1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_KEYBOARD_H
#define COMMON_KEYBOARD_H
#include "common/scummsys.h"
#if defined(__amigaos4__)
// KEYCODE_LESS and KEYCODE_GREATER are already defined in AmigaOS, inside
// include/include_h/intuition/intuition.h (bug #3121350)
#if defined(KEYCODE_LESS) && defined(KEYCODE_GREATER)
#undef KEYCODE_LESS
#undef KEYCODE_GREATER
#endif
#endif
namespace Common {
enum KeyCode {
KEYCODE_INVALID = 0,
KEYCODE_BACKSPACE = 8,
KEYCODE_TAB = 9,
KEYCODE_CLEAR = 12,
KEYCODE_RETURN = 13,
KEYCODE_PAUSE = 19,
KEYCODE_ESCAPE = 27,
KEYCODE_SPACE = 32,
KEYCODE_EXCLAIM = 33, // !
KEYCODE_QUOTEDBL = 34, // "
KEYCODE_HASH = 35, // #
KEYCODE_DOLLAR = 36, // $
KEYCODE_AMPERSAND = 38, // &
KEYCODE_QUOTE = 39, // '
KEYCODE_LEFTPAREN = 40,
KEYCODE_RIGHTPAREN = 41,
KEYCODE_ASTERISK = 42, // *
KEYCODE_PLUS = 43,
KEYCODE_COMMA = 44,
KEYCODE_MINUS = 45,
KEYCODE_PERIOD = 46,
KEYCODE_SLASH = 47,
KEYCODE_0 = 48,
KEYCODE_1 = 49,
KEYCODE_2 = 50,
KEYCODE_3 = 51,
KEYCODE_4 = 52,
KEYCODE_5 = 53,
KEYCODE_6 = 54,
KEYCODE_7 = 55,
KEYCODE_8 = 56,
KEYCODE_9 = 57,
KEYCODE_COLON = 58,
KEYCODE_SEMICOLON = 59,
KEYCODE_LESS = 60,
KEYCODE_EQUALS = 61,
KEYCODE_GREATER = 62,
KEYCODE_QUESTION = 63,
KEYCODE_AT = 64,
KEYCODE_LEFTBRACKET = 91,
KEYCODE_BACKSLASH = 92,
KEYCODE_RIGHTBRACKET= 93,
KEYCODE_CARET = 94,
KEYCODE_UNDERSCORE = 95,
KEYCODE_BACKQUOTE = 96,
KEYCODE_a = 97,
KEYCODE_b = 98,
KEYCODE_c = 99,
KEYCODE_d = 100,
KEYCODE_e = 101,
KEYCODE_f = 102,
KEYCODE_g = 103,
KEYCODE_h = 104,
KEYCODE_i = 105,
KEYCODE_j = 106,
KEYCODE_k = 107,
KEYCODE_l = 108,
KEYCODE_m = 109,
KEYCODE_n = 110,
KEYCODE_o = 111,
KEYCODE_p = 112,
KEYCODE_q = 113,
KEYCODE_r = 114,
KEYCODE_s = 115,
KEYCODE_t = 116,
KEYCODE_u = 117,
KEYCODE_v = 118,
KEYCODE_w = 119,
KEYCODE_x = 120,
KEYCODE_y = 121,
KEYCODE_z = 122,
KEYCODE_DELETE = 127,
KEYCODE_TILDE = 176, // ~
// Numeric keypad
KEYCODE_KP0 = 256,
KEYCODE_KP1 = 257,
KEYCODE_KP2 = 258,
KEYCODE_KP3 = 259,
KEYCODE_KP4 = 260,
KEYCODE_KP5 = 261,
KEYCODE_KP6 = 262,
KEYCODE_KP7 = 263,
KEYCODE_KP8 = 264,
KEYCODE_KP9 = 265,
KEYCODE_KP_PERIOD = 266,
KEYCODE_KP_DIVIDE = 267,
KEYCODE_KP_MULTIPLY = 268,
KEYCODE_KP_MINUS = 269,
KEYCODE_KP_PLUS = 270,
KEYCODE_KP_ENTER = 271,
KEYCODE_KP_EQUALS = 272,
// Arrows + Home/End pad
KEYCODE_UP = 273,
KEYCODE_DOWN = 274,
KEYCODE_RIGHT = 275,
KEYCODE_LEFT = 276,
KEYCODE_INSERT = 277,
KEYCODE_HOME = 278,
KEYCODE_END = 279,
KEYCODE_PAGEUP = 280,
KEYCODE_PAGEDOWN = 281,
// Function keys
KEYCODE_F1 = 282,
KEYCODE_F2 = 283,
KEYCODE_F3 = 284,
KEYCODE_F4 = 285,
KEYCODE_F5 = 286,
KEYCODE_F6 = 287,
KEYCODE_F7 = 288,
KEYCODE_F8 = 289,
KEYCODE_F9 = 290,
KEYCODE_F10 = 291,
KEYCODE_F11 = 292,
KEYCODE_F12 = 293,
KEYCODE_F13 = 294,
KEYCODE_F14 = 295,
KEYCODE_F15 = 296,
// Key state modifier keys
KEYCODE_NUMLOCK = 300,
KEYCODE_CAPSLOCK = 301,
KEYCODE_SCROLLOCK = 302,
KEYCODE_RSHIFT = 303,
KEYCODE_LSHIFT = 304,
KEYCODE_RCTRL = 305,
KEYCODE_LCTRL = 306,
KEYCODE_RALT = 307,
KEYCODE_LALT = 308,
KEYCODE_RMETA = 309,
KEYCODE_LMETA = 310,
KEYCODE_LSUPER = 311, // Left "Windows" key
KEYCODE_RSUPER = 312, // Right "Windows" key
KEYCODE_MODE = 313, // "Alt Gr" key
KEYCODE_COMPOSE = 314, // Multi-key compose key
// Miscellaneous function keys
KEYCODE_HELP = 315,
KEYCODE_PRINT = 316,
KEYCODE_SYSREQ = 317,
KEYCODE_BREAK = 318,
KEYCODE_MENU = 319,
KEYCODE_POWER = 320, // Power Macintosh power key
KEYCODE_EURO = 321, // Some european keyboards
KEYCODE_UNDO = 322 // Atari keyboard has Undo
};
/**
* List of certain special and some fake 'ascii' values used in keyboard events.
