1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// FIXME: Avoid using printf
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_exit
#include <limits.h>
#include "engines/metaengine.h"
#include "base/commandLine.h"
#include "base/plugins.h"
#include "base/version.h"
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/rendermode.h"
#include "common/stack.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "gui/ThemeEngine.h"
#include "audio/musicplugin.h"
#define DETECTOR_TESTING_HACK
#define UPGRADE_ALL_TARGETS_HACK
namespace Base {
#ifndef DISABLE_COMMAND_LINE
static const char USAGE_STRING[] =
"%s: %s\n"
"Usage: %s [OPTIONS]... [GAME]\n"
"\n"
"Try '%s --help' for more options.\n"
;
// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
#if defined(__SYMBIAN32__) || defined(__GP32__) || defined(ANDROID) || defined(__DS__) || defined(__3DS__)
static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char HELP_STRING[] =
"ScummVM - Graphical Adventure Game Interpreter\n"
"Usage: %s [OPTIONS]... [GAME]\n"
" -v, --version Display ScummVM version information and exit\n"
" -h, --help Display a brief help text and exit\n"
" -z, --list-games Display list of supported games and exit\n"
" -t, --list-targets Display list of configured targets and exit\n"
" --list-saves=TARGET Display a list of saved games for the game (TARGET) specified\n"
" -a, --add Add all games from current or specified directory.\n"
" If --game=ID is passed only the game with id ID is added. See also --detect\n"
" Use --path=PATH before -a, --add to specify a directory.\n"
" --detect Display a list of games with their ID from current or\n"
" specified directory without adding it to the config.\n"
" Use --path=PATH before --detect to specify a directory.\n"
" --game=ID In combination with --add or --detect only adds or attempts to\n"
" detect the game with id ID.\n"
" --auto-detect Display a list of games from current or specified directory\n"
" and start the first one. Use --path=PATH before --auto-detect\n"
" to specify a directory.\n"
" --recursive In combination with --add or --detect recurse down all subdirectories\n"
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
" --console Enable the console window (default:enabled)\n"
#endif
"\n"
" -c, --config=CONFIG Use alternate configuration file\n"
" -p, --path=PATH Path to where the game is installed\n"
" -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n"
" -f, --fullscreen Force full-screen mode\n"
" -F, --no-fullscreen Force windowed mode\n"
" -g, --gfx-mode=MODE Select graphics scaler (1x,2x,3x,2xsai,super2xsai,\n"
" supereagle,advmame2x,advmame3x,hq2x,hq3x,tv2x,\n"
" dotmatrix)\n"
" --filtering Force filtered graphics mode\n"
" --no-filtering Force unfiltered graphics mode\n"
" --gui-theme=THEME Select GUI theme\n"
" --themepath=PATH Path to where GUI themes are stored\n"
" --list-themes Display list of all usable GUI themes\n"
" -e, --music-driver=MODE Select music driver (see README for details)\n"
" --list-audio-devices List all available audio devices\n"
" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
" hb,ru,cz)\n"
" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
" -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n"
" --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default:\n"
" 100) (only supported by some MIDI drivers)\n"
" -n, --subtitles Enable subtitles (use with games that have voice)\n"
" -b, --boot-param=NUM Pass number to the boot script (boot param)\n"
" -d, --debuglevel=NUM Set debug verbosity level\n"
" --debugflags=FLAGS Enable engine specific debug flags\n"
" (separated by commas)\n"
" --debug-channels-only Show only the specified debug channels\n"
" -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n"
" exists in the current directory\n"
"\n"
" --cdrom=DRIVE CD drive to play CD audio from; can either be a\n"
" drive, path, or numeric index (default: 0 = best\n"
" choice drive)\n"
" --joystick[=NUM] Enable joystick input (default: 0 = first joystick)\n"
" --platform=WORD Specify platform of game (allowed values: 2gs, 3do,\n"
" acorn, amiga, atari, c64, fmtowns, nes, mac, pc, pc98,\n"
" pce, segacd, wii, windows)\n"
" --savepath=PATH Path to where saved games are stored\n"
" --extrapath=PATH Extra path to additional game data\n"
" --soundfont=FILE Select the SoundFont for MIDI playback (only\n"
" supported by some MIDI drivers)\n"
" --multi-midi Enable combination AdLib and native MIDI\n"
" --native-mt32 True Roland MT-32 (disable GM emulation)\n"
" --enable-gs Enable Roland GS mode for MIDI playback\n"
" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
" --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame)\n"
