1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_ENDIAN_H
#define COMMON_ENDIAN_H
#include "common/scummsys.h"
/**
* \file endian.h
* Endian conversion and byteswap conversion functions or macros
*
* SWAP_BYTES_??(a) - inverse byte order
* SWAP_CONSTANT_??(a) - inverse byte order, implemented as macro.
* Use with compiletime-constants only, the result will be a compiletime-constant aswell.
* Unlike most other functions these can be used for eg. switch-case labels
*
* READ_UINT??(a) - read native value from pointer a
* READ_??_UINT??(a) - read LE/BE value from pointer a and convert it to native
* WRITE_??_UINT??(a, v) - write native value v to pointer a with LE/BE encoding
* TO_??_??(a) - convert native value v to LE/BE
* FROM_??_??(a) - convert LE/BE value v to native
* CONSTANT_??_??(a) - convert LE/BE value v to native, implemented as macro.
* Use with compiletime-constants only, the result will be a compiletime-constant aswell.
* Unlike most other functions these can be used for eg. switch-case labels
*/
// Sanity check
#if !defined(SCUMM_LITTLE_ENDIAN) && !defined(SCUMM_BIG_ENDIAN)
# error No endianness defined
#endif
#define SWAP_CONSTANT_64(a) \
((uint64)((((a) >> 56) & 0x000000FF) | \
(((a) >> 40) & 0x0000FF00) | \
(((a) >> 24) & 0x00FF0000) | \
(((a) >> 8) & 0xFF000000) | \
(((a) & 0xFF000000) << 8) | \
(((a) & 0x00FF0000) << 24) | \
(((a) & 0x0000FF00) << 40) | \
(((a) & 0x000000FF) << 56) ))
#define SWAP_CONSTANT_32(a) \
((uint32)((((a) >> 24) & 0x00FF) | \
(((a) >> 8) & 0xFF00) | \
(((a) & 0xFF00) << 8) | \
(((a) & 0x00FF) << 24) ))
#define SWAP_CONSTANT_16(a) \
((uint16)((((a) >> 8) & 0x00FF) | \
(((a) << 8) & 0xFF00) ))
/**
* Swap the bytes in a 16 bit word in order to convert LE encoded data to BE
* and vice versa.
*/
// compilerspecific variants come first, fallback last
// Test for GCC and if the target has the MIPS rel.2 instructions (we know the psp does)
#if defined(__GNUC__) && (defined(__psp__) || defined(_MIPS_ARCH_MIPS32R2) || defined(_MIPS_ARCH_MIPS64R2))
FORCEINLINE uint16 SWAP_BYTES_16(const uint16 a) {
if (__builtin_constant_p(a)) {
return SWAP_CONSTANT_16(a);
} else {
uint16 result;
__asm__ ("wsbh %0,%1" : "=r" (result) : "r" (a));
return result;
}
}
#else
inline uint16 SWAP_BYTES_16(const uint16 a) {
return (a >> 8) | (a << 8);
}
#endif
/**
* Swap the bytes in a 32 bit word in order to convert LE encoded data to BE
* and vice versa.
*/
// machine/compiler-specific variants come first, fallback last
// Test for GCC and if the target has the MIPS rel.2 instructions (we know the psp does)
#if defined(__GNUC__) && (defined(__psp__) || defined(_MIPS_ARCH_MIPS32R2) || defined(_MIPS_ARCH_MIPS64R2))
FORCEINLINE uint32 SWAP_BYTES_32(const uint32 a) {
if (__builtin_constant_p(a)) {
return SWAP_CONSTANT_32(a);
} else {
uint32 result;
# if defined(__psp__)
// use special allegrex instruction
__asm__ ("wsbw %0,%1" : "=r" (result) : "r" (a));
# else
__asm__ ("wsbh %0,%1\n"
"rotr %0,%0,16" : "=r" (result) : "r" (a));
# endif
return result;
}
}
// Test for GCC >= 4.3.0 as this version added the bswap builtin
#elif GCC_ATLEAST(4, 3)
FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) {
return __builtin_bswap32(a);
}
#elif defined(_MSC_VER)
FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) {
return _byteswap_ulong(a);
}
// generic fallback
#else
inline uint32 SWAP_BYTES_32(uint32 a) {
const uint16 low = (uint16)a, high = (uint16)(a >> 16);
return ((uint32)(uint16)((low >> 8) | (low << 8)) << 16)
| (uint16)((high >> 8) | (high << 8));
}
#endif
/**
* Swap the bytes in a 64 bit word in order to convert LE encoded data to BE
* and vice versa.
