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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(__ANDROID__)
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
// Disable printf override in common/forbidden.h to avoid
// clashes with log.h from the Android SDK.
// That header file uses
// __attribute__ ((format(printf, 3, 4)))
// which gets messed up by our override mechanism; this could
// be avoided by either changing the Android SDK to use the equally
// legal and valid
// __attribute__ ((format(printf, 3, 4)))
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "common/events.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/jni.h"
// $ANDROID_NDK/platforms/android-9/arch-arm/usr/include/android/keycodes.h
// http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=libs/ui/Input.cpp
// http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/KeyEvent.java
// event type
enum {
JE_SYS_KEY = 0,
JE_KEY = 1,
JE_DPAD = 2,
JE_DOWN = 3,
JE_SCROLL = 4,
JE_TAP = 5,
JE_DOUBLE_TAP = 6,
JE_MULTI = 7,
JE_BALL = 8,
JE_LMB_DOWN = 9,
JE_LMB_UP = 10,
JE_RMB_DOWN = 11,
JE_RMB_UP = 12,
JE_MOUSE_MOVE = 13,
JE_GAMEPAD = 14,
JE_JOYSTICK = 15,
JE_MMB_DOWN = 16,
JE_MMB_UP = 17,
JE_QUIT = 0x1000
};
// action type
enum {
JACTION_DOWN = 0,
JACTION_UP = 1,
JACTION_MULTIPLE = 2,
JACTION_POINTER_DOWN = 5,
JACTION_POINTER_UP = 6
};
// system keys
enum {
JKEYCODE_SOFT_RIGHT = 2,
JKEYCODE_HOME = 3,
JKEYCODE_BACK = 4,
JKEYCODE_CALL = 5,
JKEYCODE_ENDCALL = 6,
JKEYCODE_VOLUME_UP = 24,
JKEYCODE_VOLUME_DOWN = 25,
JKEYCODE_POWER = 26,
JKEYCODE_CAMERA = 27,
JKEYCODE_HEADSETHOOK = 79,
JKEYCODE_FOCUS = 80,
JKEYCODE_MENU = 82,
JKEYCODE_SEARCH = 84,
JKEYCODE_MUTE = 91,
JKEYCODE_MEDIA_PLAY_PAUSE = 85,
JKEYCODE_MEDIA_STOP = 86,
JKEYCODE_MEDIA_NEXT = 87,
JKEYCODE_MEDIA_PREVIOUS = 88,
JKEYCODE_MEDIA_REWIND = 89,
JKEYCODE_MEDIA_FAST_FORWARD = 90,
JKEYCODE_MEDIA_PLAY = 126,
JKEYCODE_MEDIA_PAUSE = 127
};
// five-way navigation control
enum {
JKEYCODE_DPAD_UP = 19,
JKEYCODE_DPAD_DOWN = 20,
JKEYCODE_DPAD_LEFT = 21,
JKEYCODE_DPAD_RIGHT = 22,
JKEYCODE_DPAD_CENTER = 23
};
// gamepad
enum {
JKEYCODE_BUTTON_A = 96,
JKEYCODE_BUTTON_B = 97,
JKEYCODE_BUTTON_C = 98,
JKEYCODE_BUTTON_X = 99,
JKEYCODE_BUTTON_Y = 100,
JKEYCODE_BUTTON_Z = 101,
JKEYCODE_BUTTON_L1 = 102,
JKEYCODE_BUTTON_R1 = 103,
JKEYCODE_BUTTON_L2 = 104,
JKEYCODE_BUTTON_R2 = 105,
JKEYCODE_BUTTON_THUMBL = 106,
JKEYCODE_BUTTON_THUMBR = 107,
JKEYCODE_BUTTON_START = 108,
JKEYCODE_BUTTON_SELECT = 109,
JKEYCODE_BUTTON_MODE = 110,
};
// meta modifier
enum {
JMETA_SHIFT = 0x01,
JMETA_ALT = 0x02,
JMETA_SYM = 0x04,
JMETA_CTRL = 0x1000
};
// map android key codes to our kbd codes
static const Common::KeyCode jkeymap[] = {
Common::KEYCODE_INVALID, // KEYCODE_UNKNOWN
Common::KEYCODE_INVALID, // KEYCODE_SOFT_LEFT
Common::KEYCODE_INVALID, // KEYCODE_SOFT_RIGHT
Common::KEYCODE_INVALID, // KEYCODE_HOME
Common::KEYCODE_INVALID, // KEYCODE_BACK
