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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/events.h"
#include "graphics/cursorman.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "chewy/cursor.h"
#include "chewy/graphics.h"
#include "chewy/scene.h"
#include "chewy/resource.h"
#include "chewy/sound.h"
#include "chewy/text.h"
#include "chewy/video/cfo_decoder.h"
namespace Chewy {
#define MAX_DETAILS 32
#define MAX_HOTSPOTS 50
#define MAX_AUTOMOVE 20
#define MAX_SOUNDS 3
struct SoundInfo {
uint16 enable[MAX_SOUNDS]; // flag, 0 = disable, 1 = enable
int16 index[MAX_SOUNDS];
uint16 start[MAX_SOUNDS];
uint16 channel[MAX_SOUNDS];
uint16 volume[MAX_SOUNDS];
uint16 repeatCount[MAX_SOUNDS];
uint16 stereo[MAX_SOUNDS]; // stereo position for the SFX
};
// Animated details - scene animations
struct AnimatedDetails {
int16 x;
int16 y;
byte startFlag; // 0: no animation
byte repeat;
int16 startSprite;
int16 endSprite;
int16 spriteCount;
uint16 delay;
uint16 delayCount;
uint16 reverse; // 0: play normally, 1: play in reverse
uint16 timerStart; // seconds until detail is started (0: no timer)
uint16 zIndex;
byte loadFlag; // 0: load animation in memory immediately, 1: load animation in memory when it is played
byte zoom;
SoundInfo soundInfo;
byte showOneFrame; // show a sprite, 0: none, 1: before animation, 2: after animation
byte currentFrame;
};
// Static details - scene sprites and props
struct StaticDetails {
int16 x;
int16 y;
int16 spriteNum;
uint16 zIndex;
byte hide;
// 1 byte dummy
};
struct Hotspot {
Common::Rect rect;
uint16 resource;
Common::String desc;
int16 speechId;
};
struct RoomInfo {
byte roomNum;
byte picNum;
byte autoMoveCount;
byte loadTaf;
Common::String tafName; // 14 bytes
byte zoomFactor;
// 1 byte dummy
};
struct AutoMove {
int16 x;
int16 y;
byte spriteNum; // sprite number to draw when the end point is reached
// 1 byte dummy
};
/*struct HotspotSpeech {
int16 look;
int16 use;
int16 talk;
};*/
struct SceneInfo {
uint16 staticDetailsCount;
uint16 animatedDetailsCount;
uint32 spritePtr;
AnimatedDetails animatedDetails[MAX_DETAILS];
StaticDetails staticDetails[MAX_DETAILS];
Hotspot hotspot[MAX_HOTSPOTS];
RoomInfo roomInfo;
AutoMove autoMove[MAX_AUTOMOVE];
int16 hotspotSpeech[MAX_DETAILS * MAX_SOUNDS];
//uint32 hotspotSoundPtr[MAX_DETAILS][MAX_SOUNDS]; // unused
};
Scene::Scene(ChewyEngine *vm) : _vm(vm) {
_sceneInfo = new SceneInfo();
_vm->_graphics->setDescSurface(Common::Point(-1, -1));
}
Scene::~Scene() {
delete _sceneInfo;
}
void Scene::change(uint scene) {
_curScene = scene;
_vm->_cursor->setCursor(0);
_vm->_cursor->showCursor();
loadSceneInfo();
draw();
}
void Scene::draw() {
// Background
_vm->_graphics->drawImage("episode1.tgp", _curScene);
for (uint16 i = 0; i < MAX_DETAILS; i++) {
// Static details
StaticDetails s = _sceneInfo->staticDetails[i];
if (s.spriteNum >= 0 && s.x >= 0 && s.y >= 0 && !s.hide)
_vm->_graphics->drawSprite(Common::String::format("det%d.taf", _curScene), s.spriteNum, s.x, s.y);
}
// TODO: These are all hardcoded for now
_vm->_graphics->drawSprite("det1.taf", 0, 200, 100);
_vm->_graphics->loadFont("6x8.tff");
//_vm->_graphics->drawText("This is a test", 200, 80);
_vm->_graphics->setDescSurface(Common::Point(-1, -1));
}
void Scene::updateMouse(Common::Point coords) {
_vm->_graphics->restoreDescSurface();
// Static details
for (uint16 i = 0; i < MAX_HOTSPOTS; i++) {
