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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/stream.h"
#include "common/substream.h"
#include "gob/gob.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/surface.h"
#include "gob/video.h"
#include "gob/cmpfile.h"
#include "gob/anifile.h"
namespace Gob {
ANIFile::ANIFile(GobEngine *vm, const Common::String &fileName,
uint16 width, uint8 bpp) : _vm(vm),
_width(width), _bpp(bpp), _hasPadding(false) {
bool bigEndian = false;
Common::String endianFileName = fileName;
if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) &&
!_vm->_dataIO->hasFile(fileName)) {
// If the game has alternate big-endian files, look if one exist
Common::String alternateFileName = fileName;
alternateFileName.setChar('_', 0);
if (_vm->_dataIO->hasFile(alternateFileName)) {
bigEndian = true;
endianFileName = alternateFileName;
}
} else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
(_vm->getEndianness() == kEndiannessBE)))
// Game always little endian or it follows the system and it is big endian
bigEndian = true;
Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName);
if (ani) {
Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES);
// The big endian version pads a few fields to even size
_hasPadding = bigEndian;
load(sub, fileName);
return;
}
warning("ANIFile::ANIFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str());
}
ANIFile::~ANIFile() {
for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l)
delete *l;
}
void ANIFile::load(Common::SeekableSubReadStreamEndian &ani, const Common::String &fileName) {
ani.skip(2); // Unused
uint16 animationCount = ani.readUint16();
uint16 layerCount = ani.readUint16();
if (layerCount < 1)
warning("ANIFile::load(): Less than one layer (%d) in file \"%s\"",
layerCount, fileName.c_str());
// Load the layers
if (layerCount > 0) {
ani.skip(13); // The first layer is ignored?
if (_hasPadding)
ani.skip(1);
_layers.reserve(layerCount - 1);
for (int i = 0; i < layerCount - 1; i++)
_layers.push_back(loadLayer(ani));
}
_maxWidth = 0;
_maxHeight = 0;
// Load the animations
_animations.resize(animationCount);
_frames.resize(animationCount);
for (uint16 animation = 0; animation < animationCount; animation++) {
loadAnimation(_animations[animation], _frames[animation], ani);
_maxWidth = MAX<uint16>(_maxWidth , _animations[animation].width);
_maxHeight = MAX<uint16>(_maxHeight, _animations[animation].height);
}
}
void ANIFile::loadAnimation(Animation &animation, FrameArray &frames,
Common::SeekableSubReadStreamEndian &ani) {
// Animation properties
animation.name = Util::readString(ani, 13);
if (_hasPadding)
ani.skip(1);
ani.skip(13); // The name a second time?!?
if (_hasPadding)
ani.skip(1);
ani.skip(2); // Unknown
animation.x = (int16) ani.readUint16();
animation.y = (int16) ani.readUint16();
animation.deltaX = (int16) ani.readUint16();
animation.deltaY = (int16) ani.readUint16();
animation.transp = ani.readByte() != 0;
if (_hasPadding)
ani.skip(1);
uint16 frameCount = ani.readUint16();
// Load the frames
frames.resize(MAX<uint16>(1, frameCount));
loadFrames(frames, ani);
animation.frameCount = frames.size();
animation.width = 0;
animation.height = 0;
// Calculate the areas of each frame
animation.frameAreas.resize(animation.frameCount);
for (uint16 i = 0; i < animation.frameCount; i++) {
const ChunkList &frame = frames[i];
FrameArea &area = animation.frameAreas[i];
area.left = area.top = 0x7FFF;
area.right = area.bottom = -0x7FFF;
for (ChunkList::const_iterator c = frame.begin(); c != frame.end(); ++c) {
uint16 cL, cT, cR, cB;
if (!getCoordinates(c->layer, c->part, cL, cT, cR, cB))
continue;
const uint16 width = cR - cL + 1;
const uint16 height = cB - cT + 1;
const uint16 l = c->x;
const uint16 t = c->y;
const uint16 r = l + width - 1;
const uint16 b = t + height - 1;
area.left = MIN<int16>(area.left , l);
area.top = MIN<int16>(area.top , t);
area.right = MAX<int16>(area.right , r);
area.bottom = MAX<int16>(area.bottom, b);
}
if ((area.left <= area.right) && (area.top <= area.bottom)) {
animation.width = MAX<uint16>(animation.width , area.right - area.left + 1);
animation.height = MAX<uint16>(animation.height, area.bottom - area.top + 1);
}
}
}
void ANIFile::loadFrames(FrameArray &frames, Common::SeekableSubReadStreamEndian &ani) {
uint32 curFrame = 0;
bool end = false;
while (!end) {
frames[curFrame].push_back(AnimationChunk());
AnimationChunk &chunk = frames[curFrame].back();
uint8 layerFlags = ani.readByte();
// Chunk properties
chunk.layer = (layerFlags & 0x0F) - 1;
chunk.part = ani.readByte();
chunk.x = (int8) ani.readByte();
chunk.y = (int8) ani.readByte();
// X multiplier/offset
int16 xOff = ((layerFlags & 0xC0) >> 6) << 7;
if (chunk.x >= 0)
chunk.x += xOff;
else
chunk.x -= xOff;
// Y multiplier/offset
int16 yOff = ((layerFlags & 0x30) >> 4) << 7;
if (chunk.y >= 0)
chunk.y += yOff;
else
chunk.y -= yOff;
uint8 multiPart = ani.readByte();
if (multiPart == 0xFF) // No more frames in this animation
end = true;
else if (multiPart != 0x01) // No more chunks in this frame
curFrame++;
// Shouldn't happen, but just to be safe
if (curFrame >= frames.size())
frames.resize(curFrame + 1);
if (_hasPadding)
ani.skip(1);
if (ani.eos() || ani.err())
error("ANIFile::loadFrames(): Read error");
}
}
CMPFile *ANIFile::loadLayer(Common::SeekableSubReadStreamEndian &ani) {
Common::String file = Util::setExtension(Util::readString(ani, 13), "");
if (_hasPadding)
ani.skip(1);
return new CMPFile(_vm, file, _width, 0, _bpp);
}
uint16 ANIFile::getAnimationCount() const {
return _animations.size();
}
void ANIFile::getMaxSize(uint16 &width, uint16 &height) const {
width = _maxWidth;
height = _maxHeight;
}
const ANIFile::Animation &ANIFile::getAnimationInfo(uint16 animation) const {
assert(animation < _animations.size());
return _animations[animation];
}
bool ANIFile::getCoordinates(uint16 layer, uint16 part,
uint16 &left, uint16 &top, uint16 &right, uint16 &bottom) const {
if (layer >= _layers.size())
return false;
return _layers[layer]->getCoordinates(part, left, top, right, bottom);
}
void ANIFile::draw(Surface &dest, uint16 animation, uint16 frame, int16 x, int16 y) const {
if (animation >= _animations.size())
return;
const Animation &anim = _animations[animation];
if (frame >= anim.frameCount)
return;
const ChunkList &chunks = _frames[animation][frame];
for (ChunkList::const_iterator c = chunks.begin(); c != chunks.end(); ++c)
drawLayer(dest, c->layer, c->part, x + c->x, y + c->y, anim.transp ? 0 : -1);
}
void ANIFile::drawLayer(Surface &dest, uint16 layer, uint16 part,
int16 x, int16 y, int32 transp) const {
if (layer >= _layers.size())
return;
_layers[layer]->draw(dest, part, x, y, transp);
}
void ANIFile::recolor(uint8 from, uint8 to) {
for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l)
(*l)->recolor(from, to);
}
} // End of namespace Gob
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