1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LURE_RESSTRUCT_H
#define LURE_RESSTRUCT_H
#include "lure/luredefs.h"
#include "common/rect.h"
#include "common/list.h"
#include "common/file.h"
#include "common/ptr.h"
#include "common/str-array.h"
#include "common/textconsole.h"
namespace Lure {
/*-------------------------------------------------------------------------*/
/* Structure definitions */
/* */
/*-------------------------------------------------------------------------*/
/* HACK/FIXME: three structs are misaligned (at least on 4-byte aligned system,
should have more troubles with coming 64bit systems), GET_NEXT let us read
properly sequence of struct in lure.dat hardcoding size of struct.
*/
#define GET_NEXT(v, sc) v = (sc *)(((byte *)v) + kSizeOf##sc)
#define kSizeOfRoomExitJoinResource 13
#define kSizeOfHotspotResource 62
#define kSizeOfHotspotActionResource 3
#include "common/pack-start.h" // START STRUCT PACKING
struct VersionStructure {
uint16 id;
byte vMajor;
byte vMinor;
} PACKED_STRUCT;
struct FileEntry {
uint16 id;
byte unused;
byte sizeExtension;
uint16 size;
uint16 offset;
} PACKED_STRUCT;
struct HotspotResource {
uint16 hotspotId;
uint16 nameId;
uint16 descId;
uint16 descId2;
uint32 actions;
uint16 actionsOffset;
uint16 roomNumber;
byte layer;
byte scriptLoadFlag;
uint16 loadOffset;
uint16 startX;
uint16 startY;
uint16 width;
uint16 height;
uint16 widthCopy;
uint16 heightCopy;
uint16 yCorrection;
int16 walkX;
uint16 walkY;
int8 talkX;
int8 talkY;
uint16 colorOffset;
uint16 animRecordId;
uint16 hotspotScriptOffset;
uint16 talkScriptOffset;
uint16 tickProcId;
uint16 tickTimeout;
uint16 tickScriptOffset;
uint16 npcSchedule;
uint16 characterMode;
uint16 delayCtr;
byte flags2;
byte hdrFlags;
} PACKED_STRUCT;
struct HotspotAnimResource {
uint16 animRecordId;
uint16 animId;
uint16 flags;
uint16 upOffset;
uint16 downOffset;
uint16 leftOffset;
uint16 rightOffset;
uint8 upFrame;
uint8 downFrame;
uint8 leftFrame;
uint8 rightFrame;
} PACKED_STRUCT;
struct MovementResource {
uint16 frameNumber;
int16 xChange;
int16 yChange;
} PACKED_STRUCT;
struct RoomRect {
int16 xs, xe;
int16 ys, ye;
} PACKED_STRUCT;
struct RoomResource {
uint16 roomNumber;
uint8 hdrFlags;
uint8 unused;
uint32 actions;
uint16 descId;
uint16 numLayers;
uint16 layers[4];
uint16 sequenceOffset;
int16 clippingXStart;
int16 clippingXEnd;
uint8 areaFlag;
uint8 numExits;
uint32 exitTime;
RoomRect walkBounds;
} PACKED_STRUCT;
struct RoomExitResource {
int16 xs, xe, ys, ye;
uint16 sequenceOffset;
uint8 newRoom;
uint8 direction;
int16 newRoomX, newRoomY;
} PACKED_STRUCT;
struct HotspotOverrideResource {
uint16 hotspotId;
int16 xs, xe, ys, ye;
} PACKED_STRUCT;
struct RoomExitHotspotResource {
uint16 hotspotId;
int16 xs, xe;
int16 ys, ye;
uint16 cursorNum;
uint16 destRoomNumber;
} PACKED_STRUCT;
struct RoomExitJoinResource {
uint16 hotspot1Id;
byte h1CurrentFrame;
byte h1DestFrame;
uint8 h1OpenSound;
uint8 h1CloseSound;
uint16 hotspot2Id;
byte h2CurrentFrame;
byte h2DestFrame;
uint8 h2OpenSound;
uint8 h2CloseSound;
byte blocked;
} PACKED_STRUCT;
struct HotspotActionResource {
byte action;
uint16 sequenceOffset;
} PACKED_STRUCT;
struct TalkHeaderResource {
uint16 hotspotId;
uint16 offset;
} PACKED_STRUCT;
struct TalkDataHeaderResource {
uint16 recordId;
uint16 listOffset;
uint16 responsesOffset;
} PACKED_STRUCT;
struct TalkDataResource {
uint16 preSequenceId;
uint16 descId;
uint16 postSequenceId;
} PACKED_STRUCT;
struct TalkResponseResource {
uint16 sequenceId1;
uint16 sequenceId2;
uint16 sequenceId3;
} PACKED_STRUCT;
struct RoomExitCoordinateResource {