" --aspect-ratio Enable aspect ratio correction\n"
" --render-mode=MODE Enable additional render modes (hercGreen, hercAmber,\n"
" cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,\n"
" atari, macintosh)\n"
#ifdef ENABLE_EVENTRECORDER
" --record-mode=MODE Specify record mode for event recorder (record, playback,\n"
" passthrough [default])\n"
" --record-file-name=FILE Specify record file name\n"
" --disable-display Disable any gfx output. Used for headless events\n"
" playback by Event Recorder\n"
#endif
"\n"
#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
" --alt-intro Use alternative intro for CD versions of Beneath a\n"
" Steel Sky and Flight of the Amazon Queen\n"
#endif
" --copy-protection Enable copy protection in SCUMM games, when\n"
" ScummVM disables it by default.\n"
" --talkspeed=NUM Set talk speed for games (default: 60)\n"
#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
" --demo-mode Start demo mode of Maniac Mansion or The 7th Guest\n"
#endif
#if defined(ENABLE_DIRECTOR)
" --start-movie=NAME Start movie for Director\n"
#endif
#ifdef ENABLE_SCUMM
" --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n"
" (default: 100)\n"
#ifdef ENABLE_SCUMM_7_8
" --dimuse-tempo=NUM Set internal Digital iMuse tempo (10 - 100) per second\n"
" (default: 10)\n"
#endif
#endif
"\n"
"The meaning of boolean long options can be inverted by prefixing them with\n"
"\"no-\", e.g. \"--no-aspect-ratio\".\n"
;
#endif
static const char *s_appName = "scummvm";
static void NORETURN_PRE usage(const char *s, ...) GCC_PRINTF(1, 2) NORETURN_POST;
static void usage(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
#if !(defined(__GP32__) || defined(__SYMBIAN32__) || defined(__DS__))
printf(USAGE_STRING, s_appName, buf, s_appName, s_appName);
#endif
exit(1);
}
#endif // DISABLE_COMMAND_LINE
void registerDefaults() {
// Graphics
ConfMan.registerDefault("fullscreen", false);
ConfMan.registerDefault("filtering", false);
ConfMan.registerDefault("aspect_ratio", false);
ConfMan.registerDefault("gfx_mode", "normal");
ConfMan.registerDefault("render_mode", "default");
ConfMan.registerDefault("desired_screen_aspect_ratio", "auto");
// Sound & Music
ConfMan.registerDefault("music_volume", 192);
ConfMan.registerDefault("sfx_volume", 192);
ConfMan.registerDefault("speech_volume", 192);
ConfMan.registerDefault("music_mute", false);
ConfMan.registerDefault("sfx_mute", false);
ConfMan.registerDefault("speech_mute", false);
ConfMan.registerDefault("mute", false);
ConfMan.registerDefault("multi_midi", false);
ConfMan.registerDefault("native_mt32", false);
ConfMan.registerDefault("enable_gs", false);
ConfMan.registerDefault("midi_gain", 100);
ConfMan.registerDefault("music_driver", "auto");
ConfMan.registerDefault("mt32_device", "null");
ConfMan.registerDefault("gm_device", "null");
ConfMan.registerDefault("cdrom", 0);
ConfMan.registerDefault("enable_unsupported_game_warning", true);
// Game specific
ConfMan.registerDefault("path", "");
ConfMan.registerDefault("platform", Common::kPlatformDOS);
ConfMan.registerDefault("language", "en");
ConfMan.registerDefault("subtitles", false);
ConfMan.registerDefault("boot_param", 0);
ConfMan.registerDefault("dump_scripts", false);
ConfMan.registerDefault("save_slot", -1);
ConfMan.registerDefault("autosave_period", 5 * 60); // By default, trigger autosave every 5 minutes
#if defined(ENABLE_SCUMM) || defined(ENABLE_SWORD2)
ConfMan.registerDefault("object_labels", true);
#endif
ConfMan.registerDefault("copy_protection", false);
ConfMan.registerDefault("talkspeed", 60);
#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
ConfMan.registerDefault("demo_mode", false);
#endif
#ifdef ENABLE_SCUMM
ConfMan.registerDefault("tempo", 0);
#ifdef ENABLE_SCUMM_7_8
ConfMan.registerDefault("dimuse_tempo", 10);
#endif
#endif
#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
ConfMan.registerDefault("alt_intro", false);
#endif
// Miscellaneous
ConfMan.registerDefault("joystick_num", -1);
ConfMan.registerDefault("confirm_exit", false);
ConfMan.registerDefault("disable_sdl_parachute", false);
ConfMan.registerDefault("disable_display", false);
ConfMan.registerDefault("record_mode", "none");
ConfMan.registerDefault("record_file_name", "record.bin");
ConfMan.registerDefault("gui_saveload_chooser", "grid");
ConfMan.registerDefault("gui_saveload_last_pos", "0");
ConfMan.registerDefault("gui_browser_show_hidden", false);
ConfMan.registerDefault("game", "");
#ifdef USE_FLUIDSYNTH
// The settings are deliberately stored the same way as in Qsynth. The
// FluidSynth music driver is responsible for transforming them into
// their appropriate values.
