1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/lastexpress.h"
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/font.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/menu/menu.h"
#include "lastexpress/sound/queue.h"
#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/resource.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/timer.h"
#include "engines/util.h"
const char *g_actionNames[] = {"None", "Action1", "Action2", "ExitCompartment", "Action4", "ExcuseMeCath", "ExcuseMe", "INVALID", "Knock", "OpenDoor", "Action10", "Action11", "Default", "INVALID", "INVALID", "INVALID", "Action16", "DrawScene", "Callback"};
const char *g_directionNames[] = { "None", "Up", "Down", "Left", "Right", "Switch"};
const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert", "Pascale", "Waiter1", "Waiter2", "Cooks", "Verges", "Tatiana", "Vassili", "Alexei", "Abbot", "Milos", "Vesna", "Ivo", "Salko", "Kronos", "Kahina", "Francois", "MmeBoutarel", "Boutarel", "Rebecca", "Sophie", "Mahmud", "Yasmin", "Hadija", "Alouan", "Gendarmes", "Max", "Chapters", "Train", "Tables0", "Tables1", "Tables2", "Tables3", "Tables4", "Tables5", "Entity39"};
namespace LastExpress {
LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
Engine(syst), _gameDescription(gd),
_debugger(NULL), _random("lastexpress"), _cursor(NULL),
_font(NULL), _logic(NULL), _menu(NULL),
_frameCounter(0), _lastFrameCount(0),
_graphicsMan(NULL), _resMan(NULL),
_sceneMan(NULL), _soundMan(NULL),
_eventMouse(NULL), _eventTick(NULL),
_eventMouseBackup(NULL), _eventTickBackup(NULL)
{
// Setup mixer
Engine::syncSoundSettings();
// Adding the default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
// Initialize the custom debug levels
DebugMan.addDebugChannel(kLastExpressDebugAll, "All", "Debug everything");
DebugMan.addDebugChannel(kLastExpressDebugGraphics, "Graphics", "Debug graphics & animation/sequence playback");
DebugMan.addDebugChannel(kLastExpressDebugResource, "Resource", "Debug resource management");
DebugMan.addDebugChannel(kLastExpressDebugCursor, "Cursor", "Debug cursor handling");
DebugMan.addDebugChannel(kLastExpressDebugSound, "Sound", "Debug sound playback");
DebugMan.addDebugChannel(kLastExpressDebugSubtitle, "Subtitle", "Debug subtitles");
DebugMan.addDebugChannel(kLastExpressDebugSavegame, "Savegame", "Debug savegames");
DebugMan.addDebugChannel(kLastExpressDebugLogic, "Logic", "Debug logic");
DebugMan.addDebugChannel(kLastExpressDebugScenes, "Scenes", "Debug scenes & hotspots");
DebugMan.addDebugChannel(kLastExpressDebugUnknown, "Unknown", "Debug unknown data");
}
LastExpressEngine::~LastExpressEngine() {
_timer->removeTimerProc(&soundTimer);
// Delete the remaining objects
SAFE_DELETE(_cursor);
SAFE_DELETE(_font);
SAFE_DELETE(_logic);
SAFE_DELETE(_menu);
SAFE_DELETE(_graphicsMan);
SAFE_DELETE(_resMan);
SAFE_DELETE(_sceneMan);
SAFE_DELETE(_soundMan);
SAFE_DELETE(_debugger);
// Cleanup event handlers
SAFE_DELETE(_eventMouse);
SAFE_DELETE(_eventTick);
SAFE_DELETE(_eventMouseBackup);
SAFE_DELETE(_eventTickBackup);
// Zero passed pointers
_gameDescription = NULL;
}
// TODO: which error should we return when some game files are missing/corrupted?
