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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "dm/projexpl.h"
#include "dm/dungeonman.h"
#include "dm/timeline.h"
#include "dm/group.h"
#include "dm/objectman.h"
#include "dm/movesens.h"
#include "dm/sounds.h"
namespace DM {
ProjExpl::ProjExpl(DMEngine *vm) : _vm(vm) {
_creatureDamageOutcome = 0;
_secondaryDirToOrFromParty = 0;
_lastCreatureAttackTime = -200;
_createLauncherProjectile = false;
_projectilePoisonAttack = 0;
_projectileAttackType = 0;
_lastPartyMovementTime = 0;
}
void ProjExpl::createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir, byte kineticEnergy, byte attack, byte stepEnergy) {
Thing projectileThing = _vm->_dungeonMan->getUnusedThing(kDMThingTypeProjectile);
if (projectileThing == _vm->_thingNone) /* BUG0_16 If the game cannot create a projectile thing because it has run out of such things (60 maximum) then the object being thrown/shot/launched is orphaned. If the game has run out of projectile things it will try to remove a projectile from elsewhere in the dungeon, except in an area of 11x11 squares centered around the party (to make sure the player cannot actually see the thing disappear on screen) */
return;
projectileThing = _vm->thingWithNewCell(projectileThing, cell);
Projectile *projectilePtr = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
projectilePtr->_slot = thing;
projectilePtr->_kineticEnergy = MIN((int16)kineticEnergy, (int16)255);
projectilePtr->_attack = attack;
_vm->_dungeonMan->linkThingToList(projectileThing, Thing(0), mapX, mapY); /* Projectiles are added on the square and not 'moved' onto the square. In the case of a projectile launcher sensor, this means that the new projectile traverses the square in front of the launcher without any trouble: there is no impact if it is a wall, the projectile direction is not changed if it is a teleporter. Impacts with creatures and champions are still processed */
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + 1);
if (_createLauncherProjectile)
newEvent._type = kDMEventTypeMoveProjectile; /* Launcher projectiles can impact immediately */
else
newEvent._type = kDMEventTypeMoveProjectileIgnoreImpacts; /* Projectiles created by champions or creatures ignore impacts on their first movement */
newEvent._priority = 0;
newEvent._Bu._slot = projectileThing.toUint16();
newEvent._Cu._projectile.setMapX(mapX);
newEvent._Cu._projectile.setMapY(mapY);
newEvent._Cu._projectile.setStepEnergy(stepEnergy);
newEvent._Cu._projectile.setDir(dir);
projectilePtr->_eventIndex = _vm->_timeline->addEventGetEventIndex(&newEvent);
}
bool ProjExpl::hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo, int16 cell, Thing projectileThing) {
Projectile *projectileThingData = (Projectile *)_vm->_dungeonMan->getThingData(Thing(projectileThing));
bool removePotion = false;
int16 potionPower = 0;
_creatureDamageOutcome = kDMKillOutcomeNoCreaturesInGroup;
Thing projectileAssociatedThing = projectileThingData->_slot;
int16 projectileAssociatedThingType = projectileAssociatedThing.getType();
Potion *potion = nullptr;
Thing explosionThing = _vm->_thingNone;
if (projectileAssociatedThingType == kDMThingTypePotion) {
Group *projectileAssociatedGroup = (Group *)_vm->_dungeonMan->getThingData(projectileAssociatedThing);
PotionType potionType = ((Potion *)projectileAssociatedGroup)->getType();
if ((potionType == kDMPotionTypeVen) || (potionType == kDMPotionTypeFulBomb)) {
