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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lure/disk.h"
#include "lure/lure.h"
#include "lure/res.h"
#include "lure/res_struct.h"
#include "lure/scripts.h"
#include "common/endian.h"
namespace Lure {
const int actionNumParams[NPC_JUMP_ADDRESS+1] = {0,
1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1,
0, 1, 1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1};
// Barman related frame lists
static const uint16 basicPolish[] = {8+13,8+14,8+15,8+16,8+17,8+18,8+17,8+16,8+15,8+14,
8+15,8+16,8+17,8+18,8+17,8+16,8+15,8+14,8+13,0};
static const uint16 sidsFetch[] = {12+1,12+2,12+3,12+4,12+5,12+6,12+5,12+6,12+5,12+4,12+3,12+7,12+8,0};
static const uint16 nelliesScratch[] = {11+1,11+2,11+3,11+4,11+5,11+4,11+5,11+4,11+5,11+4,11+3,11+2,11+1,0};
static const uint16 nelliesFetch[] = {1,2,3,4,5,4,5,4,3,2,6,7,0};
static const uint16 ewansFetch[] = {13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,0};
static const uint16 ewanExtraGraphic1[]= {
28,29,30,31,32,33,34,35,36,37,
38,39,40,41,42,43,44,45,46,47,
48,
40,39,38,37,36,35,34,33,32,31,30,29,28,
0};
static const uint16 ewanExtraGraphic2[] = {
1,2,3,4,5,6,7,8,9,
10,11,12,13,14,15,16,17,18,19,
20,21,22,23,24,0};
static const BarEntry default_barList[3] = {
{29, SID_ID, {{0, 0}, {0, 0}, {0, 0}, {0, 0}}, {&basicPolish[0], &sidsFetch[0], NULL, NULL}, 13, NULL},
{32, NELLIE_ID, {{0, 0}, {0, 0}, {0, 0}, {0, 0}}, {&nelliesScratch[0], &nelliesFetch[0], NULL, NULL}, 14, NULL},
{35, EWAN_ID, {{0, 0}, {0, 0}, {0, 0}, {0, 0}}, {&ewansFetch[0], &ewansFetch[0],
&ewanExtraGraphic1[0], &ewanExtraGraphic2[0]}, 16, NULL}
};
const RoomTranslationRecord roomTranslations[] = {
{0x1E, 0x13}, {0x07, 0x08}, {0x1C, 0x12}, {0x26, 0x0F},
{0x27, 0x0F}, {0x28, 0x0F}, {0x29, 0x0F}, {0x22, 0x0A},
{0x23, 0x13}, {0x24, 0x14}, {0x31, 0x2C}, {0x2F, 0x2C},
{0, 0}};
// Room data holding class
RoomData::RoomData(RoomResource *rec, MemoryBlock *pathData) {
roomNumber = READ_LE_UINT16(&rec->roomNumber);
hdrFlags = rec->hdrFlags;
actions = READ_LE_UINT32(&rec->actions) & 0xfffffff;
flags = (READ_LE_UINT32(&rec->actions) >> 24) & 0xf0;
descId = READ_LE_UINT16(&rec->descId);
sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
numLayers = READ_LE_UINT16(&rec->numLayers);
paths.load(pathData->data() + (roomNumber - 1) * ROOM_PATHS_SIZE);
for (int ctr = 0; ctr < 4; ++ctr)
layers[ctr] = READ_LE_UINT16(&rec->layers[ctr]);
clippingXStart = READ_LE_UINT16(&rec->clippingXStart);
clippingXEnd = READ_LE_UINT16(&rec->clippingXEnd);
exitTime = READ_LE_UINT32(&rec->exitTime);
areaFlag = rec->areaFlag;
walkBounds.left = READ_LE_UINT16(&rec->walkBounds.xs);
walkBounds.right = READ_LE_UINT16(&rec->walkBounds.xe);
walkBounds.top = READ_LE_UINT16(&rec->walkBounds.ys);
walkBounds.bottom = READ_LE_UINT16(&rec->walkBounds.ye);
}
// Room exit hotspot area holding class
RoomExitHotspotData::RoomExitHotspotData(RoomExitHotspotResource *rec) {
hotspotId = READ_LE_UINT16(&rec->hotspotId);
xs = READ_LE_UINT16(&rec->xs);
ys = READ_LE_UINT16(&rec->ys);
xe = READ_LE_UINT16(&rec->xe);
ye = READ_LE_UINT16(&rec->ye);
cursorNum = rec->cursorNum;
destRoomNumber = READ_LE_UINT16(&rec->destRoomNumber);
}
// Room exit class
RoomExitData::RoomExitData(RoomExitResource *rec) {
xs = READ_LE_INT16(&rec->xs);
ys = READ_LE_INT16(&rec->ys);
xe = READ_LE_INT16(&rec->xe);
ye = READ_LE_INT16(&rec->ye);
sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
roomNumber = rec->newRoom;
x = READ_LE_INT16(&rec->newRoomX);
y = READ_LE_INT16(&rec->newRoomY);
switch (rec->direction) {
case 0x80:
direction = UP;
break;
case 0x40:
direction = DOWN;
break;
case 0x20:
direction = LEFT;
break;
case 0x10:
direction = RIGHT;
break;
default:
direction = NO_DIRECTION;
break;
}
}
bool RoomExitData::insideRect(int16 xp, int16 yp) {
return ((xp >= xs) && (xp < xe) && (yp >= ys) && (yp < ye));
}
RoomExitData *RoomExitList::checkExits(int16 xp, int16 yp) {
iterator i;
for (i = begin(); i != end(); ++i) {
RoomExitData *rec = (*i).get();
if (rec->insideRect(xp, yp)) {
return rec;
}
}
return NULL;
}
// Room paths
bool RoomPathsData::isOccupied(int x, int y) {
if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
// Off screen, so flag as not occupied
return false;
return (_data[y * 5 + (x >> 3)] & (0x80 >> (x % 8))) != 0;
}
bool RoomPathsData::isOccupied(int x, int y, int width) {
for (int blockCtr = 0; blockCtr < width; ++blockCtr) {
if (isOccupied(x + 8 * blockCtr, y))
return true;
}
return false;
}
void RoomPathsData::setOccupied(int x, int y, int width) {
if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
return;
byte *p = &_data[y * 5 + (x / 8)];
byte bitMask = 0x80 >> (x % 8);
for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
*p |= bitMask;
bitMask >>= 1;
if (bitMask == 0) {
++p;
bitMask = 0x80;
}
}
}
void RoomPathsData::clearOccupied(int x, int y, int width) {
if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
