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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on
* WebVenture (c) 2010, Sean Kasun
* https://github.com/mrkite/webventure, http://seancode.com/webventure/
*
* Used with explicit permission from the author
*/
#include "common/file.h"
#include "common/system.h"
#include "common/debug-channels.h"
#include "common/debug.h"
#include "image/bmp.h"
#include "graphics/macgui/macfontmanager.h"
#include "macventure/gui.h"
#include "macventure/dialog.h"
namespace MacVenture {
enum {
kCursorWidth = 2,
kCursorHeight = 2
};
enum {
kExitButtonWidth = 10,
kExitButtonHeight = 10
};
enum {
kMenuHighLevel = -1,
kMenuAbout = 0,
kMenuFile = 1,
kMenuEdit = 2,
kMenuSpecial = 3
};
enum {
kCommandNum = 8
};
enum {
kDragThreshold = 5
};
const bool kLoadStaticMenus = true;
static const Graphics::MacMenuData menuSubItems[] = {
{ kMenuHighLevel, "File", 0, 0, false },
{ kMenuHighLevel, "Edit", 0, 0, false },
{ kMenuHighLevel, "Special", 0, 0, false },
{ kMenuHighLevel, "Font", 0, 0, false },
{ kMenuHighLevel, "FontSize", 0, 0, false },
//{ kMenuAbout, "About", kMenuActionAbout, 0, true},
{ kMenuFile, "New", kMenuActionNew, 0, true },
{ kMenuFile, NULL, 0, 0, false },
{ kMenuFile, "Open...", kMenuActionOpen, 0, true },
{ kMenuFile, "Save", kMenuActionSave, 0, true },
{ kMenuFile, "Save as...", kMenuActionSaveAs, 0, true },
{ kMenuFile, NULL, 0, 0, false },
{ kMenuFile, "Quit", kMenuActionQuit, 0, true },
{ kMenuEdit, "Undo", kMenuActionUndo, 'Z', false },
{ kMenuEdit, NULL, 0, 0, false },
{ kMenuEdit, "Cut", kMenuActionCut, 'K', false },
{ kMenuEdit, "Copy", kMenuActionCopy, 'C', false },
{ kMenuEdit, "Paste", kMenuActionPaste, 'V', false },
{ kMenuEdit, "Clear", kMenuActionClear, 'B', false },
{ kMenuSpecial, "Clean Up", kMenuActionCleanUp, 0, false },
{ kMenuSpecial, "Mess Up", kMenuActionMessUp, 0, false },
{ 0, NULL, 0, 0, false }
};
bool commandsWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
bool mainGameWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
bool outConsoleWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
bool selfWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
bool exitsWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
bool diplomaWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
bool inventoryWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
void menuCommandsCallback(int action, Common::String &text, void *data);
Gui::Gui(MacVentureEngine *engine, Common::MacResManager *resman) {
_engine = engine;
_resourceManager = resman;
_windowData = NULL;
_controlData = NULL;
_draggedObj.id = 0;
_draggedObj.pos = Common::Point(0, 0);
_dialog = NULL;
_cursor = new Cursor(this);
_consoleText = new ConsoleText(this);
_graphics = NULL;
initGUI();
}
Gui::~Gui() {
if (_windowData)
delete _windowData;
if (_controlData)
delete _controlData;
if (_exitsData)
delete _exitsData;
if (_cursor)
delete _cursor;
if (_consoleText)
delete _consoleText;
if (_dialog)
delete _dialog;
clearAssets();
if (_graphics)
delete _graphics;
}
void Gui::initGUI() {
_screen.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
_wm.setScreen(&_screen);
// Menu
_menu = _wm.addMenu();
if (!loadMenus())
error("GUI: Could not load menus");
_menu->setCommandsCallback(menuCommandsCallback, this);
_menu->calcDimensions();
loadGraphics();
if (!loadWindows())
error("GUI: Could not load windows");
initWindows();
assignObjReferences();
if (!loadControls())
error("GUI: Could not load controls");
draw();
}
void Gui::reloadInternals() {
clearAssets();
loadGraphics();
}
void Gui::draw() {
// Will be performance-improved after the milestone
_wm.setFullRefresh(true);
drawWindows();
_wm.draw();
drawDraggedObject();
drawDialog();
// TODO: When window titles with custom borders are in MacGui, this should be used.
