1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/softsynth/cms.h"
#include "audio/null.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "common/debug.h"
// CMS/Gameblaster Emulation taken from DosBox
#define LEFT 0x00
#define RIGHT 0x01
static const byte envelope[8][64] = {
/* zero amplitude */
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
/* maximum amplitude */
{15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15 },
/* single decay */
{15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
/* repetitive decay */
{15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 },
/* single triangular */
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
/* repetitive triangular */
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 },
/* single attack */
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
/* repetitive attack */
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15 }
};
static const int amplitude_lookup[16] = {
0*32767/16, 1*32767/16, 2*32767/16, 3*32767/16,
4*32767/16, 5*32767/16, 6*32767/16, 7*32767/16,
8*32767/16, 9*32767/16, 10*32767/16, 11*32767/16,
12*32767/16, 13*32767/16, 14*32767/16, 15*32767/16
};
void CMSEmulator::portWrite(int port, int val) {
switch (port) {
case 0x220:
portWriteIntern(0, 1, val);
break;
case 0x221:
_saa1099[0].selected_reg = val & 0x1f;
if (_saa1099[0].selected_reg == 0x18 || _saa1099[0].selected_reg == 0x19) {
/* clock the envelope channels */
if (_saa1099[0].env_clock[0])
envelope(0, 0);
if (_saa1099[0].env_clock[1])
envelope(0, 1);
}
break;
case 0x222:
portWriteIntern(1, 1, val);
break;
case 0x223:
_saa1099[1].selected_reg = val & 0x1f;
if (_saa1099[1].selected_reg == 0x18 || _saa1099[1].selected_reg == 0x19) {
/* clock the envelope channels */
if (_saa1099[1].env_clock[0])
envelope(1, 0);
if (_saa1099[1].env_clock[1])
envelope(1, 1);
}
break;
default:
warning("CMSEmulator got port: 0x%X", port);
break;
}
}
void CMSEmulator::readBuffer(int16 *buffer, const int numSamples) {
update(0, &buffer[0], numSamples);
update(1, &buffer[0], numSamples);
}
void CMSEmulator::envelope(int chip, int ch) {
SAA1099 *saa = &_saa1099[chip];
if (saa->env_enable[ch]) {
int step, mode, mask;
mode = saa->env_mode[ch];
/* step from 0..63 and then loop in steps 32..63 */
step = saa->env_step[ch] = ((saa->env_step[ch] + 1) & 0x3f) | (saa->env_step[ch] & 0x20);
mask = 15;
if (saa->env_bits[ch])
mask &= ~1; /* 3 bit resolution, mask LSB */
saa->channels[ch*3+0].envelope[ LEFT] =
saa->channels[ch*3+1].envelope[ LEFT] =
saa->channels[ch*3+2].envelope[ LEFT] = ::envelope[mode][step] & mask;
if (saa->env_reverse_right[ch] & 0x01) {
saa->channels[ch*3+0].envelope[RIGHT] =
saa->channels[ch*3+1].envelope[RIGHT] =
saa->channels[ch*3+2].envelope[RIGHT] = (15 - ::envelope[mode][step]) & mask;
} else {
saa->channels[ch*3+0].envelope[RIGHT] =
saa->channels[ch*3+1].envelope[RIGHT] =
saa->channels[ch*3+2].envelope[RIGHT] = ::envelope[mode][step] & mask;
}
} else {
/* envelope mode off, set all envelope factors to 16 */
saa->channels[ch*3+0].envelope[ LEFT] =
saa->channels[ch*3+1].envelope[ LEFT] =
saa->channels[ch*3+2].envelope[ LEFT] =
saa->channels[ch*3+0].envelope[RIGHT] =
saa->channels[ch*3+1].envelope[RIGHT] =
saa->channels[ch*3+2].envelope[RIGHT] = 16;
}
}
void CMSEmulator::update(int chip, int16 *buffer, int length) {
struct SAA1099 *saa = &_saa1099[chip];
int j, ch;
if (chip == 0) {
memset(buffer, 0, sizeof(int16)*length*2);
}
/* if the channels are disabled we're done */
if (!saa->all_ch_enable) {
return;
}
for (ch = 0; ch < 2; ch++) {
switch (saa->noise_params[ch]) {
case 0: saa->noise[ch].freq = 31250.0 * 2; break;
case 1: saa->noise[ch].freq = 15625.0 * 2; break;
case 2: saa->noise[ch].freq = 7812.5 * 2; break;
case 3: saa->noise[ch].freq = saa->channels[ch * 3].freq; break;
}
}
/* fill all data needed */
for (j = 0; j < length; ++j) {
int output_l = 0, output_r = 0;
/* for each channel */
for (ch = 0; ch < 6; ch++) {
if (saa->channels[ch].freq == 0.0)
saa->channels[ch].freq = (double)((2 * 15625) << saa->channels[ch].octave) /
(511.0 - (double)saa->channels[ch].frequency);
/* check the actual position in the square wave */
saa->channels[ch].counter -= saa->channels[ch].freq;
while (saa->channels[ch].counter < 0) {
/* calculate new frequency now after the half wave is updated */
saa->channels[ch].freq = (double)((2 * 15625) << saa->channels[ch].octave) /