int16 x;
int16 y;
uint16 roomNumber;
} PACKED_STRUCT;
#define ROOM_EXIT_COORDINATES_NUM_ENTRIES 6
#define ROOM_EXIT_COORDINATES_NUM_ROOMS 52
struct RoomExitCoordinateEntryResource {
uint8 roomIndex[ROOM_EXIT_COORDINATES_NUM_ROOMS];
RoomExitCoordinateResource entries[ROOM_EXIT_COORDINATES_NUM_ENTRIES];
} PACKED_STRUCT;
#define MAX_SCHEDULE_ENTRY_PARAMS 5
struct CharacterScheduleResource {
uint16 action;
uint16 params[MAX_SCHEDULE_ENTRY_PARAMS];
} PACKED_STRUCT;
struct RoomExitIndexedHotspotResource {
uint8 roomNumber;
uint8 hotspotIndex;
uint16 hotspotId;
} PACKED_STRUCT;
enum SoundDescFlags {SF_IN_USE = 1, SF_RESTORE = 2};
// In desc entry, numChannels: bits 0-1 # roland, bits 2-3 #adlib, bits 4-5 #internal
struct SoundDescResource {
uint8 soundNumber;
uint8 channel;
uint8 numChannels;
uint8 flags;
uint8 volume;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
/** Enumeration used for direction facings */
enum Direction {UP, DOWN, LEFT, RIGHT, NO_DIRECTION};
// Support classes to hold loaded resources
class RoomExitHotspotData {
public:
RoomExitHotspotData(RoomExitHotspotResource *rec);
uint16 hotspotId;
int16 xs, xe;
int16 ys, ye;
uint16 cursorNum;
uint16 destRoomNumber;
};
typedef Common::List<Common::SharedPtr<RoomExitHotspotData> > RoomExitHotspotList;
class RoomExitData {
public:
RoomExitData(RoomExitResource *rec);
bool insideRect(int16 xp, int16 yp);
int16 xs, xe, ys, ye;
uint16 sequenceOffset;
Direction direction;
uint8 roomNumber;
uint16 x, y;
};
class RoomExitList: public Common::List<Common::SharedPtr<RoomExitData> > {
public:
RoomExitData *checkExits(int16 xp, int16 yp);
};
#define ROOM_PATHS_WIDTH 40
#define ROOM_PATHS_HEIGHT 24
#define ROOM_PATHS_SIZE (ROOM_PATHS_WIDTH / 8 * ROOM_PATHS_HEIGHT)
#define DECODED_PATHS_WIDTH 42
#define DECODED_PATHS_HEIGHT 26
typedef uint16 RoomPathsDecompressedData[DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT];
class RoomPathsData {
private:
byte _data[ROOM_PATHS_HEIGHT * ROOM_PATHS_WIDTH];
public:
RoomPathsData() {}
RoomPathsData(byte *srcData) { load(srcData); }
void load(byte *srcData) {
memcpy(_data, srcData, ROOM_PATHS_SIZE);
}
const byte *data() const { return _data; }
bool isOccupied(int x, int y);
bool isOccupied(int x, int y, int width);
void setOccupied(int x, int y, int width);
void clearOccupied(int x, int y, int width);
void decompress(RoomPathsDecompressedData &dataOut, int characterWidth);
};
#define MAX_NUM_LAYERS 4
class RoomData {
public:
RoomData(RoomResource *rec, MemoryBlock *pathData);
uint16 roomNumber;
uint8 hdrFlags;
uint8 flags;
uint32 actions;
uint16 descId;
uint16 numLayers;
uint16 layers[MAX_NUM_LAYERS];
uint16 sequenceOffset;
int16 clippingXStart;
int16 clippingXEnd;
uint8 areaFlag;
uint32 exitTime;
Common::Rect walkBounds;
RoomExitHotspotList exitHotspots;
RoomExitList exits;
RoomPathsData paths;
};
class RoomDataList: public Common::List<Common::SharedPtr<RoomData> > {
public:
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
struct RoomExitJoinStruct {
uint16 hotspotId;
byte currentFrame;
byte destFrame;
uint8 openSound;
uint8 closeSound;
};
class RoomExitJoinData {
public:
RoomExitJoinData(RoomExitJoinResource *rec);
RoomExitJoinStruct hotspots[2];
byte blocked;
};
class RoomExitJoinList: public Common::List<Common::SharedPtr<RoomExitJoinData> > {
public:
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
class HotspotActionData {
public:
HotspotActionData(HotspotActionResource *rec);
Action action;
uint16 sequenceOffset;
};
class HotspotActionList: public Common::List<Common::SharedPtr<HotspotActionData> > {