Common::KEYCODE_INVALID, // KEYCODE_CALL
Common::KEYCODE_INVALID, // KEYCODE_ENDCALL
Common::KEYCODE_0, // KEYCODE_0
Common::KEYCODE_1, // KEYCODE_1
Common::KEYCODE_2, // KEYCODE_2
Common::KEYCODE_3, // KEYCODE_3
Common::KEYCODE_4, // KEYCODE_4
Common::KEYCODE_5, // KEYCODE_5
Common::KEYCODE_6, // KEYCODE_6
Common::KEYCODE_7, // KEYCODE_7
Common::KEYCODE_8, // KEYCODE_8
Common::KEYCODE_9, // KEYCODE_9
Common::KEYCODE_ASTERISK, // KEYCODE_STAR
Common::KEYCODE_HASH, // KEYCODE_POUND
Common::KEYCODE_INVALID, // KEYCODE_DPAD_UP
Common::KEYCODE_INVALID, // KEYCODE_DPAD_DOWN
Common::KEYCODE_INVALID, // KEYCODE_DPAD_LEFT
Common::KEYCODE_INVALID, // KEYCODE_DPAD_RIGHT
Common::KEYCODE_INVALID, // KEYCODE_DPAD_CENTER
Common::KEYCODE_INVALID, // KEYCODE_VOLUME_UP
Common::KEYCODE_INVALID, // KEYCODE_VOLUME_DOWN
Common::KEYCODE_INVALID, // KEYCODE_POWER
Common::KEYCODE_INVALID, // KEYCODE_CAMERA
Common::KEYCODE_INVALID, // KEYCODE_CLEAR
Common::KEYCODE_a, // KEYCODE_A
Common::KEYCODE_b, // KEYCODE_B
Common::KEYCODE_c, // KEYCODE_C
Common::KEYCODE_d, // KEYCODE_D
Common::KEYCODE_e, // KEYCODE_E
Common::KEYCODE_f, // KEYCODE_F
Common::KEYCODE_g, // KEYCODE_G
Common::KEYCODE_h, // KEYCODE_H
Common::KEYCODE_i, // KEYCODE_I
Common::KEYCODE_j, // KEYCODE_J
Common::KEYCODE_k, // KEYCODE_K
Common::KEYCODE_l, // KEYCODE_L
Common::KEYCODE_m, // KEYCODE_M
Common::KEYCODE_n, // KEYCODE_N
Common::KEYCODE_o, // KEYCODE_O
Common::KEYCODE_p, // KEYCODE_P
Common::KEYCODE_q, // KEYCODE_Q
Common::KEYCODE_r, // KEYCODE_R
Common::KEYCODE_s, // KEYCODE_S
Common::KEYCODE_t, // KEYCODE_T
Common::KEYCODE_u, // KEYCODE_U
Common::KEYCODE_v, // KEYCODE_V
Common::KEYCODE_w, // KEYCODE_W
Common::KEYCODE_x, // KEYCODE_X
Common::KEYCODE_y, // KEYCODE_Y
Common::KEYCODE_z, // KEYCODE_Z
Common::KEYCODE_COMMA, // KEYCODE_COMMA
Common::KEYCODE_PERIOD, // KEYCODE_PERIOD
Common::KEYCODE_LALT, // KEYCODE_ALT_LEFT
Common::KEYCODE_RALT, // KEYCODE_ALT_RIGHT
Common::KEYCODE_LSHIFT, // KEYCODE_SHIFT_LEFT
Common::KEYCODE_RSHIFT, // KEYCODE_SHIFT_RIGHT
Common::KEYCODE_TAB, // KEYCODE_TAB
Common::KEYCODE_SPACE, // KEYCODE_SPACE
Common::KEYCODE_LCTRL, // KEYCODE_SYM
Common::KEYCODE_INVALID, // KEYCODE_EXPLORER
Common::KEYCODE_INVALID, // KEYCODE_ENVELOPE
Common::KEYCODE_RETURN, // KEYCODE_ENTER
Common::KEYCODE_BACKSPACE, // KEYCODE_DEL
Common::KEYCODE_BACKQUOTE, // KEYCODE_GRAVE
Common::KEYCODE_MINUS, // KEYCODE_MINUS
Common::KEYCODE_EQUALS, // KEYCODE_EQUALS
Common::KEYCODE_LEFTPAREN, // KEYCODE_LEFT_BRACKET
Common::KEYCODE_RIGHTPAREN, // KEYCODE_RIGHT_BRACKET
Common::KEYCODE_BACKSLASH, // KEYCODE_BACKSLASH
Common::KEYCODE_SEMICOLON, // KEYCODE_SEMICOLON
Common::KEYCODE_QUOTE, // KEYCODE_APOSTROPHE
Common::KEYCODE_SLASH, // KEYCODE_SLASH
Common::KEYCODE_AT, // KEYCODE_AT
Common::KEYCODE_INVALID, // KEYCODE_NUM
Common::KEYCODE_INVALID, // KEYCODE_HEADSETHOOK
