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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_UI_IMAGE_PICKER_H
#define BLADERUNNER_UI_IMAGE_PICKER_H
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class Shape;
typedef void UIImagePickerCallback(int, void*);
struct UIImagePickerImage {
int active;
Common::Rect rect;
Shape *shapeUp;
Shape *shapeHovered;
Shape *shapeDown;
Common::String tooltip;
};
class UIImagePicker {
BladeRunnerEngine *_vm;
int _isVisible;
int _imageCount;
int _hoveredImageIndex;
int _pressedImageIndex;
uint32 _hoverStartTimestamp;
int _isButtonDown;
Common::Array<UIImagePickerImage> _images;
UIImagePickerCallback *_mouseInCallback;
UIImagePickerCallback *_mouseOutCallback;
UIImagePickerCallback *_mouseDownCallback;
UIImagePickerCallback *_mouseUpCallback;
void *_callbackData;
public:
UIImagePicker(BladeRunnerEngine *vm, int imageCount);
~UIImagePicker();
void resetImages();
bool defineImage(int i, Common::Rect rect, Shape *shapeUp, Shape *shapeHovered, Shape *shapeDown, const char *tooltip);
bool setImageTop(int i, int top);
bool setImageLeft(int i, int left);
bool setImageShapeUp(int i, Shape *shapeUp);
bool setImageShapeHovered(int i, Shape *shapeHovered);
bool setImageShapeDown(int i, Shape *shapeDown);
bool setImageTooltip(int i, const char *tooltip);
bool resetActiveImage(int i);
void activate(UIImagePickerCallback *mouseInCallback,
UIImagePickerCallback *mouseOutCallback,
UIImagePickerCallback *mouseDownCallback,
UIImagePickerCallback *mouseUpCallback,
void *callbackData);
void deactivate();
void draw(Graphics::Surface &surface);
void drawTooltip(Graphics::Surface &surface, int x, int y);
void handleMouseAction(int x, int y, bool down, bool up, bool ignore = false);
void resetImage(int i);
bool hasHoveredImage();
void reset();
};
} // End of namespace BladeRunner
#endif
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