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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LURE_SURFACE_H
#define LURE_SURFACE_H
#include "common/str.h"
#include "common/ptr.h"
#include "lure/disk.h"
#include "lure/luredefs.h"
namespace Lure {
#define DEFAULT_TEXT_COLOR -1
class Surface {
private:
MemoryBlock *_data;
uint16 _width, _height;
void egaCreateDialog(bool blackFlag);
void vgaCreateDialog(bool blackFlag);
public:
Surface(MemoryBlock *src, uint16 width, uint16 height);
Surface(uint16 width, uint16 height);
~Surface();
static uint16 textX();
static uint16 textY();
static void getDialogBounds(Common::Point &size, int charWidth, int numLines,
bool squashedLines = true);
static void initialize();
static void deinitialize();
uint16 width() { return _width; }
uint16 height() { return _height; }
MemoryBlock &data() { return *_data; }
void loadScreen(uint16 resourceId);
void loadScreen(MemoryBlock *data);
int writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, int color);
void writeString(uint16 x, uint16 y, Common::String line, bool transparent,
int color = DEFAULT_TEXT_COLOR, bool varLength = true);
void writeSubstring(uint16 x, uint16 y, Common::String line, int len,
bool transparent, int color = DEFAULT_TEXT_COLOR, bool varLength = true);
void transparentCopyTo(Surface *dest);
void copyTo(Surface *dest);
void copyTo(Surface *dest, uint16 x, uint16 y);
void copyTo(Surface *dest, const Common::Rect &srcBounds, uint16 destX, uint16 destY,
int transparentColor = -1);
void copyFrom(MemoryBlock *src) { _data->copyFrom(src); }
void copyFrom(MemoryBlock *src, uint32 destOffset);
void empty() { _data->empty(); }
void fillRect(const Common::Rect &r, uint8 color);
void createDialog(bool blackFlag = false);
void copyToScreen(uint16 x, uint16 y);
void centerOnScreen();
static uint16 textWidth(const char *s, int numChars = 0);
static void wordWrap(char *text, uint16 width, char **&lines, uint8 &numLines);
static Surface *newDialog(uint16 width, uint8 numLines, const char **lines, bool varLength = true,
int color = DEFAULT_TEXT_COLOR, bool squashedLines = true);
static Surface *newDialog(uint16 width, const char *lines, int color = DEFAULT_TEXT_COLOR);
static Surface *getScreen(uint16 resourceId);
bool getString(Common::String &line, int maxSize, bool isNumeric, bool varLength, int16 x, int16 y);
};
class Dialog {
public:
static void show(const char *text);
static void show(uint16 stringId, const char *hotspotName, const char *characterName);
static void show(uint16 stringId);
};
class TalkDialog {
private:
Surface *_surface;
char _desc[MAX_DESC_SIZE];
char **_lines;
uint8 _numLines;
int _endLine, _endIndex;
int _wordCountdown;
uint16 _characterId;
uint16 _destCharacterId;
uint16 _activeItemId;
uint16 _descId;
int getArticle(uint16 msgId, uint16 objId);
void vgaTalkDialog(Surface *s);
public:
TalkDialog(uint16 characterId, uint16 destCharacterId, uint16 activeItemId, uint16 descId);
~TalkDialog();
char *desc() { return _desc; }
Surface &surface() { return *_surface; }
void copyTo(Surface *dest, uint16 x, uint16 y);
bool isBuilding() { return _endLine < _numLines; }
void saveToStream(Common::WriteStream *stream);
static TalkDialog *loadFromStream(Common::ReadStream *stream);
};
class SaveRestoreDialog {
private:
static void toggleHightlight(int xs, int xe, int ys, int ye);
public:
static bool show(bool saveDialog);
};
class RestartRestoreDialog {
public:
static bool show();
};
class CopyProtectionDialog {
private:
typedef Common::List<Common::SharedPtr<Hotspot> > HotspotsList;
HotspotsList _hotspots;
int _charIndex;
void chooseCharacters();
public:
CopyProtectionDialog();
bool show();
};
} // End of namespace Lure
#endif
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