public:
uint16 recordId;
HotspotActionList(uint16 id, byte *data);
uint16 getActionOffset(Action action);
};
class HotspotActionSet: public Common::List<Common::SharedPtr<HotspotActionList> > {
public:
HotspotActionList *getActions(uint16 recordId);
};
enum CharacterMode {CHARMODE_NONE, CHARMODE_HESITATE, CHARMODE_IDLE, CHARMODE_PAUSED,
CHARMODE_WAIT_FOR_PLAYER, CHARMODE_CONVERSING, CHARMODE_PLAYER_WAIT,
CHARMODE_WAIT_FOR_INTERACT, CHARMODE_INTERACTING, CHARMODE_SPECIAL_PLAYER};
enum BlockedState {BS_NONE, BS_INITIAL, BS_FINAL};
enum VariantBool {VB_INITIAL, VB_FALSE, VB_TRUE};
enum CurrentAction {NO_ACTION, START_WALKING, DISPATCH_ACTION, EXEC_HOTSPOT_SCRIPT,
PROCESSING_PATH, WALKING};
class CharacterScheduleSet;
class CharacterScheduleEntry {
private:
CharacterScheduleSet *_parent;
Action _action;
uint16 _params[MAX_TELL_COMMANDS * 3];
int _numParams;
public:
CharacterScheduleEntry() { _action = NONE; _parent = NULL; }
CharacterScheduleEntry(int theAction, ...);
CharacterScheduleEntry(CharacterScheduleSet *parentSet,
CharacterScheduleResource *&rec);
CharacterScheduleEntry(CharacterScheduleEntry *src);
Action action() { return _action; }
int numParams() { return _numParams; }
uint16 param(int index);
void setDetails(int theAction, ...);
void setDetails2(Action theAction, int numParamEntries, uint16 *paramList);
CharacterScheduleEntry *next();
CharacterScheduleSet *parent() { return _parent; }
uint16 id();
};
class CurrentActionEntry {
private:
CurrentAction _action;
CharacterScheduleEntry *_supportData;
uint16 _roomNumber;
bool _dynamicSupportData;
public:
CurrentActionEntry(CurrentAction newAction, uint16 roomNum);
CurrentActionEntry(CurrentAction newAction, CharacterScheduleEntry *data, uint16 roomNum);
CurrentActionEntry(Action newAction, uint16 roomNum, uint16 param1, uint16 param2);
CurrentActionEntry(CurrentActionEntry *src);
virtual ~CurrentActionEntry() {
if (_dynamicSupportData) delete _supportData;
}
CurrentAction action() const { return _action; }
CharacterScheduleEntry &supportData() const {
if (!_supportData) error("Access made to non-defined action support record");
return *_supportData;
}
bool hasSupportData() const { return _supportData != NULL; }
uint16 roomNumber() const { return _roomNumber; }
void setAction(CurrentAction newAction) { _action = newAction; }
void setRoomNumber(uint16 roomNum) { _roomNumber = roomNum; }
void setSupportData(CharacterScheduleEntry *newRec) {
assert((newRec == NULL) || (newRec->parent() != NULL));
if (_dynamicSupportData) {
delete _supportData;
_dynamicSupportData = false;
}
_supportData = newRec;
}
void setSupportData(uint16 entryId);
void saveToStream(Common::WriteStream *stream) const;
static CurrentActionEntry *loadFromStream(Common::ReadStream *stream);
};
class CurrentActionStack {
private:
typedef Common::List<Common::SharedPtr<CurrentActionEntry> > ActionsList;
ActionsList _actions;
void validateStack() {
if (_actions.size() > 20)
error("NPC character got an excessive number of pending actions");
}
public:
CurrentActionStack() { _actions.clear(); }
bool isEmpty() const { return _actions.begin() == _actions.end(); }
void clear() { _actions.clear(); }
CurrentActionEntry &top() { return **_actions.begin(); }
CurrentActionEntry &bottom() {
ActionsList::iterator i = _actions.end();
--i;
return **i;
}
CurrentAction action() { return isEmpty() ? NO_ACTION : top().action(); }
void pop() { _actions.erase(_actions.begin()); }
int size() const { return _actions.size(); }
Common::String getDebugInfo() const;
void addBack(CurrentAction newAction, uint16 roomNum) {
