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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene.h"
namespace BladeRunner {
void SceneScriptPS12::InitializeScene() {
Police_Maze_Set_Pause_State(1);
if (Game_Flag_Query(16)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Setup_Scene_Information(World_Waypoint_Query_X(8), World_Waypoint_Query_Y(8), World_Waypoint_Query_Z(8), 512);
} else {
Scene_Loop_Set_Default(1);
Setup_Scene_Information(World_Waypoint_Query_X(9), World_Waypoint_Query_Y(9), World_Waypoint_Query_Z(9), 0);
}
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 0, 5, 110, 196, 3);
}
static int track_data_29[] = {-26, 12, 20, -18, 12, 20, -9, 29, -5, 200, -1, 0, -7, 4000, 10000, -8, 29, -10, 33, 33, -15, 29, 1, -22, 29, -2, 5, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 29, -13, 44, 42, -12, 29, -4};
static int track_data_30[] = {-26, 12, 20, -18, 12, 20, -9, 30, -5, 67, -1, 0, -7, 3000, 9000, -8, 30, -10, 33, 33, -15, 30, 1, -22, 30, -2, 5, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 30, -13, 41, 39, -12, 30, -15, 30, 0, -4};
static int track_data_31[] = {-26, 12, 20, -18, 12, 20, -15, 31, 1, -23, 31, -9, 31, -5, 480, -1, 0, -7, 3000, 10000, -8, 31, -2, 5, -10, 29, 33, -3, 1000, -6, 968, 100, -10, 29, 33, -3, 500, -2, 0, -10, 29, 33, -25, -9, 31, -14, 40, 32, 33, -12, 31, -4};
static int track_data_32[] = {-26, 12, 20, -18, 12, 20, -9, 32, -5, 1010, -1, 0, -7, 3000, 10000, -8, 32, -10, 33, 33, -15, 32, 1, -22, 32, -2, 5, -3, 500, -24, 27, 33, -6, 498, 80, -10, 29, 33, -3, 500, -2, 0, -9, 32, -14, 33, 31, 40, -12, 32, -4};
static int track_data_33[] = {-26, 12, 20, -18, 12, 20, -9, 33, -5, 540, -1, 0, -7, 4000, 10000, -8, 33, -15, 33, 1, -23, 33, -2, 5, -10, 29, 33, -3, 1000, -6, 284, 80, -3, 0, -6, 28, 80, -10, 29, 33, -3, 1000, -2, 0, -25, -9, 33, -14, 40, 31, 32, -12, 33, -4};
static int track_data_34[] = {-26, 12, 20, -18, 12, 20, -9, 34, -9, 35, -9, 36, -5, 469, -1, 0, -15, 34, 1, -15, 35, 1, -15, 36, 1, -7, 3000, 10000, -8, 34, -22, 34, -22, 35, -22, 36, -2, 5, -10, 29, 33, -3, 1000, -6, 376, 80, -3, 0, -6, 168, 80, -10, 29, 33, -2, 9, -6, 33, 80, -3, 0, -6, 15, 80, -10, 29, 33, -3, 500, -24, 27, 33, -2, 5, -10, 29, 33, -6, 168, 80, -3, 0, -6, 376, 80, -3, 0, -6, 469, 80, -10, 29, 33, -3, 500, -15, 34, 1, -15, 35, 1, -15, 36, 1, -22, 34, -22, 35, -22, 36, -6, 376, 80, -3, 0, -6, 168, 80, -2, 9, -6, 33, 80, -3, 0, -6, 15, 80, -10, 29, 33, -3, 500, -24, 27, 33, -2, 5, -10, 29, 33, -3, 0, -6, 469, 80, -3, 500, -6, 198, 80, -10, 29, 33, -3, 0, -2, 19, -10, 29,33, -3, 0, -9, 34, -11, 35, -12, 34, -1, 0, -4};
static int track_data_35[] = {-8, 35, -5, 198, -1, 0, -6, 469, 80, -2, 9, -3, 0, -9, 35, -11, 36, -12, 35, -5, 198, -8, 35, -1, 0, -4};
static int track_data_36[] = {-8, 36, -5, 469, -1, 0, -8, 36, -2, 9, -10, 29, 33, -3, 1000, -9, 34, -9, 35, -9, 36, -11, 37, -12, 36, -5, 469, -8, 36, -1, 0, -4};
static int track_data_37[] = {-26, 12, 20, -18, 12, 20, -9, 37, -7, 3000, 6000, -11, 38, -5, 1010, -1, 0, -3, 2000, -8, 37, -10, 33, 33, -15, 37, 1, -23, 37, -2, 9, -3, 3000, -10, 34, 33, -2, 0, -25, -9, 37, -12, 37, -1, 0, -4};
