1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "engines/metaengine.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "common/savefile.h"
#include "common/serializer.h"
namespace DreamWeb {
// Temporary storage for loading the room from a savegame
Room g_madeUpRoomDat;
void syncReelRoutine(Common::Serializer &s, ReelRoutine *reel) {
s.syncAsByte(reel->reallocation);
s.syncAsByte(reel->mapX);
s.syncAsByte(reel->mapY);
s.syncAsUint16LE(reel->_reelPointer);
s.syncAsByte(reel->period);
s.syncAsByte(reel->counter);
s.syncAsByte(reel->b7);
}
void syncGameVars(Common::Serializer &s, GameVars &vars) {
s.syncAsByte(vars._startVars);
s.syncAsByte(vars._progressPoints);
s.syncAsByte(vars._watchOn);
s.syncAsByte(vars._shadesOn);
s.syncAsByte(vars._secondCount);
s.syncAsByte(vars._minuteCount);
s.syncAsByte(vars._hourCount);
s.syncAsByte(vars._zoomOn);
s.syncAsByte(vars._location);
s.syncAsByte(vars._exPos);
s.syncAsUint16LE(vars._exFramePos);
s.syncAsUint16LE(vars._exTextPos);
s.syncAsUint16LE(vars._card1Money);
s.syncAsUint16LE(vars._listPos);
s.syncAsByte(vars._ryanPage);
s.syncAsUint16LE(vars._watchingTime);
s.syncAsUint16LE(vars._reelToWatch);
s.syncAsUint16LE(vars._endWatchReel);
s.syncAsByte(vars._speedCount);
s.syncAsByte(vars._watchSpeed);
s.syncAsUint16LE(vars._reelToHold);
s.syncAsUint16LE(vars._endOfHoldReel);
s.syncAsByte(vars._watchMode);
s.syncAsByte(vars._destAfterHold);
s.syncAsByte(vars._newsItem);
s.syncAsByte(vars._liftFlag);
s.syncAsByte(vars._liftPath);
s.syncAsByte(vars._lockStatus);
s.syncAsByte(vars._doorPath);
s.syncAsByte(vars._countToOpen);
s.syncAsByte(vars._countToClose);
s.syncAsByte(vars._rockstarDead);
s.syncAsByte(vars._generalDead);
s.syncAsByte(vars._sartainDead);
s.syncAsByte(vars._aideDead);
s.syncAsByte(vars._beenMugged);
s.syncAsByte(vars._gunPassFlag);
s.syncAsByte(vars._canMoveAltar);
s.syncAsByte(vars._talkedToAttendant);
s.syncAsByte(vars._talkedToSparky);
s.syncAsByte(vars._talkedToBoss);
s.syncAsByte(vars._talkedToRecep);
s.syncAsByte(vars._cardPassFlag);
s.syncAsByte(vars._madmanFlag);
s.syncAsByte(vars._keeperFlag);
s.syncAsByte(vars._lastTrigger);
s.syncAsByte(vars._manDead);
s.syncAsByte(vars._seed1);
s.syncAsByte(vars._seed2);
s.syncAsByte(vars._seed3);
s.syncAsByte(vars._needToTravel);
s.syncAsByte(vars._throughDoor);
s.syncAsByte(vars._newObs);
s.syncAsByte(vars._ryanOn);
s.syncAsByte(vars._combatCount);
s.syncAsByte(vars._lastWeapon);
s.syncAsByte(vars._dreamNumber);
s.syncAsByte(vars._roomAfterDream);
s.syncAsByte(vars._shakeCounter);
}
void DreamWebEngine::loadGame() {
commandOnlyCond(41, 246);
if (_mouseButton == _oldButton)
return; // "noload"
if (_mouseButton == 1)
doLoad(-1);
}
// if -1, open menu to ask for slot to load
// if >= 0, directly load from that slot
void DreamWebEngine::doLoad(int savegameId) {
_loadingOrSave = 1;
if (ConfMan.getBool("originalsaveload") && savegameId == -1) {
showOpBox();
showLoadOps();
_currentSlot = 0;
showSlots();
showNames();
_pointerFrame = 0;
workToScreenM();
namesToOld();
_getBack = 0;
while (_getBack == 0) {
if (_quitRequested)
return;
delPointer();
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
RectWithCallback loadlist[] = {
{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamWebEngine::actualLoad },
{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamWebEngine::selectSlot },
{ kOpsx+158,kOpsx+158+(18*3),kOpsy-17,kOpsy-1,&DreamWebEngine::selectSaveLoadPage },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,0 }
};
checkCoords(loadlist);
if (_getBack == 2)
return; // "quitloaded"
}
} else {
if (savegameId == -1) {
// Wait till both mouse buttons are up. We should wait till the user
// releases the mouse button, otherwise the follow-up mouseup event
// will trigger a load of the save slot under the mouse cursor. Fixes
// bug #3582582.