ConfMan.registerDefault("fluidsynth_chorus_activate", true);
ConfMan.registerDefault("fluidsynth_chorus_nr", 3);
ConfMan.registerDefault("fluidsynth_chorus_level", 100);
ConfMan.registerDefault("fluidsynth_chorus_speed", 30);
ConfMan.registerDefault("fluidsynth_chorus_depth", 80);
ConfMan.registerDefault("fluidsynth_chorus_waveform", "sine");
ConfMan.registerDefault("fluidsynth_reverb_activate", true);
ConfMan.registerDefault("fluidsynth_reverb_roomsize", 20);
ConfMan.registerDefault("fluidsynth_reverb_damping", 0);
ConfMan.registerDefault("fluidsynth_reverb_width", 1);
ConfMan.registerDefault("fluidsynth_reverb_level", 90);
ConfMan.registerDefault("fluidsynth_misc_interpolation", "4th");
#endif
}
//
// Various macros used by the command line parser.
//
#ifndef DISABLE_COMMAND_LINE
// Use this for options which have an *optional* value
#define DO_OPTION_OPT(shortCmd, longCmd, defaultVal) \
if (isLongCmd ? (!strcmp(s+2, longCmd) || !memcmp(s+2, longCmd"=", sizeof(longCmd"=") - 1)) : (tolower(s[1]) == shortCmd)) { \
s += 2; \
if (isLongCmd) { \
s += sizeof(longCmd) - 1; \
if (*s == '=') \
s++; \
} \
const char *option = s; \
if (*s == '\0' && !isLongCmd) { option = s2; i++; } \
if (!option || *option == '\0') option = defaultVal; \
if (option) settings[longCmd] = option;
// Use this for options which have a required (string) value
#define DO_OPTION(shortCmd, longCmd) \
DO_OPTION_OPT(shortCmd, longCmd, 0) \
if (!option) usage("Option '%s' requires an argument", argv[isLongCmd ? i : i-1]);
// Use this for options which have a required integer value
// (we don't check ERANGE because WinCE doesn't support errno, so we're stuck just rejecting LONG_MAX/LONG_MIN..)
#define DO_OPTION_INT(shortCmd, longCmd) \
DO_OPTION(shortCmd, longCmd) \
char *endptr; \
long int retval = strtol(option, &endptr, 0); \
if (*endptr != '\0' || retval == LONG_MAX || retval == LONG_MIN) \
usage("--%s: Invalid number '%s'", longCmd, option);
// Use this for boolean options; this distinguishes between "-x" and "-X",
// resp. between "--some-option" and "--no-some-option".
#define DO_OPTION_BOOL(shortCmd, longCmd) \
if (isLongCmd ? (!strcmp(s+2, longCmd) || !strcmp(s+2, "no-" longCmd)) : (tolower(s[1]) == shortCmd)) { \
bool boolValue = (Common::isLower(s[1]) != 0); \
s += 2; \
if (isLongCmd) { \
boolValue = !strcmp(s, longCmd); \
s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-" longCmd) - 1); \
} \
if (*s != '\0') goto unknownOption; \
const char *option = boolValue ? "true" : "false"; \
settings[longCmd] = option;
// Use this for options which never have a value, i.e. for 'commands', like "--help".
#define DO_COMMAND(shortCmd, longCmd) \
if (isLongCmd ? (!strcmp(s+2, longCmd)) : (tolower(s[1]) == shortCmd)) { \
s += 2; \
if (isLongCmd) \
s += sizeof(longCmd) - 1; \
if (*s != '\0') goto unknownOption; \
return longCmd;
#define DO_LONG_OPTION_OPT(longCmd, d) DO_OPTION_OPT(0, longCmd, d)
#define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd)
#define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd)
#define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd)
#define DO_LONG_COMMAND(longCmd) DO_COMMAND(0, longCmd)
// End an option handler
#define END_OPTION \
continue; \
}
// End an option handler
#define END_COMMAND \
}
Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
const char *s, *s2;
if (!argv)
return Common::String();
// argv[0] contains the name of the executable.
if (argv[0]) {
s = strrchr(argv[0], '/');
s_appName = s ? (s+1) : argv[0];
}
// We store all command line settings into a string map.
// Iterate over all command line arguments and parse them into our string map.
for (int i = 1; i < argc; ++i) {
s = argv[i];
s2 = (i < argc-1) ? argv[i+1] : 0;
if (s[0] != '-') {
// The argument doesn't start with a dash, so it's not an option.
// Hence it must be the target name. We currently enforce that
// this always comes last.
if (i != argc - 1)
usage("Stray argument '%s'", s);
// We defer checking whether this is a valid target to a later point.
return s;
} else {
// On MacOS X prior to 10.9 the OS is sometimes adding a -psn_X_XXXXXX argument (where X are digits)
// to pass the process serial number. We need to ignore it to avoid an error.
// When using XCode it also adds -NSDocumentRevisionsDebugMode YES argument if XCode option
// "Allow debugging when using document Versions Browser" is on (which is the default).
