1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SET_EFFECTS_H
#define BLADERUNNER_SET_EFFECTS_H
#include "bladerunner/bladerunner.h"
#include "bladerunner/color.h"
#include "bladerunner/fog.h"
#include "common/stream.h"
namespace BladeRunner {
class SetEffects {
BladeRunnerEngine *_vm;
private:
Color _distanceColor;
float _distanceCoeficient;
Color _fadeColor;
float _fadeDensity;
int _fogsCount;
Fog *_fogs;
public:
SetEffects(BladeRunnerEngine *vm);
~SetEffects();
void read(Common::ReadStream *stream, int framesCount);
void reset();
void setupFrame(int frame);
void setFadeColor(float r, float g, float b);
void setFadeDensity(float density);
void setFogColor(const char* fogName, float r, float g, float b);
void setFogDensity(const char* fogName, float density);
void calculateColor(Vector3 viewPosition, Vector3 position, float *outCoeficient, Color *outColor);
private:
Fog *findFog(const char* fogName);
};
} // End of namespace BladeRunner
#endif
|