_actions.push_back(ActionsList::value_type(new CurrentActionEntry(newAction, roomNum)));
validateStack();
}
void addBack(CurrentAction newAction, CharacterScheduleEntry *rec, uint16 roomNum) {
_actions.push_back(ActionsList::value_type(new CurrentActionEntry(newAction, rec, roomNum)));
validateStack();
}
void addBack(Action newAction, uint16 roomNum, uint16 param1, uint16 param2) {
_actions.push_back(ActionsList::value_type(new CurrentActionEntry(newAction, roomNum, param1, param2)));
validateStack();
}
void addFront(CurrentAction newAction, uint16 roomNum) {
_actions.push_front(ActionsList::value_type(new CurrentActionEntry(newAction, roomNum)));
validateStack();
}
void addFront(CurrentAction newAction, CharacterScheduleEntry *rec, uint16 roomNum) {
_actions.push_front(ActionsList::value_type(new CurrentActionEntry(newAction, rec, roomNum)));
validateStack();
}
void addFront(Action newAction, uint16 roomNum, uint16 param1, uint16 param2) {
_actions.push_front(ActionsList::value_type(new CurrentActionEntry(newAction, roomNum, param1, param2)));
validateStack();
}
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
void copyFrom(CurrentActionStack &stack);
};
class HotspotData {
public:
CurrentActionStack npcSchedule;
HotspotData(HotspotResource *rec);
uint16 hotspotId;
uint16 nameId;
uint16 descId;
uint16 descId2;
uint32 actions;
uint16 actionsOffset;
byte flags;
uint16 roomNumber;
byte layer;
byte scriptLoadFlag;
uint16 loadOffset;
int16 startX;
int16 startY;
uint16 width;
uint16 height;
uint16 widthCopy;
uint16 heightCopy;
uint16 yCorrection;
int16 walkX;
uint16 walkY;
int8 talkX;
int8 talkY;
uint16 colorOffset;
uint16 animRecordId;
uint16 hotspotScriptOffset;
uint16 talkScriptOffset;
uint16 tickProcId;
uint16 tickTimeout;
uint16 tickScriptOffset;
CharacterMode characterMode;
uint16 delayCtr;
uint8 flags2;
uint8 headerFlags;
uint16 npcScheduleId;
// Runtime fields
uint16 actionCtr;
BlockedState blockedState;
bool blockedFlag;
VariantBool coveredFlag;
uint16 talkMessageId;
uint16 talkerId;
uint16 talkDestCharacterId;
uint16 talkCountdown;
uint16 pauseCtr;
uint16 useHotspotId;
uint16 talkGate;
uint16 actionHotspotId;
uint16 talkOverride;
uint16 scriptHotspotId;
void enable() { flags |= 0x80; }
void disable() { flags &= 0x7F; }
Direction nonVisualDirection() { return (Direction) scriptLoadFlag; }
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
class HotspotDataList: public Common::List<Common::SharedPtr<HotspotData> > {
public:
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
class HotspotOverrideData {
public:
HotspotOverrideData(HotspotOverrideResource *rec);
uint16 hotspotId;
int16 xs, xe, ys, ye;
};
typedef Common::List<Common::SharedPtr<HotspotOverrideData> > HotspotOverrideList;
class MovementData {
public:
MovementData(MovementResource *);
uint16 frameNumber;
int16 xChange;
int16 yChange;
};
class MovementDataList: public Common::List<Common::SharedPtr<MovementData> > {
public:
bool getFrame(uint16 currentFrame, int16 &xChange, int16 &yChange,
uint16 &nextFrame);
};
class HotspotAnimData {
public:
HotspotAnimData(HotspotAnimResource *rec);
uint16 animRecordId;
uint16 animId;
uint16 flags;
uint8 upFrame;
uint8 downFrame;
uint8 leftFrame;
uint8 rightFrame;
MovementDataList leftFrames, rightFrames;
MovementDataList upFrames, downFrames;
};
typedef Common::List<Common::SharedPtr<HotspotAnimData> > HotspotAnimList;
// Talk header list
class TalkHeaderData {
private:
uint16 *_data;
int _numEntries;
public:
TalkHeaderData(uint16 charId, uint16 *entries);
~TalkHeaderData();
uint16 characterId;
uint16 getEntry(int index);
