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MODULE := backends/platform/wince
MODULE_OBJS := \
CEActionsPocket.o \
CEDevice.o \
CEScaler.o \
CEActionsSmartphone.o \
CELauncherDialog.o \
wince-sdl.o \
CEgui/GUIElement.o \
CEgui/Panel.o \
CEgui/SDL_ImageResource.o \
CEgui/ItemAction.o \
CEgui/PanelItem.o \
CEgui/Toolbar.o \
CEgui/ItemSwitch.o \
CEgui/PanelKeyboard.o \
CEgui/ToolbarHandler.o \
CEkeys/EventsBuffer.o \
../../../gui/Actions.o \
../../../gui/Key.o \
../../../gui/KeysDialog.o \
missing/missing.o \
smartLandScale.o
ifndef DYNAMIC_MODULES
MODULE_OBJS += PocketSCUMM.o
endif
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
# HACK: The wince backend is based on the SDL one, so we load that, too.
include $(srcdir)/backends/platform/sdl/module.mk
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