//drawWindowTitle(kMainGameWindow, _mainGameWindow->getSurface());
}
void Gui::drawMenu() {
_menu->draw(&_screen);
}
void Gui::drawTitle() {
warning("drawTitle hasn't been tested yet");
}
void Gui::clearControls() {
if (!_controlData)
return;
Common::Array<CommandButton>::iterator it = _controlData->begin();
for (; it != _controlData->end(); ++it) {
it->unselect();
}
}
void Gui::initWindows() {
// Game Controls Window
_controlsWindow = _wm.addWindow(false, false, false);
_controlsWindow->setDimensions(getWindowData(kCommandsWindow).bounds);
_controlsWindow->setActive(false);
_controlsWindow->setCallback(commandsWindowCallback, this);
loadBorders(_controlsWindow, findWindowData(kCommandsWindow).type);
// Main Game Window
_mainGameWindow = _wm.addWindow(false, false, false);
_mainGameWindow->setDimensions(getWindowData(kMainGameWindow).bounds);
_mainGameWindow->setActive(false);
_mainGameWindow->setCallback(mainGameWindowCallback, this);
loadBorders(_mainGameWindow, findWindowData(kMainGameWindow).type);
// In-game Output Console
_outConsoleWindow = _wm.addWindow(true, true, false);
// HACK We have to hand-create the dimensions, otherwise they don't fit
const WindowData &wd = getWindowData(kOutConsoleWindow);
Common::Rect dimensions = wd.bounds;
dimensions.setWidth(dimensions.width() - borderBounds(wd.type).rightOffset);
_outConsoleWindow->setDimensions(dimensions);
_outConsoleWindow->setActive(false);
_outConsoleWindow->setCallback(outConsoleWindowCallback, this);
loadBorders(_outConsoleWindow, findWindowData(kOutConsoleWindow).type);
// Self Window
_selfWindow = _wm.addWindow(false, true, false);
_selfWindow->setDimensions(getWindowData(kSelfWindow).bounds);
_selfWindow->setActive(false);
_selfWindow->setCallback(selfWindowCallback, this);
loadBorders(_selfWindow, findWindowData(kSelfWindow).type);
// Exits Window
_exitsWindow = _wm.addWindow(false, false, false);
_exitsWindow->setDimensions(getWindowData(kExitsWindow).bounds);
_exitsWindow->setActive(false);
_exitsWindow->setCallback(exitsWindowCallback, this);
// TODO: In the original, the background is actually a clickable
// object that can be used to refer to the room itself. In that case,
// the background should be kPatternDarkGray.
_exitsWindow->setBackgroundPattern(kPatternLightGray);
loadBorders(_exitsWindow, findWindowData(kExitsWindow).type);
}
const WindowData &Gui::getWindowData(WindowReference reference) {
return findWindowData(reference);
}
const Graphics::Font &Gui::getCurrentFont() {
return *_wm._fontMan->getFont(Graphics::MacFont(Graphics::kMacFontChicago, 12));
}
void Gui::bringToFront(WindowReference winID) {
findWindow(winID)->setActive(true);
}
void Gui::setWindowTitle(WindowReference winID, Common::String string) {
findWindowData(winID).title = string;
findWindowData(winID).titleLength = string.size();
}
void Gui::updateWindowInfo(WindowReference ref, ObjID objID, const Common::Array<ObjID> &children) {
if (ref == kNoWindow) {
return;
}
WindowData &data = findWindowData(ref);
data.children.clear();
data.objRef = objID;
uint32 originx = 0x7fff;
uint32 originy = 0x7fff;
for (uint i = 0; i < children.size(); i++) {
if (children[i] != 1) {
ObjID child = children[i];
if (ref != kMainGameWindow) {
Common::Point childPos = _engine->getObjPosition(child);
originx = originx > (uint)childPos.x ? (uint)childPos.x : originx;
originy = originy > (uint)childPos.y ? (uint)childPos.y : originy;
}
data.children.push_back(DrawableObject(child, kBlitBIC));
}
}
if (originx != 0x7fff) {
data.bounds.left = originx;
}
if (originy != 0x7fff) {
data.bounds.top = originy;
}
if (ref != kMainGameWindow) {
data.updateScroll = true;
}
}
void Gui::addChild(WindowReference target, ObjID child) {
findWindowData(target).children.push_back(DrawableObject(child, kBlitBIC));
