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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable printf override in common/forbidden.h to avoid
// clashes with pspdebug.h from the PSP SDK.
// That header file uses
// __attribute__((format(printf,1,2)));
// which gets messed up by our override mechanism; this could
// be avoided by either changing the PSP SDK to use the equally
// legal and valid
// __attribute__((format(__printf__,1,2)));
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the PSP port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "common/debug.h"
#include "common/stream.h"
#include "common/util.h"
#include "common/singleton.h"
#include "common/mutex.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"
#include <pspaudiocodec.h>
#include <psputility_modules.h>
#include <pspthreadman.h>
#include <pspsysmem.h>
#include <pspmodulemgr.h>
#include <psputility_avmodules.h>
#include <mad.h>
#include "backends/platform/psp/mp3.h"
//#define DISABLE_PSP_MP3 // to make us use the regular MAD decoder instead
//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
//#define __PSP_DEBUG_PRINT__
#include "backends/platform/psp/trace.h"
//#define PRINT_BUFFERS /* to debug MP3 buffers */
namespace Audio {
class Mp3PspStream;
bool Mp3PspStream::_decoderInit = false; // has the decoder been initialized
#ifdef DISABLE_PSP_MP3
bool Mp3PspStream::_decoderFail = true; // pretend the decoder failed
#else
bool Mp3PspStream::_decoderFail = false; // has the decoder failed to load
#endif
// Arranged in groups of 3 (layers), starting with MPEG-1 and ending with MPEG 2.5
static uint32 mp3SamplesPerFrame[9] = {384, 1152, 1152, 384, 1152, 576, 384, 1152, 576};
// The numbering below doesn't correspond to the way they are in the header
enum {
MPEG_VER1 = 0,
MPEG_VER1_HEADER = 0x3,
MPEG_VER2 = 1,
MPEG_VER2_HEADER = 0x2,
MPEG_VER2_5 = 2,
MPEG_VER2_5_HEADER = 0x0
};
#define HEADER_GET_MPEG_VERSION(x) ((((x)[1])>>3) & 0x3)
bool Mp3PspStream::initDecoder() {
DEBUG_ENTER_FUNC();
if (_decoderInit) {
PSP_ERROR("Already initialized!");
return true;
}
// Based on PSP firmware version, we need to do different things to do Media Engine processing
uint32 firmware = sceKernelDevkitVersion();
PSP_DEBUG_PRINT("Firmware version 0x%x\n", firmware);
if (firmware == 0x01050001){
if (!loadStartAudioModule((char *)(void *)"flash0:/kd/me_for_vsh.prx",
PSP_MEMORY_PARTITION_KERNEL)) {
PSP_ERROR("failed to load me_for_vsh.prx. ME cannot start.\n");
_decoderFail = true;
return false;
}
if (!loadStartAudioModule((char *)(void *)"flash0:/kd/audiocodec.prx", PSP_MEMORY_PARTITION_KERNEL)) {
PSP_ERROR("failed to load audiocodec.prx. ME cannot start.\n");
_decoderFail = true;
return false;
}
} else {
if (sceUtilityLoadAvModule(PSP_AV_MODULE_AVCODEC) < 0) {
PSP_ERROR("failed to load AVCODEC module. ME cannot start.\n");
_decoderFail = true;
return false;
}
}
PSP_DEBUG_PRINT("Using PSP's ME for MP3\n"); // important to know this is happening
_decoderInit = true;
return true;
}
bool Mp3PspStream::stopDecoder() {
DEBUG_ENTER_FUNC();
if (!_decoderInit)
return true;
// Based on PSP firmware version, we need to do different things to do Media Engine processing
if (sceKernelDevkitVersion() == 0x01050001){ // TODO: how do we unload?
