1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_PASCALE_H
#define LASTEXPRESS_PASCALE_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Pascale : public Entity {
public:
Pascale(LastExpressEngine *engine);
~Pascale() {}
/**
* Draws the entity
*
* @param sequence The sequence to draw
*/
DECLARE_FUNCTION_1(draw, const char *sequence)
/**
* Process callback action when somebody is standing in the restaurant or salon.
*/
DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
/**
* Process callback action when the entity direction is not kDirectionRight
*/
DECLARE_FUNCTION(callbackActionOnDirection)
/**
* Updates parameter 2 using time value
*
* @param time The time to add
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
/**
* Updates the position
*
* @param savepoint The savepoint
* - The sequence to draw
* - The car
* - The position
*/
DECLARE_FUNCTION_NOSETUP(updatePosition)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char *filename)
/**
* Draws the entity along with another one
*
* @param savepoint The savepoint
* - The sequence to draw
* - The sequence to draw for the second entity
* - The EntityIndex of the second entity
*/
DECLARE_FUNCTION_NOSETUP(draw2)
DECLARE_FUNCTION(welcomeSophieAndRebecca)
DECLARE_FUNCTION(sitSophieAndRebecca)
DECLARE_FUNCTION(welcomeCath)
DECLARE_FUNCTION(seatCath)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
DECLARE_FUNCTION(greetAugust)
DECLARE_FUNCTION(seatAnna)
DECLARE_FUNCTION(greetAnna)
DECLARE_FUNCTION(greetTatiana)
/**
* Handle Chapter 1 events
*/
DECLARE_FUNCTION(servingDinner)
DECLARE_FUNCTION(function18)
DECLARE_FUNCTION(function19)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
/**
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(chapter3Handler)
DECLARE_FUNCTION(abbotSeatMe3)
DECLARE_FUNCTION(welcomeAbbot)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Handle Chapter 4 events
*/
DECLARE_FUNCTION(chapter4Handler)
DECLARE_FUNCTION(meetCoudert)
DECLARE_FUNCTION(tellAugust)
DECLARE_FUNCTION(walkDownTrain)
DECLARE_FUNCTION(walkUpTrain)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(chapter5Handler)
DECLARE_FUNCTION(hiding)
DECLARE_NULL_FUNCTION()
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_PASCALE_H
|