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##################################################################################################################
#### sword25 ignored because of incompatible resolution 800*600
@WorkingEngines = qw(
access agi agos avalanche bbvs cge cge2
cine composer cruise draci drascula
dreamweb fullpipe gob groovie hopkins
hugo kyra lastexpress lure made mads
mohawk mortevielle neverhood parallaction
pegasus prince queen saga sci scumm
sherlock sky sword1 sword2 teenagent
testbed tinsel toltecs tony toon touche
tsage tucker voyeur wintermute zvision
);
@WorkingEngines_1st = qw(
access agi agos cge2 cine composer cruise
drascula gob groovie kyra lastexpress made
neverhood parallaction queen saga scumm
touche tucker voyeur wintermute
);
@WorkingEngines_2nd = qw(
avalanche bbvs cge draci dreamweb fullpipe
hopkins hugo lure mads mohawk mortevielle
pegasus prince sci sherlock sky sword1 sword2
teenagent testbed tinsel toltecs tony toon
tsage zvision
);
#### sword25 yet not added
@TestingEngines = qw(
);
@EnablableEngines = (@WorkingEngines, @TestingEngines);
@EnablableSubEngines = qw(
scumm_7_8
he
ihnm
lol
agos2
eob
cstime
myst
riven
saga2
sci32
groovie2
);
#disabled subengines lol saga2 personal nightmare
# see configure.engines
%UseableFeatures = (
'freetype2' => 'freetype.lib',
'faad' => 'libFAAD2.lib',
'flac' => 'libflacdec.lib',
'jpeg' => 'libjpeg.lib',
'mad' => 'libmad.lib',
'mpeg2' => 'libmpeg2.lib',
'png' => 'libpng.lib',
'tremor' => 'libtremor.lib',
'theoradec' => 'theora.lib',
'zlib' => 'zlib.lib'
);
# these are normally enabled for each variation
#$DefaultFeatures = qw(zlib,mad);
#$DefaultFeatures = qw(zlib,mad,tremor,);
$DefaultFeatures = qw(faad,flac,freetype2,jpeg,mad,mpeg2,png,theoradec,tremor,zlib,);
##################################################################################################################
##
## General system information, based on $COMPUTERNAME, so this way
## you can use the same LocalSettings.pl file on multiple machines!
##
##################################################################################################################
if ($ENV{'COMPUTERNAME'} eq "PC-21") #########################################################################
{
# might use this string for file/dir naming in the future :)
$Producer = "SumthinWicked";
$RedirectSTDERR = 0;
$HaltOnError = 0;
$SkipExistingPackages = 0;
$ReallyQuiet = 0;
$DevBase = "D:\\Symbian";
$Compiler = "D:\\Program/ Files\\CodeSourcery\\Sourcery/ G++ Lite";
# specify an optional FTP server to upload to after each Build+Package (can leave empty)
#$FTP_Host = "host.com";
$FTP_User = "something";
$FTP_Pass = "password";
$FTP_Dir = "cvsbuilds";
# What Platform SDKs are installed on this machine?
# possible SDKs: ("UIQ2", UIQ3", "S60v1", "S60v2", "S60v3", "S80", "S90")
# Note1: the \epoc32 directory needs to be in these rootdirs
# Note2: these paths do NOT end in a backslash!
# $SDK_RootDirs{'UIQ2'} = "$DevBase\\UIQ_21";
# $SDK_RootDirs{'UIQ3'} = "$DevBase\\UIQ3";
# $SDK_RootDirs{'S60v1'} = "$DevBase\\S60v1";
# $SDK_RootDirs{'S60v2'} = "$DevBase\\S60v2";
$SDK_RootDirs{'S60v3'} = "$DevBase\\S60v5";
# $SDK_RootDirs{'S80'} = "$DevBase\\S80";
# $SDK_RootDirs{'S90'} = "$DevBase\\S90";
$SDK_ToolchainDirs{'S60v3'} = "$Compiler\\arm-symbianelf\\bin";
$SDK_ToolchainDirs{'UIQ2'} = "$DevBase\\ECompXL\\bin"; # only needed for UIQ2/UIQ3
$SDK_ToolchainDirs{'UIQ3'} = "$DevBase\\ECompXL\\bin"; # only needed for UIQ2/UIQ3
# these supporting libraries get built first, then all the Variations
# Note: the string {'xxx.lib'} is used in checking in build success: so needs to be accurate!
if (0) # so we can turn them on/off easily
{
## Standard libraries
$SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "$DevBase\\zlib-1.2.2\\epoc";
$SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "$DevBase\\libmad-0.15.1b\\group";
$SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "$DevBase\\tremor\\epoc";
## SDL 1.2.12 / AnotherGuest / Symbian version
my $SdlBase = "$DevBase\\SDL-1.2.12-ag\\Symbian";
#$SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = "$SdlBase\\S60"; // unsupported?
