1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/debug.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "graphics/surface.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"
#include "image/pcx.h"
#include "hugo/hugo.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/util.h"
#include "hugo/object.h"
#include "hugo/text.h"
#include "hugo/mouse.h"
namespace Hugo {
namespace {
static const char s_bootCypher[] = "Copyright 1992, David P Gray, Gray Design Associates";
static const int s_bootCypherLen = sizeof(s_bootCypher) - 1;
}
FileManager::FileManager(HugoEngine *vm) : _vm(vm) {
_hasReadHeader = false;
_firstUIFFl = true;
_UIFHeader->_size = 0;
_UIFHeader->_offset = 0;
_soundHdr->_size = 0;
_soundHdr->_offset = 0;
}
FileManager::~FileManager() {
}
/**
* Name scenery and objects picture databases
*/
const char *FileManager::getBootFilename() const {
return "HUGO.BSF";
}
const char *FileManager::getObjectFilename() const {
return "objects.dat";
}
const char *FileManager::getSceneryFilename() const {
return "scenery.dat";
}
const char *FileManager::getSoundFilename() const {
return "sounds.dat";
}
const char *FileManager::getStringFilename() const {
return "strings.dat";
}
const char *FileManager::getUifFilename() const {
return "uif.dat";
}
/**
* Read a pcx file of length len. Use supplied seqPtr and image_p or
* allocate space if NULL. Name used for errors. Returns address of seqPtr
* Set first TRUE to initialize b_index (i.e. not reading a sequential image in file).
*/
Seq *FileManager::readPCX(Common::SeekableReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
debugC(1, kDebugFile, "readPCX(..., %s)", name);
// Allocate memory for Seq if 0
if (seqPtr == 0) {
if ((seqPtr = (Seq *)malloc(sizeof(Seq))) == 0)
error("Insufficient memory to run game.");
}
Image::PCXDecoder pcx;
if (!pcx.loadStream(f))
error("Error while reading PCX image");
const Graphics::Surface *pcxSurface = pcx.getSurface();
if (pcxSurface->format.bytesPerPixel != 1)
error("Invalid bytes per pixel in PCX surface (%d)", pcxSurface->format.bytesPerPixel);
// Find size of image data in 8-bit DIB format
// Note save of x2 - marks end of valid data before garbage
seqPtr->_lines = pcxSurface->h;
seqPtr->_x2 = seqPtr->_bytesPerLine8 = pcxSurface->w;
// Size of the image
uint16 size = pcxSurface->w * pcxSurface->h;
// Allocate memory for image data if NULL
if (imagePtr == 0)
imagePtr = (byte *)malloc((size_t) size);
assert(imagePtr);
seqPtr->_imagePtr = imagePtr;
for (uint16 y = 0; y < pcxSurface->h; y++)
memcpy(imagePtr + y * pcxSurface->w, pcxSurface->getBasePtr(0, y), pcxSurface->w);
return seqPtr;
}
/**
* Read object file of PCC images into object supplied
*/
void FileManager::readImage(const int objNum, Object *objPtr) {
debugC(1, kDebugFile, "readImage(%d, Object *objPtr)", objNum);
/**
* Structure of object file lookup entry
*/
struct objBlock_t {
uint32 objOffset;
uint32 objLength;
};
if (!objPtr->_seqNumb) // This object has no images
return;
if (_vm->isPacked()) {
_objectsArchive.seek((uint32)objNum * sizeof(objBlock_t), SEEK_SET);
objBlock_t objBlock; // Info on file within database
objBlock.objOffset = _objectsArchive.readUint32LE();
objBlock.objLength = _objectsArchive.readUint32LE();
_objectsArchive.seek(objBlock.objOffset, SEEK_SET);
} else {
Common::String buf;
buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf)) {
buf = Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf))
error("File not found: %s", buf.c_str());
}
}
bool firstImgFl = true; // Initializes pcx read function
Seq *seqPtr = 0; // Ptr to sequence structure
// Now read the images into an images list