/* if (!unloadAudioModule("flash0:/kd/me_for_vsh.prx", PSP_MEMORY_PARTITION_KERNEL) ||
!unloadAudioModule("flash0:/kd/audiocodec.prx", PSP_MEMORY_PARTITION_KERNEL) {
PSP_ERROR("failed to unload audio module\n");
return false;
}
*/
}else{
if (sceUtilityUnloadModule(PSP_MODULE_AV_AVCODEC) < 0) {
PSP_ERROR("failed to unload avcodec module\n");
return false;
}
}
_decoderInit = false;
return true;
}
//Load a PSP audio module
bool Mp3PspStream::loadStartAudioModule(const char *modname, int partition){
DEBUG_ENTER_FUNC();
SceKernelLMOption option;
SceUID modid;
memset(&option, 0, sizeof(option));
option.size = sizeof(option);
option.mpidtext = partition;
option.mpiddata = partition;
option.position = 0;
option.access = 1;
modid = sceKernelLoadModule(modname, 0, &option);
if (modid < 0) {
PSP_ERROR("Failed to load module %s. Got error 0x%x\n", modname, modid);
return false;
}
int ret = sceKernelStartModule(modid, 0, NULL, NULL, NULL);
if (ret < 0) {
PSP_ERROR("Failed to start module %s. Got error 0x%x\n", modname, ret);
return false;
}
return true;
}
// TODO: make parallel function for unloading the 1.50 modules
Mp3PspStream::Mp3PspStream(Common::SeekableReadStream *inStream, DisposeAfterUse::Flag dispose) :
_inStream(inStream, dispose),
_pcmLength(0),
_posInFrame(0),
_state(MP3_STATE_INIT),
_length(0, 1000),
_sampleRate(0),
_totalTime(mad_timer_zero) {
DEBUG_ENTER_FUNC();
assert(_decoderInit); // must be initialized by now
// let's leave the buffer guard -- who knows, it may be good?
memset(_buf, 0, sizeof(_buf));
memset(_codecInBuffer, 0, sizeof(_codecInBuffer));
initStream(); // init needed stuff for the stream
findValidHeader(); // get a first header so we can read basic stuff
_sampleRate = _header.samplerate; // copy it before it gets destroyed
_stereo = (MAD_NCHANNELS(&_header) == 2);
while (_state != MP3_STATE_EOS)
findValidHeader(); // get a first header so we can read basic stuff
_length = Timestamp(mad_timer_count(_totalTime, MAD_UNITS_MILLISECONDS), getRate());
deinitStream();
_state = MP3_STATE_INIT;
}
int Mp3PspStream::initStream() {
DEBUG_ENTER_FUNC();
if (_state != MP3_STATE_INIT)
deinitStream();
// Init MAD
mad_stream_init(&_stream);
mad_header_init(&_header);
// Reset the stream data
_inStream->seek(0, SEEK_SET);
_totalTime = mad_timer_zero;
_posInFrame = 0;
// Update state
_state = MP3_STATE_READY;
// Read the first few sample bytes into the buffer
readMP3DataIntoBuffer();
return true;
}
bool Mp3PspStream::initStreamME() {
// The following will eventually go into the thread
memset(_codecParams, 0, sizeof(_codecParams));
// Init the MP3 hardware
int ret = 0;
ret = sceAudiocodecCheckNeedMem(_codecParams, 0x1002);
if (ret < 0) {
PSP_ERROR("failed to init MP3 ME module. sceAudiocodecCheckNeedMem returned 0x%x.\n", ret);
return false;
}
PSP_DEBUG_PRINT("sceAudiocodecCheckNeedMem returned %d\n", ret);
ret = sceAudiocodecGetEDRAM(_codecParams, 0x1002);
if (ret < 0) {
PSP_ERROR("failed to init MP3 ME module. sceAudiocodecGetEDRAM returned 0x%x.\n", ret);
return false;
}
PSP_DEBUG_PRINT("sceAudioCodecGetEDRAM returned %d\n", ret);
PSP_DEBUG_PRINT("samplerate[%d]\n", _sampleRate);
_codecParams[10] = _sampleRate;
ret = sceAudiocodecInit(_codecParams, 0x1002);
if (ret < 0) {
PSP_ERROR("failed to init MP3 ME module. sceAudiocodecInit returned 0x%x.\n", ret);
return false;
}
return true;
}
Mp3PspStream::~Mp3PspStream() {
DEBUG_ENTER_FUNC();
deinitStream();
releaseStreamME(); // free the memory used for this stream
}
void Mp3PspStream::deinitStream() {
DEBUG_ENTER_FUNC();
if (_state == MP3_STATE_INIT)
return;
// Deinit MAD
mad_header_finish(&_header);
mad_stream_finish(&_stream);
_state = MP3_STATE_EOS;
}
void Mp3PspStream::releaseStreamME() {
sceAudiocodecReleaseEDRAM(_codecParams);
}
void Mp3PspStream::decodeMP3Data() {
DEBUG_ENTER_FUNC();
do {
if (_state == MP3_STATE_INIT) {
initStream();
initStreamME();
}
if (_state == MP3_STATE_EOS)
return;
findValidHeader(); // seach for next valid header
while (_state == MP3_STATE_READY) { // not a real 'while'. Just for easy flow
_stream.error = MAD_ERROR_NONE;
uint32 frame_size = _stream.next_frame - _stream.this_frame;
updatePcmLength(); // Retrieve the number of PCM samples.
