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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hopkins/events.h"
#include "hopkins/files.h"
#include "hopkins/globals.h"
#include "hopkins/hopkins.h"
#include "hopkins/sound.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/cursorman.h"
namespace Hopkins {
EventsManager::EventsManager(HopkinsEngine *vm) {
_vm = vm;
_mouseFl = false;
_mouseLinuxFl = false;
_mouseSizeX = _mouseSizeY = 0;
_mouseOffset.x = _mouseOffset.y = 0;
_startPos.x = _startPos.y = 0;
_breakoutFl = false;
_mouseSpriteId = 0;
_curMouseButton = 0;
_mouseButton = 0;
_mouseCursor = NULL;
_gameCounter = 0;
_rateCounter = 0;
_escKeyFl = false;
_gameKey = KEY_NONE;
_mouseCursorId = 0;
_oldIconId = 0;
_objectBuf = NULL;
Common::fill(&_keyState[0], &_keyState[256], false);
_priorCounterTime = _priorFrameTime = g_system->getMillis();
}
EventsManager::~EventsManager() {
_vm->_globals->freeMemory(_objectBuf);
_vm->_globals->freeMemory(_mouseCursor);
}
void EventsManager::clearAll() {
_vm->_globals->freeMemory(_objectBuf);
_objectBuf = _vm->_globals->allocMemory(2500);
}
void EventsManager::initMouseData() {
if (_vm->getPlatform() == Common::kPlatformLinux)
_mouseLinuxFl = true;
else
_mouseLinuxFl = false;
if (_mouseLinuxFl) {
_mouseSizeX = 52;
_mouseSizeY = 32;
} else {
_mouseSizeX = 34;
_mouseSizeY = 20;
}
switch (_vm->_globals->_language) {
case LANG_EN:
if (!_mouseLinuxFl)
_mouseCursor = _vm->_fileIO->loadFile("SOUAN.SPR");
else
_mouseCursor = _vm->_fileIO->loadFile("LSOUAN.SPR");
break;
case LANG_FR:
if (!_mouseLinuxFl)
_mouseCursor = _vm->_fileIO->loadFile("SOUFR.SPR");
else
_mouseCursor = _vm->_fileIO->loadFile("LSOUFR.SPR");
break;
case LANG_SP:
_mouseCursor = _vm->_fileIO->loadFile("SOUES.SPR");
break;
}
}
// Mouse On
void EventsManager::setMouseOn() {
_mouseFl = true;
if (_mouseLinuxFl) {
_mouseSizeX = 52;
_mouseSizeY = 32;
} else {
_mouseSizeX = 34;
_mouseSizeY = 20;
}
_mouseOffset.x = 0;
_mouseOffset.y = 0;
if (!_breakoutFl)
setMouseXY(300, 200);
else
setMouseXY(150, 100);
}
/**
* Set Mouse position
*/
void EventsManager::setMouseXY(Common::Point pos) {
g_system->warpMouse(pos.x, pos.y);
}
/**
* Set Mouse position
*/
void EventsManager::setMouseXY(int xp, int yp) {
g_system->warpMouse(xp, yp);
}
/**
* Get Mouse X
*/
int EventsManager::getMouseX() {
_mousePos.x = _startPos.x + g_system->getEventManager()->getMousePos().x;
_mousePos.y = g_system->getEventManager()->getMousePos().y;
return _mousePos.x + _mouseOffset.x;
}
/**
* Get Mouse Y
*/
int EventsManager::getMouseY() {
_mousePos.x = _startPos.x + g_system->getEventManager()->getMousePos().x;
_mousePos.y = g_system->getEventManager()->getMousePos().y;
return _mousePos.y + _mouseOffset.y;
}
/**
* Get Mouse Button
*/
int EventsManager::getMouseButton() {
refreshEvents();
return _curMouseButton;
}
/**
* Mouse Off
*/
void EventsManager::mouseOff() {
_mouseFl = false;
CursorMan.showMouse(false);
}
/**
* Mouse On
*/
void EventsManager::mouseOn() {
setMouseOn();
_mouseFl = true;
CursorMan.showMouse(true);
}
/**
* Change Mouse Cursor
*/