while (_oldMouseState > 0) {
readMouse();
g_system->delayMillis(10);
}
// Open dialog to get savegameId
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
}
if (savegameId < 0) {
_getBack = 0;
return;
}
loadPosition(savegameId);
_getBack = 1;
}
// If we reach this point, loadPosition() has just been called.
// Among other things, it will have filled g_MadeUpRoomDat.
_saveGraphics.clear();
startLoading(g_madeUpRoomDat);
_sound->loadRoomsSample(_roomsSample);
_roomLoaded = 1;
_newLocation = 255;
clearSprites();
initMan();
initRain();
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
startup();
workToScreen();
_getBack = 4;
}
void DreamWebEngine::saveGame() {
if (_vars._manDead == 2) {
blank();
return;
}
commandOnlyCond(44, 247);
if (_mouseButton != 1)
return;
_loadingOrSave = 2;
if (ConfMan.getBool("originalsaveload")) {
showOpBox();
showSaveOps();
_currentSlot = 0;
showSlots();
showNames();
workToScreenM();
namesToOld();
_bufferIn = 0;
_bufferOut = 0;
_getBack = 0;
while (_getBack == 0) {
if (_quitRequested)
return;
delPointer();
checkInput();
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
RectWithCallback savelist[] = {
{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamWebEngine::actualSave },
{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamWebEngine::selectSlot },
{ kOpsx+158,kOpsx+158+(18*3),kOpsy-17,kOpsy-1,&DreamWebEngine::selectSaveLoadPage },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,0 }
};
checkCoords(savelist);
}
return;
} else {
// Wait till both mouse buttons are up. We should wait till the user
// releases the mouse button, otherwise the follow-up mouseup event
// will trigger a save into the save slot under the mouse cursor. Fixes
// bug #3582582.
while (_oldMouseState > 0) {
readMouse();
g_system->delayMillis(10);
}
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
int savegameId = dialog->runModalWithCurrentTarget();
Common::String game_description = dialog->getResultString();
if (game_description.empty())
game_description = "Untitled";
delete dialog;
if (savegameId < 0) {
_getBack = 0;
return;
}
char descbuf[17] = { 2, 0 };
Common::strlcpy((char *)descbuf + 1, game_description.c_str(), 16);
unsigned int desclen = game_description.size();
if (desclen > 15)
desclen = 15;
// zero terminate, and pad with ones
descbuf[++desclen] = 0;
while (desclen < 16)
descbuf[++desclen] = 1;
// TODO: The below is copied from actualsave
_saveGraphics.clear();
restoreAll(); // reels
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
redrawMainScrn();
workToScreen(); // show the main screen without the mouse pointer
// We need to save after the scene has been redrawn, to capture the
// correct screen thumbnail
savePosition(savegameId, descbuf);
workToScreenM();
_getBack = 4;
}
}
void DreamWebEngine::namesToOld() {
memcpy(_saveNamesOld, _saveNames, 17*21);
}
void DreamWebEngine::oldToNames() {
memcpy(_saveNames, _saveNamesOld, 17*21);
}
void DreamWebEngine::saveLoad() {
if (_vars._watchingTime || (_pointerMode == 2)) {
blank();
return;
}
commandOnlyCond(43, 253);
if ((_mouseButton != _oldButton) && (_mouseButton & 1))
doSaveLoad();
}
void DreamWebEngine::doSaveLoad() {
_pointerFrame = 0;
_textAddressX = 70;
_textAddressY = 182-8;
_textLen = 181;
_manIsOffScreen = 1;
clearWork();
createPanel2();
underTextLine();
getRidOfAll();
loadSaveBox();
showOpBox();
showMainOps();
workToScreen();
RectWithCallback opsList[] = {
{ kOpsx+59,kOpsx+114,kOpsy+30,kOpsy+76,&DreamWebEngine::getBackFromOps },