*/
// machine/compiler-specific variants come first, fallback last
// Test for GCC and if the target has the MIPS rel.2 instructions (we know the psp does)
//
#if defined(__GNUC__) && (defined(__psp__) || defined(_MIPS_ARCH_MIPS32R2) || defined(_MIPS_ARCH_MIPS64R2))
FORCEINLINE uint64 SWAP_BYTES_64(const uint64 a) {
if (__builtin_constant_p(a)) {
return SWAP_CONSTANT_64(a);
} else {
uint32 low = (uint32)a, high = (uint32)(a >> 32);
low = SWAP_BYTES_32(low);
high = SWAP_BYTES_32(high);
return (((uint64)low) << 32) | high;
}
}
// Test for GCC >= 4.3.0 as this version added the bswap builtin
#elif GCC_ATLEAST(4, 3)
FORCEINLINE uint64 SWAP_BYTES_64(uint64 a) {
return __builtin_bswap64(a);
}
#elif defined(_MSC_VER)
FORCEINLINE uint64 SWAP_BYTES_64(uint64 a) {
return _byteswap_uint64(a);
}
// generic fallback
#else
inline uint64 SWAP_BYTES_64(uint64 a) {
uint32 low = (uint32)a, high = (uint32)(a >> 32);
uint16 lowLow = (uint16)low, lowHigh = (uint16)(low >> 16),
highLow = (uint16)high, highHigh = (uint16)(high >> 16);
return ((uint64)(((uint32)(uint16)((lowLow >> 8) | (lowLow << 8)) << 16) |
(uint16)((lowHigh >> 8) | (lowHigh << 8))) << 32) |
(((uint32)(uint16)((highLow >> 8) | (highLow << 8)) << 16) |
(uint16)((highHigh >> 8) | (highHigh << 8)));
}
#endif
/**
* A wrapper macro used around four character constants, like 'DATA', to
* ensure portability. Typical usage: MKTAG('D','A','T','A').
*
* Why is this necessary? The C/C++ standard does not define the endianess to
* be used for character constants. Hence if one uses multi-byte character
* constants, a potential portability problem opens up.
*/
#define MKTAG(a0,a1,a2,a3) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24)))
/**
* A wrapper macro used around two character constants, like 'wb', to
* ensure portability. Typical usage: MKTAG16('w','b').
*/
#define MKTAG16(a0,a1) ((uint16)((a1) | ((a0) << 8)))
// Functions for reading/writing native integers.
// They also transparently handle the need for alignment.
// Test for GCC >= 4.0. These implementations will automatically use
// CPU-specific instructions for unaligned data when they are available (eg.
// MIPS). See also this email thread on scummvm-devel for details:
// <http://thread.gmane.org/gmane.games.devel.scummvm/8063>
//
// Moreover, we activate this code for GCC >= 3.3 but *only* if unaligned access
// is allowed.
#if GCC_ATLEAST(4, 0) || (GCC_ATLEAST(3, 3) && !defined(SCUMM_NEED_ALIGNMENT))
FORCEINLINE uint16 READ_UINT16(const void *ptr) {
struct Unaligned16 { uint16 val; } __attribute__ ((__packed__, __may_alias__));
return ((const Unaligned16 *)ptr)->val;
}
FORCEINLINE uint32 READ_UINT32(const void *ptr) {
struct Unaligned32 { uint32 val; } __attribute__ ((__packed__, __may_alias__));
return ((const Unaligned32 *)ptr)->val;
}
FORCEINLINE void WRITE_UINT16(void *ptr, uint16 value) {
struct Unaligned16 { uint16 val; } __attribute__ ((__packed__, __may_alias__));
((Unaligned16 *)ptr)->val = value;
}
FORCEINLINE void WRITE_UINT32(void *ptr, uint32 value) {
struct Unaligned32 { uint32 val; } __attribute__ ((__packed__, __may_alias__));
((Unaligned32 *)ptr)->val = value;
}
FORCEINLINE uint64 READ_UINT64(const void *ptr) {
struct Unaligned64 { uint64 val; } __attribute__ ((__packed__, __may_alias__));
return ((const Unaligned64 *)ptr)->val;
}
FORCEINLINE void WRITE_UINT64(void *ptr, uint64 value) {