return;
byte *p = &_data[y * 5 + (x / 8)];
byte bitMask = 0x80 >> (x % 8);
for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
*p &= ~bitMask;
bitMask >>= 1;
if (bitMask == 0) {
++p;
bitMask = 0x80;
}
}
}
// decompresses the bit-packed data for which parts of a room are occupied
// into a byte array. It also adds a column and row of padding around the
// edges of the screen, and extends occupied areas to adjust for the width
// of the chracter
void RoomPathsData::decompress(RoomPathsDecompressedData &dataOut, int characterWidth) {
byte *pIn = &_data[ROOM_PATHS_SIZE - 1];
uint16 *pOut = &dataOut[DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT - 1];
byte v;
int paddingCtr;
int charWidth = characterWidth >> 3;
int charCtr = 0;
bool charState = false;
// Handle padding for last row, including left/right edge padding, as
// well as the right column of the second row
for (paddingCtr = 0; paddingCtr < (DECODED_PATHS_WIDTH + 1); ++paddingCtr)
*pOut-- = 0;
for (int y = 0; y < ROOM_PATHS_HEIGHT; ++y) {
charState = false;
for (int x = 0; x < (ROOM_PATHS_WIDTH / 8); ++x) {
// Get next byte, which containing bits for 8 blocks
v = *pIn--;
for (int bitCtr = 0; bitCtr < 8; ++bitCtr) {
bool isSet = (v & 1) != 0;
v >>= 1;
if (charState) {
// Handling occupied characters adjusted for character width
if (isSet)
// Reset character counter
charCtr = charWidth;
*pOut-- = 0xffff;
charState = (--charCtr != 0);
} else {
// Normal decompression
if (!isSet) {
// Flag block is available for walking on
*pOut-- = 0;
} else {
// Flag block is occupied
*pOut-- = 0xffff;
// Handling for adjusting for character widths
charCtr = charWidth - 1;
charState = charCtr >= 0;
}
}
}
}
// Store 2 words to allow off-screen row-start/prior row end
*pOut-- = 0;
*pOut-- = 0;
charState = false;
}
// Handle padding for final top row - no need for end column, as end of prior
// row provided padding for it
for (paddingCtr = 0; paddingCtr < (ROOM_PATHS_WIDTH + 1); ++paddingCtr)
*pOut-- = 0;
}
// Room data class
void RoomDataList::saveToStream(Common::WriteStream *stream) const {
for (RoomDataList::const_iterator i = begin(); i != end(); ++i) {
RoomData const &rec = **i;
stream->writeByte(rec.flags);
const byte *pathData = rec.paths.data();
stream->write(pathData, ROOM_PATHS_HEIGHT * ROOM_PATHS_WIDTH);
}
}
void RoomDataList::loadFromStream(Common::ReadStream *stream) {
RoomDataList::iterator i;
byte data[ROOM_PATHS_HEIGHT * ROOM_PATHS_WIDTH];
for (i = begin(); i != end(); ++i) {
RoomData &rec = **i;
rec.flags = stream->readByte();
stream->read(data, ROOM_PATHS_HEIGHT * ROOM_PATHS_WIDTH);
rec.paths.load(data);
}
}
// Room exit joins class
RoomExitJoinData::RoomExitJoinData(RoomExitJoinResource *rec) {
hotspots[0].hotspotId = READ_LE_UINT16(&rec->hotspot1Id);
hotspots[0].currentFrame = rec->h1CurrentFrame;
hotspots[0].destFrame = rec->h1DestFrame;
hotspots[0].openSound = rec->h1OpenSound;
hotspots[0].closeSound = rec->h1CloseSound;
hotspots[1].hotspotId = READ_LE_UINT16(&rec->hotspot2Id);
hotspots[1].currentFrame = rec->h2CurrentFrame;
hotspots[1].destFrame = rec->h2DestFrame;
hotspots[1].openSound = rec->h2OpenSound;
hotspots[1].closeSound = rec->h2CloseSound;
blocked = rec->blocked;
}
void RoomExitJoinList::saveToStream(Common::WriteStream *stream) const {
for (RoomExitJoinList::const_iterator i = begin(); i != end(); ++i) {
RoomExitJoinData const &rec = **i;
stream->writeUint16LE(rec.hotspots[0].hotspotId);
stream->writeUint16LE(rec.hotspots[1].hotspotId);
stream->writeByte(rec.hotspots[0].currentFrame);
stream->writeByte(rec.hotspots[0].destFrame);
stream->writeByte(rec.hotspots[1].currentFrame);
stream->writeByte(rec.hotspots[1].destFrame);
stream->writeByte(rec.blocked);
}
// Write end of list marker
stream->writeUint16LE(0xffff);
}
void RoomExitJoinList::loadFromStream(Common::ReadStream *stream) {
for (RoomExitJoinList::iterator i = begin(); i != end(); ++i) {
RoomExitJoinData &rec = **i;
uint16 hotspot1Id = stream->readUint16LE();
if (hotspot1Id == 0xffff) error("Invalid room exit join list");
uint16 hotspot2Id = stream->readUint16LE();
if ((rec.hotspots[0].hotspotId != hotspot1Id) ||
(rec.hotspots[1].hotspotId != hotspot2Id))
break;
rec.hotspots[0].currentFrame = stream->readByte();
rec.hotspots[0].destFrame = stream->readByte();
rec.hotspots[1].currentFrame = stream->readByte();
rec.hotspots[1].destFrame = stream->readByte();
rec.blocked = stream->readByte();
}
// Read final end of list marker
stream->readUint16LE();
}
// Hotspot action record
HotspotActionData::HotspotActionData(HotspotActionResource *rec) {
action = (Action) rec->action;
// FIXME: some compilers may add padding to properly align the second member
sequenceOffset = READ_LE_UINT16(((byte *)rec) + 1);
}
uint16 HotspotActionList::getActionOffset(Action action) {
iterator i;
for (i = begin(); i != end(); ++i) {
HotspotActionData const &rec = **i;
if (rec.action == action) return rec.sequenceOffset;
}
return 0;
}
