1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <pspuser.h>
#include <pspgu.h>
#include <pspdisplay.h>
#include <time.h>
#include <zlib.h>
#include "common/config-manager.h"
#include "common/events.h"
#include "common/scummsys.h"
#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/osys_psp.h"
#include "backends/platform/psp/powerman.h"
#include "backends/platform/psp/rtc.h"
#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
#include "graphics/surface.h"
#include "audio/mixer_intern.h"
//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
#include "backends/platform/psp/trace.h"
#define SAMPLES_PER_SEC 44100
static int timer_handler(int t) {
DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
tm->handler();
return t;
}
OSystem_PSP::~OSystem_PSP() {}
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
void OSystem_PSP::initBackend() {
DEBUG_ENTER_FUNC();
// Instantiate real time clock
PspRtc::instance();
_cursor.enableCursorPalette(false);
_cursor.setXY(PSP_SCREEN_WIDTH >> 1, PSP_SCREEN_HEIGHT >> 1); // Mouse in the middle of the screen
// Set pointers for display manager
_displayManager.setCursor(&_cursor);
_displayManager.setScreen(&_screen);
_displayManager.setOverlay(&_overlay);
_displayManager.setKeyboard(&_keyboard);
_displayManager.setImageViewer(&_imageViewer);
_displayManager.init();
// Set pointers for input handler
_inputHandler.setCursor(&_cursor);
_inputHandler.setKeyboard(&_keyboard);
_inputHandler.setImageViewer(&_imageViewer);
_inputHandler.init();
// Set pointers for image viewer
_imageViewer.setInputHandler(&_inputHandler);
_imageViewer.setDisplayManager(&_displayManager);
_savefileManager = new PSPSaveFileManager;
_timerManager = new DefaultTimerManager();
PSP_DEBUG_PRINT("calling keyboard.load()\n");
_keyboard.load(); // Load virtual keyboard files into memory
setTimerCallback(&timer_handler, 10);
setupMixer();
EventsBaseBackend::initBackend();
}
// Let's us know an engine
void OSystem_PSP::engineDone() {
// for now, all we need is to reset the image number on the viewer
_imageViewer.resetOnEngineDone();
}
bool OSystem_PSP::hasFeature(Feature f) {
return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorPalette);
}
void OSystem_PSP::setFeatureState(Feature f, bool enable) {
if (f == kFeatureCursorPalette) {
_pendingUpdate = false;
_cursor.enableCursorPalette(enable);
}
}
bool OSystem_PSP::getFeatureState(Feature f) {
if (f == kFeatureCursorPalette) {
return _cursor.isCursorPaletteEnabled();
}
return false;
}
const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
return _displayManager.getSupportedGraphicsModes();
}
int OSystem_PSP::getDefaultGraphicsMode() const {
DEBUG_ENTER_FUNC();
return _displayManager.getDefaultGraphicsMode();
}
bool OSystem_PSP::setGraphicsMode(int mode) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
return _displayManager.setGraphicsMode(mode);
}
bool OSystem_PSP::setGraphicsMode(const char *name) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
return _displayManager.setGraphicsMode(name);
}
int OSystem_PSP::getGraphicsMode() const {
DEBUG_ENTER_FUNC();
return _displayManager.getGraphicsMode();
}
#ifdef USE_RGB_COLOR
Graphics::PixelFormat OSystem_PSP::getScreenFormat() const {
return _screen.getScummvmPixelFormat();
}
Common::List<Graphics::PixelFormat> OSystem_PSP::getSupportedFormats() const {
return _displayManager.getSupportedPixelFormats();
}
#endif
void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_displayManager.setSizeAndPixelFormat(width, height, format);
_cursor.setVisible(false);
_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
}
int16 OSystem_PSP::getWidth() {
DEBUG_ENTER_FUNC();
return (int16)_screen.getWidth();
}
int16 OSystem_PSP::getHeight() {
DEBUG_ENTER_FUNC();
return (int16)_screen.getHeight();
}
void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_screen.setPartialPalette(colors, start, num);
_cursor.setScreenPalette(colors, start, num);
_cursor.clearKeyColor();
}
void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_cursor.setCursorPalette(colors, start, num);
_cursor.enableCursorPalette(true);
_cursor.clearKeyColor(); // Do we need this?
}
void OSystem_PSP::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_screen.copyFromRect((const byte *)buf, pitch, x, y, w, h);
}
Graphics::Surface *OSystem_PSP::lockScreen() {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
return _screen.lockAndGetForEditing();
}
void OSystem_PSP::unlockScreen() {
DEBUG_ENTER_FUNC();
_pendingUpdate = false;
// The screen is always completely updated anyway, so we don't have to force a full update here.