void EventsManager::changeMouseCursor(int id) {
int cursorId = id;
if (_mouseCursorId == 23)
return;
if (id == 4 && _mouseCursorId == 4 && _vm->_globals->_freezeCharacterFl)
cursorId = 0;
if (cursorId == 25)
cursorId = 5;
if (_oldIconId != cursorId || !cursorId) {
_oldIconId = cursorId;
_mouseSpriteId = cursorId;
updateCursor();
}
}
/**
* Check Events
*/
void EventsManager::refreshEvents() {
_vm->_soundMan->checkSounds();
pollEvents();
}
void EventsManager::checkForNextFrameCounter() {
int32 delayAmount = 10 - (g_system->getMillis() - _priorCounterTime);
if (delayAmount > 0)
_vm->_system->delayMillis(delayAmount);
// Check for whether to increment the game counter
uint32 milli = g_system->getMillis();
while ((milli - _priorCounterTime) >= 10) {
_priorCounterTime += 10;
_rateCounter += 3;
}
// Check for next game frame
if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
++_gameCounter;
_priorFrameTime = milli;
_vm->_graphicsMan->updateScreen();
// Signal the ScummVM debugger
_vm->_debug->onFrame();
}
}
void EventsManager::delay(int totalMilli) {
uint32 delayEnd = g_system->getMillis() + totalMilli;
while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
g_system->delayMillis(10);
}
}
void EventsManager::pollEvents() {
checkForNextFrameCounter();
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
// Handle keypress
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
return;
case Common::EVENT_KEYDOWN:
_keyState[(byte)toupper(event.kbd.ascii)] = true;
handleKey(event);
return;
case Common::EVENT_KEYUP:
_keyState[(byte)toupper(event.kbd.ascii)] = false;
return;
case Common::EVENT_LBUTTONDOWN:
_mouseButton = 1;
return;
case Common::EVENT_RBUTTONDOWN:
_mouseButton = 2;
return;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
_mouseButton = 0;
return;
default:
break;
}
}
for (char chr = 'A'; chr <= 'Z'; chr++)
_keyState[(byte)chr] = false;
for (char chr = '0'; chr <= '9'; chr++)
_keyState[(byte)chr] = false;
}
void EventsManager::handleKey(const Common::Event &event) {
_escKeyFl = (event.kbd.keycode == Common::KEYCODE_ESCAPE);
if (event.kbd.keycode == Common::KEYCODE_i || event.kbd.keycode == Common::KEYCODE_TAB)
_gameKey = KEY_INVENTORY;
else if (event.kbd.keycode == Common::KEYCODE_F5)
_gameKey = KEY_SAVE;
else if (event.kbd.keycode == Common::KEYCODE_F7)
_gameKey = KEY_LOAD;
else if (event.kbd.keycode == Common::KEYCODE_F1 || event.kbd.keycode == Common::KEYCODE_o)
_gameKey = KEY_OPTIONS;
// Check for debugger
if ((event.kbd.keycode == Common::KEYCODE_d) && (event.kbd.flags & Common::KBD_CTRL)) {
// Attach to the debugger
_vm->_debug->attach();
_vm->_debug->onFrame();
}
}
/**
* Waits for a keypress, ignoring mouse events
* @return Keypress, or -1 if game quit was requested
*/
int EventsManager::waitKeyPress() {
char foundChar = '\0';
while (!foundChar) {
if (_vm->shouldQuit())
return -1;
for (char ch = 'A'; ch <= 'Z'; ++ch) {
if (_keyState[(byte)ch]) {
foundChar = ch;
break;
}
}
for (char ch = '0'; ch <= '9'; ++ch) {
if (_keyState[(byte)ch]) {
foundChar = ch;
break;
}
}
if (_keyState[(byte)'.'])