#$SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "$SdlBase\\S60v2";
$SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "$SdlBase\\S60v5";
#$SDK_LibraryDirs{'S80'}{'esdl.lib'} = "$SdlBase\\S80";
#$SDK_LibraryDirs{'S90'}{'esdl.lib'} = "$SdlBase\\S90";
#$SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = "$SdlBase\\UIQ2"
#$SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "$SdlBase\\UIQ3";
}
# now you can add $VariationSets only built on this PC below this line :)
#$VariationSets{'ALL'}{'scumm'} = "$DefaultFeatures scumm scumm_7_8 he";
#$VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
}
elsif ($ENV{'COMPUTERNAME'} eq "TSSLND0106") #################################################################
{
$Producer = "AnotherGuest";
$RedirectSTDERR = 1;
$HaltOnError = 0;
$SkipExistingPackages = 0;
$ReallyQuiet = 0;
#$FTP_Host = "host.com";
#$FTP_User = "ag@host.com";
#$FTP_Pass = "password";
#$FTP_Dir = "cvsbuilds";
#$SDK_RootDirs{'UIQ2'}= "C:\\UIQ2";
$SDK_RootDirs{'UIQ3'}= "C:\\UIQ3";
#$SDK_RootDirs{'S60v1'}= "C:\\S60v1";
$SDK_RootDirs{'S60v2'}= "C:\\S60v2";
$SDK_RootDirs{'S60v3'}= "C:\\S60v3";
#$SDK_RootDirs{'S80'}= "C:\\S80";
#$SDK_RootDirs{'S90'}= "C:\\S90";
$ECompXL_BinDir= "C:\\ECompXL\\";
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
# $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "C:\\S\\libmad-0.15.1b\\group";
$SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "C:\\tremor\\epoc";
# $SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = $SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\UIQ";
# $SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S60";
# $SDK_LibraryDirs{'S80'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S80";
# $SDK_LibraryDirs{'S90'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S90";
}
# now you can add $VariationSets only built on this PC below this line :)
}
elsif ($ENV{'COMPUTERNAME'} eq "BIGMACHINE") #################################################################
{
$Producer = "AnotherGuest";
$RedirectSTDERR = 1;
$HaltOnError = 0;
$SkipExistingPackages = 1;
$ReallyQuiet = 1;
#$FTP_Host = "host.com";
#$FTP_User = "ag@host.com";
#$FTP_Pass = "password";
#$FTP_Dir = "cvsbuilds";
#$SDK_RootDirs{'UIQ2'}= "D:\\UIQ2";
$SDK_RootDirs{'UIQ3'}= "D:\\UIQ3";
#$SDK_RootDirs{'S60v1'}= "D:\\S60v1";
#$SDK_RootDirs{'S60v2'}= "D:\\S60v2";
$SDK_RootDirs{'S60v3'}= "D:\\S60v3";
#$SDK_RootDirs{'S80'}= "D:\\S80";
#$SDK_RootDirs{'S90'}= "D:\\S90";
$ECompXL_BinDir= "D:\\ECompXL\\";
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
# $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "C:\\S\\libmad-0.15.1b\\group";
# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "C:\\tremor\\epoc";
$SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ";
$SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60";
$SDK_LibraryDirs{'S80'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S80";
$SDK_LibraryDirs{'S90'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S90";
$SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60\\S60V3";
$SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ\\UIQ3";
}
# now you can add $VariationSets only built on this PC below this line :)
}
elsif ($ENV{'COMPUTERNAME'} eq "EMBEDDEV-VAIO2") #################################################################
{
$Producer = "AnotherGuest";
$RedirectSTDERR = 1;
$HaltOnError = 0;
$SkipExistingPackages = 1;
$ReallyQuiet = 1;
#$FTP_Host = "host.com";
#$FTP_User = "ag@host.com";
#$FTP_Pass = "password";
#$FTP_Dir = "cvsbuilds";
#$SDK_RootDirs{'UIQ2'}= "D:\\UIQ2";
$SDK_RootDirs{'UIQ3'}= "G:\\UIQ3";
#$SDK_RootDirs{'S60v1'}= "D:\\S60v1";
#$SDK_RootDirs{'S60v2'}= "D:\\S60v2";
$SDK_RootDirs{'S60v3'}= "G:\\S60v5";
#$SDK_RootDirs{'S80'}= "D:\\S80";
#$SDK_RootDirs{'S90'}= "D:\\S90";
#$ECompXL_BinDir= "D:\\ECompXL\\";
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
# $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "C:\\S\\libmad-0.15.1b\\group";
# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "C:\\tremor\\epoc";
$SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ";
$SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60";
$SDK_LibraryDirs{'S80'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S80";
$SDK_LibraryDirs{'S90'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S90";
$SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60\\S60V3";
$SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ\\UIQ3";
}
# now you can add $VariationSets only built on this PC below this line :)
}
elsif ($ENV{'COMPUTERNAME'} eq "FEDOR4EVER") #################################################################
{
$Producer = "Fedor";
$RedirectSTDERR = 1;
$HaltOnError = 0;
$SkipExistingPackages = 0;
$ReallyQuiet = 0;
$Compiler = "D:\\Program/ Files\\CodeSourcery\\Sourcery/ G++/ Lite";
#$FTP_Host = "host.com";
#$FTP_User = "ag@host.com";
#$FTP_Pass = "password";
#$FTP_Dir = "cvsbuilds";
#$SDK_RootDirs{'UIQ2'}= "C:\\UIQ2";
#$SDK_RootDirs{'UIQ3'}= "C:\\UIQ3";
#$SDK_RootDirs{'S60v1'}= "C:\\S60v1";
#$SDK_RootDirs{'S60v2'}= "C:\\S60v2";
#$SDK_RootDirs{'S80'}= "C:\\S80";
#$SDK_RootDirs{'S90'}= "C:\\S90";
#$ECompXL_BinDir= "C:\\ECompXL\\";
$SDK_RootDirs{'S60v3'}= "D:\\Symbian\\S60_5th_Edition_SDK_v1.0";
$SDK_ToolchainDirs{'S60v3'} = "$Compiler\\arm-symbianelf\\bin";
# these supporting libraries get built first, then all the Variations
# Note: the string {'xxx.lib'} is used in checking in build success: so needs to be accurate!
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
$SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "D:\\Symbian\\Projects\\SDL\\libs\\libmad-0.15.1b\\epoc";
# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "D:\\Symbian\\Projects\\SDL\\libs\\Tremor\\epoc";
# $SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = $SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\UIQ";
# $SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S60";
# $SDK_LibraryDirs{'S80'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S80";
# $SDK_LibraryDirs{'S90'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S90";
}
# now you can add $VariationSets only built on this PC below this line :)
}
else #########################################################################################################
{
print "ERROR: Computer name ".$ENV{'COMPUTERNAME'}." not recognized! Plz edit _LocalSettings.pl!";
exit 1;
}
##################################################################################################################
##
## Variation defines:
##
##################################################################################################################
# second hash index = literal string used in .sis file created.
# empty string also removes the trailing '_'. Some 051101 examples:
# $VariationSets{'UIQ2'}{''} would produce:
# scummvm-051101-SymbianUIQ2.sis
# $VariationSets{'S60v2'}{'agos'} would produce:
# scummvm-051101-SymbianS60v2_agos.sis
# $VariationSets{'ALL'}{'queen'} with all $SDK_RootDirs defined would produce:
# scummvm-051101-SymbianUIQ2_queen.sis
# scummvm-051101-SymbianUIQ3_queen.sis
# scummvm-051101-SymbianS60v1_queen.sis
# scummvm-051101-SymbianS60v2_queen.sis
# scummvm-051101-SymbianS60v3_queen.sis
# scummvm-051101-SymbianS80_queen.sis
# scummvm-051101-SymbianS90_queen.sis
# NOTE: empty $VariationSets{''} string instead of 'ALL' = easy way to disable pkg!
if (1) # all regular combo's
{
# the first one includes all SDKs & release-ready engines
# $VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
$VariationSets{'ALL'}{'split'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
# $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines";
# $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines";
# now one for each ready-for-release engine
if (0)
{
foreach (@WorkingEngines)
{
$VariationSets{'ALL'}{$_} = "$DefaultFeatures $_";
}
# for scumm, we need to add 2 features:
#$VariationSets{'ALL'}{'scumm'} .= " scumm_7_8 he";
}
# now one for each not-ready-for-release-or-testing engine
if (0)
{
foreach (@TestingEngines)
{
$VariationSets{'ALL'}{"test_$_"} = "$DefaultFeatures $_";
}
}
# below here you could specify weird & experimental combinations, non-ready engines
# Separate version for the broken sword engines (1&2)
#$VariationSets{'ALL'}{'brokensword'} = "$DefaultFeatures sword1 sword2";
# Separate version for Scumm games (COMI) since memory usage might be high
#$VariationSets{'ALL'}{'scumm'} = "$DefaultFeatures scumm scumm_7_8 he";
# for mega-fast-testing only plz! Warning: contains to engines!
#$VariationSets{'ALL'}{'fast_empty'} = "";
} # end quick-n-fast if (1|0)
##################################################################################################################
1;
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