explosionThing = (potionType == kDMPotionTypeVen) ? _vm->_thingExplPoisonCloud: _vm->_thingExplFireBall;
removePotion = true;
potionPower = ((Potion *)projectileAssociatedGroup)->getPower();
potion = (Potion *)projectileAssociatedGroup;
}
}
bool createExplosionOnImpact = (projectileAssociatedThingType == kDMThingTypeExplosion) && (projectileAssociatedThing != _vm->_thingExplSlime) && (projectileAssociatedThing != _vm->_thingExplPoisonBolt);
Thing *curGroupSlot = nullptr;
int16 projectileMapX;
int16 projectileMapY;
int16 projectileTargetMapX = mapXCombo;
int16 projectileTargetMapY = mapYCombo;
if (mapXCombo <= 255) {
projectileMapX = mapXCombo;
projectileMapY = mapYCombo;
} else {
projectileMapX = (mapXCombo >> 8) - 1;
projectileMapY = (mapYCombo >> 8);
projectileTargetMapX &= 0x00FF;
projectileTargetMapY &= 0x00FF;
}
int16 championAttack = 0;
int16 attack = 0;
int16 championIndex = 0;
switch (impactType) {
case kDMElementTypeDoor: {
byte curSquare = _vm->_dungeonMan->_currMapData[projectileTargetMapX][projectileTargetMapY];
int16 curDoorState = Square(curSquare).getDoorState();
Door *curDoor = (Door *)_vm->_dungeonMan->getSquareFirstThingData(projectileTargetMapX, projectileTargetMapY);
if ((curDoorState != kDMDoorStateDestroyed) && (projectileAssociatedThing == _vm->_thingExplOpenDoor)) {
if (curDoor->hasButton())
_vm->_moveSens->addEvent(kDMEventTypeDoor, projectileTargetMapX, projectileTargetMapY, kDMCellNorthWest, kDMSensorEffectToggle, _vm->_gameTime + 1);
break;
}
if ((curDoorState == kDMDoorStateDestroyed) || (curDoorState <= kDMDoorStateOneFourth))
return false;
DoorInfo curDoorInfo = _vm->_dungeonMan->_currMapDoorInfo[curDoor->getType()];
if (getFlag(curDoorInfo._attributes, kDMMaskDoorInfoProjectilesCanPassThrough)) {
if (projectileAssociatedThingType == kDMThingTypeExplosion) {
if (projectileAssociatedThing.toUint16() >= _vm->_thingExplHarmNonMaterial.toUint16())
return false;
} else {
int16 associatedThingIndex = _vm->_dungeonMan->getObjectInfoIndex(projectileAssociatedThing);
uint16 associatedAllowedSlots = _vm->_dungeonMan->_objectInfos[associatedThingIndex].getAllowedSlots();
int16 iconIndex = _vm->_objectMan->getIconIndex(projectileAssociatedThing);
if ((projectileThingData->_attack > _vm->getRandomNumber(128))
&& getFlag(associatedAllowedSlots, kDMMaskPouchPassAndThroughDoors)
&& ( (projectileAssociatedThingType != kDMThingTypeJunk)
|| (iconIndex < kDMIconIndiceJunkIronKey)
|| (iconIndex > kDMIconIndiceJunkMasterKey)
)) {
return false;
}
}
}
attack = getProjectileImpactAttack(projectileThingData, projectileAssociatedThing) + 1;
_vm->_groupMan->groupIsDoorDestoryedByAttack(projectileTargetMapX, projectileTargetMapY, attack + _vm->getRandomNumber(attack), false, 0);
}
break;
case kDMElementTypeChampion:
championIndex = _vm->_championMan->getIndexInCell(cell);
if (championIndex < 0)
return false;
championAttack = attack = getProjectileImpactAttack(projectileThingData, projectileAssociatedThing);
break;
case kDMElementTypeCreature: {
Group *curGroup = (Group *)_vm->_dungeonMan->getThingData(_vm->_groupMan->groupGetThing(projectileTargetMapX, projectileTargetMapY));
uint16 curCreatureIndex = _vm->_groupMan->getCreatureOrdinalInCell(curGroup, cell);
if (!curCreatureIndex)
return false;
curCreatureIndex--;
CreatureType curCreatureType = curGroup->_type;
CreatureInfo *curCreatureInfo = &_vm->_dungeonMan->_creatureInfos[curCreatureType];
if ((projectileAssociatedThing == _vm->_thingExplFireBall) && (curCreatureType == kDMCreatureTypeBlackFlame)) {
