1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_AUGUST_H
#define LASTEXPRESS_AUGUST_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class August : public Entity {
public:
August(LastExpressEngine *engine);
~August() {}
/**
* Resets the entity
*/
DECLARE_FUNCTION(reset)
/**
* Updates parameter 2 using time value
*
* @param time The time to add
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
/**
* Draws the entity
*
* @param sequence The sequence to draw
*/
DECLARE_FUNCTION_1(draw, const char *sequence)
/**
* Updates the position
*
* @param sequence1 The sequence to draw
* @param car The car
* @param position The position
*/
DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
/**
* Handles entering/exiting a compartment and updates position/play animation
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment3, const char *sequence, ObjectIndex compartment)
/**
* Process callback action when the entity direction is not kDirectionRight
*/
DECLARE_FUNCTION(callbackActionOnDirection)
/**
* Call a savepoint (or draw sequence in default case)
*
* @param sequence1 The sequence to draw in the default case
* @param entity The entity
* @param action The action
* @param sequence2 The sequence name for the savepoint
*/
DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2)
/**
* Call a savepoint
*
* @param param1 The entity
* @param param2 The action
* @param seq The sequence name for the savepoint
*/
DECLARE_FUNCTION_3(callSavepointNoDrawing, EntityIndex entity, ActionIndex action, const char *sequence)
/**
* Draws the entity along with another one
*
* @param sequence1 The sequence to draw
* @param sequence2 The sequence to draw for the second entity
* @param entity The EntityIndex of the second entity
*/
DECLARE_FUNCTION_3(draw2, const char *sequence1, const char *sequence2, EntityIndex entity)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char *filename)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound16, const char *filename)
/**
* Process callback action when somebody is standing in the restaurant or salon.
*/
DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
DECLARE_FUNCTION_1(function17, TimeValue timeValue)
/**
* Updates the entity
*
* @param param1 The car
* @param param2 The entity position
*/
DECLARE_FUNCTION_2(updateEntity2, CarIndex car, EntityPosition entityPosition)
DECLARE_FUNCTION_2(function19, bool, bool)
DECLARE_FUNCTION_1(function20, bool)
DECLARE_FUNCTION_1(function21, TimeValue timeValue)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
DECLARE_FUNCTION_1(function23, TimeValue timeValue)
DECLARE_FUNCTION(dinner)
/**
* Handle Chapter 1 events
*/
DECLARE_FUNCTION(chapter1Handler)
DECLARE_FUNCTION(function26)
DECLARE_FUNCTION(function27)
DECLARE_FUNCTION(function28)
DECLARE_FUNCTION(function29)
DECLARE_FUNCTION(restaurant)
DECLARE_FUNCTION(function31)
DECLARE_FUNCTION(function32)
DECLARE_FUNCTION(function33)
DECLARE_FUNCTION(function34)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Handle Chapter 2 events
*/
DECLARE_FUNCTION(chapter2Handler)
DECLARE_FUNCTION(function37)
DECLARE_FUNCTION(function38)
DECLARE_FUNCTION(function39)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
DECLARE_FUNCTION_2(function41, CarIndex car, EntityPosition entityPosition)
DECLARE_FUNCTION_3(function42, CarIndex car, EntityPosition entityPosition, bool)
/**
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(chapter3Handler)
DECLARE_FUNCTION(function44)
DECLARE_FUNCTION(function45)
DECLARE_FUNCTION(function46)
DECLARE_FUNCTION(function47)
DECLARE_FUNCTION(function48)
DECLARE_FUNCTION(function49)
DECLARE_FUNCTION(function50)
DECLARE_FUNCTION(function51)
DECLARE_FUNCTION(function52)
DECLARE_FUNCTION(function53)
DECLARE_FUNCTION(function54)
DECLARE_FUNCTION(function55)
DECLARE_FUNCTION(function56)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Handle Chapter 4 events
*/
DECLARE_FUNCTION(chapter4Handler)
DECLARE_FUNCTION(function59)
DECLARE_FUNCTION(function60)
DECLARE_FUNCTION(function61)
DECLARE_FUNCTION(function62)
DECLARE_FUNCTION(function63)
DECLARE_FUNCTION(function64)
DECLARE_FUNCTION(function65)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(chapter5Handler)
DECLARE_FUNCTION(function68)
DECLARE_FUNCTION(unhookCars)
DECLARE_NULL_FUNCTION()
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_AUGUST_H
|