// We seem to change this, so it needs to be dynamic
PSP_DEBUG_PRINT("MP3 frame size[%d]. pcmLength[%d]\n", frame_size, _pcmLength);
memcpy(_codecInBuffer, _stream.this_frame, frame_size); // we need it aligned
// set up parameters for ME
_codecParams[6] = (unsigned long)_codecInBuffer;
_codecParams[8] = (unsigned long)_pcmSamples;
_codecParams[7] = frame_size;
_codecParams[9] = _pcmLength * 2; // x2 for stereo, though this one's not so important
// debug
#ifdef PRINT_BUFFERS
PSP_DEBUG_PRINT("mp3 frame:\n");
for (int i=0; i < (int)frame_size; i++) {
PSP_DEBUG_PRINT_SAMELN("%x ", _codecInBuffer[i]);
}
PSP_DEBUG_PRINT("\n");
#endif
// Decode the next frame
// This function blocks. We'll want to put it in a thread
int ret = sceAudiocodecDecode(_codecParams, 0x1002);
if (ret < 0) {
PSP_INFO_PRINT("failed to decode MP3 data in ME. sceAudiocodecDecode returned 0x%x\n", ret);
}
#ifdef PRINT_BUFFERS
PSP_DEBUG_PRINT("PCM frame:\n");
for (int i=0; i < (int)_codecParams[9]; i+=2) { // changed from i+=2
PSP_DEBUG_PRINT_SAMELN("%d ", (int16)_pcmSamples[i]);
}
PSP_DEBUG_PRINT("\n");
#endif
_posInFrame = 0;
break;
}
} while (_state != MP3_STATE_EOS && _stream.error == MAD_ERROR_BUFLEN);
if (_stream.error != MAD_ERROR_NONE) // catch EOS
_state = MP3_STATE_EOS;
}
inline void Mp3PspStream::updatePcmLength() {
uint32 mpegVer = HEADER_GET_MPEG_VERSION(_stream.this_frame); // sadly, MAD can't do this for us
PSP_DEBUG_PRINT("mpeg ver[%x]\n", mpegVer);
switch (mpegVer) {
case MPEG_VER1_HEADER:
mpegVer = MPEG_VER1;
break;
case MPEG_VER2_HEADER:
mpegVer = MPEG_VER2;
break;
case MPEG_VER2_5_HEADER:
mpegVer = MPEG_VER2_5;
break;
default:
PSP_ERROR("Unknown MPEG version %x\n", mpegVer);
break;
}
PSP_DEBUG_PRINT("layer[%d]\n", _header.layer);
_pcmLength = mp3SamplesPerFrame[(mpegVer * 3) + _header.layer - 1];
}
void Mp3PspStream::readMP3DataIntoBuffer() {
DEBUG_ENTER_FUNC();
uint32 remaining = 0;
// Give up immediately if we already used up all data in the stream
if (_inStream->eos()) {
_state = MP3_STATE_EOS;
return;
}
if (_stream.next_frame) {
// If there is still data in the MAD stream, we need to preserve it.