static int track_data_38[] = {-9, 38, -5, 990, -1, 0, -3, 3000, -8, 38, -10, 33, 33, -15, 38, 1, -22, 38, -2, 9, -3, 1000, -24, 12, 33, -10, 34, 33, -2, 0, -9, 38, -11, 34, -12, 38, -1, 0, -4};
static int track_data_39[] = {-26, 12, 20, -18, 12, 20, -9, 39, -5, 513, -1, 0, -7, 5000, 5000, -8, 39, -10, 33, 33, -15, 39, 1, -2, 5, -3, 1000, -22, 39, -6, 1010, 80, -10, 29, 33, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 39, -13, 41, 30, -12, 39, -4};
static int track_data_40[] = {-26, 12, 20, -18, 12, 20, -9, 40, -5, 480, -1, 0, -7, 4000, 8000, -8, 40, -10, 29, 33, -15, 40, 1, -2, 5, -10, 29, 33, -3, 500, -22, 40, -6, 968, 80, -10, 29, 33, -3, 1000, -24, 27, 33, -2, 0, -9, 40, -14, 31, 32, 33, -12, 40, -4};
static int track_data_41[] = {-26, 12, 20, -18, 12, 20, -9, 41, -5, 513, -1, 0, -7, 4000, 6000, -8, 41, -10, 33, 33, -15, 41, 1, -23, 41, -2, 5, -3, 500, -6, 1010, 80, -10, 29, 33, -3, 1000, -2, 0, -10, 34, 33, -25, -9, 41, -13, 39, 30, -12, 41, -4};
static int track_data_42[] = {-9, 42, -5, 109, -1, 0, -7, 2000, 5000, -8, 42, -10, 29, 33, -15, 42, 1, -22, 42, -2, 5, -10, 29, 33, -3, 1000, -24, 27, 33, -2, 0, -9, 42, -13, 44, 29, -12, 42, -4};
static int track_data_43[] = {-26, 12, 20, -18, 12, 20, -9, 43, -5, 540, -1, 0, -7, 5000, 7000, -8, 43, -10, 33, 33, -15, 43, 1, -23, 43, -2, 9, -3, 2000, -6, 284, 80, -3, 0, -6, 28, 80, -10, 29, 33, -3, 2000, -10, 34, 33, -2, 0, -25, -9, 43, -11, 45, -12, 43, -4};
static int track_data_44[] = {-26, 12, 20, -18, 12, 20, -9, 44, -5, 109, -1, 0, -7, 5000, 5000, -8, 44, -10, 29, 33, -15, 44, 1, -23, 44, -2, 5, -7, 2000, 2000, -10, 29, 33, -2, 0, -25, -9, 44, -13, 42, 29, -12, 44, -4};
static int track_data_45[] = {-26, 12, 20, -18, 12, 20, -9, 45, -5, 540, -1, 0, -7, 3000, 10000, -8, 45, -10, 33, 33, -15, 45, 1, -2, 9, -3, 1000, -22, 45, -6, 284, 80, -3, 0, -6, 28, 80, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -9, 45, -11, 43, -12, 45, -4};
void SceneScriptPS12::SceneLoaded() {
Obstacle_Object("PARKMETR01", true);
Obstacle_Object("PARKMETR02", true);
Obstacle_Object("PARKMETR03", true);
Obstacle_Object("PARKMETR07", true);
Obstacle_Object("PARKMETR08", true);
Obstacle_Object("PARKMETR10", true);
Obstacle_Object("PARKMETR11", true);
Obstacle_Object("PARKMETR15", true);
Obstacle_Object("PARKMETR16", true);
Unclickable_Object("PARKMETR01");
Unclickable_Object("PARKMETR02");
Unclickable_Object("PARKMETR03");
Unclickable_Object("PARKMETR07");
Unclickable_Object("PARKMETR08");
Unclickable_Object("PARKMETR10");
Unclickable_Object("PARKMETR11");
Unclickable_Object("PARKMETR15");
Unclickable_Object("PARKMETR16");
if (!Query_System_Currently_Loading_Game()) {
Item_Add_To_World(29, 449, 14, -691.8f, -9.06f, 587.67f, 200, 72, 36, true, false, false, true);
Item_Add_To_World(30, 445, 14, -679.6f, -45.4f, 721.05f, 67, 72, 36, true, false, false, true);
Item_Add_To_World(31, 447, 14, -414.04f, -8.98f, 711.91f, 480, 72, 36, true, false, false, true);
Item_Add_To_World(32, 443, 14, -440.0f, -8.97f, 1137.0f, 1010, 72, 36, true, false, false, true);
Item_Add_To_World(33, 441, 14, -764.92f, -0.84f, 950.22f, 540, 72, 36, true, false, false, true);
Item_Add_To_World(34, 449, 14, -696.0f, -5.7f, 1185.0f, 469, 72, 36, true, false, false, true);