{ kOpsx+10,kOpsx+77,kOpsy+10,kOpsy+59,&DreamWebEngine::DOSReturn },
{ kOpsx+128,kOpsx+190,kOpsy+16,kOpsy+100,&DreamWebEngine::discOps },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,0 }
};
bool firstOps = true;
do { // restart ops
if (firstOps) {
firstOps = false;
} else {
showOpBox();
showMainOps();
workToScreenM();
}
_getBack = 0;
do { // wait ops
if (_quitRequested) {
_manIsOffScreen = 0;
return;
}
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
checkCoords(opsList);
} while (!_getBack);
} while (_getBack == 2);
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
if (_getBack != 4) {
_saveGraphics.clear();
restoreAll();
redrawMainScrn();
workToScreenM();
_commandType = 200;
}
_manIsOffScreen = 0;
}
void DreamWebEngine::getBackFromOps() {
if (_vars._manDead == 2)
blank();
else
getBack1();
}
void DreamWebEngine::getBackToOps() {
commandOnlyCond(42, 201);
if (_mouseButton != _oldButton) {
if (_mouseButton & 1) {
oldToNames();
_getBack = 2;
}
}
}
void DreamWebEngine::showMainOps() {
showFrame(_saveGraphics, kOpsx+10, kOpsy+10, 8, 0);
showFrame(_saveGraphics, kOpsx+59, kOpsy+30, 7, 0);
showFrame(_saveGraphics, kOpsx+128+4, kOpsy+12, 1, 0);
}
void DreamWebEngine::showDiscOps() {
showFrame(_saveGraphics, kOpsx+128+4, kOpsy+12, 1, 0);
showFrame(_saveGraphics, kOpsx+10, kOpsy+10, 9, 0);
showFrame(_saveGraphics, kOpsx+59, kOpsy+30, 10, 0);
showFrame(_saveGraphics, kOpsx+176+2, kOpsy+60-4, 5, 0);
}
void DreamWebEngine::discOps() {
commandOnlyCond(43, 249);
if (_mouseButton == _oldButton || !(_mouseButton & 1))
return;
scanForNames();
_loadingOrSave = 2;
showOpBox();
showDiscOps();
_currentSlot = 0;
workToScreenM();
_getBack = 0;
RectWithCallback discOpsList[] = {
{ kOpsx+59,kOpsx+114,kOpsy+30,kOpsy+76,&DreamWebEngine::loadGame },
{ kOpsx+10,kOpsx+79,kOpsy+10,kOpsy+59,&DreamWebEngine::saveGame },
{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,0 }
};
do {
if (_quitRequested)
return; // quitdiscops
delPointer();
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
checkCoords(discOpsList);
} while (!_getBack);
}
void DreamWebEngine::actualSave() {
commandOnlyCond(44, 222);
if (!(_mouseButton & 1))
return;
unsigned int slot = _currentSlot + 7 * _saveLoadPage;
const char *desc = &_saveNames[17*slot];
if (desc[1] == 0) // The actual description string starts at desc[1]
return;
savePosition(slot, desc);
_saveGraphics.clear();
restoreAll(); // reels
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
redrawMainScrn();
workToScreenM();
_getBack = 4;
}
void DreamWebEngine::actualLoad() {
commandOnlyCond(41, 221);
if (_mouseButton == _oldButton || _mouseButton != 1)
return;
unsigned int slot = _currentSlot + 7 * _saveLoadPage;
const char *desc = &_saveNames[17*slot];
if (desc[1] == 0) // The actual description string starts at desc[1]
return;
loadPosition(slot);
_getBack = 1;
}
void DreamWebEngine::savePosition(unsigned int slot, const char *descbuf) {
const Room ¤tRoom = g_roomData[_vars._location];
Room madeUpRoom = currentRoom;
madeUpRoom.roomsSample = _roomsSample;
madeUpRoom.mapX = _mapX;
madeUpRoom.mapY = _mapY;
madeUpRoom.liftFlag = _vars._liftFlag;
madeUpRoom.b21 = _mansPath;
madeUpRoom.facing = _facing;
madeUpRoom.b27 = 255;
Common::String filename = getSavegameFilename(slot);
debug(1, "savePosition: slot %d filename %s", slot, filename.c_str());
Common::OutSaveFile *outSaveFile = getSaveFileManager()->openForSaving(filename);
if (!outSaveFile) // TODO: Do proper error handling!