#ifdef MACOSX
if (strncmp(s, "-psn_", 5) == 0)
continue;
if (strcmp(s, "-NSDocumentRevisionsDebugMode") == 0) {
++i; // Also skip the YES that follows
continue;
}
#endif
bool isLongCmd = (s[0] == '-' && s[1] == '-');
DO_COMMAND('h', "help")
END_COMMAND
DO_COMMAND('v', "version")
END_COMMAND
DO_COMMAND('t', "list-targets")
END_COMMAND
DO_COMMAND('z', "list-games")
END_COMMAND
DO_COMMAND('a', "add")
END_COMMAND
DO_LONG_COMMAND("detect")
END_COMMAND
DO_LONG_COMMAND("auto-detect")
END_COMMAND
#ifdef DETECTOR_TESTING_HACK
// HACK FIXME TODO: This command is intentionally *not* documented!
DO_LONG_COMMAND("test-detector")
END_COMMAND
#endif
#ifdef UPGRADE_ALL_TARGETS_HACK
// HACK FIXME TODO: This command is intentionally *not* documented!
DO_LONG_COMMAND("upgrade-targets")
END_COMMAND
#endif
DO_LONG_OPTION("list-saves")
// FIXME: Need to document this.
// TODO: Make the argument optional. If no argument is given, list all saved games
// for all configured targets.
return "list-saves";
END_OPTION
DO_OPTION('c', "config")
END_OPTION
DO_OPTION_INT('b', "boot-param")
END_OPTION
DO_OPTION_OPT('d', "debuglevel", "0")
END_OPTION
DO_LONG_OPTION("debugflags")
END_OPTION
DO_LONG_OPTION_BOOL("debug-channels-only")
END_OPTION
DO_OPTION('e', "music-driver")
END_OPTION
DO_LONG_COMMAND("list-audio-devices")
END_COMMAND
DO_LONG_OPTION_INT("output-rate")
END_OPTION
DO_OPTION_BOOL('f', "fullscreen")
END_OPTION
DO_LONG_OPTION_BOOL("filtering")
END_OPTION
#ifdef ENABLE_EVENTRECORDER
DO_LONG_OPTION_INT("disable-display")
END_OPTION
DO_LONG_OPTION("record-mode")
END_OPTION
DO_LONG_OPTION("record-file-name")
END_OPTION
#endif
DO_LONG_OPTION("opl-driver")
END_OPTION
DO_OPTION('g', "gfx-mode")
END_OPTION
DO_OPTION_INT('m', "music-volume")
END_OPTION
DO_OPTION_BOOL('n', "subtitles")
END_OPTION
DO_OPTION('p', "path")
Common::FSNode path(option);
if (!path.exists()) {
usage("Non-existent game path '%s'", option);
} else if (!path.isReadable()) {
usage("Non-readable game path '%s'", option);
}
END_OPTION
DO_OPTION('q', "language")
if (Common::parseLanguage(option) == Common::UNK_LANG)
usage("Unrecognized language '%s'", option);
END_OPTION
DO_OPTION_INT('s', "sfx-volume")
END_OPTION
DO_OPTION_INT('r', "speech-volume")
END_OPTION
DO_LONG_OPTION_INT("midi-gain")
END_OPTION
DO_OPTION_BOOL('u', "dump-scripts")
END_OPTION
DO_OPTION_OPT('x', "save-slot", "0")
END_OPTION
DO_LONG_OPTION_INT("cdrom")
END_OPTION
DO_LONG_OPTION_OPT("joystick", "0")
settings["joystick_num"] = option;
settings.erase("joystick");
END_OPTION
DO_LONG_OPTION("platform")
int platform = Common::parsePlatform(option);
if (platform == Common::kPlatformUnknown)
usage("Unrecognized platform '%s'", option);
END_OPTION
DO_LONG_OPTION("soundfont")
Common::FSNode path(option);
if (!path.exists()) {
usage("Non-existent soundfont path '%s'", option);
} else if (!path.isReadable()) {
usage("Non-readable soundfont path '%s'", option);
}
END_OPTION
DO_LONG_OPTION_BOOL("disable-sdl-parachute")
END_OPTION
DO_LONG_OPTION_BOOL("multi-midi")
END_OPTION
DO_LONG_OPTION_BOOL("native-mt32")
END_OPTION
DO_LONG_OPTION_BOOL("enable-gs")
END_OPTION
DO_LONG_OPTION_BOOL("aspect-ratio")
END_OPTION
DO_LONG_OPTION("render-mode")
int renderMode = Common::parseRenderMode(option);
if (renderMode == Common::kRenderDefault)
usage("Unrecognized render mode '%s'", option);
END_OPTION
DO_LONG_OPTION("savepath")
Common::FSNode path(option);
if (!path.exists()) {
usage("Non-existent saved games path '%s'", option);
} else if (!path.isWritable()) {
usage("Non-writable saved games path '%s'", option);
}
END_OPTION
DO_LONG_OPTION("extrapath")
Common::FSNode path(option);
if (!path.exists()) {
usage("Non-existent extra path '%s'", option);
} else if (!path.isReadable()) {
usage("Non-readable extra path '%s'", option);
}
END_OPTION
DO_LONG_OPTION_INT("talkspeed")
END_OPTION
DO_LONG_OPTION_BOOL("copy-protection")
END_OPTION
DO_LONG_OPTION("gui-theme")
END_OPTION
DO_LONG_OPTION("game")
END_OPTION
DO_LONG_OPTION_BOOL("recursive")
END_OPTION
DO_LONG_OPTION("themepath")
Common::FSNode path(option);
if (!path.exists()) {
usage("Non-existent theme path '%s'", option);
} else if (!path.isReadable()) {
usage("Non-readable theme path '%s'", option);
}
END_OPTION
DO_LONG_COMMAND("list-themes")
END_COMMAND
DO_LONG_OPTION("target-md5")
END_OPTION
#ifdef ENABLE_SCUMM
DO_LONG_OPTION_INT("tempo")
END_OPTION
#ifdef ENABLE_SCUMM_7_8
DO_LONG_OPTION_INT("dimuse-tempo")
END_OPTION
#endif
#endif
#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
DO_LONG_OPTION_BOOL("demo-mode")
END_OPTION
#endif
#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
DO_LONG_OPTION_BOOL("alt-intro")
END_OPTION
#endif
#ifdef IPHONE
// This is automatically set when launched from the Springboard.