uint16 *curCreatureHealth = &curGroup->_health[curCreatureIndex];
*curCreatureHealth = MIN(1000, *curCreatureHealth + getProjectileImpactAttack(projectileThingData, projectileAssociatedThing));
goto T0217044;
}
if (getFlag(curCreatureInfo->_attributes, kDMCreatureMaskNonMaterial) && (projectileAssociatedThing != _vm->_thingExplHarmNonMaterial))
return false;
attack = (uint16)((unsigned long)getProjectileImpactAttack(projectileThingData, projectileAssociatedThing) << 6) / curCreatureInfo->_defense;
if (attack) {
int16 outcome = _vm->_groupMan->groupGetDamageCreatureOutcome(curGroup, curCreatureIndex, projectileTargetMapX, projectileTargetMapY, attack + _vm->_groupMan->groupGetResistanceAdjustedPoisonAttack(curCreatureType, _projectilePoisonAttack), true);
if (outcome != kDMKillOutcomeNoCreaturesInGroup)
_vm->_groupMan->processEvents29to41(projectileTargetMapX, projectileTargetMapY, kDMEventTypeCreateReactionHitByProjectile, 0);
_creatureDamageOutcome = outcome;
if (!createExplosionOnImpact && (outcome == kDMKillOutcomeNoCreaturesInGroup)
&& (projectileAssociatedThingType == kDMThingTypeWeapon)
&& getFlag(curCreatureInfo->_attributes, kDMCreatureMaskKeepThrownSharpWeapon)) {
Weapon *weapon = (Weapon *)_vm->_dungeonMan->getThingData(projectileAssociatedThing);
WeaponType weaponType = weapon->getType();
if ((weaponType == kDMWeaponDagger) || (weaponType == kDMWeaponArrow)
|| (weaponType == kDMWeaponSlayer) || (weaponType == kDMWeaponPoisonDart)
|| (weaponType == kDMWeaponThrowingStar))
curGroupSlot = &curGroup->_slot;
}
}
}
break;
}
if (championAttack && _projectilePoisonAttack && _vm->getRandomNumber(2)
&& _vm->_championMan->addPendingDamageAndWounds_getDamage(championIndex, attack, kDMWoundHead | kDMWoundTorso, _projectileAttackType))
_vm->_championMan->championPoison(championIndex, _projectilePoisonAttack);
if (createExplosionOnImpact || removePotion) {
uint16 explosionAttack;
if (removePotion) {
projectileAssociatedThing = explosionThing;
explosionAttack = potionPower;
} else {
explosionAttack = projectileThingData->_kineticEnergy;
}
if ((projectileAssociatedThing == _vm->_thingExplLightningBolt) && !(explosionAttack >>= 1))
goto T0217044;
createExplosion(projectileAssociatedThing, explosionAttack, mapXCombo, mapYCombo, (projectileAssociatedThing == _vm->_thingExplPoisonCloud) ? (uint16)kDMCreatureTypeSingleCenteredCreature : cell);
} else {
uint16 soundIndex;
if ((projectileAssociatedThing).getType() == kDMThingTypeWeapon)
soundIndex = kDMSoundIndexMetallicThud;
else if (projectileAssociatedThing == _vm->_thingExplPoisonBolt)
soundIndex = kDMSoundIndexSpell;
else
soundIndex = kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem;
_vm->_sound->requestPlay(soundIndex, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
}
T0217044:
if (removePotion) {
potion->_nextThing = _vm->_thingNone;
projectileThingData->_slot = explosionThing;
}
_vm->_dungeonMan->unlinkThingFromList(projectileThing, Thing(0), projectileMapX, projectileMapY);
projectileDelete(projectileThing, curGroupSlot, projectileMapX, projectileMapY);
return true;
}
uint16 ProjExpl::getProjectileImpactAttack(Projectile *projectile, Thing thing) {
_projectilePoisonAttack = 0;
_projectileAttackType = kDMAttackTypeBlunt;
uint16 kineticEnergy = projectile->_kineticEnergy;
ThingType thingType = thing.getType();
uint16 attack;
if (thingType != kDMThingTypeExplosion) {
if (thingType == kDMThingTypeWeapon) {
WeaponInfo *weaponInfo = _vm->_dungeonMan->getWeaponInfo(thing);
