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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// stdafx.h : Includedatei fr Standardsystem-Includedateien,
// oder projektspezifische Includedateien, die hufig benutzt, aber
// in unregelmigen Abstnden gendert werden.
//
#ifndef SKYCPT_STDAFX_H
#define SKYCPT_STDAFX_H
#ifdef _MSC_VER
#pragma once
#include <iostream>
#include <tchar.h>
#endif
typedef unsigned char byte;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned long uint32;
typedef unsigned int uint;
typedef signed char int8;
typedef signed short int16;
typedef signed long int32;
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
struct CptObj {
uint16 *data;
uint32 len;
char *dbgName;
uint16 type;
//uint16 id;
};
#endif // __STDAFX_H__
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