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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef INTRO_H
#define INTRO_H
#include "graphics/surface.h"
#include "graphics/fonts/winfont.h"
namespace Hugo {
enum seqTextIntro {
kIntro1 = 0,
kIntro2 = 1,
kIntro3 = 2
};
class IntroHandler {
public:
IntroHandler(HugoEngine *vm);
Graphics::Surface _surf;
Graphics::WinFont _font;
virtual ~IntroHandler();
virtual void preNewGame() = 0;
virtual void introInit() = 0;
virtual bool introPlay() = 0;
void freeIntroData();
void loadIntroData(Common::SeekableReadStream &in);
byte getIntroSize() const;
protected:
HugoEngine *_vm;
byte *_introX;
byte *_introY;
byte _introXSize;
int16 _introTicks; // Count calls to introPlay()
};
class intro_v1w : public IntroHandler {
public:
intro_v1w(HugoEngine *vm);
~intro_v1w();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_v1d : public IntroHandler {
public:
intro_v1d(HugoEngine *vm);
~intro_v1d();
void preNewGame();
void introInit();
bool introPlay();
private:
int _introState;
};
class intro_v2w : public IntroHandler {
public:
intro_v2w(HugoEngine *vm);
~intro_v2w();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_v2d : public IntroHandler {
public:
intro_v2d(HugoEngine *vm);
~intro_v2d();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_v3w : public IntroHandler {
public:
intro_v3w(HugoEngine *vm);
~intro_v3w();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_v3d : public IntroHandler {
public:
intro_v3d(HugoEngine *vm);
~intro_v3d();
void preNewGame();
void introInit();
bool introPlay();
};
} // End of namespace Hugo
#endif
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