attack = weaponInfo->_kineticEnergy;
_projectileAttackType = kDMAttackTypeBlunt;
} else
attack = _vm->getRandomNumber(4);
attack += _vm->_dungeonMan->getObjectWeight(thing) >> 1;
} else if (thing == _vm->_thingExplSlime) {
attack = _vm->getRandomNumber(16);
_projectilePoisonAttack = attack + 10;
attack += _vm->getRandomNumber(32);
} else {
if (thing.toUint16() >= _vm->_thingExplHarmNonMaterial.toUint16()) {
_projectileAttackType = kDMAttackTypeMagic;
if (thing == _vm->_thingExplPoisonBolt) {
_projectilePoisonAttack = kineticEnergy;
return 1;
}
return 0;
}
_projectileAttackType = kDMAttackTypeFire;
attack = _vm->getRandomNumber(16) + _vm->getRandomNumber(16) + 10;
if (thing == _vm->_thingExplLightningBolt) {
_projectileAttackType = kDMAttackTypeLightning;
attack *= 5;
}
}
attack = ((attack + kineticEnergy) >> 4) + 1;
attack += _vm->getRandomNumber((attack >> 1) + 1) + _vm->getRandomNumber(4);
attack = MAX(attack >> 1, attack - (32 - (projectile->_attack >> 3)));
return attack;
}
void ProjExpl::createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo, uint16 mapYCombo, uint16 cell) {
Thing unusedThing = _vm->_dungeonMan->getUnusedThing(kDMThingTypeExplosion);
if (unusedThing == _vm->_thingNone)
return;
Explosion *explosion = &((Explosion *)_vm->_dungeonMan->_thingData[kDMThingTypeExplosion])[(unusedThing).getIndex()];
int16 projectileTargetMapX;
int16 projectileTargetMapY;
uint16 projectileMapX = mapXCombo;
uint16 projectileMapY = mapYCombo;
if (mapXCombo <= 255) {
projectileTargetMapX = mapXCombo;
projectileTargetMapY = mapYCombo;
} else {
projectileTargetMapX = mapXCombo & 0x00FF;
projectileTargetMapY = mapYCombo & 0x00FF;
projectileMapX >>= 8;
projectileMapX--;
projectileMapY >>= 8;
}
if (cell == kDMCreatureTypeSingleCenteredCreature)
explosion->setCentered(true);
else {
explosion->setCentered(false);
unusedThing = _vm->thingWithNewCell(unusedThing, cell);
}
explosion->setType(explThing.toUint16() - _vm->_thingFirstExplosion.toUint16());
explosion->setAttack(attack);
if (explThing.toUint16() < _vm->_thingExplHarmNonMaterial.toUint16()) {
uint16 soundIndex = (attack > 80) ? kDMSoundIndexStrongExplosion : kDMSoundIndexWeakExplosion;
_vm->_sound->requestPlay(soundIndex, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
} else if (explThing != _vm->_thingExplSmoke)
_vm->_sound->requestPlay(kDMSoundIndexSpell, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
_vm->_dungeonMan->linkThingToList(unusedThing, Thing(0), projectileMapX, projectileMapY);
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + ((explThing == _vm->_thingExplRebirthStep1) ? 5 : 1));
newEvent._type = kDMEventTypeExplosion;
newEvent._priority = 0;
newEvent._Cu._slot = unusedThing.toUint16();
newEvent._Bu._location._mapX = projectileMapX;
newEvent._Bu._location._mapY = projectileMapY;
_vm->_timeline->addEventGetEventIndex(&newEvent);
if ((explThing == _vm->_thingExplLightningBolt) || (explThing == _vm->_thingExplFireBall)) {
projectileMapX = projectileTargetMapX;
projectileMapY = projectileTargetMapY;
attack = (attack >> 1) + 1;
attack += _vm->getRandomNumber(attack) + 1;
if ((explThing == _vm->_thingExplFireBall) || (attack >>= 1)) {
if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (projectileMapX == _vm->_dungeonMan->_partyMapX) && (projectileMapY == _vm->_dungeonMan->_partyMapY)) {
int16 wounds = kDMWoundReadHand | kDMWoundActionHand | kDMWoundHead | kDMWoundTorso | kDMWoundLegs | kDMWoundFeet;