Common::KEYCODE_INVALID, // KEYCODE_FOCUS
Common::KEYCODE_PLUS, // KEYCODE_PLUS
Common::KEYCODE_INVALID, // KEYCODE_MENU
Common::KEYCODE_INVALID, // KEYCODE_NOTIFICATION
Common::KEYCODE_INVALID, // KEYCODE_SEARCH
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_PLAY_PAUSE
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_STOP
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_NEXT
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_PREVIOUS
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_REWIND
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_FAST_FORWARD
Common::KEYCODE_INVALID, // KEYCODE_MUTE
Common::KEYCODE_PAGEUP, // KEYCODE_PAGE_UP
Common::KEYCODE_PAGEDOWN // KEYCODE_PAGE_DOWN
};
// floating point. use sparingly
template<class T>
static inline T scalef(T in, float numerator, float denominator) {
return static_cast<float>(in) * numerator / denominator;
}
static const int kQueuedInputEventDelay = 50;
void OSystem_Android::setupKeymapper() {
#ifdef ENABLE_KEYMAPPER
using namespace Common;
Keymapper *mapper = getEventManager()->getKeymapper();
HardwareInputSet *inputSet = new HardwareInputSet();
keySet->addHardwareInput(
new HardwareInput("n", KeyState(KEYCODE_n), "n (vk)"));
mapper->registerHardwareInputSet(inputSet);
Keymap *globalMap = new Keymap(kGlobalKeymapName);
Action *act;
act = new Action(globalMap, "VIRT", "Display keyboard");
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, KBD_CTRL));
mapper->addGlobalKeymap(globalMap);
mapper->pushKeymap(kGlobalKeymapName);
#endif
}
void OSystem_Android::warpMouse(int x, int y) {
ENTER("%d, %d", x, y);
Common::Event e;
e.type = Common::EVENT_MOUSEMOVE;
e.mouse.x = x;
e.mouse.y = y;
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
}
void OSystem_Android::clipMouse(Common::Point &p) {
const GLESBaseTexture *tex;
if (_show_overlay)
tex = _overlay_texture;
else
tex = _game_texture;
p.x = CLIP(p.x, int16(0), int16(tex->width() - 1));
p.y = CLIP(p.y, int16(0), int16(tex->height() - 1));
}
void OSystem_Android::scaleMouse(Common::Point &p, int x, int y,
bool deductDrawRect, bool touchpadMode) {
const GLESBaseTexture *tex;
if (_show_overlay)
tex = _overlay_texture;
else
tex = _game_texture;
const Common::Rect &r = tex->getDrawRect();
if (touchpadMode) {
x = x * 100 / _touchpad_scale;
y = y * 100 / _touchpad_scale;
}
if (deductDrawRect) {
x -= r.left;
y -= r.top;
}
p.x = scalef(x, tex->width(), r.width());
p.y = scalef(y, tex->height(), r.height());
}
void OSystem_Android::updateEventScale() {
const GLESBaseTexture *tex;
if (_show_overlay)
tex = _overlay_texture;
else
tex = _game_texture;
_eventScaleY = 100 * 480 / tex->height();
_eventScaleX = 100 * 640 / tex->width();
}
void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
int arg4, int arg5) {
Common::Event e;
switch (type) {
case JE_SYS_KEY:
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on system key: %d", arg1);
