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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(PLAYSTATION3)
#include "backends/events/ps3sdl/ps3sdl-events.h"
#include "backends/platform/sdl/sdl.h"
#include "engines/engine.h"
#include "common/util.h"
#include "common/events.h"
enum {
BTN_LEFT = 0,
BTN_DOWN = 1,
BTN_RIGHT = 2,
BTN_UP = 3,
BTN_START = 4,
BTN_R3 = 5,
BTN_L3 = 6,
BTN_SELECT = 7,
BTN_SQUARE = 8,
BTN_CROSS = 9,
BTN_CIRCLE = 10,
BTN_TRIANGLE = 11,
BTN_R1 = 12,
BTN_L1 = 13,
BTN_R2 = 14,
BTN_L2 = 15
};
bool PS3SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
event.kbd.flags = 0;
switch (ev.jbutton.button) {
case BTN_CROSS: // Left mouse button
event.type = Common::EVENT_LBUTTONDOWN;
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
break;
case BTN_CIRCLE: // Right mouse button
event.type = Common::EVENT_RBUTTONDOWN;
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
break;
case BTN_TRIANGLE: // Game menu
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0);
break;
case BTN_SELECT: // Virtual keyboard
#ifdef ENABLE_VKEYBD
event.type = Common::EVENT_VIRTUAL_KEYBOARD;
#endif
break;
case BTN_SQUARE: // Escape
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0);
break;
case BTN_L1: // Predictive input dialog
event.type = Common::EVENT_PREDICTIVE_DIALOG;
break;
case BTN_START: // ScummVM in game menu
event.type = Common::EVENT_MAINMENU;
break;
}
return true;
}
bool PS3SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
event.kbd.flags = 0;
switch (ev.jbutton.button) {
case BTN_CROSS: // Left mouse button
event.type = Common::EVENT_LBUTTONUP;
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
break;
case BTN_CIRCLE: // Right mouse button
event.type = Common::EVENT_RBUTTONUP;
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
break;
case BTN_TRIANGLE: // Game menu
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0);
break;
case BTN_SELECT: // Virtual keyboard
// Handled in key down
break;
case BTN_SQUARE: // Escape
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0);
break;
}
return true;
}
/**
* The XMB (PS3 in game menu) needs the screen buffers to be constantly flip while open.
* This pauses execution and keeps redrawing the screen until the XMB is closed.
*/
void PS3SdlEventSource::preprocessEvents(SDL_Event *event) {
if (event->type == SDL_WINDOWEVENT) {
if (event->window.event == SDL_WINDOWEVENT_LEAVE) {
// XMB opened
if (g_engine)
g_engine->pauseEngine(true);
for (;;) {
if (!SDL_PollEvent(event)) {
// Locking the screen forces a full redraw
Graphics::Surface* screen = g_system->lockScreen();
if (screen) {
g_system->unlockScreen();
g_system->updateScreen();
}
SDL_Delay(10);
continue;
}
if (event->type == SDL_QUIT)
return;
if (event->type != SDL_WINDOWEVENT)
continue;
if (event->window.event == SDL_WINDOWEVENT_ENTER) {
// XMB closed
if (g_engine)
g_engine->pauseEngine(false);
return;
}
}
}
}
}
#endif
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