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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// #define __USE_LIBMC__
#include "backends/fs/ps2/ps2-fs-factory.h"
enum PS2Device {
CD_DEV = 0,
HD_DEV,
USB_DEV,
HOST_DEV,
MC_DEV,
ERR_DEV = -1
};
inline PS2Device _getDev(const char *s) {
#if 0
if (s==NULL || strlen(s) < 3)
return -1;
#endif
if (s[0] == 'c')
return CD_DEV;
else if (s[0] == 'p')
return HD_DEV;
else if (strncmp(s, "ma", 2) == 0)
return USB_DEV;
else if (s[0] == 'h')
return HOST_DEV;
else if (strncmp(s, "mc", 2) == 0)
return MC_DEV;
else
return ERR_DEV; // -1;
}
inline PS2Device _getDev(Common::String& cs) {
const char *s = cs.c_str();
return _getDev(s);
}
inline PS2Device _getDev(Common::FSNode& n) {
const char *s = n.getPath().c_str();
return _getDev(s);
}
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