Item_Add_To_World(35, 449, 14, -635.0f, -5.7f, 1165.0f, 198, 72, 36, true, false, false, true);
Item_Add_To_World(36, 449, 14, -620.0f, -8.63f, 1366.0f, 469, 72, 36, true, false, false, true);
Item_Add_To_World(37, 447, 14, -584.0f, -79.4f, 775.0f, 1010, 72, 36, true, false, false, true);
Item_Add_To_World(38, 445, 14, -578.0f, -79.4f, 810.0f, 990, 72, 36, true, false, false, true);
Item_Add_To_World(39, 443, 14, -400.0f, -12.0f, 1110.0f, 513, 72, 36, true, false, false, true);
Item_Add_To_World(40, 449, 14, -414.04f, -8.98f, 711.91f, 480, 72, 36, true, false, false, true);
Item_Add_To_World(41, 447, 14, -400.0f, -12.0f, 1110.0f, 513, 72, 36, true, false, false, true);
Item_Add_To_World(42, 449, 14, -731.0f, 93.66f, 788.0f, 109, 72, 36, true, false, false, true);
Item_Add_To_World(43, 441, 14, -580.0f, -80.0f, 925.0f, 540, 72, 36, true, false, false, true);
Item_Add_To_World(44, 441, 14, -731.0f, 93.66f, 788.0f, 109, 72, 36, true, false, false, true);
Item_Add_To_World(45, 443, 14, -580.0f, -80.0f, 925.0f, 540, 72, 36, true, false, false, true);
}
Police_Maze_Target_Track_Add(29, -691.8f, -9.06f, 587.67f, -649.11f, -9.06f, 587.71f, 6, track_data_29, true);
Police_Maze_Target_Track_Add(30, -679.6f, -45.4f, 721.05f, -679.6f, -1.4f, 721.05f, 6, track_data_30, true);
Police_Maze_Target_Track_Add(31, -414.04f, -8.98f, 711.917f, -459.54f, -8.99f, 707.81f, 6, track_data_31, false);
Police_Maze_Target_Track_Add(32, -440.0f, -8.97f, 1137.0f, -430.0f, -8.97f, 921.0f, 6, track_data_32, false);
Police_Maze_Target_Track_Add(33, -764.92f, -0.84f, 950.21997f, -722.92f, -0.84f, 950.22f, 6, track_data_33, false);
Police_Maze_Target_Track_Add(34, -696.0f, -5.7f, 1185.0f, -635.0f, -5.7f, 1185.0f, 20, track_data_34, false);
Police_Maze_Target_Track_Add(35, -635.0f, -5.7f, 1165.0f, -620.0f, -8.63f, 1366.0f, 10, track_data_35, false);
Police_Maze_Target_Track_Add(36, -620.0f, -8.63f, 1366.0f, -595.0f, -8.63f, 1366.0f, 10, track_data_36, false);
Police_Maze_Target_Track_Add(37, -584.0f, -79.4f, 775.0f, -584.0f, -27.4f, 775.0f, 10, track_data_37, true);
Police_Maze_Target_Track_Add(38, -578.0f, -79.4f, 810.0f, -578.0f, -27.4f, 810.0f, 10, track_data_38, false);
Police_Maze_Target_Track_Add(39, -400.0f, -12.0f, 1110.0f, -400.0f, 60.0f, 1110.0f, 6, track_data_39, false);
Police_Maze_Target_Track_Add(40, -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f, 6, track_data_40, true);
Police_Maze_Target_Track_Add(41, -400.0f, -12.0f, 1110.0f, -400.0f, 60.0f, 1110.0f, 6, track_data_41, false);
Police_Maze_Target_Track_Add(42, -731.0f, 93.66f, 788.0f, -702.0f, 93.66f, 788.0f, 6, track_data_42, false);
Police_Maze_Target_Track_Add(43, -580.0f, -80.0f, 925.0f, -580.0f, -8.0f, 925.0f, 10, track_data_43, true);
Police_Maze_Target_Track_Add(44, -731.0f, 93.66f, 788.0f, -702.0f, 93.66f, 788.0f, 6, track_data_44, false);
Police_Maze_Target_Track_Add(45, -580.0f, -80.0f, 925.0f, -580.0f, -8.0f, 925.0f, 10, track_data_45, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
Ambient_Sounds_Add_Sound(1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
bool SceneScriptPS12::MouseClick(int x, int y) {
return false;
}
