1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_DEFAULT_H
#include "common/events.h"
#include "common/queue.h"
namespace Common {
#ifdef ENABLE_KEYMAPPER
class Keymapper;
#endif
#ifdef ENABLE_VKEYBD
class VirtualKeyboard;
#endif
}
class DefaultEventManager : public Common::EventManager, Common::EventObserver {
#ifdef ENABLE_VKEYBD
Common::VirtualKeyboard *_vk;
#endif
#ifdef ENABLE_KEYMAPPER
Common::Keymapper *_keymapper;
bool _remap;
#endif
Common::ArtificialEventSource _artificialEventSource;
Common::Queue<Common::Event> _eventQueue;
bool notifyEvent(const Common::Event &ev) {
_eventQueue.push(ev);
return true;
}
Common::Point _mousePos;
int _buttonState;
int _modifierState;
bool _shouldQuit;
bool _shouldRTL;
bool _confirmExitDialogActive;
// for continuous events (keyDown)
enum {
kKeyRepeatInitialDelay = 400,
kKeyRepeatSustainDelay = 100
};
bool _shouldGenerateKeyRepeatEvents;
Common::KeyState _currentKeyDown;
uint32 _keyRepeatTime;
void handleKeyRepeat();
public:
DefaultEventManager(Common::EventSource *boss);
~DefaultEventManager();
virtual void init();
virtual bool pollEvent(Common::Event &event);
virtual void pushEvent(const Common::Event &event);
virtual void purgeMouseEvents() override;
virtual Common::Point getMousePos() const { return _mousePos; }
virtual int getButtonState() const { return _buttonState; }
virtual int getModifierState() const { return _modifierState; }
virtual int shouldQuit() const { return _shouldQuit; }
virtual int shouldRTL() const { return _shouldRTL; }
virtual void resetRTL() { _shouldRTL = false; }
#ifdef FORCE_RTL
virtual void resetQuit() { _shouldQuit = false; }
#endif
#ifdef ENABLE_KEYMAPPER
// IMPORTANT NOTE: This is part of the WIP Keymapper. If you plan to use
// this, please talk to tsoliman and/or LordHoto.
virtual Common::Keymapper *getKeymapper() { return _keymapper; }
#endif
/**
* Controls whether repeated key down events are generated while a key is pressed
*
* Backends that generate their own keyboard repeat events should disable this.
*
* @param generateKeyRepeatEvents
*/
void setGenerateKeyRepeatEvents(bool generateKeyRepeatEvents) {
_shouldGenerateKeyRepeatEvents = generateKeyRepeatEvents;
}
};
#endif
|