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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_FONT_H
#define AGI_FONT_H
namespace Agi {
class GfxFont {
public:
GfxFont(AgiBase *vm);
~GfxFont();
private:
AgiBase *_vm;
public:
void init();
const byte *getFontData();
bool isFontHires();
private:
void overwriteSaveRestoreDialogCharacter();
void overwriteExtendedWithRussianSet();
void loadFontScummVMFile(Common::String fontFilename);
void loadFontMickey();
void loadFontAmigaPseudoTopaz();
void loadFontAppleIIgs();
void loadFontAtariST(Common::String fontFilename);
void loadFontHercules();
const uint8 *_fontData; // pointer to the currently used font
uint8 *_fontDataAllocated;
bool _fontIsHires;
};
} // End of namespace Agi
#endif /* AGI_FONT_H */
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