(511.0 - (double)saa->channels[ch].frequency);
saa->channels[ch].counter += _sampleRate;
saa->channels[ch].level ^= 1;
/* eventually clock the envelope counters */
if (ch == 1 && saa->env_clock[0] == 0)
envelope(chip, 0);
if (ch == 4 && saa->env_clock[1] == 0)
envelope(chip, 1);
}
/* if the noise is enabled */
if (saa->channels[ch].noise_enable) {
/* if the noise level is high (noise 0: chan 0-2, noise 1: chan 3-5) */
if (saa->noise[ch/3].level & 1) {
/* subtract to avoid overflows, also use only half amplitude */
output_l -= saa->channels[ch].amplitude[ LEFT] * saa->channels[ch].envelope[ LEFT] / 16 / 2;
output_r -= saa->channels[ch].amplitude[RIGHT] * saa->channels[ch].envelope[RIGHT] / 16 / 2;
}
}
/* if the square wave is enabled */
if (saa->channels[ch].freq_enable) {
/* if the channel level is high */
if (saa->channels[ch].level & 1) {
output_l += saa->channels[ch].amplitude[ LEFT] * saa->channels[ch].envelope[ LEFT] / 16;
output_r += saa->channels[ch].amplitude[RIGHT] * saa->channels[ch].envelope[RIGHT] / 16;
}
}
}
for (ch = 0; ch < 2; ch++) {
/* check the actual position in noise generator */
saa->noise[ch].counter -= saa->noise[ch].freq;
while (saa->noise[ch].counter < 0) {
saa->noise[ch].counter += _sampleRate;
if (((saa->noise[ch].level & 0x4000) == 0) == ((saa->noise[ch].level & 0x0040) == 0) )
saa->noise[ch].level = (saa->noise[ch].level << 1) | 1;
else
saa->noise[ch].level <<= 1;
}
}
/* write sound data to the buffer */
buffer[j*2+0] = CLIP<int>(buffer[j*2+0] + output_l / 6, -32768, 32767);
buffer[j*2+1] = CLIP<int>(buffer[j*2+1] + output_r / 6, -32768, 32767);
}
}
void CMSEmulator::portWriteIntern(int chip, int offset, int data) {
SAA1099 *saa = &_saa1099[chip];
int reg = saa->selected_reg;
int ch;
switch (reg) {
/* channel i amplitude */
case 0x00:
case 0x01:
case 0x02:
case 0x03:
case 0x04:
case 0x05:
ch = reg & 7;
saa->channels[ch].amplitude[LEFT] = amplitude_lookup[data & 0x0f];
saa->channels[ch].amplitude[RIGHT] = amplitude_lookup[(data >> 4) & 0x0f];
break;
/* channel i frequency */
case 0x08:
case 0x09:
case 0x0a:
case 0x0b:
case 0x0c:
case 0x0d:
ch = reg & 7;
saa->channels[ch].frequency = data & 0xff;
break;
/* channel i octave */
case 0x10:
case 0x11:
case 0x12:
ch = (reg - 0x10) << 1;
saa->channels[ch + 0].octave = data & 0x07;
saa->channels[ch + 1].octave = (data >> 4) & 0x07;
break;
/* channel i frequency enable */
case 0x14:
saa->channels[0].freq_enable = data & 0x01;
saa->channels[1].freq_enable = data & 0x02;
saa->channels[2].freq_enable = data & 0x04;
saa->channels[3].freq_enable = data & 0x08;
saa->channels[4].freq_enable = data & 0x10;
saa->channels[5].freq_enable = data & 0x20;
break;
/* channel i noise enable */
case 0x15:
saa->channels[0].noise_enable = data & 0x01;
saa->channels[1].noise_enable = data & 0x02;
saa->channels[2].noise_enable = data & 0x04;
saa->channels[3].noise_enable = data & 0x08;
saa->channels[4].noise_enable = data & 0x10;
saa->channels[5].noise_enable = data & 0x20;
break;
/* noise generators parameters */
case 0x16:
saa->noise_params[0] = data & 0x03;
saa->noise_params[1] = (data >> 4) & 0x03;
break;
/* envelope generators parameters */
case 0x18:
case 0x19:
ch = reg - 0x18;
saa->env_reverse_right[ch] = data & 0x01;
saa->env_mode[ch] = (data >> 1) & 0x07;
saa->env_bits[ch] = data & 0x10;
saa->env_clock[ch] = data & 0x20;
saa->env_enable[ch] = data & 0x80;
/* reset the envelope */
saa->env_step[ch] = 0;
break;
/* channels enable & reset generators */
case 0x1c:
saa->all_ch_enable = data & 0x01;
saa->sync_state = data & 0x02;
if (data & 0x02) {
int i;
/* Synch & Reset generators */
for (i = 0; i < 6; i++) {
saa->channels[i].level = 0;
saa->channels[i].counter = 0.0;
}
}
break;
default:
// The CMS allows all registers to be written, so we just output some debug
// message here
debug(5, "CMS Unknown write to reg %x with %x",reg, data);
}
}
class CMSMusicPlugin : public NullMusicPlugin {
public:
const char *getName() const {
return _s("Creative Music System Emulator");
}
const char *getId() const {
return "cms";
}
MusicDevices getDevices() const;
};
MusicDevices CMSMusicPlugin::getDevices() const {
MusicDevices devices;
devices.push_back(MusicDevice(this, "", MT_CMS));
return devices;
}
//#if PLUGIN_ENABLED_DYNAMIC(CMS)
//REGISTER_PLUGIN_DYNAMIC(CMS, PLUGIN_TYPE_MUSIC, CMSMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(CMS, PLUGIN_TYPE_MUSIC, CMSMusicPlugin);
//#endif
|