return;
}
switch (arg2) {
// special case. we'll only get it's up event
case JKEYCODE_BACK:
e.kbd.keycode = Common::KEYCODE_ESCAPE;
e.kbd.ascii = Common::ASCII_ESCAPE;
lockMutex(_event_queue_lock);
e.type = Common::EVENT_KEYDOWN;
_event_queue.push(e);
e.type = Common::EVENT_KEYUP;
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
// special case. we'll only get it's up event
case JKEYCODE_MENU:
e.type = Common::EVENT_MAINMENU;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JKEYCODE_MEDIA_PAUSE:
case JKEYCODE_MEDIA_PLAY:
case JKEYCODE_MEDIA_PLAY_PAUSE:
if (arg1 == JACTION_DOWN) {
e.type = Common::EVENT_MAINMENU;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
}
return;
case JKEYCODE_CAMERA:
case JKEYCODE_SEARCH:
if (arg1 == JACTION_DOWN)
e.type = Common::EVENT_RBUTTONDOWN;
else
e.type = Common::EVENT_RBUTTONUP;
e.mouse = getEventManager()->getMousePos();
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
default:
LOGW("unmapped system key: %d", arg2);
return;
}
break;
case JE_KEY:
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on key: %d", arg1);
return;
}
if (arg2 < 1 || arg2 > ARRAYSIZE(jkeymap)) {
if (arg3 < 1) {
LOGE("received invalid keycode: %d (%d)", arg2, arg3);
return;
} else {
// lets bet on the ascii code
e.kbd.keycode = Common::KEYCODE_INVALID;
}
} else {
e.kbd.keycode = jkeymap[arg2];
}
if (arg5 > 0)
e.kbdRepeat = true;
// map special keys to 'our' ascii codes
switch (e.kbd.keycode) {
case Common::KEYCODE_BACKSPACE:
e.kbd.ascii = Common::ASCII_BACKSPACE;
break;
case Common::KEYCODE_TAB:
e.kbd.ascii = Common::ASCII_TAB;
break;
case Common::KEYCODE_RETURN:
e.kbd.ascii = Common::ASCII_RETURN;
break;
case Common::KEYCODE_ESCAPE:
e.kbd.ascii = Common::ASCII_ESCAPE;
break;
case Common::KEYCODE_SPACE:
e.kbd.ascii = Common::ASCII_SPACE;
break;
case Common::KEYCODE_F1:
e.kbd.ascii = Common::ASCII_F1;
break;
case Common::KEYCODE_F2:
e.kbd.ascii = Common::ASCII_F2;
break;
case Common::KEYCODE_F3:
e.kbd.ascii = Common::ASCII_F3;
break;
case Common::KEYCODE_F4:
e.kbd.ascii = Common::ASCII_F4;
break;
case Common::KEYCODE_F5:
e.kbd.ascii = Common::ASCII_F5;
break;
case Common::KEYCODE_F6:
e.kbd.ascii = Common::ASCII_F6;
break;
case Common::KEYCODE_F7:
e.kbd.ascii = Common::ASCII_F7;
break;
case Common::KEYCODE_F8:
e.kbd.ascii = Common::ASCII_F8;
break;
case Common::KEYCODE_F9:
e.kbd.ascii = Common::ASCII_F9;
break;
case Common::KEYCODE_F10:
e.kbd.ascii = Common::ASCII_F10;
break;
case Common::KEYCODE_F11:
e.kbd.ascii = Common::ASCII_F11;
break;
case Common::KEYCODE_F12:
e.kbd.ascii = Common::ASCII_F12;
break;
default:
e.kbd.ascii = arg3;
break;
}
if (arg4 & JMETA_SHIFT)
e.kbd.flags |= Common::KBD_SHIFT;
// JMETA_ALT is Fn on physical keyboards!
// when mapping this to ALT - as we know it from PC keyboards - all
// Fn combos will be broken (like Fn+q, which needs to end as 1 and
// not ALT+1). Do not want.