_vm->_championMan->getDamagedChampionCount(attack, wounds, kDMAttackTypeFire);
} else {
unusedThing = _vm->_groupMan->groupGetThing(projectileMapX, projectileMapY);
if (unusedThing != _vm->_thingEndOfList) {
Group *creatureGroup = (Group *)_vm->_dungeonMan->getThingData(unusedThing);
CreatureInfo *creatureInfo = &_vm->_dungeonMan->_creatureInfos[creatureGroup->_type];
int16 creatureFireResistance = creatureInfo->getFireResistance();
if (creatureFireResistance != kDMImmuneToFire) {
if (getFlag(creatureInfo->_attributes, kDMCreatureMaskNonMaterial))
attack >>= 2;
if ((attack -= _vm->getRandomNumber((creatureFireResistance << 1) + 1)) > 0)
_creatureDamageOutcome = _vm->_groupMan->getDamageAllCreaturesOutcome(creatureGroup, projectileMapX, projectileMapY, attack, true);
}
}
}
}
}
}
int16 ProjExpl::projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell) {
int16 impactCount = 0;
_creatureDamageOutcome = kDMKillOutcomeNoCreaturesInGroup;
for (Thing curThing = _vm->_dungeonMan->getSquareFirstThing(mapX, mapY); curThing != _vm->_thingEndOfList; ) {
if (((curThing).getType() == kDMThingTypeProjectile) && ((curThing).getCell() == cell) &&
hasProjectileImpactOccurred(impactType, mapX, mapY, cell, curThing)) {
projectileDeleteEvent(curThing);
impactCount++;
if ((impactType == kDMElementTypeCreature) && (_creatureDamageOutcome == kDMKillOutcomeAllCreaturesInGroup))
break;
curThing = _vm->_dungeonMan->getSquareFirstThing(mapX, mapY);
} else
curThing = _vm->_dungeonMan->getNextThing(curThing);
}
return impactCount;
}
void ProjExpl::projectileDeleteEvent(Thing thing) {
Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(thing);
_vm->_timeline->deleteEvent(projectile->_eventIndex);
}
void ProjExpl::projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY) {
Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
Thing projectileSlotThing = projectile->_slot;
if (projectileSlotThing.getType() != kDMThingTypeExplosion) {
if (groupSlot != NULL) {
Thing previousThing = *groupSlot;
if (previousThing == _vm->_thingEndOfList) {
Thing *genericThing = (Thing *)_vm->_dungeonMan->getThingData(projectileSlotThing);
*genericThing = _vm->_thingEndOfList;
*groupSlot = projectileSlotThing;
} else
_vm->_dungeonMan->linkThingToList(projectileSlotThing, previousThing, kDMMapXNotOnASquare, 0);
} else
_vm->_moveSens->getMoveResult(Thing((projectileSlotThing).getTypeAndIndex() | getFlag(projectileThing.toUint16(), 0xC)), -2, 0, mapX, mapY);
}
projectile->_nextThing = _vm->_thingNone;
}
void ProjExpl::processEvents48To49(TimelineEvent *event) {
int16 sourceMapX = -1;
int16 sourceMapY = -1;
TimelineEvent firstEvent = *event;
TimelineEvent *curEvent = &firstEvent;
Thing projectileThingNewCell = Thing(curEvent->_Bu._slot);
Thing projectileThing = projectileThingNewCell;
Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
int16 destinationMapX = curEvent->_Cu._projectile.getMapX();
int16 destinationMapY = curEvent->_Cu._projectile.getMapY();
if (curEvent->_type == kDMEventTypeMoveProjectileIgnoreImpacts)
curEvent->_type = kDMEventTypeMoveProjectile;
else {
uint16 projectileCurCell = projectileThingNewCell.getCell();
if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (destinationMapX == _vm->_dungeonMan->_partyMapX) && (destinationMapY == _vm->_dungeonMan->_partyMapY) && hasProjectileImpactOccurred(kDMElementTypeChampion, destinationMapX, destinationMapY, projectileCurCell, projectileThingNewCell))
return;