//_vm->_graphics->drawRect(_sceneInfo->hotspot[i].rect, 0); // debug
if (_sceneInfo->hotspot[i].rect.contains(coords) && _sceneInfo->hotspot[i].resource < kATSTextMax) {
if (coords.y >= 8) {
_vm->_graphics->setDescSurface(Common::Point(coords.x, coords.y - 8));
_vm->_graphics->drawText(_sceneInfo->hotspot[i].desc, coords.x, coords.y - 8);
//_vm->_graphics->drawText(_sceneInfo->hotspot[i].desc + Common::String::format(" (%d)", i), coords.x, coords.y - 8); // debug
}
break;
}
}
}
void Scene::mouseClick(Common::Point coords) {
// Static details
for (uint16 i = 0; i < MAX_HOTSPOTS; i++) {
//_vm->_graphics->drawRect(_sceneInfo->hotspot[i].rect, 0); // debug
if (_sceneInfo->hotspot[i].rect.contains(coords)) {
int16 sample = -1;
// TODO: This is still not right
int16 speechId = _sceneInfo->hotspotSpeech[_sceneInfo->hotspot[i].resource - 4];
SoundInfo *s = &_sceneInfo->animatedDetails[speechId].soundInfo;
switch (_vm->_cursor->getCurrentCursor()) {
case kUse:
sample = s->index[0];
break;
case kLook:
sample = s->index[1];
break;
case kTalk:
sample = s->index[2];
break;
default:
break;
}
if (sample >= 0)
_vm->_sound->playSpeech(sample);
}
}
}
static void readSSoundInfo(Common::File &indexFile, int16 *data) {
for (int i = 0; i < MAX_SOUNDS; i++)
data[i] = indexFile.readSint16LE();
}
static void readUSoundInfo(Common::File &indexFile, uint16 *data) {
for (int i = 0; i < MAX_SOUNDS; i++)
data[i] = indexFile.readUint16LE();
}
/**
* Loads scene information from test.rdi
* Note that the original loads everything with a single read into a structure,
* which is why there are some pointers saved in the resource file - however,
* these are set to zero
*/
void Scene::loadSceneInfo() {
const uint32 sceneInfoSize = 3784;
const uint32 headerRDI = MKTAG('R', 'D', 'I', '\0');
const char *sceneIndexFileName = "test.rdi";
Common::File indexFile;
if (!Common::File::exists(sceneIndexFileName))
error("File %s not found", sceneIndexFileName);
Text *text = new Text();
indexFile.open(sceneIndexFileName);
uint32 header = indexFile.readUint32BE();
if (header != headerRDI)
error("Invalid resource - %s", sceneIndexFileName);
indexFile.skip(2); // room count, unused (set to 100)
indexFile.seek(sceneInfoSize * _curScene, SEEK_CUR);
_sceneInfo->staticDetailsCount = indexFile.readUint16LE();
_sceneInfo->animatedDetailsCount = indexFile.readUint16LE();
indexFile.skip(4); // pointer to sprites
// Animated details
for (int i = 0; i < MAX_DETAILS; i++) {
_sceneInfo->animatedDetails[i].x = indexFile.readSint16LE();
_sceneInfo->animatedDetails[i].y = indexFile.readSint16LE();
_sceneInfo->animatedDetails[i].startFlag = indexFile.readByte();
_sceneInfo->animatedDetails[i].repeat = indexFile.readByte();
_sceneInfo->animatedDetails[i].startSprite = indexFile.readSint16LE();
_sceneInfo->animatedDetails[i].endSprite = indexFile.readSint16LE();
_sceneInfo->animatedDetails[i].spriteCount = indexFile.readSint16LE();
_sceneInfo->animatedDetails[i].delay = indexFile.readUint16LE();
_sceneInfo->animatedDetails[i].delayCount = indexFile.readUint16LE();
_sceneInfo->animatedDetails[i].reverse = indexFile.readUint16LE();
_sceneInfo->animatedDetails[i].timerStart = indexFile.readUint16LE();
_sceneInfo->animatedDetails[i].zIndex = indexFile.readUint16LE();
_sceneInfo->animatedDetails[i].loadFlag = indexFile.readByte();
_sceneInfo->animatedDetails[i].zoom = indexFile.readByte();
SoundInfo *s = &_sceneInfo->animatedDetails[i].soundInfo;