for (int j = 0; j < objPtr->_seqNumb; j++) { // for each sequence
for (int k = 0; k < objPtr->_seqList[j]._imageNbr; k++) { // each image
if (k == 0) { // First image
// Read this image - allocate both seq and image memory
seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
objPtr->_seqList[j]._seqPtr = seqPtr;
firstImgFl = false;
} else { // Subsequent image
// Read this image - allocate both seq and image memory
seqPtr->_nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
seqPtr = seqPtr->_nextSeqPtr;
}
// Compute the bounding box - x1, x2, y1, y2
// Note use of x2 - marks end of valid data in row
uint16 x2 = seqPtr->_x2;
seqPtr->_x1 = seqPtr->_x2;
seqPtr->_x2 = 0;
seqPtr->_y1 = seqPtr->_lines;
seqPtr->_y2 = 0;
ImagePtr dibPtr = seqPtr->_imagePtr;
for (int y = 0; y < seqPtr->_lines; y++, dibPtr += seqPtr->_bytesPerLine8 - x2) {
for (int x = 0; x < x2; x++) {
if (*dibPtr++) { // Some data found
if (x < seqPtr->_x1)
seqPtr->_x1 = x;
if (x > seqPtr->_x2)
seqPtr->_x2 = x;
if (y < seqPtr->_y1)
seqPtr->_y1 = y;
if (y > seqPtr->_y2)
seqPtr->_y2 = y;
}
}
}
}
assert(seqPtr);
seqPtr->_nextSeqPtr = objPtr->_seqList[j]._seqPtr; // loop linked list to head
}
// Set the current image sequence to first or last
switch (objPtr->_cycling) {
case kCycleInvisible: // (May become visible later)
case kCycleAlmostInvisible:
case kCycleNotCycling:
case kCycleForward:
objPtr->_currImagePtr = objPtr->_seqList[0]._seqPtr;
break;
case kCycleBackward:
objPtr->_currImagePtr = seqPtr;
break;
default:
warning("Unexpected cycling: %d", objPtr->_cycling);
}
if (!_vm->isPacked())
_objectsArchive.close();
}
/**
* Read sound (or music) file data. Call with SILENCE to free-up
* any allocated memory. Also returns size of data
*/
SoundPtr FileManager::getSound(const int16 sound, uint16 *size) {
debugC(1, kDebugFile, "getSound(%d)", sound);
// No more to do if SILENCE (called for cleanup purposes)
if (sound == _vm->_soundSilence)
return nullptr;
// Open sounds file
Common::File fp; // Handle to SOUND_FILE
if (!fp.open(getSoundFilename())) {
warning("Hugo Error: File not found %s", getSoundFilename());
return nullptr;
}
if (!_hasReadHeader) {
for (int i = 0; i < kMaxSounds; i++) {
_soundHdr[i]._size = fp.readUint16LE();
_soundHdr[i]._offset = fp.readUint32LE();
}
if (fp.err())
error("Wrong sound file format");
_hasReadHeader = true;
}
*size = _soundHdr[sound]._size;
if (*size == 0)
error("Wrong sound file format or missing sound %d", sound);
// Allocate memory for sound or music, if possible
SoundPtr soundPtr = (byte *)malloc(_soundHdr[sound]._size); // Ptr to sound data
assert(soundPtr);
// Seek to data and read it
fp.seek(_soundHdr[sound]._offset, SEEK_SET);
if (fp.read(soundPtr, _soundHdr[sound]._size) != _soundHdr[sound]._size)
error("Wrong sound file format");
fp.close();
return soundPtr;
}
/**
* Save game to supplied slot
*/
bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip.c_str());
int16 savegameId;
Common::String savegameDescription;
if (slot == -1) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
savegameId = dialog->runModalWithCurrentTarget();
savegameDescription = dialog->getResultString();
delete dialog;
} else {
savegameId = slot;
if (!descrip.empty()) {
savegameDescription = descrip;
} else {
savegameDescription = Common::String::format("Quick save #%d", slot);
}
}
if (savegameId < 0) // dialog aborted
return false;
Common::String savegameFile = _vm->getSavegameFilename(savegameId);
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::OutSaveFile *out = saveMan->openForSaving(savegameFile);
if (!out) {
warning("Can't create file '%s', game not saved", savegameFile.c_str());
return false;
}
// Write version. We can't restore from obsolete versions