bool SceneScriptPS12::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptPS12::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptPS12::ClickedOnItem(int itemId, bool a2) {
if (Player_Query_Combat_Mode()) {
switch (itemId) {
case 31:
Sound_Play(4, 50, 0, 0, 50);
break;
case 37:
Sound_Play(4, 50, 0, 0, 50);
break;
case 41:
Sound_Play(4, 50, 0, 0, 50);
break;
case 33:
Sound_Play(555, 50, 0, 0, 50);
break;
case 43:
Sound_Play(555, 50, 0, 0, 50);
break;
case 44:
Sound_Play(555, 50, 0, 0, 50);
break;
default:
Sound_Play(2, 12, 0, 0, 50);
break;
}
Item_Spin_In_World(itemId);
Item_Flag_As_Non_Target(itemId);
if (itemId == 29) {
Item_Flag_As_Non_Target(29);
}
if (itemId == 30) {
Item_Flag_As_Non_Target(30);
}
if (itemId == 31) {
Item_Flag_As_Non_Target(31);
}
if (itemId == 32) {
Item_Flag_As_Non_Target(32);
}
if (itemId == 33) {
Item_Flag_As_Non_Target(33);
}
if (itemId == 34) {
Item_Flag_As_Non_Target(34);
Item_Flag_As_Non_Target(35);
Item_Flag_As_Non_Target(36);
}
if (itemId == 35) {
Item_Flag_As_Non_Target(34);
Item_Flag_As_Non_Target(35);
Item_Flag_As_Non_Target(36);
}
if (itemId == 36) {
Item_Flag_As_Non_Target(34);
Item_Flag_As_Non_Target(35);
Item_Flag_As_Non_Target(36);
}
if (itemId == 37) {
Item_Flag_As_Non_Target(37);
}
if (itemId == 38) {
Item_Flag_As_Non_Target(38);
}
if (itemId == 39) {
Item_Flag_As_Non_Target(39);
}
if (itemId == 40) {
Item_Flag_As_Non_Target(40);
}
if (itemId == 41) {
Item_Flag_As_Non_Target(41);
}
if (itemId == 42) {
Item_Flag_As_Non_Target(42);
}
if (itemId == 43) {
Item_Flag_As_Non_Target(43);
}
if (itemId == 44) {
Item_Flag_As_Non_Target(44);
}
if (itemId == 45) {
Item_Flag_As_Non_Target(45);
}
return true;
}
return false;
}
bool SceneScriptPS12::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, 1, false)) {
Game_Flag_Set(17);
sub_4028C4();
Set_Enter(14, 74);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 9, 12, 1, false)) {
Player_Loses_Control();
Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 10, 12, 0, false);
Player_Gains_Control();
Game_Flag_Set(18);
sub_4028C4();
Global_Variable_Decrement(9, 20 - Global_Variable_Query(12));
Global_Variable_Set(12, 20);
Set_Enter(14, 76);
}
return true;
}
return false;
}
bool SceneScriptPS12::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptPS12::SceneFrameAdvanced(int frame) {
}
void SceneScriptPS12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptPS12::PlayerWalkedIn() {
if (Game_Flag_Query(16)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, 1, false, 0);
Game_Flag_Reset(16);
}
Police_Maze_Set_Pause_State(0);
}
void SceneScriptPS12::PlayerWalkedOut() {
}
void SceneScriptPS12::DialogueQueueFlushed(int a1) {
}
void SceneScriptPS12::sub_4028C4() {
Item_Remove_From_World(29);
Item_Remove_From_World(30);
Item_Remove_From_World(31);
Item_Remove_From_World(32);
Item_Remove_From_World(33);
Item_Remove_From_World(34);
Item_Remove_From_World(35);
Item_Remove_From_World(36);
Item_Remove_From_World(37);
Item_Remove_From_World(38);
Item_Remove_From_World(39);
Item_Remove_From_World(40);
Item_Remove_From_World(41);
Item_Remove_From_World(42);
Item_Remove_From_World(43);
Item_Remove_From_World(44);
Item_Remove_From_World(45);
}
} // End of namespace BladeRunner
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