struct Unaligned64 { uint64 val; } __attribute__((__packed__, __may_alias__));
((Unaligned64 *)ptr)->val = value;
}
#elif !defined(SCUMM_NEED_ALIGNMENT)
FORCEINLINE uint16 READ_UINT16(const void *ptr) {
return *(const uint16 *)(ptr);
}
FORCEINLINE uint32 READ_UINT32(const void *ptr) {
return *(const uint32 *)(ptr);
}
FORCEINLINE void WRITE_UINT16(void *ptr, uint16 value) {
*(uint16 *)(ptr) = value;
}
FORCEINLINE void WRITE_UINT32(void *ptr, uint32 value) {
*(uint32 *)(ptr) = value;
}
FORCEINLINE uint64 READ_UINT64(const void *ptr) {
return *(const uint64 *)(ptr);
}
FORCEINLINE void WRITE_UINT64(void *ptr, uint64 value) {
*(uint64 *)(ptr) = value;
}
// use software fallback by loading each byte explicitely
#else
# if defined(SCUMM_LITTLE_ENDIAN)
inline uint16 READ_UINT16(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[1] << 8) | b[0];
}
inline uint32 READ_UINT32(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | (b[0]);
}
inline void WRITE_UINT16(void *ptr, uint16 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 0);
b[1] = (uint8)(value >> 8);
}
inline void WRITE_UINT32(void *ptr, uint32 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 0);
b[1] = (uint8)(value >> 8);
b[2] = (uint8)(value >> 16);
b[3] = (uint8)(value >> 24);
}
inline uint64 READ_UINT64(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return ((uint64)b[7] << 56) | ((uint64)b[6] << 48) | ((uint64)b[5] << 40) | ((uint64)b[4] << 32) | ((uint64)b[3] << 24) | ((uint64)b[2] << 16) | ((uint64)b[1] << 8) | ((uint64)b[0]);
}
inline void WRITE_UINT64(void *ptr, uint64 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 0);
b[1] = (uint8)(value >> 8);
b[2] = (uint8)(value >> 16);
b[3] = (uint8)(value >> 24);
b[4] = (uint8)(value >> 32);
b[5] = (uint8)(value >> 40);
b[6] = (uint8)(value >> 48);
b[7] = (uint8)(value >> 56);
}
# elif defined(SCUMM_BIG_ENDIAN)
inline uint16 READ_UINT16(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[0] << 8) | b[1];
}
inline uint32 READ_UINT32(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[0] << 24) | (b[1] << 16) | (b[2] << 8) | (b[3]);
}
inline void WRITE_UINT16(void *ptr, uint16 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 8);
b[1] = (uint8)(value >> 0);
}
inline void WRITE_UINT32(void *ptr, uint32 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 24);
b[1] = (uint8)(value >> 16);
b[2] = (uint8)(value >> 8);
b[3] = (uint8)(value >> 0);
}
inline uint64 READ_UINT64(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return ((uint64)b[0] << 56) | ((uint64)b[1] << 48) | ((uint64)b[2] << 40) | ((uint64)b[3] << 32) | ((uint64)b[4] << 24) | ((uint64)b[5] << 16) | ((uint64)b[6] << 8) | ((uint64)b[7]);
}
inline void WRITE_UINT64(void *ptr, uint64 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 56);
b[1] = (uint8)(value >> 48);
b[2] = (uint8)(value >> 40);
b[3] = (uint8)(value >> 32);
b[4] = (uint8)(value >> 24);
b[5] = (uint8)(value >> 16);
b[6] = (uint8)(value >> 8);
b[7] = (uint8)(value >> 0);
}
# endif
#endif
// Map Funtions for reading/writing BE/LE integers depending on native endianess
#if defined(SCUMM_LITTLE_ENDIAN)
#define READ_LE_UINT16(a) READ_UINT16(a)
#define READ_LE_UINT32(a) READ_UINT32(a)
#define WRITE_LE_UINT16(a, v) WRITE_UINT16(a, v)
#define WRITE_LE_UINT32(a, v) WRITE_UINT32(a, v)
#define FROM_LE_32(a) ((uint32)(a))
#define FROM_LE_16(a) ((uint16)(a))
