1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRUISE_CRUISE_H
#define CRUISE_CRUISE_H
#include "common/scummsys.h"
#include "common/util.h"
#include "common/random.h"
#include "engines/engine.h"
#include "cruise/cruise_main.h"
#include "cruise/debugger.h"
#include "cruise/sound.h"
/**
* This is the namespace of the Cruise engine.
*
* Status of this engine: Game is completable, engine needs objectifying
*
* Games using this engine:
* - Cruise for a Corpse
*/
namespace Cruise {
#define GAME_FRAME_DELAY_1 50
#define GAME_FRAME_DELAY_2 100
#define MAX_LANGUAGE_STRINGS 25
enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_SPEAK_ABOUT = 6, ID_PLAYER_MENU = 7,
ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12};
struct CRUISEGameDescription;
class CruiseEngine: public Engine {
private:
bool _preLoad;
Debugger *_debugger;
PCSound *_sound;
Common::StringArray _langStrings;
CursorType _savedCursor;
uint32 _lastTick;
int _gameSpeed;
bool _speedFlag;
void initialize();
void deinitialize();
bool loadLanguageStrings();
void mainLoop();
int processInput();
protected:
// Engine APIs
virtual Common::Error run();
void shutdown();
bool initGame();
public:
CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc);
virtual ~ CruiseEngine();
virtual bool hasFeature(EngineFeature f) const;
int getGameType() const;
const char *getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
PCSound &sound() { return *_sound; }
virtual GUI::Debugger *getDebugger() { return _debugger; }
virtual void pauseEngine(bool pause);
const char *langString(LangStringId langId) { return _langStrings[(int)langId].c_str(); }
static const char *getSavegameFile(int saveGameIdx);
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual bool canSaveGameStateCurrently();
virtual void syncSoundSettings();
const CRUISEGameDescription *_gameDescription;
void initAllData();
Common::RandomSource _rnd;
struct MemInfo {
int32 lineNum;
char fname[64];
uint32 magic;
static uint32 const cookie = 0x41424344;
};
Common::List<MemInfo *> _memList;
typedef Common::List<Common::Rect> RectList;
RectList _dirtyRects;
RectList _priorFrameRects;
Common::File _currentVolumeFile;
Common::Array<CtStruct> _polyStructNorm;
Common::Array<CtStruct> _polyStructExp;
Common::Array<CtStruct> *_polyStructs;
Common::Array<CtStruct> *_polyStruct;
Common::File _PAL_file;
};
extern CruiseEngine *_vm;
#define BOOT_PRC_NAME "AUTO00.PRC"
enum {
VAR_MOUSE_X_MODE = 253,
VAR_MOUSE_X_POS = 249,
VAR_MOUSE_Y_MODE = 251,
VAR_MOUSE_Y_POS = 250
};
enum {
MOUSE_CURSOR_NORMAL = 0,
MOUSE_CURSOR_DISK,
MOUSE_CURSOR_CROSS
};
enum {
kCruiseDebugScript = 1 << 0,
kCruiseDebugSound = 1 << 1
};
enum {
kCmpEQ = (1 << 0),
kCmpGT = (1 << 1),
kCmpLT = (1 << 2)
};
} // End of namespace Cruise
#endif
|