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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_ARCADE_H
#define GNAP_ARCADE_H
#include "gnap/debugger.h"
namespace Gnap {
class GnapEngine;
class CutScene;
struct Scene49Obstacle {
int _currSequenceId;
int _closerSequenceId;
int _passedSequenceId;
int _splashSequenceId;
int _collisionSequenceId;
int _prevId;
int _currId;
int _laneNum;
};
struct ObstacleDef {
int _sequenceId;
int _ticks;
};
class Scene49: public Scene {
public:
Scene49(GnapEngine *vm);
~Scene49() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _scoreBarPos;
int _scoreLevel;
bool _scoreBarFlash;
int _obstacleIndex;
Scene49Obstacle _obstacles[5];
int _truckSequenceId;
int _truckId;
int _truckLaneNum;
void checkObstacles();
void updateObstacle(int id);
void increaseScore(int amount);
void decreaseScore(int amount);
void refreshScoreBar();
void clearObstacle(int index);
};
/*****************************************************************************/
class Scene50: public Scene {
public:
Scene50(GnapEngine *vm);
~Scene50() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
bool _fightDone;
int _timesPlayed;
int _timesPlayedModifier;
int _attackCounter;
int _roundNum;
int _timeRemaining;
int _leftTongueRoundsWon;
int _rightTongueRoundsWon;
int _leftTongueEnergyBarPos;
int _rightTongueEnergyBarPos;
int _leftTongueSequenceId;
int _leftTongueId;
int _leftTongueNextSequenceId;
int _leftTongueNextId;
int _leftTongueNextIdCtr;
int _rightTongueSequenceId;
int _rightTongueId;
int _rightTongueNextSequenceId;
int _rightTongueNextId;
int _rightTongueNextIdCtr;
int _leftTongueEnergy;
int _rightTongueEnergy;
bool tongueWinsRound(int tongueNum);
void playWinAnim(int tongueNum, bool fightOver);
void delayTicks();
void initRound();
bool updateCountdown();
void drawCountdown(int value);
void playTonguesIdle();
void playRoundAnim(int roundNum);
bool updateEnergyBars(int newLeftBarPos, int newRightBarPos);
void waitForAnim(int animationIndex);
int checkInput();
int getRightTongueAction();
int getRightTongueActionTicks();
int getLeftTongueNextId();
int getRightTongueNextId();
void playWinBadgeAnim(int tongueNum);
};
/*****************************************************************************/
struct Scene51Item {
int _currSequenceId;
int _droppedSequenceId;
int _x, _y;
int _collisionX;
bool _canCatch;
bool _isCollision;
int _x2;
int _id;
};
class Scene51: public Scene {
public:
Scene51(GnapEngine *vm);
~Scene51() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations() {};
virtual void updateAnimationsCb() {};
private:
bool _dropLoseCash;
int _cashAmount;
int _digits[4];
int _digitSequenceIds[4];
int _guySequenceId;
int _guyNextSequenceId;
int _itemsCaughtCtr;
int _dropSpeedTicks;
int _nextDropItemKind;
int _itemInsertX;
int _itemInsertDirection;
int _platypusSequenceId;
int _platypusNextSequenceId;
int _platypusJumpSequenceId;
int _itemsCtr;
int _itemsCtr1;
int _itemsCtr2;
Scene51Item _items[6];
void clearItem(Scene51Item *item);
void dropNextItem();
void updateItemAnimations();
int checkCollision(int sequenceId);
void updateItemAnimation(Scene51Item *item, int index);
void removeCollidedItems();
int itemIsCaught(Scene51Item *item);
bool isJumpingRight(int sequenceId);
bool isJumpingLeft(int sequenceId);
bool isJumping(int sequenceId);
void waitForAnim(int animationIndex);
int getPosRight(int sequenceId);
int getPosLeft(int sequenceId);
void playIntroAnim();
void updateGuyAnimation();
int incCashAmount(int sequenceId);
void winMinigame();
void playCashAppearAnim();
void updateCash(int amount);
void drawDigit(int digit, int position);
void initCashDisplay();
};
/*****************************************************************************/
class Scene52: public Scene {
public:
Scene52(GnapEngine *vm);
~Scene52() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations() {};
virtual void updateAnimationsCb() {};
private:
int _liveAlienRows;
int _gameScore;
bool _soundToggle;
int _arcadeScreenBottom;
int _shipsLeft;
int _shieldSpriteIds[3];
int _shieldPosX[3];
int _shipPosX;
int _shipCannonPosX, _shipCannonPosY;
bool _shipCannonFiring;
bool _shipCannonFired;
int _shipCannonWidth, _shipCannonHeight;
int _shipCannonTopY;
int _shipMidX, _shipMidY;
bool _shipFlag;
bool _aliensInitialized;
int _alienSpeed, _alienDirection;
int _alienWidth, _alienHeight;
int _alienLeftX, _alienTopY;
int _alienRowDownCtr;
int _alienRowKind[8];
int _alienRowAnims[8];
int _alienRowIds[8];
int _alienRowXOfs[8];
int _alienCannonFired[3];
int _alienCannonPosX[3];
int _alienCannonPosY[3];
int _alienCannonSequenceIds[3];
int _alienCannonIds[3];
bool _alienWave, _alienSingle;
int _alienCounter;
bool _bottomAlienFlag;
int _aliensCount;
int _items[8][5];
int _nextUfoSequenceId, _ufoSequenceId;
void update();
void initShipCannon(int bottomY);
void initAlienCannons();
void fireShipCannon(int posX);
void fireAlienCannon();
int getFreeShipCannon();
int getFreeAlienCannon();
void updateShipCannon();
void updateAlienCannons();
void initAliens();
void initAlienRowKind(int rowNum, int alienKind);
void insertAlienRow(int rowNum);
void insertAlienRowAliens(int rowNum);
void updateAlienRow(int rowNum);
void moveDownAlienRow();
int updateHitAlien();
int getHitAlienNum(int rowNum);
int alienCannonHitShip(int cannonNum);
int alienCannonHitShield(int cannonNum);
bool shipCannonHitShield(int cannonNum);
bool shipCannonHitAlien();
void shipExplode();
bool checkAlienRow(int rowNum);
void updateAlienRowXOfs();
void initAlienSize();
void playSound();
void updateAliens();
void updateAlien(int rowNum);
void loseShip();
void initShields();
void initAnims();
void drawScore(int score);
};
} // End of namespace Gnap
#endif // GNAP_ARCADE_H
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