foundChar = '.';
else if (_keyState[8])
// BACKSPACE
foundChar = 8;
else if (_keyState[13])
// ENTER
foundChar = 13;
else if (_keyState[(byte)' '])
foundChar = ' ';
refreshScreenAndEvents();
}
// Wait for keypress release
while (_keyState[(byte)foundChar] && !_vm->shouldQuit()) {
refreshScreenAndEvents();
g_system->delayMillis(10);
}
// Return character
return foundChar;
}
void EventsManager::refreshScreenAndEvents() {
int bottom = 0;
int right = 0;
int height = 0;
int width = 0;
int xp = 0;
int yp = 0;
if (_mouseFl) {
int mouseWidth = 20;
if (!_mouseLinuxFl)
mouseWidth = 10;
int mouseHeight = 20;
if (!_mouseLinuxFl)
mouseHeight = 15;
xp = _mousePos.x - mouseWidth;
yp = _mousePos.y;
width = _mouseSizeX;
height = _mouseSizeY;
if (_mouseCursorId == 23) {
width = _vm->_objectsMan->getObjectWidth();
height = _vm->_objectsMan->getObjectHeight();
} else {
if (_breakoutFl) {
if (xp < _vm->_graphicsMan->_minX)
xp = _vm->_graphicsMan->_minX;
if (_mousePos.y < _vm->_graphicsMan->_minY)
yp = _vm->_graphicsMan->_minY;
if (_mouseSizeX + xp >= _vm->_graphicsMan->_maxX)
width = _mouseSizeX - (_mouseSizeX + xp - _vm->_graphicsMan->_maxX);
if (yp + _mouseSizeY >= _vm->_graphicsMan->_maxY)
height = _vm->_graphicsMan->_maxY - yp;
} else {
if (xp < _vm->_graphicsMan->_minX)
xp = _vm->_graphicsMan->_minX - mouseWidth;
mouseHeight = (int16)mouseHeight;
if (_mousePos.y < _vm->_graphicsMan->_minY - mouseHeight)
yp = _vm->_graphicsMan->_minY - mouseHeight;
if (_mouseSizeX + xp >= _vm->_graphicsMan->_maxX)
width = _mouseSizeX - (_mouseSizeX + xp - _vm->_graphicsMan->_maxX - mouseWidth);
if (yp + _mouseSizeY >= mouseHeight + _vm->_graphicsMan->_maxY)
height = _vm->_graphicsMan->_maxY - mouseHeight - yp;
}
right = xp + width;
bottom = yp + height;
}
}
if (!_vm->_globals->_linuxEndDemoFl)
_vm->_objectsMan->displaySprite();
if (!_mouseFl) {
updateCursor();
} else if (_mouseCursorId == 23) {
if (yp < _vm->_graphicsMan->_maxY && xp < _vm->_graphicsMan->_maxX) {
if (width + xp > _vm->_graphicsMan->_maxX)
width = _vm->_graphicsMan->_maxX - xp;
if (yp + height > _vm->_graphicsMan->_maxY)
height = _vm->_graphicsMan->_maxY - yp;
if (width > 1 && height > 1) {
updateCursor();
}
}
} else if (yp < _vm->_graphicsMan->_maxY && xp < _vm->_graphicsMan->_maxX && width > 1 && height > 1) {
updateCursor();
_vm->_graphicsMan->addDirtyRect(xp, yp, right, bottom);
}
_vm->_globals->_speed = 2;
bool externalLoopFl = false;
do {
while (!_vm->shouldQuit()) {
checkForNextFrameCounter();
bool innerLoopFl = false;
while (!_vm->shouldQuit() && (_breakoutFl || _vm->_globals->_eventMode != EVENTMODE_IGNORE)) {
checkForNextFrameCounter();
if (!_breakoutFl) {
innerLoopFl = true;
break;
}
if (_rateCounter > 1) {
externalLoopFl = true;
break;
}
}
if (innerLoopFl || _vm->_globals->_speed != 2)
break;
if (externalLoopFl ||_rateCounter > 9) {
externalLoopFl = true;
break;
}
}
if (externalLoopFl)
break;
} while (!_vm->shouldQuit() && _vm->_globals->_eventMode == EVENTMODE_CREDITS && _rateCounter <= 15);
_vm->_globals->_speed = 2;
_rateCounter = 0;
if (!_vm->_graphicsMan->_largeScreenFl || _vm->_graphicsMan->_scrollStatus == 1) {
_vm->_graphicsMan->displayDirtyRects();
} else {
if (_vm->_graphicsMan->_scrollStatus != 2) {
if (getMouseX() > _vm->_graphicsMan->_scrollPosX + 620)
_vm->_graphicsMan->_scrollPosX += _vm->_graphicsMan->_scrollSpeed;