if ((_vm->_groupMan->groupGetThing(destinationMapX, destinationMapY) != _vm->_thingEndOfList) && hasProjectileImpactOccurred(kDMElementTypeCreature, destinationMapX, destinationMapY, projectileCurCell, projectileThing))
return;
uint16 stepEnergy = curEvent->_Cu._projectile.getStepEnergy();
if (projectile->_kineticEnergy <= stepEnergy) {
_vm->_dungeonMan->unlinkThingFromList(projectileThingNewCell = projectileThing, Thing(0), destinationMapX, destinationMapY);
projectileDelete(projectileThingNewCell, NULL, destinationMapX, destinationMapY);
return;
}
projectile->_kineticEnergy -= stepEnergy;
if (projectile->_attack < stepEnergy)
projectile->_attack = 0;
else
projectile->_attack -= stepEnergy;
}
uint16 projectileDirection = curEvent->_Cu._projectile.getDir();
projectileThingNewCell = Thing(curEvent->_Bu._slot);
uint16 projectileNewCell = projectileThingNewCell.getCell();
bool projectileMovesToOtherSquare = (projectileDirection == projectileNewCell) || (_vm->turnDirRight(projectileDirection) == projectileNewCell);
if (projectileMovesToOtherSquare) {
sourceMapX = destinationMapX;
sourceMapY = destinationMapY;
destinationMapX += _vm->_dirIntoStepCountEast[projectileDirection];
destinationMapY += _vm->_dirIntoStepCountNorth[projectileDirection];
Square destSquare = _vm->_dungeonMan->getSquare(destinationMapX, destinationMapY);
ElementType destSquareType = destSquare.getType();
if ((destSquareType == kDMElementTypeWall) ||
((destSquareType == kDMElementTypeFakeWall) && !getFlag(destSquare.toByte(), (kDMSquareMaskFakeWallImaginary | kDMSquareMaskFakeWallOpen))) ||
((destSquareType == kDMElementTypeStairs) && (Square(_vm->_dungeonMan->_currMapData[sourceMapX][sourceMapY]).getType() == kDMElementTypeStairs))) {
if (hasProjectileImpactOccurred(destSquare.getType(), sourceMapX, sourceMapY, projectileNewCell, projectileThingNewCell)) {
return;
}
}
}
if ((projectileDirection & 0x0001) == (projectileNewCell & 0x0001))
projectileNewCell--;
else
projectileNewCell++;
projectileThingNewCell = _vm->thingWithNewCell(projectileThingNewCell, projectileNewCell &= 0x0003);
if (projectileMovesToOtherSquare) {
_vm->_moveSens->getMoveResult(projectileThingNewCell, sourceMapX, sourceMapY, destinationMapX, destinationMapY);
curEvent->_Cu._projectile.setMapX(_vm->_moveSens->_moveResultMapX);
curEvent->_Cu._projectile.setMapY(_vm->_moveSens->_moveResultMapY);
curEvent->_Cu._projectile.setDir((Direction)_vm->_moveSens->_moveResultDir);
projectileThingNewCell = _vm->thingWithNewCell(projectileThingNewCell, _vm->_moveSens->_moveResultCell);
_vm->setMap(curEvent->_mapTime, _vm->_moveSens->_moveResultMapIndex);
} else {
if ((Square(_vm->_dungeonMan->getSquare(destinationMapX, destinationMapY)).getType() == kDMElementTypeDoor) && hasProjectileImpactOccurred(kDMElementTypeDoor, destinationMapX, destinationMapY, projectileNewCell, projectileThing))
return;
_vm->_dungeonMan->unlinkThingFromList(projectileThingNewCell, Thing(0), destinationMapX, destinationMapY);
_vm->_dungeonMan->linkThingToList(projectileThingNewCell, Thing(0), destinationMapX, destinationMapY);
}
// This code is from CSB20. The projectiles move at the same speed on all maps instead of moving slower on maps other than the party map */
curEvent->_mapTime++;
curEvent->_Bu._slot = projectileThingNewCell.toUint16();
projectile->_eventIndex = _vm->_timeline->addEventGetEventIndex(curEvent);
}
void ProjExpl::processEvent25(TimelineEvent *event) {
uint16 mapX = event->_Bu._location._mapX;
uint16 mapY = event->_Bu._location._mapY;
