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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CREATE_KYRADAT_TYPES_H
#define CREATE_KYRADAT_TYPES_H
#include "create_kyradat.h"
struct Room {
byte index;
uint16 north, east, south, west;
};
struct Shape {
byte imageIndex;
byte x, y, w, h;
int8 xOffset, yOffset;
};
struct AmigaSfxTable {
byte note;
byte patch;
uint16 duration;
byte volume;
byte pan;
};
struct HoFSequence {
uint16 flags;
char wsaFile[14];
char cpsFile[14];
byte fadeInTransitionType;
byte fadeOutTransitionType;
uint16 stringIndex1;
uint16 stringIndex2;
uint16 startFrame;
uint16 numFrames;
uint16 duration;
uint16 xPos;
uint16 yPos;
uint16 timeout;
};
struct FrameControl {
uint16 index;
uint16 delay;
};
struct HoFNestedSequence {
uint16 flags;
char wsaFile[14];
uint16 startFrame;
uint16 endFrame;
uint16 frameDelay;
uint16 x;
uint16 y;
uint16 numControls;
const FrameControl *wsaControl;
uint16 fadeInTransitionType;
uint16 fadeOutTransitionType;
};
struct HoFSeqItemAnimData {
int16 itemIndex;
uint16 y;
uint16 frames[20];
};
struct ItemAnimDefinition {
int16 itemIndex;
byte numFrames;
const FrameControl *frames;
};
struct LoLCharacter {
uint16 flags;
char name[11];
byte raceClassSex;
int16 id;
byte curFaceFrame;
byte tempFaceFrame;
byte screamSfx;
/*uint32 unused;*/
uint16 itemsMight[8];
uint16 protectionAgainstItems[8];
uint16 itemProtection;
int16 hitPointsCur;
uint16 hitPointsMax;
int16 magicPointsCur;
uint16 magicPointsMax;
byte field_41;
uint16 damageSuffered;
uint16 weaponHit;
uint16 totalMightModifier;
uint16 totalProtectionModifier;
uint16 might;
uint16 protection;
int16 nextAnimUpdateCountdown;
uint16 items[11];
byte skillLevels[3];
byte skillModifiers[3];
uint32 experiencePts[3];
byte characterUpdateEvents[5];
byte characterUpdateDelay[5];
};
struct SpellProperty {
uint16 spellNameCode;
uint16 mpRequired[4];
uint16 field_a;
uint16 field_c;
uint16 hpRequired[4];
uint16 field_16;
uint16 field_18;
uint16 flags;
};
struct CompassDef {
byte shapeIndex;
int8 x, y;
byte flags;
};
struct FlyingObjectShape {
byte shapeFront;
byte shapeBack;
byte shapeLeft;
byte drawFlags;
byte flipFlags;
};
struct LoLButtonDef {
uint16 buttonFlags;
uint16 keyCode;
uint16 keyCode2;
int16 x, y;
uint16 w, h;
uint16 index;
uint16 screenDim;
};
struct DarkMoonAnimCommand {
byte command;
byte obj;
int16 x1;
byte y1;
byte delay;
byte pal;
byte x2, y2;
byte w, h;
};
struct DarkMoonShapeDef {
int16 index;
byte x, y, w, h;
};
struct EoBCharacter {
byte id;
byte flags;
char name[11];
int8 strengthCur, strengthMax;
int8 strengthExtCur, strengthExtMax;
int8 intelligenceCur, intelligenceMax;
int8 wisdomCur, wisdomMax;
int8 dexterityCur, dexterityMax;
int8 constitutionCur, constitutionMax;
int8 charismaCur, charismaMax;
int16 hitPointsCur, hitPointsMax;
int8 armorClass;
byte disabledSlots;
byte raceSex;
byte cClass;
byte alignment;
int8 portrait;
byte food;
byte level[3];
uint32 experience[3];
uint32 mageSpellsAvailableFlags;
uint16 inventory[27];
};
template<typename Type>
struct ArrayProvider {
uint numEntries;
const Type *data;
};
typedef ArrayProvider<const char *> StringListProvider;
typedef ArrayProvider<byte> ByteProvider;
typedef ArrayProvider<Room> RoomProvider;
typedef ArrayProvider<Shape> ShapeProvider;
typedef ArrayProvider<AmigaSfxTable> AmigaSfxTableProvider;
struct HoFSequenceProvider {
uint numSequences;
const HoFSequence *sequences;
uint numNestedSequences;
const HoFNestedSequence *nestedSequences;
};
typedef ArrayProvider<HoFSeqItemAnimData> HoFSeqItemAnimDataProvider;
typedef ArrayProvider<ItemAnimDefinition> ItemAnimDefinitionProvider;
typedef ArrayProvider<LoLCharacter> LoLCharacterProvider;
typedef ArrayProvider<SpellProperty> SpellPropertyProvider;
typedef ArrayProvider<CompassDef> CompassDefProvider;
typedef ArrayProvider<FlyingObjectShape> FlyingObjectShapeProvider;
typedef ArrayProvider<LoLButtonDef> LoLButtonDefProvider;
typedef ArrayProvider<uint16> Uint16Provider;
typedef ArrayProvider<uint32> Uint32Provider;
typedef ArrayProvider<DarkMoonAnimCommand> DarkMoonAnimCommandProvider;
typedef ArrayProvider<DarkMoonShapeDef> DarkMoonShapeDefProvider;
typedef ArrayProvider<EoBCharacter> EoBCharacterProvider;
class PAKFile;
void writeResource(PAKFile &out, const char *filename, ResTypes type, const void *provider);
#endif
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