//if (arg4 & JMETA_ALT)
// e.kbd.flags |= Common::KBD_ALT;
if (arg4 & (JMETA_SYM | JMETA_CTRL))
e.kbd.flags |= Common::KBD_CTRL;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_DPAD:
switch (arg2) {
case JKEYCODE_DPAD_UP:
case JKEYCODE_DPAD_DOWN:
case JKEYCODE_DPAD_LEFT:
case JKEYCODE_DPAD_RIGHT:
if (arg1 != JACTION_DOWN)
return;
e.type = Common::EVENT_MOUSEMOVE;
e.mouse = getEventManager()->getMousePos();
{
int16 *c;
int s;
if (arg2 == JKEYCODE_DPAD_UP || arg2 == JKEYCODE_DPAD_DOWN) {
c = &e.mouse.y;
s = _eventScaleY;
} else {
c = &e.mouse.x;
s = _eventScaleX;
}
// the longer the button held, the faster the pointer is
// TODO put these values in some option dlg?
int f = CLIP(arg4, 1, 8) * _dpad_scale * 100 / s;
if (arg2 == JKEYCODE_DPAD_UP || arg2 == JKEYCODE_DPAD_LEFT)
*c -= f;
else
*c += f;
}
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JKEYCODE_DPAD_CENTER:
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_LBUTTONUP;
break;
default:
LOGE("unhandled jaction on dpad key: %d", arg1);
return;
}
e.mouse = getEventManager()->getMousePos();
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
}
case JE_DOWN:
_touch_pt_down = getEventManager()->getMousePos();
_touch_pt_scroll.x = -1;
_touch_pt_scroll.y = -1;
break;
case JE_SCROLL:
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
_touch_pt_scroll.x = arg3;
_touch_pt_scroll.y = arg4;
return;
}
scaleMouse(e.mouse, arg3 - _touch_pt_scroll.x,
arg4 - _touch_pt_scroll.y, false, true);
e.mouse += _touch_pt_down;
clipMouse(e.mouse);
} else {
scaleMouse(e.mouse, arg3, arg4);
clipMouse(e.mouse);
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_TAP:
if (_fingersDown > 0) {
_fingersDown = 0;
return;
}
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
e.mouse = getEventManager()->getMousePos();
} else {
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
}
{
Common::EventType down, up;
// TODO put these values in some option dlg?
if (arg3 > 1000) {
down = Common::EVENT_MBUTTONDOWN;
up = Common::EVENT_MBUTTONUP;
} else if (arg3 > 500) {
down = Common::EVENT_RBUTTONDOWN;
up = Common::EVENT_RBUTTONUP;
} else {
down = Common::EVENT_LBUTTONDOWN;
up = Common::EVENT_LBUTTONUP;
}
lockMutex(_event_queue_lock);
if (_queuedEventTime)
_event_queue.push(_queuedEvent);
if (!_touchpad_mode)
_event_queue.push(e);
e.type = down;
_event_queue.push(e);
e.type = up;
_queuedEvent = e;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
unlockMutex(_event_queue_lock);
}
return;
case JE_DOUBLE_TAP:
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
e.mouse = getEventManager()->getMousePos();
} else {
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
}
{
Common::EventType dptype = Common::EVENT_INVALID;
switch (arg3) {
case JACTION_DOWN:
dptype = Common::EVENT_LBUTTONDOWN;
_touch_pt_dt.x = -1;
_touch_pt_dt.y = -1;
break;
case JACTION_UP:
dptype = Common::EVENT_LBUTTONUP;
break;
// held and moved
case JACTION_MULTIPLE:
if (_touch_pt_dt.x == -1 && _touch_pt_dt.y == -1) {
_touch_pt_dt.x = arg1;
_touch_pt_dt.y = arg2;
return;
}
dptype = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
scaleMouse(e.mouse, arg1 - _touch_pt_dt.x,
arg2 - _touch_pt_dt.y, false, true);
e.mouse += _touch_pt_down;
clipMouse(e.mouse);
}
break;
default:
LOGE("unhandled jaction on double tap: %d", arg3);
return;
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
e.type = dptype;
_event_queue.push(e);
unlockMutex(_event_queue_lock);
}
return;
case JE_MULTI:
switch (arg2) {
case JACTION_POINTER_DOWN:
if (arg1 > _fingersDown)
_fingersDown = arg1;
return;
case JACTION_POINTER_UP:
if (arg1 != _fingersDown)
return;
{
Common::EventType up;
switch (_fingersDown) {
case 1:
e.type = Common::EVENT_RBUTTONDOWN;
up = Common::EVENT_RBUTTONUP;
break;
case 2:
e.type = Common::EVENT_MBUTTONDOWN;
up = Common::EVENT_MBUTTONUP;
break;
default:
LOGD("unmapped multi tap: %d", _fingersDown);
return;
}