}
void Gui::removeChild(WindowReference target, ObjID child) {
WindowData &data = findWindowData(target);
uint index = 0;
for (;index < data.children.size(); index++) {
if (data.children[index].obj == child) {
break;
}
}
if (index < data.children.size())
data.children.remove_at(index);
}
void Gui::assignObjReferences() {
findWindowData(kSelfWindow).objRef = 0;
}
WindowReference Gui::createInventoryWindow(ObjID objRef) {
Graphics::MacWindow *newWindow = _wm.addWindow(true, true, true);
WindowData newData;
GlobalSettings settings = _engine->getGlobalSettings();
newData.refcon = (WindowReference)(_inventoryWindows.size() + kInventoryStart); // This is a HACK
if (_windowData->back().refcon < 0x80) { // There is already another inventory window
newData.bounds = _windowData->back().bounds; // Inventory windows are always last
newData.bounds.translate(newData.bounds.left + settings._invOffsetX, newData.bounds.top + settings._invOffsetY);
} else {
BorderBounds bbs = borderBounds(kInvWindow);
newData.bounds = Common::Rect(
settings._invLeft - bbs.leftOffset,
settings._invTop - bbs.topOffset,
settings._invLeft + settings._invWidth,
settings._invTop + settings._invHeight);
}
newData.type = kInvWindow;
newData.hasCloseBox = true;
newData.visible = true;
newData.objRef = objRef;
_windowData->push_back(newData);
newWindow->setDimensions(newData.bounds);
newWindow->setCallback(inventoryWindowCallback, this);
newWindow->setCloseable(true);
loadBorders(newWindow, newData.type);
_inventoryWindows.push_back(newWindow);
debugC(1, kMVDebugGUI, "Create new inventory window. Reference: %d", newData.refcon);
return newData.refcon;
}
void Gui::loadBorders(Graphics::MacWindow *target, MVWindowType type) {
loadBorder(target, type, false);
loadBorder(target, type, true);
}
void Gui::loadBorder(Graphics::MacWindow *target, MVWindowType type, bool active) {
Common::SeekableReadStream *stream = _engine->getBorderFile(type, active);
if (stream) {
BorderBounds bbs = borderBounds(type);
target->loadBorder(*stream, active, bbs.leftOffset, bbs.rightOffset, bbs.topOffset, bbs.bottomOffset);
delete stream;
}
}
void Gui::loadGraphics() {
if (_graphics)
delete _graphics;
_graphics = new Container(_engine->getFilePath(kGraphicPathID));
}
void Gui::clearAssets() {
Common::HashMap<ObjID, ImageAsset*>::const_iterator it = _assets.begin();
for (; it != _assets.end(); it++) {
delete it->_value;
}
_assets.clear();
}
bool Gui::loadMenus() {
if (kLoadStaticMenus) {
// We assume that, if there are static menus, we don't need dynamic ones
_menu->addStaticMenus(menuSubItems);
return true;
}
Common::MacResIDArray resArray;
Common::SeekableReadStream *res;
Common::MacResIDArray::const_iterator iter;
if ((resArray = _resourceManager->getResIDArray(MKTAG('M', 'E', 'N', 'U'))).size() == 0)
return false;
_menu->addMenuSubItem(0, "Abb", kMenuActionAbout, 0, 'A', true);
int i = 1;
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = _resourceManager->getResource(MKTAG('M', 'E', 'N', 'U'), *iter);
uint16 key;
uint16 style;
uint8 titleLength;
char *title;
/* Skip menuID, width, height, resourceID, placeholder */
for (int skip = 0; skip < 5; skip++) {
res->readUint16BE();
}
titleLength = res->readByte();
title = new char[titleLength + 1];
res->read(title, titleLength);
title[titleLength] = '\0';
if (titleLength > 1) {
_menu->addMenuItem(title);
// Read submenu items
while ((titleLength = res->readByte())) {
title = new char[titleLength + 1];
res->read(title, titleLength);
title[titleLength] = '\0';
// Skip icon
res->readUint16BE();
// Read key
key = res->readUint16BE();
// Skip mark
res->readUint16BE();
// Read style
style = res->readUint16BE();
_menu->addMenuSubItem(i, title, 0, style, key, false);
}
}
i++;
delete res;
}
return true;
}
bool Gui::loadWindows() {