#define FROM_BE_32(a) SWAP_BYTES_32(a)
#define FROM_BE_16(a) SWAP_BYTES_16(a)
#define TO_LE_32(a) ((uint32)(a))
#define TO_LE_16(a) ((uint16)(a))
#define TO_BE_32(a) SWAP_BYTES_32(a)
#define TO_BE_16(a) SWAP_BYTES_16(a)
#define CONSTANT_LE_32(a) ((uint32)(a))
#define CONSTANT_LE_16(a) ((uint16)(a))
#define CONSTANT_BE_32(a) SWAP_CONSTANT_32(a)
#define CONSTANT_BE_16(a) SWAP_CONSTANT_16(a)
#define READ_LE_UINT64(a) READ_UINT64(a)
#define WRITE_LE_UINT64(a, v) WRITE_UINT64(a, v)
#define FROM_LE_64(a) ((uint64)(a))
#define FROM_BE_64(a) SWAP_BYTES_64(a)
#define TO_LE_64(a) ((uint64)(a))
#define TO_BE_64(a) SWAP_BYTES_64(a)
#define CONSTANT_LE_64(a) ((uint64)(a))
#define CONSTANT_BE_64(a) SWAP_CONSTANT_64(a)
// if the unaligned load and the byteswap take alot instructions its better to directly read and invert
# if defined(SCUMM_NEED_ALIGNMENT) && !defined(__mips__)
inline uint16 READ_BE_UINT16(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[0] << 8) | b[1];
}
inline uint32 READ_BE_UINT32(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[0] << 24) | (b[1] << 16) | (b[2] << 8) | (b[3]);
}
inline void WRITE_BE_UINT16(void *ptr, uint16 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 8);
b[1] = (uint8)(value >> 0);
}
inline void WRITE_BE_UINT32(void *ptr, uint32 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 24);
b[1] = (uint8)(value >> 16);
b[2] = (uint8)(value >> 8);
b[3] = (uint8)(value >> 0);
}
inline uint64 READ_BE_UINT64(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return ((uint64)b[0] << 56) | ((uint64)b[1] << 48) | ((uint64)b[2] << 40) | ((uint64)b[3] << 32) | ((uint64)b[4] << 24) | ((uint64)b[5] << 16) | ((uint64)b[6] << 8) | ((uint64)b[7]);
}
inline void WRITE_BE_UINT64(void *ptr, uint64 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 56);
b[1] = (uint8)(value >> 48);
b[2] = (uint8)(value >> 40);
b[3] = (uint8)(value >> 32);
b[4] = (uint8)(value >> 24);
b[5] = (uint8)(value >> 16);
b[6] = (uint8)(value >> 8);
b[7] = (uint8)(value >> 0);
}
# else
inline uint16 READ_BE_UINT16(const void *ptr) {
return SWAP_BYTES_16(READ_UINT16(ptr));
}
inline uint32 READ_BE_UINT32(const void *ptr) {
return SWAP_BYTES_32(READ_UINT32(ptr));
}
inline void WRITE_BE_UINT16(void *ptr, uint16 value) {
WRITE_UINT16(ptr, SWAP_BYTES_16(value));
}
inline void WRITE_BE_UINT32(void *ptr, uint32 value) {
WRITE_UINT32(ptr, SWAP_BYTES_32(value));
}
inline uint64 READ_BE_UINT64(const void *ptr) {
return SWAP_BYTES_64(READ_UINT64(ptr));
}
inline void WRITE_BE_UINT64(void *ptr, uint64 value) {
WRITE_UINT64(ptr, SWAP_BYTES_64(value));
}
# endif // if defined(SCUMM_NEED_ALIGNMENT)
#elif defined(SCUMM_BIG_ENDIAN)
#define READ_BE_UINT16(a) READ_UINT16(a)
#define READ_BE_UINT32(a) READ_UINT32(a)
#define WRITE_BE_UINT16(a, v) WRITE_UINT16(a, v)
#define WRITE_BE_UINT32(a, v) WRITE_UINT32(a, v)
#define FROM_LE_32(a) SWAP_BYTES_32(a)
#define FROM_LE_16(a) SWAP_BYTES_16(a)
#define FROM_BE_32(a) ((uint32)(a))
#define FROM_BE_16(a) ((uint16)(a))
#define TO_LE_32(a) SWAP_BYTES_32(a)
#define TO_LE_16(a) SWAP_BYTES_16(a)
#define TO_BE_32(a) ((uint32)(a))
#define TO_BE_16(a) ((uint16)(a))
#define CONSTANT_LE_32(a) SWAP_CONSTANT_32(a)
#define CONSTANT_LE_16(a) SWAP_CONSTANT_16(a)
#define CONSTANT_BE_32(a) ((uint32)(a))
#define CONSTANT_BE_16(a) ((uint16)(a))
#define READ_BE_UINT64(a) READ_UINT64(a)
