1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "agi/agi.h"
#include "agi/words.h"
#include "common/textconsole.h"
namespace Agi {
Words::Words(AgiEngine *vm) {
_vm = vm;
clearEgoWords();
}
Words::~Words() {
clearEgoWords();
}
int Words::loadDictionary_v1(Common::File &f) {
char str[64];
int k;
debug(0, "Loading dictionary");
// Loop through alphabet, as words in the dictionary file are sorted by
// first character
f.seek(f.pos() + 26 * 2, SEEK_SET);
do {
// Read next word
for (k = 0; k < (int)sizeof(str) - 1; k++) {
str[k] = f.readByte();
if (str[k] == 0 || (uint8)str[k] == 0xFF)
break;
}
// And store it in our internal dictionary
if (k > 0) {
WordEntry *newWord = new WordEntry;
byte firstCharNr = str[0] - 'a';
newWord->word = Common::String(str, k + 1); // myStrndup(str, k + 1);
newWord->id = f.readUint16LE();
_dictionaryWords[firstCharNr].push_back(newWord);
debug(3, "'%s' (%d)", newWord->word.c_str(), newWord->id);
}
} while ((uint8)str[0] != 0xFF);
return errOK;
}
int Words::loadDictionary(const char *fname) {
Common::File fp;
if (!fp.open(fname)) {
warning("loadWords: can't open %s", fname);
return errOK; // err_BadFileOpen
}
debug(0, "Loading dictionary: %s", fname);
// Loop through alphabet, as words in the dictionary file are sorted by
// first character
for (int i = 0; i < 26; i++) {
fp.seek(i * 2, SEEK_SET);
int offset = fp.readUint16BE();
if (offset == 0)
continue;
fp.seek(offset, SEEK_SET);
int k = fp.readByte();
while (!fp.eos() && !fp.err()) {
// Read next word
char c, str[64];
do {
c = fp.readByte();
str[k++] = (c ^ 0x7F) & 0x7F;
} while (!(c & 0x80) && k < (int)sizeof(str) - 1);
str[k] = 0;
// WORKAROUND:
// The SQ0 fan game stores words starting with numbers (like '7up')
// in its dictionary under the 'a' entry. We skip these.
// See bug #3615061
if (str[0] == 'a' + i) {
// And store it in our internal dictionary
WordEntry *newWord = new WordEntry;
newWord->word = Common::String(str, k);
newWord->id = fp.readUint16BE();
_dictionaryWords[i].push_back(newWord);
}
k = fp.readByte();
// Are there more words with an already known prefix?
// WORKAROUND: We only break after already seeing words with the
// right prefix, for the SQ0 words starting with digits filed under
// 'a'. See above comment and bug #3615061.
if (k == 0 && str[0] >= 'a' + i)
break;
}
}
return errOK;
}
void Words::unloadDictionary() {
for (int16 firstCharNr = 0; firstCharNr < 26; firstCharNr++) {
Common::Array<WordEntry *> &dictionary = _dictionaryWords[firstCharNr];
int16 dictionarySize = dictionary.size();
for (int16 dictionaryWordNr = 0; dictionaryWordNr < dictionarySize; dictionaryWordNr++) {
delete dictionary[dictionaryWordNr];
}
_dictionaryWords[firstCharNr].clear();
}
}
void Words::clearEgoWords() {
for (int16 wordNr = 0; wordNr < MAX_WORDS; wordNr++) {
_egoWords[wordNr].id = 0;
_egoWords[wordNr].word.clear();
}
_egoWordCount = 0;
}
static bool isCharSeparator(const char curChar) {
switch (curChar) {
case ' ':
case ',':
case '.':
case '?':
case '!':
case '(':
case ')':
case ';':
case ':':
case '[':
case ']':
case '{':
case '}':
return true;
break;
default:
break;
}
return false;
}
static bool isCharInvalid(const char curChar) {
switch (curChar) {
case 0x27: // '
case 0x60: // `
case '-':
case '\\':
case '"':
return true;
break;
default:
break;
}
return false;
}
void Words::cleanUpInput(const char *rawUserInput, Common::String &cleanInput) {
byte curChar = 0;
cleanInput.clear();
curChar = *rawUserInput;
while (curChar) {
// skip separators / invalid characters
if (isCharSeparator(curChar) || isCharInvalid(curChar)) {
rawUserInput++;
curChar = *rawUserInput;
} else {
do {
if (!isCharInvalid(curChar)) {
// not invalid char, add it to the cleaned up input
cleanInput += curChar;
}
rawUserInput++;
curChar = *rawUserInput;
if (isCharSeparator(curChar)) {
cleanInput += ' ';
break;
}
} while (curChar);
}
}
if (cleanInput.hasSuffix(" ")) {
// ends with a space? remove it
cleanInput.deleteLastChar();
}
}
int16 Words::findWordInDictionary(const Common::String &userInputLowcased, uint16 userInputLen, uint16 userInputPos, uint16 &foundWordLen) {
uint16 userInputLeft = userInputLen - userInputPos;
uint16 wordStartPos = userInputPos;
int16 wordId = DICTIONARY_RESULT_UNKNOWN;
byte firstChar = userInputLowcased[userInputPos];
byte curUserInputChar = 0;
foundWordLen = 0;
if ((firstChar >= 'a') && (firstChar <= 'z')) {
// word has to start with a letter
if (((userInputPos + 1) < userInputLen) && (userInputLowcased[userInputPos + 1] == ' ')) {
// current word is 1 char only?