readUSoundInfo(indexFile, s->enable);
readSSoundInfo(indexFile, s->index);
readUSoundInfo(indexFile, s->start);
readUSoundInfo(indexFile, s->channel);
readUSoundInfo(indexFile, s->volume);
readUSoundInfo(indexFile, s->repeatCount);
readUSoundInfo(indexFile, s->stereo);
//debug("Sound %i: %i, %i, %i", i, s->index[0], s->index[1], s->index[2]);
_sceneInfo->animatedDetails[i].showOneFrame = indexFile.readUint16LE();
_sceneInfo->animatedDetails[i].currentFrame = indexFile.readUint16LE();
}
// Static details
for (int i = 0; i < MAX_DETAILS; i++) {
_sceneInfo->staticDetails[i].x = indexFile.readSint16LE();
_sceneInfo->staticDetails[i].y = indexFile.readSint16LE();
_sceneInfo->staticDetails[i].spriteNum = indexFile.readSint16LE();
_sceneInfo->staticDetails[i].zIndex = indexFile.readUint16LE();
_sceneInfo->staticDetails[i].hide = indexFile.readByte();
indexFile.readByte(); // padding
}
// Hotspots
for (int i = 0; i < MAX_HOTSPOTS; i++) {
_sceneInfo->hotspot[i].rect.left = indexFile.readUint16LE();
_sceneInfo->hotspot[i].rect.top = indexFile.readUint16LE();
_sceneInfo->hotspot[i].rect.right = indexFile.readUint16LE();
_sceneInfo->hotspot[i].rect.bottom = indexFile.readUint16LE();
if (!_sceneInfo->hotspot[i].rect.isValidRect())
warning("Hotspot %d has an invalid rect", i);
}
// Hotspot descriptions
for (int i = 0; i < MAX_HOTSPOTS; i++) {
_sceneInfo->hotspot[i].resource = indexFile.readUint16LE() + 4;
_sceneInfo->hotspot[i].desc = "";
_sceneInfo->hotspot[i].speechId = -1;
if (_sceneInfo->hotspot[i].resource < kATSTextMax) {
TextEntry *entry = text->getText(_curScene + kADSTextMax, _sceneInfo->hotspot[i].resource);
if (entry) {
_sceneInfo->hotspot[i].desc = entry->text;
//_sceneInfo->hotspot[i].speechId = entry->speechId; // TODO
//debug("Hotspot %i: '%s', resource %d", i, entry->text.c_str(), _sceneInfo->hotspot[i].resource);
}
}
}
// Room info
_sceneInfo->roomInfo.roomNum = indexFile.readByte();
_sceneInfo->roomInfo.picNum = indexFile.readByte();
_sceneInfo->roomInfo.autoMoveCount = indexFile.readByte();
_sceneInfo->roomInfo.loadTaf = indexFile.readByte();
_sceneInfo->roomInfo.tafName = "";
for (int i = 0; i < 14; i++)
_sceneInfo->roomInfo.tafName += indexFile.readByte();
_sceneInfo->roomInfo.zoomFactor = indexFile.readByte();
indexFile.readByte(); // padding
for (int i = 0; i < MAX_AUTOMOVE; i++) {
_sceneInfo->autoMove[i].x = indexFile.readSint16LE();
_sceneInfo->autoMove[i].y = indexFile.readSint16LE();
_sceneInfo->autoMove[i].spriteNum = indexFile.readByte();
indexFile.readByte(); // padding
if (i > _sceneInfo->roomInfo.autoMoveCount && !(_sceneInfo->autoMove[i].x <= 0 || _sceneInfo->autoMove[i].y <= 0))
warning("Auto move %d should be unused, but it isn't (max auto move items are %d)", i, _sceneInfo->roomInfo.autoMoveCount);
}
for (int i = 0; i < MAX_DETAILS * MAX_SOUNDS; i++) {
_sceneInfo->hotspotSpeech[i] = indexFile.readSint16LE();
/*HotspotSpeech *hs = &_sceneInfo->hotspotSpeech[i];
hs->look = indexFile.readSint16LE();
hs->use = indexFile.readSint16LE();
hs->talk = indexFile.readSint16LE();
debug("Hotspot %d: (%d, %d, %d)", i, hs->look, hs->use, hs->talk);*/
}
// The rest of the scene data is MAX_DETAILS * 3 * 4 bytes full of null or
// invalid pointers to sound buffers, where sounds for each hotspot are
// preloaded
indexFile.skip(MAX_DETAILS * 3 * 4);
delete text;
indexFile.close();
}
} // End of namespace Chewy
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