// Note that we use memmove, as we are reusing the same buffer,
// and hence the data regions we copy from and to may overlap.
remaining = _stream.bufend - _stream.next_frame;
assert(remaining < BUFFER_SIZE); // Paranoia check
memmove(_buf, _stream.next_frame, remaining); // TODO: may want another buffer
}
// Try to read the next block
uint32 size = _inStream->read(_buf + remaining, BUFFER_SIZE - remaining);
if (size <= 0) {
_state = MP3_STATE_EOS;
return;
}
// Feed the data we just read into the stream decoder
_stream.error = MAD_ERROR_NONE;
mad_stream_buffer(&_stream, _buf, size + remaining); // just setup the pointers
}
bool Mp3PspStream::seek(const Timestamp &where) {
DEBUG_ENTER_FUNC();
if (where == _length) {
_state = MP3_STATE_EOS;
return true;
} else if (where > _length) {
return false;
}
const uint32 time = where.msecs();
mad_timer_t destination;
mad_timer_set(&destination, time / 1000, time % 1000, 1000);
// Important to release and re-init the ME
releaseStreamME();
initStreamME();
// Check if we need to rewind
if (_state != MP3_STATE_READY || mad_timer_compare(destination, _totalTime) < 0) {
initStream();
}
// Skip ahead
while (mad_timer_compare(destination, _totalTime) > 0 && _state != MP3_STATE_EOS)
findValidHeader();
return (_state != MP3_STATE_EOS);
}
// Seek in the stream, finding the next valid header
void Mp3PspStream::findValidHeader() {
DEBUG_ENTER_FUNC();
if (_state != MP3_STATE_READY)
return;
// If necessary, load more data into the stream decoder
if (_stream.error == MAD_ERROR_BUFLEN)
readMP3DataIntoBuffer();
while (_state != MP3_STATE_EOS) {
_stream.error = MAD_ERROR_NONE;
// Decode the next header.
if (mad_header_decode(&_header, &_stream) == -1) {
if (_stream.error == MAD_ERROR_BUFLEN) {
readMP3DataIntoBuffer(); // Read more data
continue;
} else if (MAD_RECOVERABLE(_stream.error)) {
debug(6, "MP3PSPStream: Recoverable error in mad_header_decode (%s)", mad_stream_errorstr(&_stream));
continue;
} else {
warning("MP3PSPStream: Unrecoverable error in mad_header_decode (%s)", mad_stream_errorstr(&_stream));
break;
}
}
// Sum up the total playback time so far
mad_timer_add(&_totalTime, _header.duration);
break;
}
if (_stream.error != MAD_ERROR_NONE)
_state = MP3_STATE_EOS;
}
int Mp3PspStream::readBuffer(int16 *buffer, const int numSamples) {
DEBUG_ENTER_FUNC();
int samples = 0;
#ifdef PRINT_BUFFERS
int16 *debugBuffer = buffer;
#endif
// Keep going as long as we have input available
while (samples < numSamples && _state != MP3_STATE_EOS) {
const int len = MIN(numSamples, samples + (int)(_pcmLength - _posInFrame) * MAD_NCHANNELS(&_header));
while (samples < len) {
*buffer++ = _pcmSamples[_posInFrame << 1];
samples++;
if (MAD_NCHANNELS(&_header) == 2) {
*buffer++ = _pcmSamples[(_posInFrame << 1) + 1];
samples++;
}
_posInFrame++; // always skip an extra sample since ME always outputs stereo
}
if (_posInFrame >= _pcmLength) {
// We used up all PCM data in the current frame -- read & decode more
decodeMP3Data();
}
}
#ifdef PRINT_BUFFERS
PSP_INFO_PRINT("buffer:\n");
for (int i = 0; i<numSamples; i++)
PSP_INFO_PRINT("%d ", debugBuffer[i]);
PSP_INFO_PRINT("\n\n");
#endif
return samples;
}
} // End of namespace Audio
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