error("save could not be opened for writing");
// Initialize new header
FileHeader header;
// Note: _desc is not zero-terminated
const char *desc = "DREAMWEB DATA FILE COPYRIGHT 1992 CREATIVE REALITY";
assert(strlen(desc) == sizeof(header._desc));
memcpy(header._desc, desc, sizeof(header._desc));
memset(&header._len[0], 0, sizeof(header._len));
memset(&header._padding[0], 0, sizeof(header._padding));
// fill length fields in savegame file header
uint16 len[6] = { 17, kLengthofvars, kLengthofextra,
4*kNumChanges, 48, kNumReelRoutines*8+1 };
for (int i = 0; i < 6; ++i)
header.setLen(i, len[i]);
// Write a new section with data that we need for ScummVM (version,
// thumbnail, played time etc). We don't really care for its size,
// so we just set it to a magic number.
header.setLen(6, SCUMMVM_BLOCK_MAGIC_SIZE);
outSaveFile->write((const uint8 *)&header, sizeof(FileHeader));
outSaveFile->write(descbuf, len[0]);
// TODO: Convert more to serializer?
Common::Serializer s(0, outSaveFile);
syncGameVars(s, _vars);
// the Extras segment:
outSaveFile->write((const uint8 *)_exFrames._frames, kFrameBlocksize);
outSaveFile->write((const uint8 *)_exFrames._data, kExframeslen);
outSaveFile->write((const uint8 *)_exData, sizeof(DynObject)*kNumexobjects);
outSaveFile->write((const uint8 *)_exText._offsetsLE, 2*(kNumExObjects+2));
outSaveFile->write((const uint8 *)_exText._text, kExtextlen);
outSaveFile->write(_listOfChanges, len[3]);
// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
outSaveFile->write((const uint8 *)&madeUpRoom, sizeof(Room));
outSaveFile->write(_roomsCanGo, 16);
for (unsigned int i = 0; i < kNumReelRoutines; ++i) {
syncReelRoutine(s, &_reelRoutines[i]);
}
// Terminator
s.syncAsByte(_reelRoutines[kNumReelRoutines].reallocation);
// ScummVM data block
outSaveFile->writeUint32BE(SCUMMVM_HEADER);
outSaveFile->writeByte(SAVEGAME_VERSION);
TimeDate curTime;
g_system->getTimeAndDate(curTime);
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
uint32 playTime = g_engine->getTotalPlayTime() / 1000;
outSaveFile->writeUint32LE(saveDate);
outSaveFile->writeUint32LE(saveTime);
outSaveFile->writeUint32LE(playTime);
Graphics::saveThumbnail(*outSaveFile);
outSaveFile->finalize();
if (outSaveFile->err()) {
// TODO: Do proper error handling
warning("an error occurred while writing the savegame");
}
delete outSaveFile;
}
// Utility struct for a savegame sanity check in loadPosition
struct FrameExtent {
uint16 start;
uint16 length;
bool operator<(const struct FrameExtent& other) const { return start<other.start; }
};
void DreamWebEngine::loadPosition(unsigned int slot) {
_timeCount = 0;
clearChanges();
Common::String filename = getSavegameFilename(slot);
debug(1, "loadPosition: slot %d filename %s", slot, filename.c_str());
Common::InSaveFile *inSaveFile = getSaveFileManager()->openForLoading(filename);
if (!inSaveFile) // TODO: Do proper error handling!
error("save could not be opened for reading");
FileHeader header;
inSaveFile->read((uint8 *)&header, sizeof(FileHeader));
// read segment lengths from savegame file header
int len[6];
for (int i = 0; i < 6; ++i)
len[i] = header.len(i);
if (len[0] != 17)
::error("Error loading save: description buffer isn't 17 bytes");
if (slot < 21) {
inSaveFile->read(&_saveNames[17*slot], len[0]);
} else {
// The savenames buffer only has room for 21 descriptions
uint8 namebuf[17];
inSaveFile->read(namebuf, 17);
}
// TODO: Use serializer for more?