if (getMouseX() < _vm->_graphicsMan->_scrollPosX + 10)
_vm->_graphicsMan->_scrollPosX -= _vm->_graphicsMan->_scrollSpeed;
}
_vm->_graphicsMan->_scrollPosX = CLIP(_vm->_graphicsMan->_scrollPosX, 0, SCREEN_WIDTH);
if (_vm->_graphicsMan->_oldScrollPosX == _vm->_graphicsMan->_scrollPosX) {
_vm->_graphicsMan->displayDirtyRects();
} else {
_vm->_fontMan->hideText(9);
_vm->_graphicsMan->display8BitRect(_vm->_graphicsMan->_frontBuffer, _vm->_graphicsMan->_scrollPosX, 20, SCREEN_WIDTH, 440, 0, 20);
_vm->_graphicsMan->resetRefreshRects();
_vm->_graphicsMan->addRefreshRect(0, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 20);
_vm->_graphicsMan->resetDirtyRects();
_startPos.x = _vm->_graphicsMan->_scrollPosX;
_vm->_graphicsMan->_scrollOffset = _vm->_graphicsMan->_scrollPosX;
}
_vm->_graphicsMan->_oldScrollPosX = _vm->_graphicsMan->_scrollPosX;
_startPos.x = _vm->_graphicsMan->_scrollPosX;
_vm->_graphicsMan->_scrollOffset = _vm->_graphicsMan->_scrollPosX;
}
_curMouseButton = _mouseButton;
_mouseButton = 0;
_vm->_soundMan->checkSoundEnd();
refreshEvents();
}
void EventsManager::updateCursor() {
// Backup the current sprite clipping bounds and reset them
Common::Rect clipBounds(_vm->_graphicsMan->_minX, _vm->_graphicsMan->_minY,
_vm->_graphicsMan->_maxX, _vm->_graphicsMan->_maxY);
_vm->_graphicsMan->_minX = _vm->_graphicsMan->_minY = 0;
_vm->_graphicsMan->_maxX = _vm->_objectsMan->getObjectWidth();
_vm->_graphicsMan->_maxY = _vm->_objectsMan->getObjectHeight();
int pitch = _vm->_graphicsMan->_lineNbr2;
_vm->_graphicsMan->_lineNbr2 = _vm->_objectsMan->getObjectWidth();
// Create the temporary cursor surface
byte *cursorSurface = new byte[_vm->_objectsMan->getObjectHeight() * _vm->_objectsMan->getObjectWidth()];
Common::fill(cursorSurface, cursorSurface + _vm->_objectsMan->getObjectHeight() * _vm->_objectsMan->getObjectWidth(), 0);
if (_mouseCursorId != 23) {
// Draw standard cursor
_vm->_graphicsMan->drawVesaSprite(cursorSurface, _mouseCursor, 300, 300, _mouseSpriteId);
} else {
// Draw the active inventory object
_vm->_graphicsMan->drawCompressedSprite(cursorSurface, _objectBuf, 300, 300, 0, 0, 0, false);
}
// Reset the clipping bounds
_vm->_graphicsMan->_minX = clipBounds.left;
_vm->_graphicsMan->_minY = clipBounds.top;
_vm->_graphicsMan->_maxX = clipBounds.right;
_vm->_graphicsMan->_maxY = clipBounds.bottom;
_vm->_graphicsMan->_lineNbr2 = pitch;
// Create a cursor palette
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
byte *cursorPalette = new byte[3 * PALETTE_SIZE];
uint16 *paletteColors = (uint16 *)_vm->_graphicsMan->_palettePixels;
for (int i = 0; i < PALETTE_SIZE; i++) {
uint8 r, g, b;
pixelFormat.colorToRGB(READ_LE_UINT16(&paletteColors[i]), r, g, b);
cursorPalette[3 * i] = r;
cursorPalette[3 * i + 1] = g;
cursorPalette[3 * i + 2] = b;
}
// Calculate the X offset within the pointer image to the actual cursor data
int xOffset = !_mouseLinuxFl ? 10 : 20;
// Set the ScummVM cursor from the surface
CursorMan.replaceCursorPalette(cursorPalette, 0, PALETTE_SIZE - 1);
CursorMan.replaceCursor(cursorSurface, _vm->_objectsMan->getObjectWidth(), _vm->_objectsMan->getObjectHeight(),
xOffset, 0, 0, true);
// Delete the cursor surface and palette
delete[] cursorPalette;
delete[] cursorSurface;
}
} // End of namespace Hopkins
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