Common::MacResIDArray resArray;
Common::SeekableReadStream *res;
Common::MacResIDArray::const_iterator iter;
_windowData = new Common::List<WindowData>();
if ((resArray = _resourceManager->getResIDArray(MKTAG('W', 'I', 'N', 'D'))).size() == 0)
return false;
uint32 id = kCommandsWindow;
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = _resourceManager->getResource(MKTAG('W', 'I', 'N', 'D'), *iter);
WindowData data;
uint16 top, left, bottom, right;
top = res->readUint16BE();
left = res->readUint16BE();
bottom = res->readUint16BE();
right = res->readUint16BE();
data.type = (MVWindowType)res->readUint16BE();
BorderBounds bbs = borderBounds(data.type);
data.bounds = Common::Rect(
left - bbs.leftOffset,
top - bbs.topOffset,
right + bbs.rightOffset,
bottom + bbs.bottomOffset);
data.visible = res->readUint16BE();
data.hasCloseBox = res->readUint16BE();
data.refcon = (WindowReference)id; id++;
res->readUint32BE(); // Skip the true id. For some reason it's reading 0
data.titleLength = res->readByte();
if (data.titleLength) {
char *newTitle = new char[data.titleLength + 1];
res->read(newTitle, data.titleLength);
newTitle[data.titleLength] = '\0';
data.title = Common::String(newTitle);
delete[] newTitle;
}
data.scrollPos = Common::Point(0, 0);
debugC(1, kMVDebugGUI, "Window loaded: %s", data.title.c_str());
_windowData->push_back(data);
delete res;
}
return true;
}
bool Gui::loadControls() {
Common::MacResIDArray resArray;
Common::SeekableReadStream *res;
Common::MacResIDArray::const_iterator iter;
_controlData = new Common::Array<CommandButton>();
_exitsData = new Common::Array<CommandButton>();
if ((resArray = _resourceManager->getResIDArray(MKTAG('C', 'N', 'T', 'L'))).size() == 0)
return false;
uint32 id = kControlExitBox;
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = _resourceManager->getResource(MKTAG('C', 'N', 'T', 'L'), *iter);
ControlData data;
uint16 top, left, bottom, right;
top = res->readUint16BE();
left = res->readUint16BE();
bottom = res->readUint16BE();
right = res->readUint16BE();
data.scrollValue = res->readUint16BE();
data.visible = res->readByte();
res->readByte(); // Unused
data.scrollMax = res->readUint16BE();
data.scrollMin = res->readUint16BE();
data.cdef = res->readUint16BE();
data.refcon = (ControlAction)res->readUint32BE();
data.type = (ControlType)id; id++;
data.titleLength = res->readByte();
if (data.titleLength) {
char *title = new char[data.titleLength + 1];
res->read(title, data.titleLength);
title[data.titleLength] = '\0';
data.title = Common::String(title);
delete[] title;
}
if (data.type != kControlExitBox) {
BorderBounds bbs = borderBounds(getWindowData(kCommandsWindow).type);
// We just want to move the button, not change it's size
data.bounds = Common::Rect(left + bbs.leftOffset, top + bbs.topOffset, right + bbs.leftOffset, bottom + bbs.topOffset);
} else {
data.bounds = Common::Rect(left, top, right, bottom);
}
_controlData->push_back(CommandButton(data, this));
delete res;
}
return true;
}
void Gui::drawWindows() {
drawCommandsWindow();
drawMainGameWindow();
drawSelfWindow();
drawInventories();
drawExitsWindow();
drawConsoleWindow();
}
void Gui::drawCommandsWindow() {
if (_engine->needsClickToContinue()) {
Graphics::ManagedSurface *srf = _controlsWindow->getSurface();
WindowData data = getWindowData(kCommandsWindow);
srf->fillRect(Common::Rect(0, 0, srf->w, srf->h), kColorWhite);
getCurrentFont().drawString(
srf,
_engine->getCommandsPausedString(),
0,
(srf->h / 2) - getCurrentFont().getFontHeight(),
data.bounds.right - data.bounds.left,
kColorBlack,
Graphics::kTextAlignCenter);
} else {
Common::Array<CommandButton>::const_iterator it = _controlData->begin();
for (; it != _controlData->end(); ++it) {
CommandButton button = *it;
if (button.getData().type != kControlExitBox)