};
typedef Common::List<Common::SharedPtr<TalkHeaderData> > TalkHeaderList;
class TalkEntryData {
public:
TalkEntryData(TalkDataResource *rec);
uint16 preSequenceId;
uint16 descId;
uint16 postSequenceId;
};
typedef Common::List<Common::SharedPtr<TalkEntryData> > TalkEntryList;
class TalkData {
public:
TalkData(uint16 id);
~TalkData();
uint16 recordId;
TalkEntryList entries;
TalkEntryList responses;
TalkEntryData *getResponse(int index);
};
class TalkDataList: public Common::List<Common::SharedPtr<TalkData> > {
public:
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
struct RoomExitCoordinateData {
int16 x;
int16 y;
uint16 roomNumber;
byte hotspotIndexId;
};
class RoomExitCoordinates {
private:
RoomExitCoordinateData _entries[ROOM_EXIT_COORDINATES_NUM_ENTRIES];
uint8 _roomIndex[ROOM_EXIT_COORDINATES_NUM_ROOMS];
public:
RoomExitCoordinates(RoomExitCoordinateEntryResource *rec);
RoomExitCoordinateData &getData(uint16 destRoomNumber);
};
class RoomExitCoordinatesList: public Common::List<Common::SharedPtr<RoomExitCoordinates> > {
public:
RoomExitCoordinates &getEntry(uint16 roomNumber);
};
class RoomExitIndexedHotspotData {
public:
RoomExitIndexedHotspotData(RoomExitIndexedHotspotResource *rec);
uint16 roomNumber;
uint8 hotspotIndex;
uint16 hotspotId;
};
class RoomExitIndexedHotspotList: public Common::List<Common::SharedPtr<RoomExitIndexedHotspotData> > {
public:
uint16 getHotspot(uint16 roomNumber, uint8 hotspotIndexId);
};
// The following classes hold any sequence offsets that are being delayed
class SequenceDelayData {
private:
SequenceDelayData() {}
public:
SequenceDelayData(uint16 delay, uint16 seqOffset, bool canClearFlag);
static SequenceDelayData *load(uint32 delay, uint16 seqOffset, bool canClearFlag);
uint32 timeoutCtr;
uint16 sequenceOffset;
bool canClear;
};
class SequenceDelayList: public Common::List<Common::SharedPtr<SequenceDelayData> > {
public:
void add(uint16 delay, uint16 seqOffset, bool canClear);
void tick();
void clear(bool forceClear = false);
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
// The following classes holds the data for NPC schedules
extern const int actionNumParams[NPC_JUMP_ADDRESS+1];
class CharacterScheduleSet: public Common::List<Common::SharedPtr<CharacterScheduleEntry> > {
private:
uint16 _id;
public:
CharacterScheduleSet(CharacterScheduleResource *rec, uint16 setId);
uint16 getId(CharacterScheduleEntry *rec);
uint16 id() { return _id; }
};
class CharacterScheduleList: public Common::List<Common::SharedPtr<CharacterScheduleSet> > {
public:
CharacterScheduleEntry *getEntry(uint16 id, CharacterScheduleSet *currentSet = NULL);
};
typedef Common::List<uint16> CharacterScheduleOffsets;
// The follow classes are used to store the NPC schedule Ids for the random actions a follower can do in each room
enum RandomActionType {REPEATABLE, REPEAT_ONCE, REPEAT_ONCE_DONE};
class RandomActionSet {
private:
uint16 _roomNumber;
int _numActions;
RandomActionType *_types;
uint16 *_ids;
public:
RandomActionSet(uint16 *&offset);
~RandomActionSet();
uint16 roomNumber() const { return _roomNumber; }
int numActions() const { return _numActions; }
void getEntry(int index, RandomActionType &actionType, uint16 &id) {
assert((index >= 0) && (index < _numActions));
actionType = _types[index];
id = _ids[index];
}
void setDone(int index) {
assert((index >= 0) && (index < _numActions));
assert(_types[index] == REPEAT_ONCE);
_types[index] = REPEAT_ONCE_DONE;
}
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
class RandomActionList: public Common::List<Common::SharedPtr<RandomActionSet> > {
