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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene.h"
namespace BladeRunner {
void SceneScriptDR02::InitializeScene() {
if (Game_Flag_Query(227)) {
Setup_Scene_Information(-1162.0f, 7.18f, -322.0f, 552);
} else if (Game_Flag_Query(224)) {
Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 193);
} else if (Game_Flag_Query(264)) {
Setup_Scene_Information(-1258.0f, 7.18f, -314.0f, 400);
} else {
Setup_Scene_Information(168.78f, 0.16f, -775.71997f, 193);
}
Scene_Exit_Add_2D_Exit(0, 605, 0, 639, 479, 1);
Scene_Exit_Add_2D_Exit(1, 222, 176, 279, 314, 0);
if (Game_Flag_Query(326)) {
Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Remove_All_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(219, 27, 85, 1);
Ambient_Sounds_Add_Looping_Sound(98, 38, 85, 1);
Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(224)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Set_Default(1);
}
}
void SceneScriptDR02::SceneLoaded() {
Obstacle_Object("TRASH CAN WITH FIRE", true);
Obstacle_Object("V2PYLON02", true);
Obstacle_Object("V2PYLON04", true);
Obstacle_Object("U2 CHEWDOOR", true);
Obstacle_Object("MMTRASHCAN", true);
Obstacle_Object("PARKMETR02", true);
Obstacle_Object("TRANSFORMER 01", true);
Obstacle_Object("TRANSFORMER 02", true);
Obstacle_Object("PARKMETR01", true);
Obstacle_Object("Z2ENTRYDR", true);
Obstacle_Object("Z2DR2", true);
Clickable_Object("TRASH CAN WITH FIRE");
Clickable_Object("U2 CHEWDOOR");
Clickable_Object("MMTRASHCAN");
Clickable_Object("U2 EYE");
Clickable_Object("U2 E");
Clickable_Object("MMNEWSP01");
Clickable_Object("MMNEWSP01");
Clickable_Object("MMNEWSP04");
Clickable_Object("MMNEWSP05");
Clickable_Object("MMNEWSP07");
Clickable_Object("PARKMETR02");
Clickable_Object("TRANSFORMER 01");
Clickable_Object("TRANSFORMER 02");
Clickable_Object("V2CANPIPE02");
Unclickable_Object("TRASH CAN WITH FIRE");
Unclickable_Object("U2 CHEWDOOR");
Unclickable_Object("MMTRASHCAN");
Unclickable_Object("U2 EYE");
Unclickable_Object("U2 E");
Unclickable_Object("MMNEWSP01");
Unclickable_Object("MMNEWSP02");
Unclickable_Object("MMNEWSP04");
Unclickable_Object("MMNEWSP06");
Unclickable_Object("MMNEWSP07");
Unclickable_Object("PARKMETR02");
Unclickable_Object("TRANSFORMER 01");
Unclickable_Object("TRANSFORMER 02");
Unclickable_Object("V2CANPIPE02");
}
bool SceneScriptDR02::MouseClick(int x, int y) {
return false;
}
bool SceneScriptDR02::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptDR02::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptDR02::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptDR02::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, 1, false, 0)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -727.0f, -0.04f, -118.0f, 0, false);
Game_Flag_Set(225);
Set_Enter(7, 25);
}
Ambient_Sounds_Adjust_Looping_Sound(219, 12, -101, 1);
Ambient_Sounds_Adjust_Looping_Sound(98, 14, -101, 1);
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1162.0f, 7.18f, -322.0f, 0, 1, false, 0)) {
if (Global_Variable_Query(1) > 2) {
Actor_Says(kActorMcCoy, 8522, 15);
} else {
Game_Flag_Set(226);
Set_Enter(34, 27);
}
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1258.0f, 7.18f, -314.0f, 0, 1, false, 0)) {
Game_Flag_Set(265);
Game_Flag_Reset(177);
Game_Flag_Set(258);
Set_Enter(20, 2);
}
return true;
}
return false;
}
bool SceneScriptDR02::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptDR02::SceneFrameAdvanced(int frame) {
if (frame == 1) {
Sound_Play(1, 10, 85, 85, 50);
}
}
void SceneScriptDR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptDR02::PlayerWalkedIn() {
if (Game_Flag_Query(227)) {
Game_Flag_Reset(227);
}
if (Game_Flag_Query(224)) {
Game_Flag_Reset(224);
}
if (Game_Flag_Query(264)) {
Game_Flag_Reset(264);
}
}
void SceneScriptDR02::PlayerWalkedOut() {
}
void SceneScriptDR02::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner
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