button.draw(*_controlsWindow->getSurface());
}
}
}
void Gui::drawMainGameWindow() {
const WindowData &data = getWindowData(kMainGameWindow);
BorderBounds border = borderBounds(data.type);
ObjID objRef = data.objRef;
_mainGameWindow->setDirty(true);
if (data.objRef > 0 && data.objRef < 2000) {
ensureAssetLoaded(objRef);
_assets[objRef]->blitInto(
_mainGameWindow->getSurface(),
border.leftOffset,
border.topOffset,
kBlitDirect);
}
drawObjectsInWindow(data, _mainGameWindow->getSurface());
if (DebugMan.isDebugChannelEnabled(kMVDebugGUI)) {
Graphics::MacWindow *win = findWindow(data.refcon);
Common::Rect innerDims = win->getInnerDimensions();
int x = win->getDimensions().left;
int y = win->getDimensions().top;
innerDims.translate(-x, -y);
win->getSurface()->frameRect(innerDims, kColorGreen);
}
findWindow(kMainGameWindow)->setDirty(true);
}
void Gui::drawSelfWindow() {
drawObjectsInWindow(getWindowData(kSelfWindow), _selfWindow->getSurface());
if (_engine->isObjSelected(1)) {
invertWindowColors(kSelfWindow);
}
findWindow(kSelfWindow)->setDirty(true);
}
void Gui::drawInventories() {
Graphics::ManagedSurface *srf;
for (uint i = 0; i < _inventoryWindows.size(); i++) {
const WindowData &data = getWindowData((WindowReference)(kInventoryStart + i));
Graphics::MacWindow *win = findWindow(data.refcon);
srf = win->getSurface();
srf->clear(kColorGreen);
srf->fillRect(srf->getBounds(), kColorWhite);
drawObjectsInWindow(data, srf);
if (DebugMan.isDebugChannelEnabled(kMVDebugGUI)) {
Common::Rect innerDims = win->getInnerDimensions();
int x = win->getDimensions().left;
int y = win->getDimensions().top;
innerDims.translate(-x, -y);
srf->frameRect(innerDims, kColorGreen);
}
findWindow(data.refcon)->setDirty(true);
}
}
void Gui::drawExitsWindow() {
_exitsWindow->setBackgroundPattern(kPatternLightGray);
Graphics::ManagedSurface *srf = _exitsWindow->getSurface();
Common::Array<CommandButton>::const_iterator it = _exitsData->begin();
for (; it != _exitsData->end(); ++it) {
CommandButton button = *it;
button.draw(*srf);
}
findWindow(kExitsWindow)->setDirty(true);
}
void Gui::drawConsoleWindow() {
Graphics::ManagedSurface *srf = _outConsoleWindow->getSurface();
BorderBounds bounds = borderBounds(getWindowData(kOutConsoleWindow).type);
_consoleText->renderInto(srf, bounds, kConsoleLeftOffset);
}
void Gui::drawObjectsInWindow(const WindowData &targetData, Graphics::ManagedSurface *surface) {
BorderBounds border = borderBounds(targetData.type);
Common::Point pos;
ObjID child;
BlitMode mode;
if (targetData.children.size() == 0) {
return;
}
Graphics::ManagedSurface composeSurface;
createInnerSurface(&composeSurface, surface, border);
assert(composeSurface.w <= surface->w &&
composeSurface.h <= surface->h);
composeSurface.clear(kColorGreen);
for (uint i = 0; i < targetData.children.size(); i++) {
child = targetData.children[i].obj;
mode = (BlitMode)targetData.children[i].mode;
pos = _engine->getObjPosition(child);
pos -= targetData.scrollPos;
ensureAssetLoaded(child);
_assets[child]->blitInto(
&composeSurface,
pos.x,
pos.y,
mode);
if (_engine->isObjVisible(child)) {
if (_engine->isObjSelected(child) ||
child == _draggedObj.id) {
_assets[child]->blitInto(
&composeSurface, pos.x, pos.y, kBlitOR);
}
}
if (DebugMan.isDebugChannelEnabled(kMVDebugGUI)) {
Common::Rect testBounds = _engine->getObjBounds(child);
testBounds.translate(-targetData.scrollPos.x, -targetData.scrollPos.y);
surface->frameRect(testBounds, kColorGreen);
}
}
Common::Point composePosition = Common::Point(border.leftOffset, border.topOffset);
surface->transBlitFrom(composeSurface, composePosition, kColorGreen);
}
void Gui::drawWindowTitle(WindowReference target, Graphics::ManagedSurface *surface) {
// TODO: Implement when MacGui supports titles in windows with custom borders.