if ((firstChar == 'a') || (firstChar == 'i')) {
// and it's "a" or "i"? -> then set current type to ignore
wordId = DICTIONARY_RESULT_IGNORE;
}
}
Common::Array<WordEntry *> &dictionary = _dictionaryWords[firstChar - 'a'];
int16 dictionarySize = dictionary.size();
for (int16 dictionaryWordNr = 0; dictionaryWordNr < dictionarySize; dictionaryWordNr++) {
WordEntry *dictionaryEntry = dictionary[dictionaryWordNr];
uint16 dictionaryWordLen = dictionaryEntry->word.size();
if (dictionaryWordLen <= userInputLeft) {
// dictionary word is longer or same length as the remaining user input
uint16 curCompareLeft = dictionaryWordLen;
uint16 dictionaryWordPos = 0;
byte curDictionaryChar = 0;
userInputPos = wordStartPos;
while (curCompareLeft) {
curUserInputChar = userInputLowcased[userInputPos];
curDictionaryChar = dictionaryEntry->word[dictionaryWordPos];
if (curUserInputChar != curDictionaryChar)
break;
userInputPos++;
dictionaryWordPos++;
curCompareLeft--;
}
if (!curCompareLeft) {
// check, if there is also nothing more of user input left or if a space the follow-up char?
if ((userInputPos >= userInputLen) || (userInputLowcased[userInputPos] == ' ')) {
// so fully matched, remember match
wordId = dictionaryEntry->id;
foundWordLen = dictionaryWordLen;
// perfect match? -> exit loop
if (userInputLeft == foundWordLen) {
// perfect match -> break
break;
}
}
}
}
}
}
if (foundWordLen == 0) {
userInputPos = wordStartPos;
while (userInputPos < userInputLen) {
if (userInputLowcased[userInputPos] == ' ') {
break;
}
userInputPos++;
}
foundWordLen = userInputPos - wordStartPos;
}
return wordId;
}
void Words::parseUsingDictionary(const char *rawUserInput) {
Common::String userInput;
Common::String userInputLowcased;
const char *userInputPtr = nullptr;
uint16 userInputLen;
uint16 userInputPos = 0;
uint16 foundWordPos;
int16 foundWordId;
uint16 foundWordLen = 0;
uint16 wordCount = 0;
assert(rawUserInput);
debugC(2, kDebugLevelScripts, "parse: userinput = \"%s\"", rawUserInput);
// Reset result
clearEgoWords();
// clean up user input
cleanUpInput(rawUserInput, userInput);
// Sierra compared independent of upper case and lower case
userInputLowcased = userInput;
userInputLowcased.toLowercase();
userInputLen = userInput.size();
userInputPtr = userInput.c_str();
while (userInputPos < userInputLen) {
// Skip trailing space
if (userInput[userInputPos] == ' ')
userInputPos++;
foundWordPos = userInputPos;
foundWordId = findWordInDictionary(userInputLowcased, userInputLen, userInputPos, foundWordLen);
if (foundWordId != DICTIONARY_RESULT_IGNORE) {
// word not supposed to get ignored
// add it now
if (foundWordId != DICTIONARY_RESULT_UNKNOWN) {
// known word
_egoWords[wordCount].id = foundWordId;
}
_egoWords[wordCount].word = Common::String(userInputPtr + foundWordPos, foundWordLen);
debugC(2, kDebugLevelScripts, "found word %s (id %d)", _egoWords[wordCount].word.c_str(), _egoWords[wordCount].id);
wordCount++;
if (foundWordId == DICTIONARY_RESULT_UNKNOWN) {
// unknown word
_vm->setVar(VM_VAR_WORD_NOT_FOUND, wordCount);
break; // and exit now
}
}
userInputPos += foundWordLen;
}
_egoWordCount = wordCount;
debugC(4, kDebugLevelScripts, "ego word count = %d", _egoWordCount);
if (_egoWordCount > 0) {
_vm->setFlag(VM_FLAG_ENTERED_CLI, true);
} else {
_vm->setFlag(VM_FLAG_ENTERED_CLI, false);
}
_vm->setFlag(VM_FLAG_SAID_ACCEPTED_INPUT, false);
}
uint16 Words::getEgoWordCount() {
return _egoWordCount;
}
const char *Words::getEgoWord(int16 wordNr) {
assert(wordNr >= 0 && wordNr < MAX_WORDS);
return _egoWords[wordNr].word.c_str();
}
uint16 Words::getEgoWordId(int16 wordNr) {
assert(wordNr >= 0 && wordNr < MAX_WORDS);
return _egoWords[wordNr].id;
}
} // End of namespace Agi
|