_screen.unlock();
}
void OSystem_PSP::updateScreen() {
DEBUG_ENTER_FUNC();
_pendingUpdate = !_displayManager.renderAll(); // if we didn't update, we have a pending update
}
void OSystem_PSP::setShakePos(int shakeOffset) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_screen.setShakePos(shakeOffset);
}
void OSystem_PSP::showOverlay() {
DEBUG_ENTER_FUNC();
_pendingUpdate = false;
_overlay.setVisible(true);
_cursor.setLimits(_overlay.getWidth(), _overlay.getHeight());
_cursor.useGlobalScaler(false); // mouse with overlay is 1:1
}
void OSystem_PSP::hideOverlay() {
DEBUG_ENTER_FUNC();
_pendingUpdate = false;
_overlay.setVisible(false);
_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
_cursor.useGlobalScaler(true); // mouse needs to be scaled with screen
}
void OSystem_PSP::clearOverlay() {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_overlay.clearBuffer();
}
void OSystem_PSP::grabOverlay(void *buf, int pitch) {
DEBUG_ENTER_FUNC();
_overlay.copyToArray(buf, pitch);
}
void OSystem_PSP::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_overlay.copyFromRect(buf, pitch, x, y, w, h);
}
int16 OSystem_PSP::getOverlayWidth() {
return (int16)_overlay.getWidth();
}
int16 OSystem_PSP::getOverlayHeight() {
return (int16)_overlay.getHeight();
}
void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) const {
DEBUG_ENTER_FUNC();
_screen.getPartialPalette(colors, start, num);
}
bool OSystem_PSP::showMouse(bool v) {
DEBUG_ENTER_FUNC();
_pendingUpdate = false;
PSP_DEBUG_PRINT("%s\n", v ? "true" : "false");
bool last = _cursor.isVisible();
_cursor.setVisible(v);
return last;
}
void OSystem_PSP::warpMouse(int x, int y) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_cursor.setXY(x, y);
}
void OSystem_PSP::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
PSP_DEBUG_PRINT("pbuf[%p], w[%u], h[%u], hotspot:X[%d], Y[%d], keycolor[%d], scale[%d], pformat[%p]\n", buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, format);
if (format) {
PSP_DEBUG_PRINT("format: bpp[%d], rLoss[%d], gLoss[%d], bLoss[%d], aLoss[%d], rShift[%d], gShift[%d], bShift[%d], aShift[%d]\n", format->bytesPerPixel, format->rLoss, format->gLoss, format->bLoss, format->aLoss, format->rShift, format->gShift, format->bShift, format->aShift);
}
_cursor.setKeyColor(keycolor);
// TODO: The old target scale was saved but never used. Should the new
// "do not scale" logic be implemented?
//_cursor.setCursorTargetScale(cursorTargetScale);
_cursor.setSizeAndScummvmPixelFormat(w, h, format);
_cursor.setHotspot(hotspotX, hotspotY);
_cursor.clearKeyColor();
_cursor.copyFromArray((const byte *)buf);
}
bool OSystem_PSP::pollEvent(Common::Event &event) {
// If we're polling for events, we should check for pausing the engine
// Pausing the engine is a necessary fix for games that use the timer for music synchronization
// recovering many hours later causes the game to crash. We're polling without mutexes since it's not critical to
// get it right now.
PowerMan.pollPauseEngine();
// A hack:
// Check if we have a pending update that we missed for some reason (FPS throttling for example)
// Time between event polls is usually 5-10ms, so waiting for 4 calls before checking to update the screen should be fine
if (_pendingUpdate) {
_pendingUpdateCounter++;
if (_pendingUpdateCounter >= 4) {
PSP_DEBUG_PRINT("servicing pending update\n");
updateScreen();
if (!_pendingUpdate) // we handled the update
_pendingUpdateCounter = 0;
}
} else
_pendingUpdateCounter = 0; // reset the counter, no pending
return _inputHandler.getAllInputs(event);
}
uint32 OSystem_PSP::getMillis(bool skipRecord) {
return PspRtc::instance().getMillis();
}
void OSystem_PSP::delayMillis(uint msecs) {
PspThread::delayMillis(msecs);
}
void OSystem_PSP::setTimerCallback(TimerProc callback, int interval) {
_pspTimer.setCallback((PspTimer::CallbackFunc)callback);
_pspTimer.setIntervalMs(interval);
_pspTimer.start();
}
OSystem::MutexRef OSystem_PSP::createMutex(void) {
return (MutexRef) new PspMutex(true); // start with a full mutex
}
void OSystem_PSP::lockMutex(MutexRef mutex) {
((PspMutex *)mutex)->lock();
}
void OSystem_PSP::unlockMutex(MutexRef mutex) {
((PspMutex *)mutex)->unlock();
}
void OSystem_PSP::deleteMutex(MutexRef mutex) {
delete (PspMutex *)mutex;
}
void OSystem_PSP::mixCallback(void *sys, byte *samples, int len) {
OSystem_PSP *this_ = (OSystem_PSP *)sys;
assert(this_);
if (this_->_mixer)
this_->_mixer->mixCallback(samples, len);
}
void OSystem_PSP::setupMixer(void) {
// Determine the desired output sampling frequency.
uint32 samplesPerSec = 0;
if (ConfMan.hasKey("output_rate"))
samplesPerSec = ConfMan.getInt("output_rate");
if (samplesPerSec <= 0)
samplesPerSec = SAMPLES_PER_SEC;
// Determine the sample buffer size. We want it to store enough data for
// at least 1/16th of a second (though at most 8192 samples). Note
// that it must be a power of two. So e.g. at 22050 Hz, we request a
// sample buffer size of 2048.
uint32 samples = 8192;
while (samples * 16 > samplesPerSec * 2)
samples >>= 1;
assert(!_mixer);
if (!_audio.open(samplesPerSec, 2, samples, mixCallback, this)) {
PSP_ERROR("failed to open audio\n");
return;
}
samplesPerSec = _audio.getFrequency(); // may have been changed by audio system
_mixer = new Audio::MixerImpl(this, samplesPerSec);
assert(_mixer);
_mixer->setReady(true);
_audio.unpause();
}
void OSystem_PSP::quit() {
_audio.close();
sceKernelExitGame();
}
void OSystem_PSP::logMessage(LogMessageType::Type type, const char *message) {
FILE *output = 0;
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
output = stdout;
else
output = stderr;
fputs(message, output);
fflush(output);
if (type == LogMessageType::kError)
PspDebugTrace(false, "%s", message); // write to file
}
void OSystem_PSP::getTimeAndDate(TimeDate &td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
Common::String OSystem_PSP::getDefaultConfigFileName() {
return "ms0:/scummvm.ini";
}
|