}
void Gui::drawDraggedObject() {
if (_draggedObj.id != 0 &&
_engine->isObjVisible(_draggedObj.id)) {
ensureAssetLoaded(_draggedObj.id);
ImageAsset *asset = _assets[_draggedObj.id];
// In case of overflow from the right/top
uint w = asset->getWidth() + MIN((int16)0, _draggedObj.pos.x);
uint h = asset->getHeight() + MIN((int16)0, _draggedObj.pos.y);
// In case of overflow from the bottom/left
if (_draggedObj.pos.x > 0 && _draggedObj.pos.x + w > kScreenWidth) {
w = kScreenWidth - _draggedObj.pos.x;
}
if (_draggedObj.pos.y > 0 && _draggedObj.pos.y + h > kScreenHeight) {
h = kScreenHeight - _draggedObj.pos.y;
}
Common::Point target = _draggedObj.pos;
if (target.x < 0) {
target.x = 0;
}
if (target.y < 0) {
target.y = 0;
}
_draggedSurface.create(w, h, _screen.format);
_draggedSurface.blitFrom(
_screen,
Common::Rect(
target.x,
target.y,
target.x + _draggedSurface.w,
target.y + _draggedSurface.h),
Common::Point(0, 0));
asset->blitInto(&_draggedSurface, MIN((int16)0, _draggedObj.pos.x), MIN((int16)0, _draggedObj.pos.y), kBlitBIC);
g_system->copyRectToScreen(
_draggedSurface.getBasePtr(0, 0),
_draggedSurface.pitch,
target.x,
target.y,
_draggedSurface.w,
_draggedSurface.h
);
}
}
void Gui::drawDialog() {
if (_dialog) {
_dialog->draw();
}
}
void Gui::updateWindow(WindowReference winID, bool containerOpen) {
if (winID == kNoWindow) {
return;
}
if (winID == kSelfWindow || containerOpen) {
WindowData &data = findWindowData(winID);
if (winID == kCommandsWindow) {
Common::Array<CommandButton>::iterator it = _controlData->begin();
for (; it != _controlData->end(); ++it) {
it->unselect();
}
}
Common::Array<DrawableObject> &children = data.children;
for (uint i = 0; i < children.size(); i++) {
uint flag = 0;
ObjID child = children[i].obj;
BlitMode mode = kBlitDirect;
bool off = !_engine->isObjVisible(child);
if (flag || !off || !_engine->isObjClickable(child)) {
mode = kBlitBIC;
if (off || flag) {
mode = kBlitXOR;
} else if (!off && _engine->isObjSelected(child)) {
mode = kBlitOR;
}
children[i] = DrawableObject(child, mode);
} else {
children[i] = DrawableObject(child, kBlitXOR);
}
}
if (winID == kMainGameWindow) {
drawMainGameWindow();
} else {
Graphics::MacWindow *winRef = findWindow(winID);
winRef->getSurface()->fillRect(data.bounds, kColorGray);
}
if (data.type == kZoomDoc && data.updateScroll) {
warning("Unimplemented: update scroll");
}
}
}
void Gui::clearExits() {
_exitsData->clear();
}
void Gui::unselectExits() {
Common::Array<CommandButton>::const_iterator it = _exitsData->begin();
for (; it != _exitsData->end(); ++it) {
CommandButton button = *it;
button.unselect();
}
}
void Gui::updateExit(ObjID obj) {
if (!_engine->isObjExit(obj)) {
return;
}
BorderBounds border = borderBounds(getWindowData(kExitsWindow).type);
int ctl = -1;
int i = 0;
Common::Array<CommandButton>::const_iterator it = _exitsData->begin();
for (;it != _exitsData->end(); it++) {
if (it->getData().refcon == obj)
ctl = i;
else
i++;
}
if (ctl != -1)
_exitsData->remove_at(ctl);
if (!_engine->isHiddenExit(obj) &&
_engine->getParent(obj) == _engine->getParent(1)) {
ControlData data;
data.titleLength = 0;
data.refcon = (ControlAction)obj; // Objects can be exits (actions)
Common::Point pos = _engine->getObjExitPosition(obj);
pos.x += border.leftOffset;
pos.y += border.topOffset;
data.bounds = Common::Rect(pos.x, pos.y, pos.x + kExitButtonWidth, pos.y + kExitButtonHeight);
data.visible = true;
_exitsData->push_back(CommandButton(data, this));
}
}
void Gui::printText(const Common::String &text) {
debugC(1, kMVDebugGUI, "Print Text: %s", text.c_str());
_consoleText->printLine(text, _outConsoleWindow->getDimensions().width());
}
void Gui::showPrebuiltDialog(PrebuiltDialogs type) {
closeDialog();
_dialog = new Dialog(this, type);
}
bool Gui::isDialogOpen() {
return _dialog != NULL;
}
void Gui::setTextInput(Common::String str) {
_engine->setTextInput(str);
}
void Gui::closeDialog() {
delete _dialog;
_dialog = NULL;
}
void Gui::getTextFromUser() {
