1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene15_initScene(Scene *sc) {
g_vars->scene15_chantingCountdown = 0;
StaticANIObject *grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_ASS, -1);
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
int grandmaState = g_fp->getObjectState(sO_Grandma);
if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(97, 399);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_1)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(86, 399);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_2)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(71, 399);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_3)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(49, 399);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_WithoutBoot)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(97, 399);
grandma->changeStatics2(ST_GMS_BOOTLESS2);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else {
grandma->hide();
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsOpened));
}
g_vars->scene15_plusminus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off))
g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS);
else
g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS);
g_vars->scene15_ladder = sc->getPictureObjectById(PIC_SC15_LADDER, 0);
g_vars->scene15_boot = sc->getStaticANIObject1ById(ANI_BOOT_15, -1);
if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent))
g_vars->scene15_boot->_flags &= 0xFFFB;
g_fp->_currentScene = oldsc;
g_fp->lift_setButton(sO_Level5, ST_LBN_5N);
g_fp->lift_init(sc, QU_SC15_ENTERLIFT, QU_SC15_EXITLIFT);
}
int scene15_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC15_LTRUBA)
g_fp->_cursorId = PIC_CSR_GOL;
return g_fp->_cursorId;
}
int sceneHandler15(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch(cmd->_messageNum) {
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
break;
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(cmd);
break;
case MSG_LIFT_STARTEXITQUEUE:
g_fp->lift_startExitQueue();
break;
case MSG_SC4_HIDEBOOT:
g_vars->scene15_boot->_flags &= 0xFFFB;
break;
case MSG_SC15_STOPCHANTING:
g_fp->stopAllSoundInstances(SND_15_001);
g_vars->scene15_chantingCountdown = 120;
break;
case MSG_SC15_ASSDRYG:
if (g_fp->_rnd.getRandomNumber(1))
g_fp->playSound(SND_15_011, 0);
else
g_fp->playSound(SND_15_006, 0);
break;
case MSG_SC15_LADDERTOBACK:
g_vars->scene15_ladder->_priority = 60;
break;
case MSG_LIFT_GO:
g_fp->lift_goAnimation();
break;
case MSG_LIFT_CLICKBUTTON:
g_fp->lift_clickButton();
break;
case MSG_SC15_PULL:
if (g_vars->scene15_plusminus->_statics->_staticsId == ST_PMS_MINUS)
g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS);
else
g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS);
break;
case 64:
g_fp->lift_hoverButton(cmd);
break;
case 29:
{
if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC15_LADDER) {
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC15_DTRUBA, 0), cmd->_param);
cmd->_messageKind = 0;
return 0;
}
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (ani && ani->_id == ANI_LIFTBUTTON) {
g_fp->lift_animateButton(ani);
cmd->_messageKind = 0;
}
break;
}
case 30:
// nop
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene15_chantingCountdown > 0) {
g_vars->scene15_chantingCountdown--;
if (!g_vars->scene15_chantingCountdown)
g_fp->playSound(SND_15_001, 1);
}
g_fp->_behaviorManager->updateBehaviors();
}
return 0;
}
} // End of namespace Fullpipe
|