// Hotspot data
HotspotData::HotspotData(HotspotResource *rec) {
hotspotId = READ_LE_UINT16(&rec->hotspotId);
nameId = READ_LE_UINT16(&rec->nameId);
descId = READ_LE_UINT16(&rec->descId);
descId2 = READ_LE_UINT16(&rec->descId2);
actions = READ_LE_UINT32(&rec->actions);
actionsOffset = READ_LE_UINT16(&rec->actionsOffset);
flags = (byte) (actions >> 24) & 0xf0;
actions &= 0xfffffff;
roomNumber = READ_LE_UINT16(&rec->roomNumber);
layer = rec->layer;
scriptLoadFlag = rec->scriptLoadFlag;
loadOffset = READ_LE_UINT16(&rec->loadOffset);
startX = READ_LE_UINT16(&rec->startX);
startY = READ_LE_UINT16(&rec->startY);
width = READ_LE_UINT16(&rec->width);
height = READ_LE_UINT16(&rec->height);
widthCopy = READ_LE_UINT16(&rec->widthCopy);
heightCopy = READ_LE_UINT16(&rec->heightCopy);
yCorrection = READ_LE_UINT16(&rec->yCorrection);
walkX = READ_LE_UINT16(&rec->walkX);
walkY = READ_LE_UINT16(&rec->walkY);
talkX = rec->talkX;
talkY = rec->talkY;
colorOffset = READ_LE_UINT16(&rec->colorOffset);
animRecordId = READ_LE_UINT16(&rec->animRecordId);
hotspotScriptOffset = READ_LE_UINT16(&rec->hotspotScriptOffset);
talkScriptOffset = READ_LE_UINT16(&rec->talkScriptOffset);
tickProcId = READ_LE_UINT16(&rec->tickProcId);
tickTimeout = READ_LE_UINT16(&rec->tickTimeout);
tickScriptOffset = READ_LE_UINT16(&rec->tickScriptOffset);
characterMode = (CharacterMode) READ_LE_UINT16(&rec->characterMode);
delayCtr = READ_LE_UINT16(&rec->delayCtr);
flags2 = READ_LE_UINT16(&rec->flags2);
headerFlags = READ_LE_UINT16(&rec->hdrFlags);
// Initialize runtime fields
actionCtr = 0;
blockedState = BS_NONE;
blockedFlag = false;
coveredFlag = VB_INITIAL;
talkMessageId = 0;
talkerId = 0;
talkDestCharacterId = 0;
talkCountdown = 0;
useHotspotId = 0;
pauseCtr = 0;
actionHotspotId = 0;
talkOverride = 0;
talkGate = 0;
scriptHotspotId = 0;
// Get the NPC schedule, if any
npcScheduleId = READ_LE_UINT16(&rec->npcSchedule);
}
void HotspotData::saveToStream(Common::WriteStream *stream) const {
// Write out the basic fields
stream->writeUint16LE(nameId);
stream->writeUint16LE(descId);
stream->writeUint16LE(descId2);
stream->writeUint32LE(actions);
stream->writeByte(flags);
stream->writeByte(flags2);
stream->writeByte(headerFlags);
stream->writeSint16LE(startX);
stream->writeSint16LE(startY);
stream->writeUint16LE(roomNumber);
stream->writeByte(layer);
stream->writeUint16LE(walkX);
stream->writeUint16LE(walkY);
stream->writeUint16LE(width);
stream->writeUint16LE(height);
stream->writeUint16LE(widthCopy);
stream->writeUint16LE(heightCopy);
stream->writeUint16LE(yCorrection);
stream->writeUint16LE(hotspotScriptOffset);
stream->writeUint16LE(tickProcId);
stream->writeUint16LE(tickTimeout);
stream->writeUint16LE(tickScriptOffset);
stream->writeUint16LE(characterMode);
stream->writeUint16LE(delayCtr);
stream->writeUint16LE(animRecordId);
// Write out the runtime fields
stream->writeUint16LE(actionCtr);
stream->writeUint16LE(blockedState);
stream->writeByte((byte)blockedFlag);
stream->writeByte((byte)coveredFlag);
stream->writeUint16LE(talkMessageId);
stream->writeUint16LE(talkerId);
stream->writeUint16LE(talkDestCharacterId);
stream->writeUint16LE(talkCountdown);
stream->writeUint16LE(pauseCtr);
stream->writeUint16LE(useHotspotId);
stream->writeUint16LE(scriptHotspotId);
stream->writeUint16LE(talkGate);
stream->writeUint16LE(actionHotspotId);
stream->writeUint16LE(talkOverride);
}
void HotspotData::loadFromStream(Common::ReadStream *stream) {
// Read in the basic fields
nameId = stream->readUint16LE();
descId = stream->readUint16LE();
descId2 = stream->readUint16LE();
actions = stream->readUint32LE();
flags = stream->readByte();
flags2 = stream->readByte();
headerFlags = stream->readByte();
startX = stream->readSint16LE();
startY = stream->readSint16LE();
roomNumber = stream->readUint16LE();
uint8 saveVersion = LureEngine::getReference().saveVersion();
if (saveVersion >= 29)
layer = stream->readByte();
if (saveVersion >= 33) {
walkX = stream->readUint16LE();
walkY = stream->readUint16LE();
}
width = stream->readUint16LE();
height = stream->readUint16LE();
widthCopy = stream->readUint16LE();
heightCopy = stream->readUint16LE();
yCorrection = stream->readUint16LE();
hotspotScriptOffset = stream->readUint16LE();
tickProcId = stream->readUint16LE();
tickTimeout = stream->readUint16LE();
tickScriptOffset = stream->readUint16LE();
characterMode = (CharacterMode) stream->readUint16LE();
delayCtr = stream->readUint16LE();
animRecordId = stream->readUint16LE();
// Read in the runtime fields
actionCtr = stream->readUint16LE();
blockedState = (BlockedState)stream->readUint16LE();
blockedFlag = stream->readByte() != 0;
coveredFlag = (VariantBool)stream->readByte();
talkMessageId = stream->readUint16LE();
talkerId = stream->readUint16LE();
talkDestCharacterId = stream->readUint16LE();
talkCountdown = stream->readUint16LE();
pauseCtr = stream->readUint16LE();
useHotspotId = stream->readUint16LE();
scriptHotspotId = stream->readUint16LE();
