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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene.h"
namespace BladeRunner {
void SceneScriptTB03::InitializeScene() {
if (Game_Flag_Query(448)) {
Setup_Scene_Information(-260.0f, 0.15f, 2014.0f, 276);
} else {
Setup_Scene_Information(-152.0f, 0.0f, 1890.0f, 500);
}
Scene_Exit_Add_2D_Exit(0, 25, 227, 81, 300, 0);
Scene_Exit_Add_2D_Exit(1, 298, 0, 639, 305, 0);
Ambient_Sounds_Add_Looping_Sound(211, 16, 0, 1);
Ambient_Sounds_Add_Sound(212, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(213, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(214, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(215, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(216, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
if (Global_Variable_Query(1) <= 3) {
Ambient_Sounds_Add_Looping_Sound(45, 25, 0, 1);
Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
Actor_Put_In_Set(kActorTyrellGuard, 17);
Actor_Set_At_XYZ(kActorTyrellGuard, -38.53f, 2.93f, 1475.97f, 673);
if (Global_Variable_Query(1) == 4) {
int goal = Actor_Query_Goal_Number(kActorTyrellGuard);
if (goal == 304) {
Actor_Change_Animation_Mode(kActorTyrellGuard, 0);
Actor_Set_Goal_Number(kActorOfficerGrayford, 399);
} else if (goal != 302) {
Actor_Set_Goal_Number(kActorTyrellGuard, 300);
}
}
if (Game_Flag_Query(448)) {
if (Game_Flag_Query(549)) {
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Game_Flag_Set(549);
}
Game_Flag_Reset(448);
} else {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
}
}
void SceneScriptTB03::SceneLoaded() {
Obstacle_Object("SPHERE02", true);
}
bool SceneScriptTB03::MouseClick(int x, int y) {
return false;
}
bool SceneScriptTB03::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptTB03::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptTB03::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptTB03::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -260.0f, 0.15f, 2014.0f, 0, 1, false, 0)) {
Actor_Set_Goal_Number(kActorTyrellGuard, 304);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(447);
Set_Enter(88, 101);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1774.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(155);
Set_Enter(17, 82);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1702.0f, 0, false);
}
return true;
}
return false;
}
bool SceneScriptTB03::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptTB03::SceneFrameAdvanced(int frame) {
}
void SceneScriptTB03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptTB03::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorTyrellGuard) == 304) {
Player_Set_Combat_Mode(false);
Actor_Says(kActorOfficerGrayford, 260, -1);
Actor_Says(kActorMcCoy, 170, 14);
Delay(1000);
Actor_Set_Goal_Number(kActorMcCoy, 500);
}
}
void SceneScriptTB03::PlayerWalkedOut() {
Music_Stop(2);
}
void SceneScriptTB03::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner
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