* The values for the function keys listed here are based on what certain SCUMM
* games expect in their scripts.
* @todo Get rid of the function key values, and instead enforce that engines use
* the keycode value to handle these.
*/
enum {
ASCII_BACKSPACE = 8,
ASCII_TAB = 9,
ASCII_RETURN = 13,
ASCII_ESCAPE = 27,
ASCII_SPACE = 32,
ASCII_F1 = 315,
ASCII_F2 = 316,
ASCII_F3 = 317,
ASCII_F4 = 318,
ASCII_F5 = 319,
ASCII_F6 = 320,
ASCII_F7 = 321,
ASCII_F8 = 322,
ASCII_F9 = 323,
ASCII_F10 = 324,
ASCII_F11 = 325,
ASCII_F12 = 326
};
/**
* Keyboard modifier flags, used for Event::kbd::flags.
*/
enum {
// Non-sticky modifier flags
KBD_CTRL = 1 << 0,
KBD_ALT = 1 << 1,
KBD_SHIFT = 1 << 2,
KBD_META = 1 << 3,
KBD_NON_STICKY = (KBD_CTRL|KBD_ALT|KBD_SHIFT|KBD_META),
// Sticky modifier flags
KBD_NUM = 1 << 4,
KBD_CAPS = 1 << 5,
KBD_SCRL = 1 << 6,
KBD_STICKY = (KBD_NUM|KBD_CAPS|KBD_SCRL)
};
/**
* Keyboard status, as used in the Event struct.
*/
struct KeyState {
/**
* Abstract key code (will be the same for any given key regardless
* of modifiers being held at the same time.
*/
KeyCode keycode;
/**
* ASCII-value of the pressed key (if any).
* This depends on modifiers, i.e. pressing the 'A' key results in
* different values here depending on the status of shift, alt and
* caps lock. This should be used rather than keycode for text input
* to avoid keyboard layout issues. For example you cannot assume that
* KEYCODE_0 without a modifier will be '0' (on AZERTY keyboards it is
* not).
*/
uint16 ascii;
/**
* Status of the modifier keys. Bits are set in this for each
* pressed modifier.
* We distinguish 'non-sticky' and 'sticky' modifiers flags. The former
* are only set while certain keys (ctrl, alt, shift) are pressed by the
* user; the latter (num lock, caps lock, scroll lock) are activated when
* certain keys are pressed and released; and deactivated when that key
* is pressed and released a second time.
*
* @see KBD_CTRL, KBD_ALT, KBD_SHIFT, KBD_NUM, KBD_CAPS, KBD_SCRL
*/
byte flags;
KeyState(KeyCode kc = KEYCODE_INVALID) {
keycode = kc;
ascii = (uint16)kc;
flags = 0;
}
KeyState(KeyCode kc, uint16 asc, byte f = 0) {
keycode = kc;
ascii = asc;
flags = f;
}
void reset() {
keycode = KEYCODE_INVALID;
ascii = flags = 0;
}
/**
* Check whether the non-sticky flags are *exactly* as specified by f.
* This ignores the sticky flags (KBD_NUM, KBD_CAPS, KBD_SCRL).
* Sticky flags should never be passed to this function.
* If you just want to check whether a modifier flag is set, just bit-and
* the flag. E.g. to check whether the control key modifier is set,
* you can write
* if (keystate.flags & KBD_CTRL) { ... }
*/
bool hasFlags(byte f) const {
assert(!(f & KBD_STICKY));
return f == (flags & ~KBD_STICKY);
}
/**
* Check if two key states are equal. This implementation ignores the state
* of the sticky flags (caps lock, num lock, scroll lock) completely. This
* functionality is currently only used by the keymapper.
*/
bool operator==(const KeyState &x) const {
// Intentionally ignore ASCII, as the keycode and non-sticky flag
// combination should suffice.
return keycode == x.keycode && hasFlags(x.flags & ~KBD_STICKY);
}
};
} // End of namespace Common
#endif
|