Common::Serializer s(inSaveFile, 0);
syncGameVars(s, _vars);
// the Extras segment:
inSaveFile->read((uint8 *)_exFrames._frames, kFrameBlocksize);
inSaveFile->read((uint8 *)_exFrames._data, kExframeslen);
inSaveFile->read((uint8 *)_exData, sizeof(DynObject)*kNumexobjects);
inSaveFile->read((uint8 *)_exText._offsetsLE, 2*(kNumExObjects+2));
inSaveFile->read((uint8 *)_exText._text, kExtextlen);
inSaveFile->read(_listOfChanges, len[3]);
// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
// Note: the values read into g_madeUpRoomDat are only used in actualLoad,
// which is (almost) immediately called after this function
inSaveFile->read((uint8 *)&g_madeUpRoomDat, sizeof(Room));
inSaveFile->read(_roomsCanGo, 16);
for (unsigned int i = 0; i < kNumReelRoutines; ++i) {
syncReelRoutine(s, &_reelRoutines[i]);
}
// Terminator
s.syncAsByte(_reelRoutines[kNumReelRoutines].reallocation);
// Check if there's a ScummVM data block
if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
uint32 tag = inSaveFile->readUint32BE();
if (tag != SCUMMVM_HEADER) {
warning("ScummVM data block found, but the block header is incorrect - skipping");
delete inSaveFile;
return;
}
byte version = inSaveFile->readByte();
if (version > SAVEGAME_VERSION) {
warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping");
delete inSaveFile;
return;
}
inSaveFile->skip(4); // saveDate
inSaveFile->skip(4); // saveTime
uint32 playTime = inSaveFile->readUint32LE();
g_engine->setTotalPlayTime(playTime * 1000);
// The thumbnail data follows, but we don't need it here
}
delete inSaveFile;
// Do a sanity check on exFrames data to detect exFrames corruption
// caused by a (now fixed) bug in emergencyPurge. See bug #3591088.
// Gather the location of frame data of all used ex object frames.
Common::List<FrameExtent> flist;
for (unsigned int i = 0; i < kNumexobjects; ++i) {
if (_exData[i].mapad[0] != 0xff) {
FrameExtent fe;
Frame *frame = &_exFrames._frames[3*i+0];
fe.start = frame->ptr();
fe.length = frame->width * frame->height;
flist.push_back(fe);
frame = &_exFrames._frames[3*i+1];
fe.start = frame->ptr();
fe.length = frame->width * frame->height;
flist.push_back(fe);
}
}
// ...and check if the frames overlap.
Common::sort(flist.begin(), flist.end(), Common::Less<FrameExtent>());
Common::List<FrameExtent>::const_iterator iter;
uint16 curEnd = 0;
for (iter = flist.begin(); iter != flist.end(); ++iter) {
if (iter->start < curEnd)
error("exFrames data corruption in savegame");
curEnd = iter->start + iter->length;
}
if (curEnd > _vars._exFramePos) {
if (curEnd > kExframeslen)
error("exFrames data corruption in savegame");
warning("Fixing up exFramePos");
_vars._exFramePos = curEnd;
}
// (end of sanity check)
}
// Count number of save files, and load their descriptions into _saveNames
uint DreamWebEngine::scanForNames() {
// There are 21 save slots, each of which are 17 bytes. The first byte
// doesn't seem to be used. The name starts at the second byte. All the
// slots are initialized to be empty.
for (unsigned int slot = 0; slot < 21; ++slot) {
_saveNames[17 * slot + 0] = 2;
_saveNames[17 * slot + 1] = 0;
for (int i = 2; i < 17; ++i)
_saveNames[17 * slot + i] = 1; // initialize with 1'sdrea
}
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D??");
Common::sort(files.begin(), files.end());
SaveStateList saveList;
for (uint i = 0; i < files.size(); ++i) {
const Common::String &file = files[i];
Common::InSaveFile *stream = saveFileMan->openForLoading(file);
if (!stream)
error("cannot open save file %s", file.c_str());
char name[17] = {};
stream->seek(0x61);
stream->read(name, sizeof(name) - 1);
delete stream;
int slotNum = atoi(file.c_str() + file.size() - 2);
SaveStateDescriptor sd(slotNum, name);
saveList.push_back(sd);
if (slotNum < 21)
Common::strlcpy(&_saveNames[17 * slotNum + 1], name, 16); // the first character is unused
}
// FIXME: Can the following be safely removed?