e.mouse = getEventManager()->getMousePos();
lockMutex(_event_queue_lock);
if (_queuedEventTime)
_event_queue.push(_queuedEvent);
_event_queue.push(e);
e.type = up;
_queuedEvent = e;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
unlockMutex(_event_queue_lock);
return;
default:
LOGE("unhandled jaction on multi tap: %d", arg2);
return;
}
}
return;
case JE_BALL:
e.mouse = getEventManager()->getMousePos();
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_LBUTTONUP;
break;
case JACTION_MULTIPLE:
e.type = Common::EVENT_MOUSEMOVE;
// already multiplied by 100
e.mouse.x += arg2 * _trackball_scale / _eventScaleX;
e.mouse.y += arg3 * _trackball_scale / _eventScaleY;
clipMouse(e.mouse);
break;
default:
LOGE("unhandled jaction on system key: %d", arg1);
return;
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_MOUSE_MOVE:
e.type = Common::EVENT_MOUSEMOVE;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_LMB_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_LMB_UP:
e.type = Common::EVENT_LBUTTONUP;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_RMB_DOWN:
e.type = Common::EVENT_RBUTTONDOWN;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_RMB_UP:
e.type = Common::EVENT_RBUTTONUP;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_GAMEPAD:
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on gamepad key: %d", arg1);
return;
}
switch (arg2) {
case JKEYCODE_BUTTON_A:
case JKEYCODE_BUTTON_B:
switch (arg1) {
case JACTION_DOWN:
e.type = (arg2 == JKEYCODE_BUTTON_A?
Common::EVENT_LBUTTONDOWN :
Common::EVENT_RBUTTONDOWN);
break;
case JACTION_UP:
e.type = (arg2 == JKEYCODE_BUTTON_A?
Common::EVENT_LBUTTONUP :
Common::EVENT_RBUTTONUP);
break;
}
e.mouse = getEventManager()->getMousePos();
break;
case JKEYCODE_BUTTON_X:
e.kbd.keycode = Common::KEYCODE_ESCAPE;
e.kbd.ascii = Common::ASCII_ESCAPE;
break;
case JKEYCODE_BUTTON_Y:
e.type = Common::EVENT_MAINMENU;
break;
default:
LOGW("unmapped gamepad key: %d", arg2);
return;
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
break;
case JE_JOYSTICK:
e.mouse = getEventManager()->getMousePos();
switch (arg1) {
case JACTION_MULTIPLE:
e.type = Common::EVENT_MOUSEMOVE;
// already multiplied by 100
e.mouse.x += arg2 * _joystick_scale / _eventScaleX;
e.mouse.y += arg3 * _joystick_scale / _eventScaleY;
clipMouse(e.mouse);
break;
default:
LOGE("unhandled jaction on joystick: %d", arg1);
return;
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_MMB_DOWN:
e.type = Common::EVENT_MAINMENU;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_MMB_UP:
// No action
return;
case JE_QUIT:
e.type = Common::EVENT_QUIT;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
default:
LOGE("unknown jevent type: %d", type);
break;
}
}
bool OSystem_Android::pollEvent(Common::Event &event) {
//ENTER();
if (pthread_self() == _main_thread) {
if (_screen_changeid != JNI::surface_changeid) {
if (JNI::egl_surface_width > 0 && JNI::egl_surface_height > 0) {
// surface changed
JNI::deinitSurface();
initSurface();
initViewport();
updateScreenRect();
updateEventScale();
// double buffered, flip twice
clearScreen(kClearUpdate, 2);
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
} else {
// surface lost
deinitSurface();
}
}
if (JNI::pause) {
deinitSurface();
LOGD("main thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("main thread woke up");
}
}
lockMutex(_event_queue_lock);
if (_queuedEventTime && (getMillis() > _queuedEventTime)) {
event = _queuedEvent;
_queuedEventTime = 0;
unlockMutex(_event_queue_lock);
return true;
}
if (_event_queue.empty()) {
unlockMutex(_event_queue_lock);
return false;
}
event = _event_queue.pop();
unlockMutex(_event_queue_lock);
if (event.type == Common::EVENT_MOUSEMOVE) {
const Common::Point &m = getEventManager()->getMousePos();
if (m != event.mouse)
_force_redraw = true;
}
return true;
}
#endif
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