1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "draci/draci.h"
#include "draci/saveload.h"
#include "base/plugins.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
#include "engines/metaengine.h"
static const PlainGameDescriptor draciGames[] = {
{ "draci", "Draci Historie" },
{ 0, 0 }
};
namespace Draci {
const ADGameDescription gameDescriptions[] = {
{
"draci",
0,
AD_ENTRY1s("INIT.DFW", "b890a5aeebaf16af39219cba2416b0a3", 906),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
{
"draci",
0,
AD_ENTRY1s("INIT.DFW", "9921c8f0045679a8f37eca8d41c5ec02", 906),
Common::CZ_CZE,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
{
"draci",
0,
AD_ENTRY1s("INIT.DFW", "76b9b78a8a8809a240acc395df4d0715", 906),
Common::PL_POL,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
{
"draci",
0,
AD_ENTRY1s("INIT.DFW", "9a7115b91cdea361bcaff3e046ac7ded", 906),
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
AD_TABLE_END_MARKER
};
} // End of namespace Draci
class DraciMetaEngine : public AdvancedMetaEngine {
public:
DraciMetaEngine() : AdvancedMetaEngine(Draci::gameDescriptions, sizeof(ADGameDescription), draciGames) {
_singleId = "draci";
}
virtual const char *getName() const {
return "Draci";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (C) 1995 NoSense";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const { return 99; }
virtual SaveStateList listSaves(const char *target) const;
virtual void removeSaveState(const char *target, int slot) const;
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSupportsLoadingDuringStartup);
}
SaveStateList DraciMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("draci.s##");
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
Draci::DraciSavegameHeader header;
if (Draci::readSavegameHeader(in, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
if (header.thumbnail) {
header.thumbnail->free();
delete header.thumbnail;
}
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void DraciMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot));
}
SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
Draci::DraciEngine::getSavegameFile(slot));
if (f) {
Draci::DraciSavegameHeader header;
Draci::readSavegameHeader(f, header);
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setThumbnail(header.thumbnail);
int day = (header.date >> 24) & 0xFF;
int month = (header.date >> 16) & 0xFF;
int year = header.date & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (header.time >> 8) & 0xFF;
int minutes = header.time & 0xFF;
desc.setSaveTime(hour, minutes);
desc.setPlayTime(header.playtime * 1000);
return desc;
}
return SaveStateDescriptor();
}
bool DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Draci::DraciEngine(syst, desc);
}
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(DRACI)
REGISTER_PLUGIN_DYNAMIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
#endif
|