DO_LONG_OPTION_OPT("launchedFromSB", 0)
END_OPTION
#endif
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
// Optional console window on Windows (default: enabled)
DO_LONG_OPTION_BOOL("console")
END_OPTION
#endif
#if defined(ENABLE_DIRECTOR)
DO_LONG_OPTION("start-movie")
END_OPTION
#endif
unknownOption:
// If we get till here, the option is unhandled and hence unknown.
usage("Unrecognized option '%s'", argv[i]);
}
}
return Common::String();
}
/** List all supported game IDs, i.e. all games which any loaded plugin supports. */
static void listGames() {
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
const EnginePlugin::List &plugins = EngineMan.getPlugins();
for (EnginePlugin::List::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
GameList list = (**iter)->getSupportedGames();
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
}
}
}
/** List all targets which are configured in the config file. */
static void listTargets() {
printf("Target Description \n"
"-------------------- ------------------------------------------------------\n");
using namespace Common;
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
ConfigManager::DomainMap::const_iterator iter;
Common::Array<Common::String> targets;
targets.reserve(domains.size());
for (iter = domains.begin(); iter != domains.end(); ++iter) {
Common::String name(iter->_key);
Common::String description(iter->_value.getVal("description"));
if (description.empty()) {
// FIXME: At this point, we should check for a "gameid" override
// to find the proper desc. In fact, the platform probably should
// be taken into account, too.
Common::String gameid(name);
GameDescriptor g = EngineMan.findGame(gameid);
if (g.description().size() > 0)
description = g.description();
}
targets.push_back(Common::String::format("%-20s %s", name.c_str(), description.c_str()));
}
Common::sort(targets.begin(), targets.end());
for (Common::Array<Common::String>::const_iterator i = targets.begin(), end = targets.end(); i != end; ++i)
printf("%s\n", i->c_str());
}
/** List all saves states for the given target. */
static Common::Error listSaves(const char *target) {
Common::Error result = Common::kNoError;
// FIXME HACK
g_system->initBackend();
// Grab the "target" domain, if any
const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
// Set up the game domain as newly active domain, so
// target specific savepath will be checked
Common::String oldDomain = ConfMan.getActiveDomainName();
ConfMan.setActiveDomain(target);
// Grab the gameid from the domain resp. use the target as gameid
Common::String gameid;
if (domain)
gameid = domain->getVal("gameid");
if (gameid.empty())
gameid = target;
gameid.toLowercase(); // Normalize it to lower case
// Find the plugin that will handle the specified gameid
const EnginePlugin *plugin = 0;
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
if (!plugin) {
return Common::Error(Common::kEnginePluginNotFound,
Common::String::format("target '%s', gameid '%s", target, gameid.c_str()));
}
if (!(*plugin)->hasFeature(MetaEngine::kSupportsListSaves)) {
// TODO: Include more info about the target (desc, engine name, ...) ???
return Common::Error(Common::kEnginePluginNotSupportSaves,
Common::String::format("target '%s', gameid '%s", target, gameid.c_str()));
} else {
// Query the plugin for a list of saved games
SaveStateList saveList = (*plugin)->listSaves(target);
if (saveList.size() > 0) {
// TODO: Include more info about the target (desc, engine name, ...) ???