talkGate = stream->readUint16LE();
actionHotspotId = stream->readUint16LE();
talkOverride = stream->readUint16LE();
}
// Hotspot data list
void HotspotDataList::saveToStream(Common::WriteStream *stream) const {
for (const_iterator i = begin(); i != end(); ++i) {
HotspotData const &hotspot = **i;
stream->writeUint16LE(hotspot.hotspotId);
hotspot.saveToStream(stream);
}
stream->writeUint16LE(0);
}
void HotspotDataList::loadFromStream(Common::ReadStream *stream) {
Resources &res = Resources::getReference();
uint16 hotspotId = stream->readUint16LE();
while (hotspotId != 0) {
HotspotData *hotspot = res.getHotspot(hotspotId);
assert(hotspot);
hotspot->loadFromStream(stream);
hotspotId = stream->readUint16LE();
}
}
// Hotspot override data
HotspotOverrideData::HotspotOverrideData(HotspotOverrideResource *rec) {
hotspotId = READ_LE_UINT16(&rec->hotspotId);
xs = READ_LE_UINT16(&rec->xs);
ys = READ_LE_UINT16(&rec->ys);
xe = READ_LE_UINT16(&rec->xe);
ye = READ_LE_UINT16(&rec->ye);
}
// Hotspot animation movement frame
MovementData::MovementData(MovementResource *rec) {
frameNumber = READ_LE_UINT16(&rec->frameNumber);
xChange = READ_LE_UINT16(&rec->xChange);
yChange = READ_LE_UINT16(&rec->yChange);
}
// List of movement frames
bool MovementDataList::getFrame(uint16 currentFrame, int16 &xChange,
int16 &yChange, uint16 &nextFrame) {
if (empty()) return false;
bool foundFlag = false;
iterator i;
for (i = begin(); i != end(); ++i) {
MovementData const &rec = **i;
if (foundFlag || (i == begin())) {
xChange = rec.xChange;
yChange = rec.yChange;
nextFrame = rec.frameNumber;
if (foundFlag) return true;
}
if (rec.frameNumber == currentFrame) foundFlag = true;
}
return true;
}
// Hotspot animation data
HotspotAnimData::HotspotAnimData(HotspotAnimResource *rec) {
animRecordId = READ_LE_UINT16(&rec->animRecordId);
animId = READ_LE_UINT16(&rec->animId);
flags = READ_LE_UINT16(&rec->flags);
upFrame = rec->upFrame;
downFrame = rec->downFrame;
leftFrame = rec->leftFrame;
rightFrame = rec->rightFrame;
}
// Hotspot action lists
HotspotActionList::HotspotActionList(uint16 id, byte *data) {
recordId = id;
uint16 numItems = READ_LE_UINT16(data);
data += 2;
HotspotActionResource *actionRec = (HotspotActionResource *) data;
for (int actionCtr = 0; actionCtr < numItems; ++actionCtr,
GET_NEXT(actionRec, HotspotActionResource)) {
HotspotActionData *actionEntry = new HotspotActionData(actionRec);
push_back(HotspotActionList::value_type(actionEntry));
}
}
HotspotActionList *HotspotActionSet::getActions(uint16 recordId) {
HotspotActionSet::iterator i;
for (i = begin(); i != end(); ++i) {
HotspotActionList *list = (*i).get();
if (list->recordId == recordId) return list;
}
return NULL;
}
// The following class holds the set of offsets for a character's talk set
TalkHeaderData::TalkHeaderData(uint16 charId, uint16 *entries) {
uint16 *src, *dest;
characterId = charId;
// Get number of entries
_numEntries = 0;
src = entries;
while (READ_LE_UINT16(src) != 0xffff) { ++src; ++_numEntries; }
// Duplicate the list
_data = (uint16 *) Memory::alloc(_numEntries * sizeof(uint16));
src = entries; dest = _data;
for (int ctr = 0; ctr < _numEntries; ++ctr, ++src, ++dest)
*dest = READ_LE_UINT16(src);
}
TalkHeaderData::~TalkHeaderData() {
free(_data);
}
uint16 TalkHeaderData::getEntry(int index) {
if (index >= _numEntries)
error("Invalid talk index %d specified for hotspot %xh",
_numEntries, characterId);
return _data[index];
}
// The following class holds a single talking entry
TalkEntryData::TalkEntryData(TalkDataResource *rec) {
preSequenceId = READ_LE_UINT16(&rec->preSequenceId);
descId = READ_LE_UINT16(&rec->descId);
postSequenceId = READ_LE_UINT16(&rec->postSequenceId);
}
// The following class acts as a container for all the talk entries and
// responses for a single record Id
TalkData::TalkData(uint16 id) {
recordId = id;
}
TalkData::~TalkData() {
entries.clear();
responses.clear();
}
TalkEntryData *TalkData::getResponse(int index) {
TalkEntryList::iterator i = responses.begin();
int v = index;
while (v-- > 0) {
if (i == responses.end())
error("Invalid talk response index %d specified", index);
++i;
}
return (*i).get();
}
// The following class acts as a container for all the NPC conversations
void TalkDataList::saveToStream(Common::WriteStream *stream) const {
for (TalkDataList::const_iterator i = begin(); i != end(); ++i) {
TalkData const &rec = **i;
for (TalkEntryList::const_iterator i2 = rec.entries.begin(); i2 != rec.entries.end(); ++i2) {
stream->writeUint16LE((*i2)->descId);
}
}
}
void TalkDataList::loadFromStream(Common::ReadStream *stream) {
TalkDataList::iterator i;
for (i = begin(); i != end(); ++i) {
TalkData const &rec = **i;
for (TalkEntryList::const_iterator i2 = rec.entries.begin(); i2 != rec.entries.end(); ++i2) {
(*i2)->descId = stream->readUint16LE();
}
}
}
// The following class handles a set of coordinates a character should walk to