if (_dialog) {
delete _dialog;
}
showPrebuiltDialog(kSpeakDialog);
}
void Gui::loadGame() {
_engine->scummVMSaveLoadDialog(false);
}
void Gui::saveGame() {
_engine->scummVMSaveLoadDialog(true);
}
void Gui::newGame() {
_engine->newGame();
}
void Gui::quitGame() {
_engine->requestQuit();
}
void Gui::createInnerSurface(Graphics::ManagedSurface *innerSurface, Graphics::ManagedSurface *outerSurface, const BorderBounds &borders) {
innerSurface->create(
outerSurface->w - borders.leftOffset - borders.rightOffset,
outerSurface->h - borders.topOffset - borders.bottomOffset,
outerSurface->format);
}
void Gui::moveDraggedObject(Common::Point target) {
ensureAssetLoaded(_draggedObj.id);
_draggedObj.pos = target + _draggedObj.mouseOffset;
// TODO FInd more elegant way of making pow2
_draggedObj.hasMoved = (_draggedObj.startPos.sqrDist(_draggedObj.pos) >= (kDragThreshold * kDragThreshold));
debugC(4, kMVDebugGUI, "Dragged obj position: (%d, %d), mouse offset: (%d, %d), hasMoved: %d, dist: %d, threshold: %d",
_draggedObj.pos.x, _draggedObj.pos.y,
_draggedObj.mouseOffset.x, _draggedObj.mouseOffset.y,
_draggedObj.hasMoved,
_draggedObj.startPos.sqrDist(_draggedObj.pos),
kDragThreshold * kDragThreshold
);
}
WindowReference Gui::findWindowAtPoint(Common::Point point) {
Common::List<WindowData>::iterator it;
Graphics::MacWindow *win;
for (it = _windowData->begin(); it != _windowData->end(); it++) {
win = findWindow(it->refcon);
if (win && it->refcon != kDiplomaWindow) { //HACK, diploma should be cosnidered
if (win->getDimensions().contains(point)) {
return it->refcon;
}
}
}
return kNoWindow;
}
Common::Point Gui::getGlobalScrolledSurfacePosition(WindowReference reference) {
const WindowData &data = getWindowData(reference);
BorderBounds border = borderBounds(data.type);
Graphics::MacWindow *win = findWindow(reference);
if (!win) {
return Common::Point(0, 0);
}
return Common::Point(
win->getDimensions().left + border.leftOffset - data.scrollPos.x,
win->getDimensions().top + border.topOffset - data.scrollPos.y);
}
WindowData &Gui::findWindowData(WindowReference reference) {
assert(_windowData);
Common::List<WindowData>::iterator iter = _windowData->begin();
while (iter->refcon != reference && iter != _windowData->end()) {
iter++;
}
if (iter->refcon == reference)
return *iter;
error("GUI: Could not locate the desired window data");
}
Graphics::MacWindow *Gui::findWindow(WindowReference reference) {
if (reference < 0x80 && reference >= kInventoryStart) { // It's an inventory window
return _inventoryWindows[reference - kInventoryStart];
}
switch (reference) {
case MacVenture::kNoWindow:
return NULL;
case MacVenture::kCommandsWindow:
return _controlsWindow;
case MacVenture::kMainGameWindow:
return _mainGameWindow;
case MacVenture::kOutConsoleWindow:
return _outConsoleWindow;
case MacVenture::kSelfWindow:
return _selfWindow;
case MacVenture::kExitsWindow:
return _exitsWindow;
case MacVenture::kDiplomaWindow:
return _diplomaWindow;
default:
return NULL;
}
return NULL;
}
void Gui::ensureInventoryOpen(WindowReference reference, ObjID id) {
assert(reference < 0x80 && reference >= kInventoryStart);
if (reference - kInventoryStart == (int)_inventoryWindows.size()) {
createInventoryWindow(id);
}
}
WindowReference Gui::getObjWindow(ObjID objID) {
switch (objID) {
case 0xfffc: return kExitsWindow;
case 0xfffd: return kSelfWindow;
case 0xfffe: return kOutConsoleWindow;
case 0xffff: return kCommandsWindow;
}
return findObjWindow(objID);
}
WindowReference Gui::findObjWindow(ObjID objID) {
// This is a bit of a HACK, we take advantage of the consecutive nature of references
for (uint i = kCommandsWindow; i <= kDiplomaWindow; i++) {
const WindowData &data = getWindowData((WindowReference)i);
if (data.objRef == objID) {
return data.refcon;
}
}
for (uint i = kInventoryStart; i < _inventoryWindows.size() + kInventoryStart; i++) {
const WindowData &data = getWindowData((WindowReference)i);
if (data.objRef == objID) {