printf("Save states for target '%s' (gameid '%s'):\n", target, gameid.c_str());
printf(" Slot Description \n"
" ---- ------------------------------------------------------\n");
for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) {
printf(" %-4d %s\n", x->getSaveSlot(), x->getDescription().c_str());
// TODO: Could also iterate over the full hashmap, printing all key-value pairs
}
} else {
printf("There are no save states for target '%s' (gameid '%s'):\n", target, gameid.c_str());
}
}
// Revert to the old active domain
ConfMan.setActiveDomain(oldDomain);
return result;
}
/** Lists all usable themes */
static void listThemes() {
typedef Common::List<GUI::ThemeEngine::ThemeDescriptor> ThList;
ThList thList;
GUI::ThemeEngine::listUsableThemes(thList);
printf("Theme Description\n");
printf("-------------- ------------------------------------------------\n");
for (ThList::const_iterator i = thList.begin(); i != thList.end(); ++i)
printf("%-14s %s\n", i->id.c_str(), i->name.c_str());
}
/** Lists all output devices */
static void listAudioDevices() {
MusicPlugin::List pluginList = MusicMan.getPlugins();
printf("ID Description\n");
printf("------------------------------ ------------------------------------------------\n");
for (MusicPlugin::List::const_iterator i = pluginList.begin(), iend = pluginList.end(); i != iend; ++i) {
MusicDevices deviceList = (**i)->getDevices();
for (MusicDevices::iterator j = deviceList.begin(), jend = deviceList.end(); j != jend; ++j) {
printf("%-30s %s\n", Common::String::format("\"%s\"", j->getCompleteId().c_str()).c_str(), j->getCompleteName().c_str());
}
}
}
/** Display all games in the given directory, or current directory if empty */
static GameList getGameList(const Common::FSNode &dir) {
Common::FSList files;
//Collect all files from directory
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
printf("Path %s does not exist or is not a directory.\n", dir.getPath().c_str());
return GameList();
}
// detect Games
GameList candidates(EngineMan.detectGames(files));
Common::String dataPath = dir.getPath();
// add game data path
for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
(*v)["path"] = dataPath;
}
return candidates;
}
static bool addGameToConf(const GameDescriptor &gd) {
const Common::String &domain = gd.preferredtarget();
// If game has already been added, don't add
if (ConfMan.hasGameDomain(domain))
return false;
// Add the name domain
ConfMan.addGameDomain(domain);
// Copy all non-empty key/value pairs into the new domain
for (GameDescriptor::const_iterator iter = gd.begin(); iter != gd.end(); ++iter) {
if (!iter->_value.empty() && iter->_key != "preferredtarget")
ConfMan.set(iter->_key, iter->_value, domain);
}
// Display added game info
printf("Game Added: \n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n",
gd.gameid().c_str(),
gd.description().c_str(),
Common::getLanguageDescription(gd.language()),
Common::getPlatformDescription(gd.platform()));
return true;
}
static GameList recListGames(const Common::FSNode &dir, const Common::String &gameId, bool recursive) {
GameList list = getGameList(dir);
if (recursive) {
Common::FSList files;
dir.getChildren(files, Common::FSNode::kListDirectoriesOnly);
for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
GameList rec = recListGames(*file, gameId, recursive);
for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) {
if (gameId.empty() || game->gameid().c_str() == gameId)
list.push_back(*game);
}
}
}
return list;
}
/** Display all games in the given directory, return ID of first detected game */
static Common::String detectGames(const Common::String &path, const Common::String &gameId, bool recursive) {
bool noPath = path.empty();
//Current directory
Common::FSNode dir(path);
GameList candidates = recListGames(dir, gameId, recursive);
if (candidates.empty()) {
printf("WARNING: ScummVM could not find any game in %s\n", dir.getPath().c_str());
if (noPath) {
printf("WARNING: Consider using --path=<path> *before* --add or --detect to specify a directory\n");
}
if (!recursive) {
printf("WARNING: Consider using --recursive *before* --add or --detect to search inside subdirectories\n");
}
return Common::String();
}
// TODO this is not especially pretty
printf("ID Description Full Path\n");
printf("-------------- ---------------------------------------------------------- ---------------------------------------------------------\n");
for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
printf("%-14s %-58s %s\n", v->gameid().c_str(), v->description().c_str(), (*v)["path"].c_str());
}
return candidates[0].gameid();
}
static int recAddGames(const Common::FSNode &dir, const Common::String &game, bool recursive) {
int count = 0;
GameList list = getGameList(dir);
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
if (v->gameid().c_str() != game && !game.empty()) {
printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameid().c_str(), game.c_str());
} else if (!addGameToConf(*v)) {
// TODO Is it reall the case that !addGameToConf iff already added?
printf("Found %s, but has already been added, skipping\n", v->gameid().c_str());
} else {
printf("Found %s, adding...\n", v->gameid().c_str());
count++;
}
}
if (recursive) {
Common::FSList files;
if (dir.getChildren(files, Common::FSNode::kListDirectoriesOnly)) {
for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
count += recAddGames(*file, game, recursive);
}
}
}
return count;
}
static bool addGames(const Common::String &path, const Common::String &game, bool recursive) {
//Current directory
Common::FSNode dir(path);
int added = recAddGames(dir, game, recursive);
printf("Added %d games\n", added);
if (added == 0 && !recursive) {
printf("Consider using --recursive to search inside subdirectories\n");
}
ConfMan.flushToDisk();
return true;
}
#ifdef DETECTOR_TESTING_HACK
static void runDetectorTest() {
// HACK: The following code can be used to test the detection code of our
// engines. Basically, it loops over all targets, and calls the detector
// for the given path. It then prints out the result and also checks
// whether the result agrees with the settings of the target.
