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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SUSPECTS_DATABASE_H
#define BLADERUNNER_SUSPECTS_DATABASE_H
#include "common/array.h"
namespace BladeRunner {
class BladeRunnerEngine;
class TextResource;
#define MO_CLUES_COUNT 10
#define WHEREABOUTS_CLUES_COUNT 10
#define REPLICANT_CLUES_COUNT 20
#define NONREPLICANT_CLUES_COUNT 20
#define OTHER_CLUES_COUNT 20
#define IDENTITY_CLUES_COUNT 10
#define PHOTO_CLUES_COUNT 6
class SuspectDatabaseEntry {
BladeRunnerEngine *_vm;
int _actorId;
int _sex;
int _moClues[MO_CLUES_COUNT];
int _whereaboutsClues[WHEREABOUTS_CLUES_COUNT];
int _replicantClues[REPLICANT_CLUES_COUNT];
int _nonReplicantClues[NONREPLICANT_CLUES_COUNT];
int _otherClues[OTHER_CLUES_COUNT];
int _identityClues[IDENTITY_CLUES_COUNT];
int _photoClues[PHOTO_CLUES_COUNT][3];
int _moCluesCount;
int _whereaboutsCluesCount;
int _replicantCluesCount;
int _nonReplicantCluesCount;
int _otherCluesCount;
int _identityCluesCount;
int _photoCluesCount;
public:
SuspectDatabaseEntry(BladeRunnerEngine *_vm);
~SuspectDatabaseEntry();
void setActor(int actorId);
void setSex(int sex);
bool addMOClue(int clueId);
bool addWhereaboutsClue(int clueId);
bool addReplicantClue(int clueId);
bool addNonReplicantClue(int clueId);
bool addOtherClue(int clueId);
bool addIdentityClue(int clueId);
bool addPhotoClue(int shapeId, int clueIndex);
const char *getName();
bool hasMOClue(int clueId);
bool hasWhereaboutsClue(int clueId);
bool hasReplicantClue(int clueId);
bool hasNonReplicantClue(int clueId);
bool hasOtherClue(int clueId);
bool hasIdentityClue(int clueId);
bool hasClue(int clueId);
int getPhotoClue1(int photoId);
int getPhotoClue2(int photoId);
int getPhotoClue3(int photoId);
private:
void reset();
};
class SuspectsDatabase {
BladeRunnerEngine *_vm;
Common::Array<SuspectDatabaseEntry*> _suspects;
public:
SuspectsDatabase(BladeRunnerEngine *_vm, int size);
~SuspectsDatabase();
SuspectDatabaseEntry *get(int suspectId);
};
} // End of namespace BladeRunner
#endif
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