1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based on Deniz Oezmen's code: http://oezmen.eu/
#include "lastexpress/data/animation.h"
#include "lastexpress/data/sequence.h"
#include "lastexpress/data/snd.h"
#include "lastexpress/debug.h"
#include "lastexpress/helpers.h"
#include "common/events.h"
#include "common/rational.h"
#include "common/stream.h"
#include "common/system.h"
#include "engines/engine.h"
namespace LastExpress {
Animation::Animation() : _stream(NULL), _currentChunk(NULL), _overlay(NULL), _background1(NULL), _background2(NULL), _backgroundCurrent(0), _audio(NULL), _startTime(0), _changed(false) {
}
Animation::~Animation() {
reset();
}
void Animation::reset() {
SAFE_DELETE(_overlay);
SAFE_DELETE(_background1);
SAFE_DELETE(_background2);
SAFE_DELETE(_audio);
_backgroundCurrent = 0;
_chunks.clear();
_currentChunk = NULL;
SAFE_DELETE(_stream);
}
bool Animation::load(Common::SeekableReadStream *stream, int flag) {
if (!stream)
return false;
reset();
// Keep stream for later decoding of animation
_stream = stream;
// Read header to get the number of chunks
uint32 numChunks = _stream->readUint32LE();
debugC(3, kLastExpressDebugGraphics, "Number of chunks in NIS file: %d", numChunks);
// Check if there is enough data
if (_stream->size() - _stream->pos() < (signed)(numChunks * sizeof(Chunk))) {
debugC(2, kLastExpressDebugGraphics, "NIS file seems to be corrupted");
return false;
}
// Read all the chunks
for (uint32 i = 0; i < numChunks; ++i) {
Chunk chunk;
chunk.type = (ChunkType)_stream->readUint16LE();
chunk.frame = _stream->readUint16LE();
chunk.size = _stream->readUint32LE();
_chunks.push_back(chunk);
debugC(9, kLastExpressDebugGraphics, "Chunk Entry: type 0x%.4x, frame=%d, size=%d", chunk.type, chunk.frame, chunk.size);
}
_currentChunk = _chunks.begin();
_changed = false;
_startTime = g_system->getMillis();
return true;
}
bool Animation::process() {
if (!_currentChunk)
error("[Animation::process] Current chunk iterator is invalid");
if (_stream == NULL || _chunks.size() == 0)
error("[Animation::process] Trying to show an animation before loading data");
// TODO: - subtract the time paused by the GUI
// - Re-implement to be closer to the original engine
// - Add support for subtitles
// - Use engine sound queue instead of our own appendable sound instance
int32 currentFrame = (g_system->getMillis() - _startTime) * 3 / 100;
// Process all chunks until the current frame
while (!_changed && _currentChunk != NULL && currentFrame > _currentChunk->frame && !hasEnded()) {
switch(_currentChunk->type) {
//TODO: some info chunks are probably subtitle/sync related
case kChunkTypeUnknown1:
case kChunkTypeUnknown2:
case kChunkTypeUnknown5:
debugC(9, kLastExpressDebugGraphics | kLastExpressDebugUnknown, " info chunk: type 0x%.4x (size %d)", _currentChunk->type, _currentChunk->size);
assert (_currentChunk->frame == 0);
//TODO: _currentChunk->size?
break;
case kChunkTypeAudioInfo:
debugC(9, kLastExpressDebugGraphics, " audio info: %d blocks", _currentChunk->size);
assert (_currentChunk->frame == 0);
//TODO: save the size?