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
Common::ConfigManager::DomainMap::const_iterator iter = domains.begin();
int success = 0, failure = 0;
for (iter = domains.begin(); iter != domains.end(); ++iter) {
Common::String name(iter->_key);
Common::String gameid(iter->_value.getVal("gameid"));
Common::String path(iter->_value.getVal("path"));
printf("Looking at target '%s', gameid '%s', path '%s' ...\n",
name.c_str(), gameid.c_str(), path.c_str());
if (path.empty()) {
printf(" ... no path specified, skipping\n");
continue;
}
if (gameid.empty()) {
gameid = name;
}
Common::FSNode dir(path);
Common::FSList files;
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
printf(" ... invalid path, skipping\n");
continue;
}
GameList candidates(EngineMan.detectGames(files));
bool gameidDiffers = false;
GameList::iterator x;
for (x = candidates.begin(); x != candidates.end(); ++x) {
gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0);
}
if (candidates.empty()) {
printf(" FAILURE: No games detected\n");
failure++;
} else if (candidates.size() > 1) {
if (gameidDiffers) {
printf(" WARNING: Multiple games detected, some/all with wrong gameid\n");
} else {
printf(" WARNING: Multiple games detected, but all have matching gameid\n");
}
failure++;
} else if (gameidDiffers) {
printf(" FAILURE: Wrong gameid detected\n");
failure++;
} else {
printf(" SUCCESS: Game was detected correctly\n");
success++;
}
for (x = candidates.begin(); x != candidates.end(); ++x) {
printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n",
x->gameid().c_str(),
x->description().c_str(),
Common::getLanguageCode(x->language()),
Common::getPlatformCode(x->platform()));
}
}
int total = domains.size();
printf("Detector test run: %d fail, %d success, %d skipped, out of %d\n",
failure, success, total - failure - success, total);
}
#endif
#ifdef UPGRADE_ALL_TARGETS_HACK
void upgradeTargets() {
// HACK: The following upgrades all your targets to the latest and
// greatest. Right now that means updating the guioptions and (optionally)
// also the game descriptions.
// Basically, it loops over all targets, and calls the detector for the
// given path. It then compares the result with the settings of the target.
// If the basics seem to match, it updates the guioptions.
printf("Upgrading all your existing targets\n");
Common::ConfigManager::DomainMap::iterator iter = ConfMan.beginGameDomains();
for (; iter != ConfMan.endGameDomains(); ++iter) {
Common::ConfigManager::Domain &dom = iter->_value;
Common::String name(iter->_key);
Common::String gameid(dom.getVal("gameid"));
Common::String path(dom.getVal("path"));
printf("Looking at target '%s', gameid '%s' ...\n",
name.c_str(), gameid.c_str());
if (path.empty()) {
printf(" ... no path specified, skipping\n");
continue;
}
if (gameid.empty()) {
gameid = name;
}
gameid.toLowercase(); // TODO: Is this paranoia? Maybe we should just assume all lowercase, always?
Common::FSNode dir(path);
Common::FSList files;
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
printf(" ... invalid path, skipping\n");
continue;
}
Common::Language lang = Common::parseLanguage(dom.getVal("language"));
Common::Platform plat = Common::parsePlatform(dom.getVal("platform"));
Common::String desc(dom.getVal("description"));
GameList candidates(EngineMan.detectGames(files));
GameDescriptor *g = 0;
// We proceed as follows:
// * If detection failed to produce candidates, skip.
// * If there is a unique detector match, trust it.
// * If there are multiple match, run over them comparing gameid, language and platform.
// If we end up with a unique match, use it. Otherwise, skip.
if (candidates.size() == 0) {
printf(" ... failed to detect game, skipping\n");
continue;
}
if (candidates.size() > 1) {
// Scan over all candidates, check if there is a unique match for gameid, language and platform
GameList::iterator x;
int matchesFound = 0;
for (x = candidates.begin(); x != candidates.end(); ++x) {
if (x->gameid() == gameid && x->language() == lang && x->platform() == plat) {
matchesFound++;
g = &(*x);
}
}
if (matchesFound != 1) {
printf(" ... detected multiple games, could not establish unique match, skipping\n");
continue;
}
} else {
// Unique match -> use it
g = &candidates[0];
}
// At this point, g points to a GameDescriptor which we can use to update
// the target referred to by dom. We update several things
// Always set the gameid explicitly (in case of legacy targets)
dom["gameid"] = g->gameid();
// Always set the GUI options. The user should not modify them, and engines might
// gain more features over time, so we want to keep this list up-to-date.
