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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_HARDWARE_KEY_H
#define COMMON_HARDWARE_KEY_H
#include "common/scummsys.h"
#ifdef ENABLE_KEYMAPPER
#include "common/keyboard.h"
#include "common/list.h"
#include "common/str.h"
#include "common/textconsole.h"
namespace Common {
typedef uint32 HardwareInputCode;
enum HardwareInputType {
/** Input that sends single events */
kHardwareInputTypeGeneric,
/** Input that usually send -up and -down events */
kHardwareInputTypeKeyboard
};
/**
* Describes an available hardware input
*/
struct HardwareInput {
/** unique id used for saving/loading to config */
String id;
/** Human readable description */
String description;
const HardwareInputType type;
/**
* A platform specific unique identifier for an input event
* generated when this input is triggered.
* This is only relevant when type == kHardwareInputTypeGeneric
*/
HardwareInputCode inputCode;
/**
* The KeyState that is generated by the back-end
* when this hardware key is pressed.
* This is only relevant when type == kHardwareInputTypeKeyboard
*/
KeyState key;
HardwareInput(String i, HardwareInputCode ic = 0, String desc = "")
: id(i), inputCode(ic), description(desc), type(kHardwareInputTypeGeneric) { }
HardwareInput(String i, KeyState ky, String desc = "")
: id(i), key(ky), description(desc), type(kHardwareInputTypeKeyboard) { }
};
struct HardwareInputTableEntry {
const char *hwId;
HardwareInputCode code;
const char *desc;
};
/**
* Entry in a static table of available non-modifier keys
*/
struct KeyTableEntry {
const char *hwId;
KeyCode keycode;
uint16 ascii;
const char *desc;
bool shiftable;
};
/**
* Entry in a static table of available key modifiers
*/
struct ModifierTableEntry {
byte flag;
const char *id;
const char *desc;
bool shiftable;
};
/**
* Simple class to encapsulate a device's set of HardwareInputs.
* Each device should instantiate this and call addHardwareInput a number of times
* in its constructor to define the device's available keys.
*/
class HardwareInputSet {
public:
/**
* Add hardware input keys to the set out of key and modifier tables.
* @param useDefault auto-add the built-in default inputs
* @param keys table of available keys
* @param modifiers table of available modifiers
*/
HardwareInputSet(bool useDefault = false, const KeyTableEntry keys[] = 0, const ModifierTableEntry modifiers[] = 0);
virtual ~HardwareInputSet();
void addHardwareInput(const HardwareInput *input);
const HardwareInput *findHardwareInput(String id) const;
const HardwareInput *findHardwareInput(const HardwareInputCode code) const;
const HardwareInput *findHardwareInput(const KeyState& keystate) const;
const List<const HardwareInput *> &getHardwareInputs() const { return _inputs; }
uint size() const { return _inputs.size(); }
/**
* Add hardware inputs to the set out of a table.
* @param inputs table of available inputs
*/
void addHardwareInputs(const HardwareInputTableEntry inputs[]);
/**
* Add hardware inputs to the set out of key and modifier tables.
* @param keys table of available keys
* @param modifiers table of available modifiers
*/
void addHardwareInputs(const KeyTableEntry keys[], const ModifierTableEntry modifiers[]);
void removeHardwareInput(const HardwareInput *input);
private:
List<const HardwareInput *> _inputs;
};
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
#endif // #ifndef COMMON_HARDWARE_KEY_H
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