// if they're to exit a room to a designated secondary room
RoomExitCoordinates::RoomExitCoordinates(RoomExitCoordinateEntryResource *rec) {
int ctr;
for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++ctr) {
uint16 tempY = READ_LE_UINT16(&rec->entries[ctr].y);
_entries[ctr].x = READ_LE_UINT16(&rec->entries[ctr].x);
_entries[ctr].y = tempY & 0xfff;
_entries[ctr].roomNumber = READ_LE_UINT16(&rec->entries[ctr].roomNumber);
_entries[ctr].hotspotIndexId = (tempY >> 12) << 4;
}
for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ROOMS; ++ctr)
_roomIndex[ctr] = rec->roomIndex[ctr];
}
RoomExitCoordinates &RoomExitCoordinatesList::getEntry(uint16 roomNumber) {
RoomExitCoordinatesList::iterator i = begin();
while (--roomNumber > 0)
++i;
return **i;
}
RoomExitCoordinateData &RoomExitCoordinates::getData(uint16 destRoomNumber) {
return _entries[_roomIndex[destRoomNumber - 1]];
}
// The following classes hold any sequence offsets that are being delayed
SequenceDelayData::SequenceDelayData(uint16 delay, uint16 seqOffset, bool canClearFlag) {
// The delay is in number of seconds - convert it to remaining milliseconds
timeoutCtr = delay * 1000;
sequenceOffset = seqOffset;
canClear = canClearFlag;
}
SequenceDelayData *SequenceDelayData::load(uint32 delay, uint16 seqOffset, bool canClearFlag) {
SequenceDelayData *result = new SequenceDelayData();
result->sequenceOffset = seqOffset;
result->timeoutCtr = delay;
result->canClear = canClearFlag;
return result;
}
void SequenceDelayList::add(uint16 delay, uint16 seqOffset, bool canClear) {
debugC(ERROR_DETAILED, kLureDebugScripts, "Delay List add sequence=%xh delay=%d canClear=%d",
seqOffset, delay, (int)canClear);
SequenceDelayData *entry = new SequenceDelayData(delay, seqOffset, canClear);
push_front(SequenceDelayList::value_type(entry));
}
void SequenceDelayList::tick() {
SequenceDelayList::iterator i;
debugC(ERROR_DETAILED, kLureDebugScripts, "Delay List check start at time %d",
g_system->getMillis());
for (i = begin(); i != end(); ++i) {
SequenceDelayData &entry = **i;
debugC(ERROR_DETAILED, kLureDebugScripts, "Delay List check %xh at time %d", entry.sequenceOffset, entry.timeoutCtr);
if (entry.timeoutCtr <= GAME_FRAME_DELAY) {
// Timeout reached - delete entry from list and execute the sequence
uint16 seqOffset = entry.sequenceOffset;
erase(i);
Script::execute(seqOffset);
return;
} else {
entry.timeoutCtr -= GAME_FRAME_DELAY;
}
}
}
void SequenceDelayList::clear(bool forceClear) {
SequenceDelayList::iterator i = begin();
while (i != end()) {
if ((*i)->canClear || forceClear)
i = erase(i);
else
++i;
}
}
void SequenceDelayList::saveToStream(Common::WriteStream *stream) const {
for (SequenceDelayList::const_iterator i = begin(); i != end(); ++i) {
SequenceDelayData const &entry = **i;
stream->writeUint16LE(entry.sequenceOffset);
stream->writeUint32LE(entry.timeoutCtr);
stream->writeByte(entry.canClear);
}
stream->writeUint16LE(0);
}
void SequenceDelayList::loadFromStream(Common::ReadStream *stream) {
clear(true);
uint16 seqOffset;
while ((seqOffset = stream->readUint16LE()) != 0) {
uint32 delay = stream->readUint32LE();
bool canClear = stream->readByte() != 0;
push_back(SequenceDelayList::value_type(SequenceDelayData::load(delay, seqOffset, canClear)));
}
}
// The following classes hold the NPC schedules
// The following function should really take a Action parameter, but the
// behaviour is undefined if the last argument of a variadic function
// undergoes default argument promotion, which might be the case for enum
// types.
CharacterScheduleEntry::CharacterScheduleEntry(int theAction, ...) {
_parent = NULL;
_action = (Action)theAction;
va_list u_Arg;
va_start(u_Arg, theAction);
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
_params[paramCtr] = (uint16) va_arg(u_Arg, int);
va_end(u_Arg);
_numParams = actionNumParams[_action];
}
CharacterScheduleEntry::CharacterScheduleEntry(CharacterScheduleSet *parentSet,
CharacterScheduleResource *&rec) {
_parent = parentSet;
if ((rec->action == 0) || (READ_LE_UINT16(&rec->action) > NPC_JUMP_ADDRESS))
error("Invalid action encountered reading NPC schedule");
_action = (Action) READ_LE_UINT16(&rec->action);
_numParams = actionNumParams[_action];
for (int index = 0; index < _numParams; ++index)
_params[index] = READ_LE_UINT16(&rec->params[index]);
rec = (CharacterScheduleResource *) ((byte *) rec +
(_numParams + 1) * sizeof(uint16));
}
CharacterScheduleEntry::CharacterScheduleEntry(CharacterScheduleEntry *src) {
_parent = src->_parent;
_action = src->_action;
_numParams = src->_numParams;
Common::copy(src->_params, src->_params + MAX_TELL_COMMANDS * 3, _params);
}
uint16 CharacterScheduleEntry::param(int index) {
if ((index < 0) || (index >= numParams()))
error("Invalid parameter index %d on handling action %d", index, _action);
return _params[index];
}
// The parameter to this function should really be an Action.
// But... (see comment above for CharacterScheduleEntry(int, ...))