_audio = new AppendableSound();
break;
case kChunkTypeUnknown4:
debugC(9, kLastExpressDebugGraphics | kLastExpressDebugUnknown, " info block 4");
assert (_currentChunk->frame == 0 && _currentChunk->size == 0);
//TODO unknown type of chunk
break;
case kChunkTypeBackground1:
debugC(9, kLastExpressDebugGraphics, " background frame 1 (%d bytes, frame %d)", _currentChunk->size, _currentChunk->frame);
delete _background1;
_background1 = processChunkFrame(_stream, *_currentChunk);
break;
case kChunkTypeSelectBackground1:
debugC(9, kLastExpressDebugGraphics, " select background 1");
assert (_currentChunk->frame == 0 && _currentChunk->size == 0);
_backgroundCurrent = 1;
break;
case kChunkTypeBackground2:
debugC(9, kLastExpressDebugGraphics, " background frame 2 (%d bytes, frame %d)", _currentChunk->size, _currentChunk->frame);
delete _background2;
_background2 = processChunkFrame(_stream, *_currentChunk);
break;
case kChunkTypeSelectBackground2:
debugC(9, kLastExpressDebugGraphics, " select background 2");
assert (_currentChunk->frame == 0 && _currentChunk->size == 0);
_backgroundCurrent = 2;
break;
case kChunkTypeOverlay:
debugC(9, kLastExpressDebugGraphics, " overlay frame (%d bytes, frame %d)", _currentChunk->size, _currentChunk->frame);
delete _overlay;
_overlay = processChunkFrame(_stream, *_currentChunk);
break;
case kChunkTypeUpdate:
case kChunkTypeUpdateTransition:
debugC(9, kLastExpressDebugGraphics, " update%s: frame %d", _currentChunk->type == 15 ? "" : " with transition", _currentChunk->frame);
assert (_currentChunk->size == 0);
_changed = true;
break;
case kChunkTypeAudioData:
debugC(9, kLastExpressDebugGraphics, " audio (%d blocks, %d bytes, frame %d)", _currentChunk->size / _soundBlockSize, _currentChunk->size, _currentChunk->frame);
processChunkAudio(_stream, *_currentChunk);
// Synchronize the audio by resetting the start time
if (_currentChunk->frame == 0)
_startTime = g_system->getMillis();
break;
case kChunkTypeAudioEnd:
debugC(9, kLastExpressDebugGraphics, " audio end: %d blocks", _currentChunk->frame);
assert (_currentChunk->size == 0);
_audio->finish();
//TODO: we need to start the linked sound (.LNK) after the audio from the animation ends
break;
default:
error("[Animation::process] UNKNOWN chunk type=%x frame=%d size=%d", _currentChunk->type, _currentChunk->frame, _currentChunk->size);
break;
}
_currentChunk++;
}
return true;
}
bool Animation::hasEnded() {
return _currentChunk == _chunks.end();
}
Common::Rect Animation::draw(Graphics::Surface *surface) {
if (!_overlay)
error("[Animation::draw] Current overlay animation frame is invalid");
// Paint the background
if (_backgroundCurrent == 1 && _background1)
_background1->draw(surface);
else if (_backgroundCurrent == 2 && _background2)
_background2->draw(surface);
// Paint the overlay
_overlay->draw(surface);
//TODO
return Common::Rect();
}
AnimFrame *Animation::processChunkFrame(Common::SeekableReadStream *in, const Chunk &c) const {
assert (c.frame == 0);
// Create a temporary chunk buffer
Common::SeekableReadStream *str = in->readStream(c.size);
// Read the frame information
FrameInfo i;
i.read(str, false);
// Decode the frame
AnimFrame *f = new AnimFrame(str, i, true);
// Delete the temporary chunk buffer
delete str;
return f;
}
void Animation::processChunkAudio(Common::SeekableReadStream *in, const Chunk &c) {
if (!_audio)
error("[Animation::processChunkAudio] Audio stream is invalid");
// Skip the Snd header, to queue just the audio blocks
uint32 size = c.size;
if ((c.size % 739) != 0) {
// Read Snd header
uint32 header1 = in->readUint32LE();
uint16 header2 = in->readUint16LE();
debugC(4, kLastExpressDebugSound, "Start ADPCM: %d, %d", header1, header2);
size -= 6;
}
// Append the current chunk to the Snd
_audio->queueBuffer(in->readStream(size));
}
// TODO: this method will probably go away and be integrated in the main loop
void Animation::play() {
Common::EventManager *eventMan = g_system->getEventManager();
while (!hasEnded() && !Engine::shouldQuit()) {
process();
if (_changed) {
// Create a temporary surface to merge the overlay with the background
Graphics::Surface *s = new Graphics::Surface;
s->create(640, 480, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
draw(s);
// XXX: Update the screen
g_system->copyRectToScreen(s->getPixels(), s->pitch, 0, 0, s->w, s->h);
// Free the temporary surface
s->free();
delete s;
_changed = false;
}
g_system->updateScreen();
//FIXME: implement subtitles
g_system->delayMillis(20);
// Handle right-click to interrupt animations
Common::Event ev = Common::Event();
while (eventMan->pollEvent(ev)) {
if (ev.type == Common::EVENT_RBUTTONUP) {
// Stop audio
if (_audio)
_audio->finish();
// TODO start LNK file sound?
return;
}
}
}
}
} // End of namespace LastExpress
|