#define WRITE_BE_UINT64(a, v) WRITE_UINT64(a, v)
#define FROM_LE_64(a) SWAP_BYTES_64(a)
#define FROM_BE_64(a) ((uint64)(a))
#define TO_LE_64(a) SWAP_BYTES_64(a)
#define TO_BE_64(a) ((uint64)(a))
#define CONSTANT_LE_64(a) SWAP_CONSTANT_64(a)
#define CONSTANT_BE_64(a) ((uint64)(a))
// if the unaligned load and the byteswap take alot instructions its better to directly read and invert
# if defined(SCUMM_NEED_ALIGNMENT) && !defined(__mips__)
inline uint16 READ_LE_UINT16(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[1] << 8) | b[0];
}
inline uint32 READ_LE_UINT32(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | (b[0]);
}
inline void WRITE_LE_UINT16(void *ptr, uint16 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 0);
b[1] = (uint8)(value >> 8);
}
inline void WRITE_LE_UINT32(void *ptr, uint32 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 0);
b[1] = (uint8)(value >> 8);
b[2] = (uint8)(value >> 16);
b[3] = (uint8)(value >> 24);
}
inline uint64 READ_LE_UINT64(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return ((uint64)b[7] << 56) | ((uint64)b[6] << 48) | ((uint64)b[5] << 40) | ((uint64)b[4] << 32) | ((uint64)b[3] << 24) | ((uint64)b[2] << 16) | ((uint64)b[1] << 8) | ((uint64)b[0]);
}
inline void WRITE_LE_UINT64(void *ptr, uint64 value) {
uint8 *b = (uint8 *)ptr;
b[0] = (uint8)(value >> 0);
b[1] = (uint8)(value >> 8);
b[2] = (uint8)(value >> 16);
b[3] = (uint8)(value >> 24);
b[4] = (uint8)(value >> 32);
b[5] = (uint8)(value >> 40);
b[6] = (uint8)(value >> 48);
b[7] = (uint8)(value >> 56);
}
# else
inline uint16 READ_LE_UINT16(const void *ptr) {
return SWAP_BYTES_16(READ_UINT16(ptr));
}
inline uint32 READ_LE_UINT32(const void *ptr) {
return SWAP_BYTES_32(READ_UINT32(ptr));
}
inline void WRITE_LE_UINT16(void *ptr, uint16 value) {
WRITE_UINT16(ptr, SWAP_BYTES_16(value));
}
inline void WRITE_LE_UINT32(void *ptr, uint32 value) {
WRITE_UINT32(ptr, SWAP_BYTES_32(value));
}
inline uint64 READ_LE_UINT64(const void *ptr) {
return SWAP_BYTES_64(READ_UINT64(ptr));
}
inline void WRITE_LE_UINT64(void *ptr, uint64 value) {
WRITE_UINT64(ptr, SWAP_BYTES_64(value));
}
# endif // if defined(SCUMM_NEED_ALIGNMENT)
#endif // if defined(SCUMM_LITTLE_ENDIAN)
inline uint32 READ_LE_UINT24(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[2] << 16) | (b[1] << 8) | (b[0]);
}
inline uint32 READ_BE_UINT24(const void *ptr) {
const uint8 *b = (const uint8 *)ptr;
return (b[0] << 16) | (b[1] << 8) | (b[2]);
}
#ifdef SCUMM_LITTLE_ENDIAN
#define READ_UINT24(a) READ_LE_UINT24(a)
#else
#define READ_UINT24(a) READ_BE_UINT24(a)
#endif
inline int16 READ_LE_INT16(const void *ptr) {
return static_cast<int16>(READ_LE_UINT16(ptr));
}
inline void WRITE_LE_INT16(void *ptr, int16 value) {
WRITE_LE_UINT16(ptr, static_cast<uint16>(value));
}
inline int16 READ_BE_INT16(const void *ptr) {
return static_cast<int16>(READ_BE_UINT16(ptr));
}
inline void WRITE_BE_INT16(void *ptr, int16 value) {
WRITE_BE_UINT16(ptr, static_cast<uint16>(value));
}
inline int32 READ_LE_INT32(const void *ptr) {
return static_cast<int32>(READ_LE_UINT32(ptr));
}
inline void WRITE_LE_INT32(void *ptr, int32 value) {
WRITE_LE_UINT32(ptr, static_cast<uint32>(value));
}
inline int32 READ_BE_INT32(const void *ptr) {
return static_cast<int32>(READ_BE_UINT32(ptr));
}
inline void WRITE_BE_INT32(void *ptr, int32 value) {
WRITE_BE_UINT32(ptr, static_cast<uint32>(value));
}
#endif
|