1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_MAHMUD_H
#define LASTEXPRESS_MAHMUD_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Mahmud : public Entity {
public:
Mahmud(LastExpressEngine *engine);
~Mahmud() {}
/**
* Resets the entity
*/
DECLARE_FUNCTION(reset)
/**
* Draws the entity
*
* @param savepoint The savepoint
* - The sequence to draw
*/
DECLARE_FUNCTION_NOSETUP(draw)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
* @param ticks The time ticks
* @param object The object for loading the scene
*/
DECLARE_FUNCTION_4(enterExitCompartment2, const char *sequence, ObjectIndex compartment, uint32 ticks, ObjectIndex object)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char *filename)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSoundMertens, const char *filename)
/**
* Updates parameter 2 using time value
*
* @param savepoint The savepoint
* - Time to add
*/
DECLARE_FUNCTION_NOSETUP(updateFromTime)
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
DECLARE_FUNCTION_2(function10, ObjectIndex, bool)
DECLARE_FUNCTION(function11)
DECLARE_FUNCTION(function12)
DECLARE_FUNCTION(function13)
/**
* Handle chapters events
*/
DECLARE_FUNCTION(chaptersHandler)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
/**
* Reset chapter data
*/
DECLARE_FUNCTION(resetChapter)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_MAHMUD_H
|