Explosion *explosion = &((Explosion *)_vm->_dungeonMan->_thingData[kDMThingTypeExplosion])[Thing((event->_Cu._slot)).getIndex()];
int16 curSquareType = Square(_vm->_dungeonMan->_currMapData[mapX][mapY]).getType();
bool explosionOnPartySquare = (_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (mapX == _vm->_dungeonMan->_partyMapX) && (mapY == _vm->_dungeonMan->_partyMapY);
Thing groupThing = _vm->_groupMan->groupGetThing(mapX, mapY);
Group *group = nullptr;
CreatureInfo *creatureInfo = nullptr;
CreatureType creatureType;
if (groupThing != _vm->_thingEndOfList) {
group = (Group *)_vm->_dungeonMan->getThingData(groupThing);
creatureType = group->_type;
creatureInfo = &_vm->_dungeonMan->_creatureInfos[creatureType];
}
Thing explosionThing = Thing(_vm->_thingFirstExplosion.toUint16() + explosion->getType());
int16 attack;
if (explosionThing == _vm->_thingExplPoisonCloud)
attack = MAX(1, MIN(explosion->getAttack() >> 5, 4) + _vm->getRandomNumber(2)); /* Value between 1 and 5 */
else {
attack = (explosion->getAttack() >> 1) + 1;
attack += _vm->getRandomNumber(attack) + 1;
}
bool AddEventFl = false;
switch (explosionThing.toUint16()) {
case 0xFF82:
if (!(attack >>= 1))
break;
case 0xFF80:
if (curSquareType == kDMElementTypeDoor)
_vm->_groupMan->groupIsDoorDestoryedByAttack(mapX, mapY, attack, true, 0);
break;
case 0xFF83:
if ((groupThing != _vm->_thingEndOfList) && getFlag(creatureInfo->_attributes, kDMCreatureMaskNonMaterial)) {
if ((creatureType == kDMCreatureTypeMaterializerZytaz) && (_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex)) {
int16 nonMaterialAdditionalAttack = attack >> 3;
attack -= nonMaterialAdditionalAttack;
nonMaterialAdditionalAttack <<= 1;
nonMaterialAdditionalAttack++;
int16 creatureCount = group->getCount();
do {
if (getFlag(_vm->_groupMan->_activeGroups[group->getActiveGroupIndex()]._aspect[creatureCount], kDMAspectMaskActiveGroupIsAttacking)) /* Materializer / Zytaz can only be damaged while they are attacking */
_vm->_groupMan->groupGetDamageCreatureOutcome(group, creatureCount, mapX, mapY, attack + _vm->getRandomNumber(nonMaterialAdditionalAttack) + _vm->getRandomNumber(4), true);
} while (--creatureCount >= 0);
} else
_vm->_groupMan->getDamageAllCreaturesOutcome(group, mapX, mapY, attack, true);
}
break;
case 0xFFE4:
explosion->setType(explosion->getType() + 1);
_vm->_sound->requestPlay(kDMSoundIndexStrongExplosion, mapX, mapY, kDMSoundModePlayIfPrioritized);
AddEventFl = true;
break;
case 0xFFA8:
if (explosion->getAttack() > 55) {
explosion->setAttack(explosion->getAttack() - 40);
AddEventFl = true;
}
break;
case 0xFF87:
if (explosionOnPartySquare)
_vm->_championMan->getDamagedChampionCount(attack, kDMWoundNone, kDMAttackTypeNormal);
else if ((groupThing != _vm->_thingEndOfList)
&& (attack = _vm->_groupMan->groupGetResistanceAdjustedPoisonAttack(creatureType, attack))
&& (_vm->_groupMan->getDamageAllCreaturesOutcome(group, mapX, mapY, attack, true) != kDMKillOutcomeAllCreaturesInGroup)
&& (attack > 2)) {
_vm->_groupMan->processEvents29to41(mapX, mapY, kDMEventTypeCreateReactionDangerOnSquare, 0);
}
if (explosion->getAttack() >= 6) {
explosion->setAttack(explosion->getAttack() - 3);
AddEventFl = true;
}
break;
}
if (AddEventFl) {
TimelineEvent newEvent;
newEvent = *event;
newEvent._mapTime++;
_vm->_timeline->addEventGetEventIndex(&newEvent);
} else {
_vm->_dungeonMan->unlinkThingFromList(Thing(event->_Cu._slot), Thing(0), mapX, mapY);
explosion->setNextThing(_vm->_thingNone);
}
}
}
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