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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOOLS_CREATE_PROJECT_XCODE_H
#define TOOLS_CREATE_PROJECT_XCODE_H
#include "create_project.h"
#include <algorithm>
#include <vector>
namespace CreateProjectTool {
class XcodeProvider : public ProjectProvider {
public:
XcodeProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version = 0);
protected:
void createWorkspace(const BuildSetup &setup);
void createOtherBuildFiles(const BuildSetup &setup);
void addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList);
void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList);
void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
private:
enum {
kSettingsAsList = 0x01,
kSettingsSingleItem = 0x02,
kSettingsNoQuote = 0x04,
kSettingsQuoteVariable = 0x08,
kSettingsNoValue = 0x10
};
// File properties
struct FileProperty {
std::string _fileEncoding;
std::string _lastKnownFileType;
std::string _fileName;
std::string _filePath;
std::string _sourceTree;
FileProperty(std::string fileType = "", std::string name = "", std::string path = "", std::string source = "")
: _fileEncoding(""), _lastKnownFileType(fileType), _fileName(name), _filePath(path), _sourceTree(source) {
}
};
//////////////////////////////////////////////////////////////////////////
// XCObject and children
typedef std::vector<std::string> ValueList;
struct Entry {
std::string _value;
std::string _comment;
Entry(std::string val, std::string cmt) : _value(val), _comment(cmt) {}
};
typedef std::vector<Entry> EntryList;
struct Setting {
EntryList _entries;
int _flags;
int _indent;
int _order;
Setting(std::string value = "", std::string comment = "", int flgs = 0, int idt = 0, int ord = -1) : _flags(flgs), _indent(idt), _order(ord) {
_entries.push_back(Entry(value, comment));
}
Setting(ValueList values, int flgs = 0, int idt = 0, int ord = -1) : _flags(flgs), _indent(idt), _order(ord) {
for (unsigned int i = 0; i < values.size(); i++)
_entries.push_back(Entry(values[i], ""));
}
Setting(EntryList ents, int flgs = 0, int idt = 0, int ord = -1) : _entries(ents), _flags(flgs), _indent(idt), _order(ord) {}
void addEntry(std::string value, std::string comment = "") {
_entries.push_back(Entry(value, comment));
}
};
typedef std::map<std::string, Setting> SettingList;
typedef std::pair<std::string, Setting> SettingPair;
typedef std::vector<SettingPair> OrderedSettingList;
static bool OrderSortPredicate(const SettingPair &s1, const SettingPair &s2) {
return s1.second._order < s2.second._order;
}
struct Property {
public:
SettingList _settings;
int _flags;
bool _hasOrder;
Property() : _flags(0), _hasOrder(false) {}
// Constructs a simple Property
Property(std::string name, std::string value = "", std::string comment = "", int flgs = 0, int indent = 0, bool order = false) : _flags(flgs), _hasOrder(order) {
_settings[name] = Setting(value, comment, _flags, indent);
}
Property(std::string name, ValueList values, int flgs = 0, int indent = 0, bool order = false) : _flags(flgs), _hasOrder(order) {
_settings[name] = Setting(values, _flags, indent);
}
OrderedSettingList getOrderedSettingList() {
OrderedSettingList list;
// Prepare vector to sort
for (SettingList::const_iterator setting = _settings.begin(); setting != _settings.end(); ++setting)
list.push_back(SettingPair(setting->first, setting->second));
// Sort vector using setting order
if (_hasOrder)
std::sort(list.begin(), list.end(), OrderSortPredicate);
return list;
}
};
typedef std::map<std::string, Property> PropertyList;
// Main object struct
// This is all a big hack unfortunately, but making everything all properly abstracted would
// be overkill since we only have to generate a single project
struct Object {
public:
std::string _id; // Unique identifier for this object
std::string _name; // Name (may not be unique - for ex. configuration entries)
std::string _refType; // Type of object this references (if any)
std::string _comment; // Main comment (empty for no comment)
PropertyList _properties; // List of object properties, including output configuration
// Constructs an object and add a default type property
Object(XcodeProvider *objectParent, std::string objectId, std::string objectName, std::string objectType, std::string objectRefType = "", std::string objectComment = "")
: _id(objectId), _name(objectName), _refType(objectRefType), _comment(objectComment), _parent(objectParent) {
assert(objectParent);
assert(!objectId.empty());
assert(!objectName.empty());
assert(!objectType.empty());
addProperty("isa", objectType, "", kSettingsNoQuote | kSettingsNoValue);
}
// Add a simple Property with just a name and a value
void addProperty(std::string propName, std::string propValue, std::string propComment = "", int propFlags = 0, int propIndent = 0) {
_properties[propName] = Property(propValue, "", propComment, propFlags, propIndent);
}
std::string toString(int flags = 0) {
std::string output;
output = "\t\t" + _parent->getHash(_id) + (_comment.empty() ? "" : " /* " + _comment + " */") + " = {";
if (flags & kSettingsAsList)
output += "\n";
// Special case: always output the isa property first
output += _parent->writeProperty("isa", _properties["isa"], flags);
// Write each property
for (PropertyList::iterator property = _properties.begin(); property != _properties.end(); ++property) {
if (property->first == "isa")
continue;
output += _parent->writeProperty(property->first, property->second, flags);
}
if (flags & kSettingsAsList)
output += "\t\t";
output += "};\n";
return output;
}
// Slight hack, to allow Group access to parent.