Common::Error LastExpressEngine::run() {
// Initialize the graphics
const Graphics::PixelFormat dataPixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
initGraphics(640, 480, &dataPixelFormat);
// We do not support color conversion
if (_system->getScreenFormat() != dataPixelFormat)
return Common::kUnsupportedColorMode;
// Create debugger. It requires GFX to be initialized
_debugger = new Debugger(this);
// Start the resource and graphics managers
_resMan = new ResourceManager(isDemo());
if (!_resMan->loadArchive(kArchiveCd1))
return Common::kNoGameDataFoundError;
_graphicsMan = new GraphicsManager();
// Load the cursor data
_cursor = _resMan->loadCursor();
if (!_cursor)
return Common::kNoGameDataFoundError;
// Load the font data
_font = _resMan->loadFont();
if (!_font)
return Common::kNoGameDataFoundError;
// Start scene manager
_sceneMan = new SceneManager(this);
_sceneMan->loadSceneDataFile(kArchiveCd1);
// Game logic
_logic = new Logic(this);
// Start sound manager and setup timer
_soundMan = new SoundManager(this);
_timer->installTimerProc(&soundTimer, 17000, this, "lastexpressSound");
// Menu
_menu = new Menu(this);
_menu->show(false, kSavegameTypeIndex, 0);
while (!shouldQuit()) {
_soundMan->getQueue()->updateQueue();
_soundMan->getQueue()->updateSubtitles();
if (handleEvents())
continue;
}
return Common::kNoError;
}
void LastExpressEngine::pollEvents() {
Common::Event ev;
if (!_eventMan->pollEvent(ev))
return;
switch (ev.type) {
case Common::EVENT_LBUTTONUP:
getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
break;
case Common::EVENT_RBUTTONUP:
getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
break;
default:
break;
}
}
bool LastExpressEngine::handleEvents() {
// Make sure all the subsystems have been initialized
if (!_debugger || !_graphicsMan)
error("[LastExpressEngine::handleEvents] Called before the required subsystems have been initialized");
// Execute stored commands
if (_debugger->hasCommand()) {
_debugger->callCommand();
// re-attach the debugger
_debugger->attach();
}
// Show the debugger if required
_debugger->onFrame();
// Handle input
Common::Event ev;
while (_eventMan->pollEvent(ev)) {
switch (ev.type) {
case Common::EVENT_KEYDOWN:
// CTRL-D: Attach the debugger
if ((ev.kbd.flags & Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d)
_debugger->attach();
//// DEBUG: Quit game on escape
//if (ev.kbd.keycode == Common::KEYCODE_ESCAPE)
// quitGame();
break;
case Common::EVENT_MAINMENU:
// Closing the GMM
case Common::EVENT_LBUTTONUP:
case Common::EVENT_LBUTTONDOWN:
getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
getGameLogic()->getGameState()->getGameFlags()->mouseLeftPressed = (ev.type == Common::EVENT_LBUTTONDOWN) ? true : false;
// Adjust frameInterval flag
if (_frameCounter < _lastFrameCount + 30)
getGameLogic()->getGameState()->getGameFlags()->frameInterval = true;
_lastFrameCount = _frameCounter;
if (_eventMouse && _eventMouse->isValid())
(*_eventMouse)(ev);
break;
case Common::EVENT_RBUTTONUP:
case Common::EVENT_RBUTTONDOWN:
getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
getGameLogic()->getGameState()->getGameFlags()->mouseRightPressed = (ev.type == Common::EVENT_RBUTTONDOWN) ? true : false;
if (_eventMouse && _eventMouse->isValid())
(*_eventMouse)(ev);
break;
case Common::EVENT_MOUSEMOVE:
if (_eventMouse && _eventMouse->isValid())
(*_eventMouse)(ev);
break;
case Common::EVENT_QUIT:
quitGame();
break;
default:
break;
}
}
// Game tick event
if (_eventTick && _eventTick->isValid())
(*_eventTick)(ev);
// Update the screen
_graphicsMan->update();
_system->updateScreen();
_system->delayMillis(50);
// The event loop may have triggered the quit status. In this case,
// stop the execution.
if (shouldQuit()) {
return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////////
/// Timer
///////////////////////////////////////////////////////////////////////////////////
void LastExpressEngine::soundTimer(void *refCon) {
((LastExpressEngine *)refCon)->handleSoundTimer();
}
void LastExpressEngine::handleSoundTimer() {
if (_frameCounter & 1)
if (_soundMan)
_soundMan->getQueue()->handleTimer();
_frameCounter++;
}
///////////////////////////////////////////////////////////////////////////////////
/// Event Handling
///////////////////////////////////////////////////////////////////////////////////
void LastExpressEngine::backupEventHandlers() {
if (_eventMouseBackup != NULL || _eventTickBackup != NULL)
error("[LastExpressEngine::backupEventHandlers] backup event handlers are already set");
_eventMouseBackup = _eventMouse;
_eventTickBackup = _eventTick;
}
void LastExpressEngine::restoreEventHandlers() {
if (_eventMouseBackup == NULL || _eventTickBackup == NULL)
error("[LastExpressEngine::restoreEventHandlers] restore called before backing up the event handlers");
// Cleanup previous event handlers
SAFE_DELETE(_eventMouse);
SAFE_DELETE(_eventTick);
_eventMouse = _eventMouseBackup;
_eventTick = _eventTickBackup;
_eventMouseBackup = NULL;
_eventTickBackup = NULL;
}
void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) {
if (_eventMouse != _eventMouseBackup)
SAFE_DELETE(_eventMouse);
if (_eventTick != _eventTickBackup)
SAFE_DELETE(_eventTick);
_eventMouse = mouse;
_eventTick = tick;
}
///////////////////////////////////////////////////////////////////////////////////
/// Misc Engine
///////////////////////////////////////////////////////////////////////////////////
bool LastExpressEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL);
}
} // End of namespace LastExpress
|