void CharacterScheduleEntry::setDetails(int theAction, ...) {
_action = (Action)theAction;
_numParams = actionNumParams[_action];
va_list list;
va_start(list, theAction);
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
_params[paramCtr] = (uint16) va_arg(list, int);
va_end(list);
}
void CharacterScheduleEntry::setDetails2(Action theAction, int numParamEntries, uint16 *paramList) {
_action = theAction;
_numParams = numParamEntries;
assert((numParamEntries >= 0) && (numParamEntries < (MAX_TELL_COMMANDS * 3)));
for (int paramCtr = 0; paramCtr < numParamEntries; ++paramCtr)
_params[paramCtr] = paramList[paramCtr];
}
CharacterScheduleEntry *CharacterScheduleEntry::next() {
if (_parent) {
CharacterScheduleSet::iterator i;
for (i = _parent->begin(); i != _parent->end(); ++i) {
if ((*i).get() == this) {
++i;
CharacterScheduleEntry *result = (i == _parent->end()) ? NULL : (*i).get();
return result;
}
}
}
return NULL;
}
uint16 CharacterScheduleEntry::id() {
return (_parent == NULL) ? 0 : _parent->getId(this);
}
CharacterScheduleSet::CharacterScheduleSet(CharacterScheduleResource *rec, uint16 setId) {
// Load up all the entries in the schedule
while (rec->action != 0) {
CharacterScheduleEntry *r = new CharacterScheduleEntry(this, rec);
push_back(CharacterScheduleSet::value_type(r));
}
_id = setId;
}
// Given a support data entry identifier, locates that entry in the list of data sets
CharacterScheduleEntry *CharacterScheduleList::getEntry(uint16 id, CharacterScheduleSet *currentSet) {
// Respond to the special no entry with no record
if (id == 0xffff) return NULL;
// Handle jumps within a current set versus external jumps
if ((id >> 10) == 0) {
// Jump within current set
if (currentSet == NULL)
error("Local support data jump encountered outside of a support data sequence");
} else {
// Inter-set jump - locate the appropriate set
int index = (id >> 10) - 1;
iterator i = begin();
while ((i != end()) && (index > 0)) {
++i;
--index;
}
if (i == end())
error("Invalid index %d specified for support data set", id >> 8);
currentSet = (*i).get();
}
// Get the indexed instruction in the specified set
int instructionIndex = id & 0x3ff;
CharacterScheduleSet::iterator i = currentSet->begin();
while ((i != currentSet->end()) && (instructionIndex > 0)) {
++i;
--instructionIndex;
}
if (i == currentSet->end())
error("Invalid index %d specified within support data set", id & 0x3ff);
return (*i).get();
}
uint16 CharacterScheduleSet::getId(CharacterScheduleEntry *rec) {
// Return an Id for the entry based on the id of the set combined with the
// index of the specific entry
uint16 result = _id << 10;
iterator i;
for (i = begin(); i != end(); ++i, ++result)
if ((*i).get() == rec) break;
if (i == end())
error("Parent child relationship missing in character schedule set");
return result;
}
// This classes is used to store a list of random action sets - one set per room
RandomActionSet::RandomActionSet(uint16 *&offset) {
_roomNumber = READ_LE_UINT16(offset++);
uint16 actionDetails = READ_LE_UINT16(offset++);
_numActions = (actionDetails & 0xff);
assert(_numActions <= 8);
_types = new RandomActionType[_numActions];
_ids = new uint16[_numActions];
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex) {
_ids[actionIndex] = READ_LE_UINT16(offset++);
_types[actionIndex] = (actionDetails & (0x100 << actionIndex)) != 0 ? REPEATABLE : REPEAT_ONCE;
}
}
RandomActionSet::~RandomActionSet() {
delete[] _types;
delete[] _ids;
}
RandomActionSet *RandomActionList::getRoom(uint16 roomNumber) {
iterator i;
for (i = begin(); i != end(); ++i) {
RandomActionSet *v = (*i).get();
if (v->roomNumber() == roomNumber)
return v;
}
return NULL;
}
void RandomActionSet::saveToStream(Common::WriteStream *stream) const {
stream->writeByte(numActions());
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex)
stream->writeByte((byte)_types[actionIndex]);
}
void RandomActionSet::loadFromStream(Common::ReadStream *stream) {
int amount = stream->readByte();
assert(amount == _numActions);
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex)
_types[actionIndex] = (RandomActionType)stream->readByte();
}
void RandomActionList::saveToStream(Common::WriteStream *stream) const {
for (const_iterator i = begin(); i != end(); ++i)
(*i)->saveToStream(stream);
}
void RandomActionList::loadFromStream(Common::ReadStream *stream) {
for (iterator i = begin(); i != end(); ++i)
(*i)->loadFromStream(stream);
}
// This class handles an indexed hotspot entry - which is used by the NPC code to
// determine whether exiting a room to another given room has an exit hotspot or not
RoomExitIndexedHotspotData::RoomExitIndexedHotspotData(RoomExitIndexedHotspotResource *rec) {
roomNumber = rec->roomNumber;
hotspotIndex = rec->hotspotIndex;
hotspotId = READ_LE_UINT16(&rec->hotspotId);
}
uint16 RoomExitIndexedHotspotList::getHotspot(uint16 roomNumber, uint8 hotspotIndexId) {
iterator i;
for (i = begin(); i != end(); ++i) {
RoomExitIndexedHotspotData const &entry = **i;
if ((entry.roomNumber == roomNumber) && (entry.hotspotIndex == hotspotIndexId))
return entry.hotspotId;
}
// No hotspot
return 0xffff;
}
// Paused character list methods
PausedCharacter::PausedCharacter(uint16 SrcCharId, uint16 DestCharId) {
srcCharId = SrcCharId;
destCharId = DestCharId;
counter = IDLE_COUNTDOWN_SIZE;
charHotspot = Resources::getReference().getHotspot(DestCharId);
assert(charHotspot);
}
void PausedCharacterList::reset(uint16 hotspotId) {
iterator i;
for (i = begin(); i != end(); ++i) {
PausedCharacter &rec = **i;
if (rec.srcCharId == hotspotId) {
rec.counter = 1;
if (rec.destCharId < START_EXIT_ID)
rec.charHotspot->pauseCtr = 1;
}
}
}
void PausedCharacterList::countdown() {
iterator i = begin();
while (i != end()) {
PausedCharacter &rec = **i;
--rec.counter;
// Handle reflecting counter to hotspot
if (rec.destCharId < START_EXIT_ID)
rec.charHotspot->pauseCtr = rec.counter + 1;
// If counter has reached zero, remove entry from list
if (rec.counter == 0)
i = erase(i);
else
++i;
}
}
void PausedCharacterList::scan(Hotspot &h) {
iterator i;
if (h.blockedState() != BS_NONE) {
for (i = begin(); i != end(); ++i) {
PausedCharacter &rec = **i;
if (rec.srcCharId == h.hotspotId()) {
rec.counter = IDLE_COUNTDOWN_SIZE;
if (rec.destCharId < START_EXIT_ID)
rec.charHotspot->pauseCtr = IDLE_COUNTDOWN_SIZE;
}
}
}
}
int PausedCharacterList::check(uint16 charId, int numImpinging, uint16 *impingingList) {
Resources &res = Resources::getReference();
PausedCharacterList::iterator i;
int result = 0;
Hotspot *charHotspot = res.getActiveHotspot(charId);
assert(charHotspot);
for (int index = 0; index < numImpinging; ++index) {
Hotspot *hotspot = res.getActiveHotspot(impingingList[index]);
if ((!hotspot) || (!hotspot->currentActions().isEmpty() &&
(hotspot->currentActions().top().action() == EXEC_HOTSPOT_SCRIPT)))