protected:
XcodeProvider *_parent;
private:
// Returns the type property (should always be the first in the properties map)
std::string getType() {
assert(!_properties.empty());
assert(!_properties["isa"]._settings.empty());
SettingList::iterator it = _properties["isa"]._settings.begin();
return it->first;
}
};
struct ObjectList {
private:
std::map<std::string, bool> _objectMap;
public:
std::vector<Object *> _objects;
std::string _comment;
int _flags;
void add(Object *obj) {
std::map<std::string, bool>::iterator it = _objectMap.find(obj->_id);
if (it != _objectMap.end() && it->second == true)
return;
_objects.push_back(obj);
_objectMap[obj->_id] = true;
}
Object *find(std::string id) {
for (std::vector<Object *>::iterator it = _objects.begin(); it != _objects.end(); ++it) {
if ((*it)->_id == id) {
return *it;
}
}
return NULL;
}
std::string toString() {
std::string output;
if (!_comment.empty())
output = "\n/* Begin " + _comment + " section */\n";
for (std::vector<Object *>::iterator object = _objects.begin(); object != _objects.end(); ++object)
output += (*object)->toString(_flags);
if (!_comment.empty())
output += "/* End " + _comment + " section */\n";
return output;
}
};
// A class to maintain a folder-reference group-hierarchy, which together with the functionality below
// allows for breaking up sub-paths into a chain of groups. This helps with merging engines into the
// overall group-layout.
class Group : public Object {
int _childOrder;
std::map<std::string, Group *> _childGroups;
std::string _treeName;
void addChildInternal(const std::string &id, const std::string &comment);
public:
Group(XcodeProvider *objectParent, const std::string &groupName, const std::string &uniqueName, const std::string &path);
void addChildFile(const std::string &name);
void addChildByHash(const std::string &hash, const std::string &name);
// Should be passed the hash for the entry
void addChildGroup(const Group *group);
void ensureChildExists(const std::string &name);
Group *getChildGroup(const std::string &name);
std::string getHashRef() const { return _parent->getHash(_id); }
};
// The path used by the root-source group
std::string _projectRoot;
// The base source group, currently also re-purposed for containing the various support-groups.
Group *_rootSourceGroup;
// Helper function to create the chain of groups for the various subfolders. Necessary as
// create_project likes to start in engines/
Group *touchGroupsForPath(const std::string &path);
// Functionality for adding file-refs and build-files, as Group-objects need to be able to do this.
void addFileReference(const std::string &id, const std::string &name, FileProperty properties);
void addProductFileReference(const std::string &id, const std::string &name);
void addBuildFile(const std::string &id, const std::string &name, const std::string &fileRefId, const std::string &comment);
// All objects
std::map<std::string, std::string> _hashDictionnary;
ValueList _defines;
// Targets
ValueList _targets;
// Lists of objects
ObjectList _buildFile;
ObjectList _copyFilesBuildPhase;
ObjectList _fileReference;
ObjectList _frameworksBuildPhase;
ObjectList _groups;
ObjectList _nativeTarget;
ObjectList _project;
ObjectList _resourcesBuildPhase;
ObjectList _sourcesBuildPhase;
ObjectList _buildConfiguration;
ObjectList _configurationList;
void outputMainProjectFile(const BuildSetup &setup);
// Setup objects
void setupCopyFilesBuildPhase();
void setupFrameworksBuildPhase(const BuildSetup &setup);
void setupNativeTarget();
void setupProject();
void setupResourcesBuildPhase();
void setupSourcesBuildPhase();
void setupBuildConfiguration(const BuildSetup &setup);
void setupImageAssetCatalog(const BuildSetup &setup);
void setupAdditionalSources(std::string targetName, Property &files, int &order);
// Misc
void setupDefines(const BuildSetup &setup); // Setup the list of defines to be used on build configurations
// Retrieve information
ValueList& getResourceFiles() const;
// Hash generation
std::string getHash(std::string key);
#ifdef MACOSX
std::string md5(std::string key);
#endif
std::string newHash() const;
// Output
std::string writeProperty(const std::string &variable, Property &property, int flags = 0) const;
std::string writeSetting(const std::string &variable, std::string name, std::string comment = "", int flags = 0, int indent = 0) const;
std::string writeSetting(const std::string &variable, const Setting &setting) const;
};
} // End of CreateProjectTool namespace
#endif // TOOLS_CREATE_PROJECT_XCODE_H
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