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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/debug.h"
#include "common/error.h"
#include "common/file.h"
#include "common/stream.h"
#include "adl/adl_v2.h"
#include "adl/display.h"
#include "adl/graphics.h"
#include "adl/disk.h"
namespace Adl {
class HiResBaseEngine : public AdlEngine_v2 {
public:
HiResBaseEngine(OSystem *syst, const AdlGameDescription *gd, const byte numRooms, const byte numMsgs, const byte numItemPics);
private:
// AdlEngine
void init();
void initGameState();
const byte _numRooms, _numMsgs, _numItemPics;
};
HiResBaseEngine::HiResBaseEngine(OSystem *syst, const AdlGameDescription *gd, const byte numRooms, const byte numMsgs, const byte numItemPics) :
AdlEngine_v2(syst, gd),
_numRooms(numRooms),
_numMsgs(numMsgs),
_numItemPics(numItemPics) {
_messageIds.cantGoThere = 110;
_messageIds.dontUnderstand = 112;
_messageIds.itemDoesntMove = 114;
_messageIds.itemNotHere = 115;
_messageIds.thanksForPlaying = 113;
}
void HiResBaseEngine::init() {
_graphics = new GraphicsMan_v2(*_display);
_disk = new DiskImage();
if (!_disk->open(getDiskImageName(0)))
error("Failed to open disk image '%s'", getDiskImageName(0).c_str());
_disk->setSectorLimit(13);
StreamPtr stream(_disk->createReadStream(0x1f, 0x2, 0x00, 4));
loadMessages(*stream, _numMsgs);
// Read parser messages
stream.reset(_disk->createReadStream(0x1a, 0x1));
_strings.verbError = readStringAt(*stream, 0x4f);
_strings.nounError = readStringAt(*stream, 0x8e);
_strings.enterCommand = readStringAt(*stream, 0xbc);
// Read time string
stream.reset(_disk->createReadStream(0x19, 0x7, 0xd7));
_strings_v2.time = readString(*stream, 0xff);
// Read line feeds
stream.reset(_disk->createReadStream(0x19, 0xb, 0xf8, 1));
_strings.lineFeeds = readString(*stream);
// Read opcode strings
stream.reset(_disk->createReadStream(0x1a, 0x6, 0x00, 2));
_strings_v2.saveInsert = readStringAt(*stream, 0x5f);
_strings_v2.saveReplace = readStringAt(*stream, 0xe5);
_strings_v2.restoreInsert = readStringAt(*stream, 0x132);
_strings_v2.restoreReplace = readStringAt(*stream, 0x1c2);
_strings.playAgain = readStringAt(*stream, 0x225);
_strings.pressReturn = readStringAt(*stream, 0x25f);
// Load global picture data
stream.reset(_disk->createReadStream(0x19, 0xa, 0x80, 0));
loadPictures(*stream);
// Load item picture data
stream.reset(_disk->createReadStream(0x1e, 0x9, 0x05));
loadItemPictures(*stream, _numItemPics);
// Load commands from executable
stream.reset(_disk->createReadStream(0x1d, 0x7, 0x00, 4));
readCommands(*stream, _roomCommands);
stream.reset(_disk->createReadStream(0x1f, 0x7, 0x00, 3));
readCommands(*stream, _globalCommands);
// Load dropped item offsets
stream.reset(_disk->createReadStream(0x1b, 0x4, 0x15));
loadDroppedItemOffsets(*stream, 16);
// Load verbs
stream.reset(_disk->createReadStream(0x19, 0x0, 0x00, 3));
loadWords(*stream, _verbs, _priVerbs);
// Load nouns
stream.reset(_disk->createReadStream(0x22, 0x2, 0x00, 7));
loadWords(*stream, _nouns, _priNouns);
}
void HiResBaseEngine::initGameState() {
_state.vars.resize(40);
StreamPtr stream(_disk->createReadStream(0x21, 0x5, 0x0e, 7));
loadRooms(*stream, _numRooms);
stream.reset(_disk->createReadStream(0x21, 0x0, 0x00, 2));
loadItems(*stream);
}
class HiRes2Engine : public HiResBaseEngine {
public:
HiRes2Engine(OSystem *syst, const AdlGameDescription *gd);
private:
// AdlEngine
void runIntro();
};
HiRes2Engine::HiRes2Engine(OSystem *syst, const AdlGameDescription *gd) :
HiResBaseEngine(syst, gd, 135, 255, 38) {
_messageIds.cantGoThere = 123;
_messageIds.dontUnderstand = 19;
_messageIds.itemDoesntMove = 242;
_messageIds.itemNotHere = 4;
_messageIds.thanksForPlaying = 239;
}
void HiRes2Engine::runIntro() {
// This only works for the 16-sector re-release. The original
// release is not supported at this time, because we don't have
// access to it.
_disk->setSectorLimit(0);
StreamPtr stream(_disk->createReadStream(0x00, 0xd, 0x17, 1));
_display->setMode(DISPLAY_MODE_TEXT);
Common::String str = readString(*stream);
if (stream->eos() || stream->err())
error("Error reading disk image");
_display->printString(str);
delay(2000);
_disk->setSectorLimit(13);
}
class HiRes3Engine : public HiResBaseEngine {
public:
HiRes3Engine(OSystem *syst, const AdlGameDescription *gd);
};
HiRes3Engine::HiRes3Engine(OSystem *syst, const AdlGameDescription *gd) :
HiResBaseEngine(syst, gd, 138, 255, 36) {
const byte brokenRooms[] = { 18, 24, 54, 98, 102, 108 };
for (int i = 0; i < ARRAYSIZE(brokenRooms); ++i)
_brokenRooms.push_back(brokenRooms[i]);
}
Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd) {
return new HiRes2Engine(syst, gd);
}
Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd) {
return new HiResBaseEngine(syst, gd, 43, 142, 2);
}
Engine *HiRes3Engine_create(OSystem *syst, const AdlGameDescription *gd) {
return new HiRes3Engine(syst, gd);
}
} // End of namespace Adl
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