// Entry is skipped if hotspot not present or is executing hotspot script
continue;
// Scan through the pause list to see if there's a record for the
// calling character and the impinging list entry
bool foundEntry = false;
for (i = res.pausedList().begin(); !foundEntry && (i != res.pausedList().end()); ++i) {
PausedCharacter const &rec = **i;
foundEntry = (rec.srcCharId == charId) &&
(rec.destCharId == hotspot->hotspotId());
}
if (foundEntry)
// There was, so move to next impinging character entry
continue;
if ((hotspot->hotspotId() == PLAYER_ID) && !hotspot->coveredFlag()) {
hotspot->updateMovement();
return 1;
}
// Add a new paused character entry
PausedCharacter *entry = new PausedCharacter(charId, hotspot->hotspotId());
res.pausedList().push_back(PausedCharacterList::value_type(entry));
charHotspot->setBlockedState(BS_INITIAL);
if (hotspot->hotspotId() < START_EXIT_ID) {
if ((charHotspot->characterMode() == CHARMODE_PAUSED) ||
((charHotspot->pauseCtr() == 0) &&
(charHotspot->characterMode() == CHARMODE_NONE))) {
if (hotspot->characterMode() != CHARMODE_WAIT_FOR_INTERACT)
hotspot->resource()->scriptHotspotId = charId;
}
hotspot->setPauseCtr(IDLE_COUNTDOWN_SIZE);
}
if (result == 0)
charHotspot->setRandomDest();
result = 2;
}
return result;
}
// Wrapper class for the barman lists
BarmanLists::BarmanLists() {
for (int index = 0; index < 3; ++index)
_barList[index] = default_barList[index];
}
void BarmanLists::reset() {
for (int index = 0; index < 3; ++index)
_barList[index] = default_barList[index];
}
BarEntry &BarmanLists::getDetails(uint16 roomNumber) {
for (int index = 0; index < 3; ++index)
if (_barList[index].roomNumber == roomNumber)
return _barList[index];
error("Invalid room %d specified for barman details retrieval", roomNumber);
}
void BarmanLists::saveToStream(Common::WriteStream *stream) const {
for (int index = 0; index < 3; ++index) {
uint16 value = (_barList[index].currentCustomer == NULL) ? 0 :
(_barList[index].currentCustomer - &_barList[index].customers[0]) / sizeof(BarEntry) + 1;
stream->writeUint16LE(value);
for (int ctr = 0; ctr < NUM_SERVE_CUSTOMERS; ++ctr) {
stream->writeUint16LE(_barList[index].customers[ctr].hotspotId);
stream->writeByte(_barList[index].customers[ctr].serveFlags);
}
}
}
void BarmanLists::loadFromStream(Common::ReadStream *stream) {
uint8 saveVersion = LureEngine::getReference().saveVersion();
int numEntries = (saveVersion >= 30) ? 3 : 2;
reset();
for (int index = 0; index < numEntries; ++index) {
int16 value = stream->readUint16LE();
_barList[index].currentCustomer = ((value < 1) || (value > NUM_SERVE_CUSTOMERS)) ? NULL :
&_barList[index].customers[value - 1];
for (int ctr = 0; ctr < NUM_SERVE_CUSTOMERS; ++ctr) {
_barList[index].customers[ctr].hotspotId = stream->readUint16LE();
_barList[index].customers[ctr].serveFlags = stream->readByte();
}
}
}
// String list resource class
void StringList::load(MemoryBlock *data) {
// Get the number of entries
uint numEntries = READ_LE_UINT16(data->data());
// Iterate through loading the strings one at a time
const char *p = (const char *)data->data() + sizeof(uint16);
for (uint index = 0; index < numEntries; ++index) {
_entries.push_back(p);
p += strlen(p) + 1;
}
}
void StringList::clear() {
_entries.clear();
}
// Field list and miscellaneous variables
ValueTableData::ValueTableData() {
reset();
}
void ValueTableData::reset() {
_numGroats = 0;
_playerNewPos.roomNumber = 0;
_playerNewPos.position.x = 0;
_playerNewPos.position.y = 0;
_hdrFlagMask = 1;
for (uint16 index = 0; index < NUM_VALUE_FIELDS; ++index)
_fieldList[index] = 0;
}
bool ValueTableData::isKnownField(uint16 fieldIndex) {
return ((fieldIndex <= 10) && (fieldIndex != 6)) ||
(fieldIndex == 15) || ((fieldIndex >= 18) && (fieldIndex <= 20));
}
uint16 ValueTableData::getField(uint16 fieldIndex) {
if (fieldIndex >= NUM_VALUE_FIELDS)
error("Invalid field index specified %d", fieldIndex);
// if (!isKnownField(fieldIndex))
// warning("Unknown field index %d in GET_FIELD opcode", fieldIndex);
return _fieldList[fieldIndex];
}
uint16 ValueTableData::getField(FieldName fieldName) {
return getField((uint16) fieldName);
}
void ValueTableData::setField(uint16 fieldIndex, uint16 value) {
if (fieldIndex >= NUM_VALUE_FIELDS)
error("Invalid field index specified %d", fieldIndex);
_fieldList[fieldIndex] = value;
// if (!isKnownField(fieldIndex))
// warning("Unknown field index %d in SET_FIELD opcode", fieldIndex);
}
void ValueTableData::setField(FieldName fieldName, uint16 value) {
setField((uint16) fieldName, value);
}
void ValueTableData::saveToStream(Common::WriteStream *stream) const {
// Write out the special fields
stream->writeUint16LE(_numGroats);
stream->writeSint16LE(_playerNewPos.position.x);
stream->writeSint16LE(_playerNewPos.position.y);
stream->writeUint16LE(_playerNewPos.roomNumber);
stream->writeByte(_hdrFlagMask);
// Write out the special fields
for (int index = 0; index < NUM_VALUE_FIELDS; ++index)
stream->writeUint16LE(_fieldList[index]);
}
void ValueTableData::loadFromStream(Common::ReadStream *stream) {
// Load special fields
_numGroats = stream->readUint16LE();
_playerNewPos.position.x = stream->readSint16LE();
_playerNewPos.position.y = stream->readSint16LE();
_playerNewPos.roomNumber = stream->readUint16LE();
_hdrFlagMask = stream->readByte();
// Read in the field list
for (int index = 0; index < NUM_VALUE_FIELDS; ++index)
_fieldList[index] = stream->readUint16LE();
}
/*-------------------------------------------------------------------------*/
// Current action entry class methods
CurrentActionEntry::CurrentActionEntry(CurrentAction newAction, uint16 roomNum) {
_action = newAction;
_supportData = NULL;
_dynamicSupportData = false;
_roomNumber = roomNum;
}
CurrentActionEntry::CurrentActionEntry(CurrentAction newAction, CharacterScheduleEntry *data, uint16 roomNum) {
assert(data->parent() != NULL);
_action = newAction;
_supportData = data;
_dynamicSupportData = false;
_roomNumber = roomNum;
}
CurrentActionEntry::CurrentActionEntry(Action newAction, uint16 roomNum, uint16 param1, uint16 param2) {
_action = DISPATCH_ACTION;
_dynamicSupportData = true;
_supportData = new CharacterScheduleEntry();
uint16 params[2] = {param1, param2};
_supportData->setDetails2(newAction, 2, params);
_roomNumber = roomNum;
}
CurrentActionEntry::CurrentActionEntry(CurrentActionEntry *src) {
_action = src->_action;
_dynamicSupportData = src->_dynamicSupportData;
_roomNumber = src->_roomNumber;
if (!_dynamicSupportData)
_supportData = src->_supportData;
else if (src->_supportData == NULL)
_supportData = NULL;
else {
_supportData = new CharacterScheduleEntry(src->_supportData);
}
}
void CurrentActionEntry::setSupportData(uint16 entryId) {
CharacterScheduleEntry &entry = supportData();
CharacterScheduleEntry *newEntry = Resources::getReference().
