1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_LASTEXPRESS_H
#define LASTEXPRESS_LASTEXPRESS_H
#include "lastexpress/debug.h"
#include "lastexpress/eventhandler.h"
#include "common/random.h"
#include "engines/engine.h"
#include "graphics/pixelformat.h"
struct ADGameDescription;
/**
* This is the namespace of the LastExpress engine.
*
* Status of this engine:
* The game is playable but still very buggy and missing crucial functionality:
* - Resources: classes for the resource formats used by the game are mostly
* complete (subtitles integration/cursor transparency are missing)
* - Display: basic graphic manager functionality is implemented (transitions
* and dirty rects handling are missing)
* - Menu/Navigation: menu is done and navigation/hotspot handling are also
* mostly implemented (with remaining bugs)
* - Logic: all the hardcoded AI logic has been implemented, as well as the
* shared entity code for drawing/handling of entities.
* - Sound: most of the sound queue functionality is still missing
* - Savegame: almost all the savegame code is still missing.
*
* Maintainers:
* littleboy, jvprat, clone2727
*
* Supported games:
* - The Last Express
*/
namespace LastExpress {
class Cursor;
class Font;
class GraphicsManager;
class Logic;
class Menu;
class ResourceManager;
class SceneManager;
class SoundManager;
class LastExpressEngine : public Engine {
protected:
// Engine APIs
Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
virtual Debugger *getDebugger() { return _debugger; }
public:
LastExpressEngine(OSystem *syst, const ADGameDescription *gd);
~LastExpressEngine();
// Misc
Common::RandomSource getRandom() const {return _random; }
// Game
Cursor *getCursor() const { return _cursor; }
Font *getFont() const { return _font; }
Logic *getGameLogic() const { return _logic; }
Menu *getGameMenu() const { return _menu; }
// Managers
GraphicsManager *getGraphicsManager() const { return _graphicsMan; }
ResourceManager *getResourceManager() const { return _resMan; }
SceneManager *getSceneManager() const { return _sceneMan; }
SoundManager *getSoundManager() const { return _soundMan; }
// Event handling
bool handleEvents();
void pollEvents();
void backupEventHandlers();
void restoreEventHandlers();
void setEventHandlers(EventHandler::EventFunction *eventMouse, EventHandler::EventFunction *eventTick);
bool isDemo() const;
// Frame Counter
uint32 getFrameCounter() { return _frameCounter; }
void setFrameCounter(uint32 count) { _frameCounter = count; }
protected:
// Sound Timer
static void soundTimer(void *ptr);
void handleSoundTimer();
private:
const ADGameDescription *_gameDescription;
Graphics::PixelFormat _pixelFormat;
// Misc
Debugger *_debugger;
Common::RandomSource _random;
// Game
Cursor *_cursor;
Font *_font;
Logic *_logic;
Menu *_menu;
// Frame counter
uint32 _frameCounter;
uint32 _lastFrameCount;
// Managers
GraphicsManager *_graphicsMan;
ResourceManager *_resMan;
SceneManager *_sceneMan;
SoundManager *_soundMan;
// Event handlers
EventHandler::EventFunction *_eventMouse;
EventHandler::EventFunction *_eventTick;
EventHandler::EventFunction *_eventMouseBackup;
EventHandler::EventFunction *_eventTickBackup;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_LASTEXPRESS_H
|