// al = saveList.size() <= 7 ? (uint8)saveList.size() : 7;
return saveList.size();
}
void DreamWebEngine::loadOld() {
commandOnlyCond(48, 252);
if (!(_mouseButton & 1))
return;
doLoad(-1);
if (_getBack == 4 || _quitRequested)
return;
showDecisions();
workToScreenM();
_getBack = 0;
}
void DreamWebEngine::showDecisions() {
createPanel2();
showOpBox();
showFrame(_saveGraphics, kOpsx + 17, kOpsy + 13, 6, 0);
underTextLine();
}
void DreamWebEngine::loadSaveBox() {
loadGraphicsFile(_saveGraphics, "G08");
}
// show savegame names (original interface), and set kCursorpos
void DreamWebEngine::showNames() {
unsigned int offset = 7 * _saveLoadPage;
for (int slot = 0; slot < 7; ++slot) {
// The first character of the savegame name is unused
Common::String name(&_saveNames[17 * (slot + offset) + 1]);
if (slot != _currentSlot) {
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
continue;
}
if (_loadingOrSave != 2) {
_charShift = 91;
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
_charShift = 0;
continue;
}
int pos = name.size();
_cursorPos = pos;
name += '/'; // cursor character
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
}
}
void DreamWebEngine::checkInput() {
if (_loadingOrSave == 3)
return;
readKey();
unsigned int slot = _currentSlot + 7 * _saveLoadPage;
// The first character of the savegame name is unused
char *name = &_saveNames[17*slot + 1];
if (_currentKey == 0) {
return;
} else if (_currentKey == 13) {
_loadingOrSave = 3;
} else if (_currentKey == 8) {
if (_cursorPos == 0)
return;
--_cursorPos;
name[_cursorPos] = 0;
name[_cursorPos+1] = 1;
} else {
if (_cursorPos == 14)
return;
name[_cursorPos] = _currentKey;
name[_cursorPos+1] = 0;
name[_cursorPos+2] = 1;
++_cursorPos;
}
showOpBox();
showNames();
showSlots();
showSaveOps();
workToScreenM();
}
void DreamWebEngine::selectSaveLoadPage() {
commandOnlyCond(31, 254);
if (_mouseButton != 1 || _mouseButton == _oldButton)
return;
uint saveLoadPage = (_mouseX - (kOpsx + 158)) / 18;
if (saveLoadPage != _saveLoadPage) {
_saveLoadPage = saveLoadPage;
// This will also make the first slot the selected one, based
// on the mouse Y position. I can't decide if this is a feature
// or not.
selectSlot();
}
}
void DreamWebEngine::selectSlot() {
commandOnlyCond(45, 244);
if (_mouseButton != 1 || _mouseButton == _oldButton)
return; // noselslot
if (_loadingOrSave == 3)
_loadingOrSave--;
oldToNames();
int y = _mouseY - (kOpsy + 4);
if (y < 11)
_currentSlot = 0;
else
_currentSlot = y / 11;
delPointer();
showOpBox();
showSlots();
showNames();
if (_loadingOrSave == 1)
showLoadOps();
else
showSaveOps();
readMouse();
showPointer();
workToScreen();
delPointer();
}
void DreamWebEngine::showSlots() {
showFrame(_icons1, kOpsx + 158, kOpsy - 11, 12, 0);
showFrame(_icons1, kOpsx + 158 + 18 * _saveLoadPage, kOpsy - 11, 13 + _saveLoadPage, 0);
showFrame(_saveGraphics, kOpsx + 7, kOpsy + 8, 2, 0);
uint16 y = kOpsy + 11;
for (int slot = 0; slot < 7; slot++) {
if (slot == _currentSlot)
showFrame(_saveGraphics, kOpsx + 10, y, 3, 0);
y += 10;
}
}
void DreamWebEngine::showOpBox() {
showFrame(_saveGraphics, kOpsx, kOpsy, 0, 0);
// This call displays half of the ops dialog in the CD version. It's not
// in the floppy version, and if it's called, a stray red dot is shown in
// the game dialogs. It is included in the early UK CD release, which had
// similar data files as the floppy release (bug #3528160).
if (isCD() && getLanguage() != Common::EN_GRB)
showFrame(_saveGraphics, kOpsx, kOpsy + 55, 4, 0);
}
void DreamWebEngine::showLoadOps() {
showFrame(_saveGraphics, kOpsx + 128 + 4, kOpsy + 12, 1, 0);
showFrame(_saveGraphics, kOpsx + 176 + 2, kOpsy + 60 - 4, 5, 0);
printMessage(kOpsx + 104, kOpsy + 14, 55, 101, (101 & 1));
}
void DreamWebEngine::showSaveOps() {
showFrame(_saveGraphics, kOpsx + 128 + 4, kOpsy + 12, 1, 0);
showFrame(_saveGraphics, kOpsx + 176 + 2, kOpsy + 60 - 4, 5, 0);
printMessage(kOpsx + 104, kOpsy + 14, 54, 101, (101 & 1));
}
} // End of namespace DreamWeb
|