if (g->contains("guioptions")) {
printf(" -> update guioptions to '%s'\n", (*g)["guioptions"].c_str());
dom["guioptions"] = (*g)["guioptions"];
} else if (dom.contains("guioptions")) {
dom.erase("guioptions");
}
// Update the language setting but only if none has been set yet.
if (lang == Common::UNK_LANG && g->language() != Common::UNK_LANG) {
printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language()));
dom["language"] = (*g)["language"];
}
// Update the platform setting but only if none has been set yet.
if (plat == Common::kPlatformUnknown && g->platform() != Common::kPlatformUnknown) {
printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform()));
dom["platform"] = (*g)["platform"];
}
// TODO: We could also update the description. But not everybody will want that.
// Esp. because for some games (e.g. the combined Zak/Loom FM-TOWNS demo etc.)
// ScummVM still generates an incorrect description string. So, the description
// should only be updated if the user explicitly requests this.
#if 0
if (desc != g->description()) {
printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description().c_str());
dom["description"] = (*g)["description"];
}
#endif
}
// Finally, save our changes to disk
ConfMan.flushToDisk();
}
#endif
#else // DISABLE_COMMAND_LINE
Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
return Common::String();
}
#endif // DISABLE_COMMAND_LINE
bool processSettings(Common::String &command, Common::StringMap &settings, Common::Error &err) {
err = Common::kNoError;
#ifndef DISABLE_COMMAND_LINE
// Handle commands passed via the command line (like --list-targets and
// --list-games). This must be done after the config file and the plugins
// have been loaded.
if (command == "list-targets") {
listTargets();
return true;
} else if (command == "list-games") {
listGames();
return true;
} else if (command == "list-saves") {
err = listSaves(settings["list-saves"].c_str());
return true;
} else if (command == "list-themes") {
listThemes();
return true;
} else if (command == "list-audio-devices") {
listAudioDevices();
return true;
} else if (command == "version") {
printf("%s\n", gScummVMFullVersion);
printf("Features compiled in: %s\n", gScummVMFeatures);
return true;
} else if (command == "help") {
printf(HELP_STRING, s_appName);
return true;
} else if (command == "auto-detect") {
bool resursive = settings["recursive"] == "true";
// If auto-detects fails (returns an empty ID) return true to close ScummVM.
// If we get a non-empty ID, we store it in command so that it gets processed together with the
// other command line options below.
if (resursive) {
printf("ERROR: Autodetection not supported with --recursive; are you sure you didn't want --detect?\n");
err = Common::kUnknownError;
return true;
// There is not a particularly good technical reason for this.
// From an UX point of view, however, it might get confusing.
// Consider removing this if consensus says otherwise.
} else {
command = detectGames(settings["path"], settings["game"], resursive);
if (command.empty()) {
err = Common::kNoGameDataFoundError;
return true;
}
}
} else if (command == "detect") {
detectGames(settings["path"], settings["game"], settings["recursive"] == "true");
return true;
} else if (command == "add") {
addGames(settings["path"], settings["game"], settings["recursive"] == "true");
return true;
}
#ifdef DETECTOR_TESTING_HACK
else if (command == "test-detector") {
runDetectorTest();
return true;
}
#endif
#ifdef UPGRADE_ALL_TARGETS_HACK
else if (command == "upgrade-targets") {
upgradeTargets();
return true;
}
#endif
#endif // DISABLE_COMMAND_LINE
// If a target was specified, check whether there is either a game
// domain (i.e. a target) matching this argument, or alternatively
// whether there is a gameid matching that name.
if (!command.empty()) {
GameDescriptor gd = EngineMan.findGame(command);
if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) {
bool idCameFromCommandLine = false;
// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
// undefined target adds launcher entry"
//
// We designate gameids which come strictly from command line
// so AdvancedDetector will not save config file with invalid
// gameid in case target autoupgrade was performed
if (!ConfMan.hasGameDomain(command)) {
idCameFromCommandLine = true;
}
ConfMan.setActiveDomain(command);
if (idCameFromCommandLine)
ConfMan.set("id_came_from_command_line", "1");
} else {
#ifndef DISABLE_COMMAND_LINE
usage("Unrecognized game target '%s'", command.c_str());
#endif // DISABLE_COMMAND_LINE
}
}
// Finally, store the command line settings into the config manager.
for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) {
Common::String key(x->_key);
Common::String value(x->_value);
// Replace any "-" in the key by "_" (e.g. change "save-slot" to "save_slot").
for (Common::String::iterator c = key.begin(); c != key.end(); ++c)
if (*c == '-')
*c = '_';
// Store it into ConfMan.
ConfMan.set(key, value, Common::ConfigManager::kTransientDomain);
}
return false;
}
} // End of namespace Base
|