charSchedules().getEntry(entryId, entry.parent());
setSupportData(newEntry);
}
void CurrentActionEntry::saveToStream(Common::WriteStream *stream) const {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Saving hotspot action entry dyn=%d id=%d",
hasSupportData(), hasSupportData() ? supportData().id() : 0);
stream->writeByte((uint8) _action);
stream->writeUint16LE(_roomNumber);
stream->writeByte(hasSupportData());
if (hasSupportData()) {
// Handle the support data
stream->writeByte(_dynamicSupportData);
if (_dynamicSupportData) {
// Write out the dynamic data
stream->writeByte(supportData().action());
stream->writeSint16LE(supportData().numParams());
for (int index = 0; index < supportData().numParams(); ++index)
stream->writeUint16LE(supportData().param(index));
} else {
// Write out the Id for the static entry
stream->writeUint16LE(supportData().id());
}
}
debugC(ERROR_DETAILED, kLureDebugAnimations, "Finished saving hotspot action entry");
}
CurrentActionEntry *CurrentActionEntry::loadFromStream(Common::ReadStream *stream) {
Resources &res = Resources::getReference();
uint8 actionNum = stream->readByte();
if (actionNum == 0xff) return NULL;
CurrentActionEntry *result;
uint16 roomNumber = stream->readUint16LE();
bool hasSupportData = stream->readByte() != 0;
if (!hasSupportData) {
// An entry that doesn't have support data
result = new CurrentActionEntry(
(CurrentAction) actionNum, roomNumber);
} else {
// Handle support data for the entry
bool dynamicData = stream->readByte() != 0;
if (dynamicData) {
// Load action entry that has dynamic data
result = new CurrentActionEntry(
(CurrentAction) actionNum, roomNumber);
result->_supportData = new CharacterScheduleEntry();
Action action = (Action) stream->readByte();
int numParams = stream->readSint16LE();
uint16 *paramList = new uint16[numParams];
for (int index = 0; index < numParams; ++index)
paramList[index] = stream->readUint16LE();
result->_supportData->setDetails2(action, numParams, paramList);
delete[] paramList;
result->_dynamicSupportData = true;
} else {
// Load action entry with an NPC schedule entry
uint16 entryId = stream->readUint16LE();
CharacterScheduleEntry *entry = res.charSchedules().getEntry(entryId);
result = new CurrentActionEntry((CurrentAction) actionNum, roomNumber);
result->setSupportData(entry);
}
}
return result;
}
Common::String CurrentActionStack::getDebugInfo() const {
Common::String buffer;
ActionsList::const_iterator i;
buffer += Common::String::format("CurrentActionStack::list num_actions=%d\n", size());
for (i = _actions.begin(); i != _actions.end(); ++i) {
CurrentActionEntry const &entry = **i;
buffer += Common::String::format("style=%d room#=%d", entry.action(), entry.roomNumber());
if (entry.hasSupportData()) {
CharacterScheduleEntry &rec = entry.supportData();
buffer += Common::String::format(", action=%d params=", rec.action());
if (rec.numParams() == 0)
buffer += "none";
else {
buffer += Common::String::format("%d", rec.param(0));
for (int ctr = 1; ctr < rec.numParams(); ++ctr) {
buffer += Common::String::format(", %d", rec.param(ctr));
}
}
}
buffer += "\n";
}
return buffer;
}
void CurrentActionStack::saveToStream(Common::WriteStream *stream) const {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Saving hotspot action stack");
Common::String buffer = getDebugInfo();
debugC(ERROR_DETAILED, kLureDebugAnimations, "%s", buffer.c_str());
for (ActionsList::const_iterator i = _actions.begin(); i != _actions.end(); ++i) {
(*i)->saveToStream(stream);
}
stream->writeByte(0xff); // End of list marker
debugC(ERROR_DETAILED, kLureDebugAnimations, "Finished saving hotspot action stack");
}
void CurrentActionStack::loadFromStream(Common::ReadStream *stream) {
CurrentActionEntry *rec;
_actions.clear();
while ((rec = CurrentActionEntry::loadFromStream(stream)) != NULL)
_actions.push_back(ActionsList::value_type(rec));
}
void CurrentActionStack::copyFrom(CurrentActionStack &stack) {
ActionsList::iterator i;
for (i = stack._actions.begin(); i != stack._actions.end(); ++i) {
CurrentActionEntry *rec = (*i).get();
_actions.push_back(ActionsList::value_type(new CurrentActionEntry(rec)));
}
}
} // End of namespace Lure
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