out->writeByte(kSavegameVersion);
if (savegameDescription == "") {
savegameDescription = "Untitled savegame";
}
out->writeSint16BE(savegameDescription.size() + 1);
out->write(savegameDescription.c_str(), savegameDescription.size() + 1);
Graphics::saveThumbnail(*out);
TimeDate curTime;
_vm->_system->getTimeAndDate(curTime);
uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | ((curTime.tm_year + 1900) & 0xFFFF);
uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | ((curTime.tm_min) & 0xFF);
out->writeUint32BE(saveDate);
out->writeUint16BE(saveTime);
_vm->_object->saveObjects(out);
const Status &gameStatus = _vm->getGameStatus();
// Save whether hero image is swapped
out->writeByte(_vm->_heroImage);
// Save score
out->writeSint16BE(_vm->getScore());
// Save story mode
out->writeByte((gameStatus._storyModeFl) ? 1 : 0);
// Save jumpexit mode
out->writeByte((_vm->_mouse->getJumpExitFl()) ? 1 : 0);
// Save gameover status
out->writeByte((gameStatus._gameOverFl) ? 1 : 0);
// Save screen states
for (int i = 0; i < _vm->_numStates; i++)
out->writeByte(_vm->_screenStates[i]);
_vm->_scheduler->saveSchedulerData(out);
// Save palette table
_vm->_screen->savePal(out);
// Save maze status
out->writeByte((_vm->_maze._enabledFl) ? 1 : 0);
out->writeByte(_vm->_maze._size);
out->writeSint16BE(_vm->_maze._x1);
out->writeSint16BE(_vm->_maze._y1);
out->writeSint16BE(_vm->_maze._x2);
out->writeSint16BE(_vm->_maze._y2);
out->writeSint16BE(_vm->_maze._x3);
out->writeSint16BE(_vm->_maze._x4);
out->writeByte(_vm->_maze._firstScreenIndex);
out->writeByte((byte)_vm->getGameStatus()._viewState);
out->finalize();
delete out;
return true;
}
/**
* Restore game from supplied slot number
*/
bool FileManager::restoreGame(const int16 slot) {
debugC(1, kDebugFile, "restoreGame(%d)", slot);
int16 savegameId;
if (slot == -1) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
} else {
savegameId = slot;
}
if (savegameId < 0) // dialog aborted
return false;
Common::String savegameFile = _vm->getSavegameFilename(savegameId);
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in = saveMan->openForLoading(savegameFile);
if (!in)
return false;
// Initialize new-game status
_vm->initStatus();
// Check version, can't restore from different versions
int saveVersion = in->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete in;
return false;
}
// Skip over description
int32 saveGameNameSize = in->readSint16BE();
in->skip(saveGameNameSize);
Graphics::skipThumbnail(*in);
in->skip(6); // Skip date & time
// If hero image is currently swapped, swap it back before restore
if (_vm->_heroImage != kHeroIndex)
_vm->_object->swapImages(kHeroIndex, _vm->_heroImage);
_vm->_object->restoreObjects(in);
_vm->_heroImage = in->readByte();
// If hero swapped in saved game, swap it
byte heroImg = _vm->_heroImage;
if (heroImg != kHeroIndex)
_vm->_object->swapImages(kHeroIndex, _vm->_heroImage);
_vm->_heroImage = heroImg;
Status &gameStatus = _vm->getGameStatus();
int score = in->readSint16BE();
_vm->setScore(score);
gameStatus._storyModeFl = (in->readByte() == 1);
_vm->_mouse->setJumpExitFl(in->readByte() == 1);
gameStatus._gameOverFl = (in->readByte() == 1);
for (int i = 0; i < _vm->_numStates; i++)
_vm->_screenStates[i] = in->readByte();
_vm->_scheduler->restoreSchedulerData(in);
// Restore palette and change it if necessary
_vm->_screen->restorePal(in);
// Restore maze status
_vm->_maze._enabledFl = (in->readByte() == 1);
_vm->_maze._size = in->readByte();
_vm->_maze._x1 = in->readSint16BE();
_vm->_maze._y1 = in->readSint16BE();
_vm->_maze._x2 = in->readSint16BE();
_vm->_maze._y2 = in->readSint16BE();
