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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides for FILE
#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
#include "gbampsave.h"
#include "fat/gba_nds_fat.h"
#include "backends/fs/ds/ds-fs.h"
#include "common/config-manager.h"
#include "common/bufferedstream.h"
#define SAVE_BUFFER_SIZE 100000
// This method copied from an old version of the savefile.cpp, since it's been removed from there and
// placed in default-saves.cpp, where I cannot call it.
// FIXME: Does it even make sense to change the "savepath" on the NDS? Considering
// that nothing sets a default value for the "savepath" either, wouldn't it better
// to return a fixed path here?
static Common::String getSavePath() {
// Try to use game specific savepath from config
return ConfMan.get("savepath");
}
//////////////////////////
// GBAMP Save File Manager
//////////////////////////
void GBAMPSaveFileManager::updateSavefilesList(Common::StringArray &lockedFiles) {
// TODO: implement this
// in this method manager should remember lockedFiles
// these files must not be opened for loading or saving, or listed by listSavefiles()
}
Common::InSaveFile *GBAMPSaveFileManager::openRawFile(const Common::String &filename) {
// TODO: make sure it returns raw file, not uncompressed save contents
return openForLoading(filename);
}
Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &filename, bool compress) {
Common::String fileSpec = getSavePath();
if (fileSpec.lastChar() != '/')
fileSpec += '/';
fileSpec += filename;
// consolePrintf("Opening the file: %s\n", fileSpec.c_str());
Common::WriteStream *stream = DS::DSFileStream::makeFromPath(fileSpec, true);
// Use a write buffer
stream = Common::wrapBufferedWriteStream(stream, SAVE_BUFFER_SIZE);
return new Common::OutSaveFile(stream);
}
Common::InSaveFile *GBAMPSaveFileManager::openForLoading(const Common::String &filename) {
Common::String fileSpec = getSavePath();
if (fileSpec.lastChar() != '/')
fileSpec += '/';
fileSpec += filename;
// consolePrintf("Opening the file: %s\n", fileSpec.c_str());
return DS::DSFileStream::makeFromPath(fileSpec, false);
}
bool GBAMPSaveFileManager::removeSavefile(const Common::String &filename) {
return false; // TODO: Implement this
}
Common::StringArray GBAMPSaveFileManager::listSavefiles(const Common::String &pattern) {
enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 };
char name[256];
{
char dir[128];
strcpy(dir, getSavePath().c_str());
char *realName = dir;
if ((strlen(dir) >= 4) && (dir[0] == 'm') && (dir[1] == 'p') && (dir[2] == ':') && (dir[3] == '/')) {
realName += 4;
}
// consolePrintf("Real cwd:%d\n", realName);
char *p = realName;
while (*p) {
if (*p == '\\') *p = '/';
p++;
}
// consolePrintf("Real cwd:%d\n", realName);
FAT_chdir(realName);
}
// consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(), pattern);
int fileType = FAT_FindFirstFileLFN(name);
Common::StringArray list;
do {
if (fileType == TYPE_FILE) {
FAT_GetLongFilename(name);
for (int r = 0; name[r] != 0; r++) {
name[r] = tolower(name[r]);
}
if (Common::matchString(name, pattern.c_str())) {
list.push_back(name);
}
}
} while ((fileType = FAT_FindNextFileLFN(name)));
FAT_chdir("/");
return list;
}
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