public:
RandomActionSet *getRoom(uint16 roomNumber);
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
class PausedCharacter {
public:
PausedCharacter(uint16 SrcCharId, uint16 DestCharId);
uint16 srcCharId;
uint16 destCharId;
uint16 counter;
HotspotData *charHotspot;
};
class Hotspot;
class PausedCharacterList: public Common::List<Common::SharedPtr<PausedCharacter> > {
public:
void reset(uint16 hotspotId);
void countdown();
void scan(Hotspot &h);
int check(uint16 charId, int numImpinging, uint16 *impingingList);
};
struct ServeEntry {
uint16 hotspotId;
uint8 serveFlags;
};
#define NUM_SERVE_CUSTOMERS 4
enum BarmanGraphicType {BG_RANDOM = 0, BG_BEER = 1, BG_EXTRA1 = 2, BG_EXTRA2 = 3};
struct BarEntry {
uint16 roomNumber;
uint16 barmanId;
ServeEntry customers[NUM_SERVE_CUSTOMERS];
const uint16 *graphics[4];
uint16 gridLine;
ServeEntry *currentCustomer;
};
class BarmanLists {
BarEntry _barList[3];
public:
BarmanLists();
void reset();
BarEntry &getDetails(uint16 roomNumber);
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
enum BarmanAction {WALK_AROUND = 1, POLISH_BAR = 2, WAIT = 3, WAIT_DIALOG = 4, SERVE_BEER = 5};
struct RoomTranslationRecord {
uint8 srcRoom;
uint8 destRoom;
};
extern const RoomTranslationRecord roomTranslations[];
enum StringEnum {S_CREDITS = 25, S_RESTART_GAME = 26, S_SAVE_GAME = 27, S_RESTORE_GAME = 28,
S_QUIT = 29, S_FAST_TEXT = 30, S_SLOW_TEXT = 31, S_SOUND_ON = 32, S_SOUND_OFF = 33,
S_ACTION_NOTHING = 34, S_FOR = 35, S_TO = 36, S_ON = 37, S_AND_THEN = 38, S_FINISH = 39,
S_CONFIRM_YN = 40, S_YOU_ARE_CARRYING = 41, S_INV_NOTHING = 42, S_YOU_HAVE = 43,
S_GROAT = 44, S_GROATS = 45,
S_ARTICLE_LIST = 46};
class StringList {
private:
Common::StringArray _entries;
public:
StringList() {}
void load(MemoryBlock *data);
void clear();
int count() { return _entries.size(); }
const char *getString(int index) {
return _entries[index].c_str();
}
const char *getString(Action action) { return getString((int) action - 1); }
const char *getString(StringEnum sEnum) { return getString((int) sEnum); }
void setString(Action action, const Common::String &s) { _entries[(int)action - 1] = s; }
};
// The following class holds the field list used by the script engine as
// well as miscellaneous fields used by the game.
#define NUM_VALUE_FIELDS 90
enum FieldName {
ROOM_NUMBER = 0,
CHARACTER_HOTSPOT_ID = 1,
USE_HOTSPOT_ID = 2,
ACTIVE_HOTSPOT_ID = 3,
SEQUENCE_RESULT = 4,
GENERAL = 5,
GIVE_TALK_INDEX = 6,
NEW_ROOM_NUMBER = 7,
OLD_ROOM_NUMBER = 8,
CELL_DOOR_STATE = 9,
TORCH_HIDE = 10,
PRISONER_DEAD = 15,
BOTTLE_FILLED = 18,
TALK_INDEX = 19,
SACK_CUT = 20,
ROOM_EXIT_ANIMATION = 76,
AREA_FLAG = 82
};
struct PlayerNewPosition {
Common::Point position;
uint16 roomNumber;
};
class ValueTableData {
private:
uint16 _numGroats;
PlayerNewPosition _playerNewPos;
uint8 _textCtr1, _textCtr2; // originally 2 2-bit counters
uint8 _hdrFlagMask;
uint16 _fieldList[NUM_VALUE_FIELDS];
bool isKnownField(uint16 fieldIndex);
public:
ValueTableData();
void reset();
uint16 getField(uint16 fieldIndex);
uint16 getField(FieldName fieldName);
void setField(uint16 fieldIndex, uint16 value);
void setField(FieldName fieldName, uint16 value);
int size() { return NUM_VALUE_FIELDS; }
uint16 &numGroats() { return _numGroats; }
uint8 &textCtr1() { return _textCtr1; }
uint8 &textCtr2() { return _textCtr2; }
uint8 &hdrFlagMask() { return _hdrFlagMask; }
PlayerNewPosition &playerNewPos() { return _playerNewPos; }
void saveToStream(Common::WriteStream *stream) const;
void loadFromStream(Common::ReadStream *stream);
};
} // End of namespace Lure
#endif
|