_vm->_maze._x3 = in->readSint16BE();
_vm->_maze._x4 = in->readSint16BE();
_vm->_maze._firstScreenIndex = in->readByte();
_vm->_scheduler->restoreScreen(*_vm->_screenPtr);
if ((_vm->getGameStatus()._viewState = (Vstate) in->readByte()) != kViewPlay)
_vm->_screen->hideCursor();
delete in;
return true;
}
/**
* Reads boot file for program environment. Fatal error if not there or
* file checksum is bad. De-crypts structure while checking checksum
*/
void FileManager::readBootFile() {
debugC(1, kDebugFile, "readBootFile()");
Common::File ofp;
if (!ofp.open(getBootFilename())) {
if (_vm->_gameVariant == kGameVariantH1Dos) {
//TODO initialize properly _boot structure
warning("readBootFile - Skipping as H1 Dos may be a freeware");
memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
_vm->_boot._registered = kRegFreeware;
return;
} else if (_vm->getPlatform() == Common::kPlatformDOS) {
warning("readBootFile - Skipping as H2 and H3 Dos may be shareware");
memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
_vm->_boot._registered = kRegShareware;
return;
} else {
Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
_vm->getGameStatus()._doQuitFl = true;
return;
}
}
if (ofp.size() < (int32)sizeof(_vm->_boot)) {
Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
_vm->getGameStatus()._doQuitFl = true;
return;
}
_vm->_boot._checksum = ofp.readByte();
_vm->_boot._registered = ofp.readByte();
ofp.read(_vm->_boot._pbswitch, sizeof(_vm->_boot._pbswitch));
ofp.read(_vm->_boot._distrib, sizeof(_vm->_boot._distrib));
_vm->_boot._exitLen = ofp.readUint16LE();
ofp.close();
byte *p = (byte *)&_vm->_boot;
byte checksum = 0;
for (uint32 i = 0; i < sizeof(_vm->_boot); i++) {
checksum ^= p[i];
p[i] ^= s_bootCypher[i % s_bootCypherLen];
}
if (checksum) {
Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
_vm->getGameStatus()._doQuitFl = true;
}
}
/**
* Returns address of uif_hdr[id], reading it in if first call
* This file contains, between others, the bitmaps of the fonts used in the application
* UIF means User interface database (Windows Only)
*/
UifHdr *FileManager::getUIFHeader(const Uif id) {
debugC(1, kDebugFile, "getUIFHeader(%d)", id);
// Initialize offset lookup if not read yet
if (_firstUIFFl) {
_firstUIFFl = false;
// Open unbuffered to do far read
Common::File ip; // Image data file
if (!ip.open(getUifFilename()))
error("File not found: %s", getUifFilename());
if (ip.size() < (int32)sizeof(_UIFHeader))
error("Wrong UIF file format");
for (int i = 0; i < kMaxUifs; ++i) {
_UIFHeader[i]._size = ip.readUint16LE();
_UIFHeader[i]._offset = ip.readUint32LE();
}
ip.close();
}
return &_UIFHeader[id];
}
/**
* Read uif item into supplied buffer.
*/
void FileManager::readUIFItem(const int16 id, byte *buf) {
debugC(1, kDebugFile, "readUIFItem(%d, ...)", id);
// Open uif file to read data
Common::File ip; // UIF_FILE handle
if (!ip.open(getUifFilename()))
error("File not found: %s", getUifFilename());
// Seek to data
UifHdr *_UIFHeaderPtr = getUIFHeader((Uif)id);
ip.seek(_UIFHeaderPtr->_offset, SEEK_SET);
// We support pcx images and straight data
Seq *dummySeq; // Dummy Seq for image data
switch (id) {
case UIF_IMAGES: // Read uif images file
dummySeq = readPCX(ip, 0, buf, true, getUifFilename());
free(dummySeq);
break;
default: // Read file data into supplied array
if (ip.read(buf, _UIFHeaderPtr->_size) != _UIFHeaderPtr->_size)
error("Wrong UIF file format");
break;
}
ip.close();
}
/**
* Read the uif image file (inventory icons)
*/
void FileManager::readUIFImages() {
debugC(1, kDebugFile, "readUIFImages()");
readUIFItem(UIF_IMAGES, _vm->_screen->getGUIBuffer()); // Read all uif images
}
} // End of namespace Hugo
|