return data.refcon;
}
}
return kNoWindow;
}
void Gui::checkSelect(const WindowData &data, Common::Point pos, const Common::Rect &clickRect, WindowReference ref) {
ObjID child = 0;
for (Common::Array<DrawableObject>::const_iterator it = data.children.begin(); it != data.children.end(); it++) {
if (canBeSelected((*it).obj, clickRect, ref)) {
child = (*it).obj;
}
}
if (child != 0) {
selectDraggable(child, ref, pos);
bringToFront(ref);
}
}
bool Gui::canBeSelected(ObjID obj, const Common::Rect &clickRect, WindowReference ref) {
return (_engine->isObjClickable(obj) &&
isRectInsideObject(clickRect, obj));
}
bool Gui::isRectInsideObject(Common::Rect target, ObjID obj) {
ensureAssetLoaded(obj);
Common::Rect bounds = _engine->getObjBounds(obj);
Common::Rect intersection = bounds.findIntersectingRect(target);
// We translate it to the image's coord system
intersection = Common::Rect(
intersection.left - bounds.left,
intersection.top - bounds.top,
intersection.left - bounds.left + intersection.width(),
intersection.top - bounds.top + intersection.height());
return _assets[obj]->isRectInside(intersection);
}
void Gui::selectDraggable(ObjID child, WindowReference origin, Common::Point click) {
if (_engine->isObjClickable(child) && _draggedObj.id == 0) {
_draggedObj.hasMoved = false;
_draggedObj.id = child;
_draggedObj.startWin = origin;
Common::Point localizedClick = click - getGlobalScrolledSurfacePosition(origin);
_draggedObj.mouseOffset = _engine->getObjPosition(child) - localizedClick;
_draggedObj.pos = click + _draggedObj.mouseOffset;
_draggedObj.startPos = _draggedObj.pos;
}
}
void Gui::handleDragRelease(bool shiftPressed, bool isDoubleClick) {
if (_draggedObj.id != 0) {
WindowReference destinationWindow = findWindowAtPoint(_draggedObj.pos);
if (destinationWindow == kNoWindow) {
return;
}
if (_draggedObj.hasMoved) {
const WindowData &destinationWindowData = getWindowData(destinationWindow);
ObjID destObject = destinationWindowData.objRef;
Common::Point dropPosition = _draggedObj.pos - _draggedObj.startPos;
dropPosition = localizeTravelledDistance(dropPosition, _draggedObj.startWin, destinationWindow);
debugC(3, kMVDebugGUI, "Drop the object %d at obj %d, pos (%d, %d)", _draggedObj.id, destObject, dropPosition.x, dropPosition.y);
_engine->handleObjectDrop(_draggedObj.id, dropPosition, destObject);
}
_engine->handleObjectSelect(_draggedObj.id, destinationWindow, shiftPressed, isDoubleClick);
_draggedObj.id = 0;
_draggedObj.hasMoved = false;
}
}
Common::Rect Gui::calculateClickRect(Common::Point clickPos, Common::Rect windowBounds) {
int left = clickPos.x - windowBounds.left;
int top = clickPos.y - windowBounds.top;
return Common::Rect(left - kCursorWidth, top - kCursorHeight, left + kCursorWidth, top + kCursorHeight);
}
Common::Point Gui::localizeTravelledDistance(Common::Point point, WindowReference origin, WindowReference target) {
if (origin != target) {
// ori.local to global
point += getGlobalScrolledSurfacePosition(origin);
if (findWindow(target)) {
// dest.globalToLocal
point -= getGlobalScrolledSurfacePosition(target);
}
}
return point;
}
void Gui::removeInventoryWindow(WindowReference ref) {
_inventoryWindows.remove_at(ref - kInventoryStart);
Common::List<WindowData>::iterator it;
for (it = _windowData->begin(); it != _windowData->end(); it++) {
if (it->refcon == ref) {
_windowData->erase(it);
break;
}
}
}
/* HANDLERS */
void Gui::handleMenuAction(MenuAction action) {
switch (action) {
case MacVenture::kMenuActionAbout:
warning("Unimplemented MacVenture Menu Action: About");
break;
case MacVenture::kMenuActionNew:
_engine->newGame();
break;
case MacVenture::kMenuActionOpen:
loadGame();
break;
case MacVenture::kMenuActionSave:
saveGame();
break;
case MacVenture::kMenuActionSaveAs:
saveGame();
break;
case MacVenture::kMenuActionQuit:
_engine->requestQuit();
break;
case MacVenture::kMenuActionUndo:
warning("Unimplemented MacVenture Menu Action: Undo");
break;
case MacVenture::kMenuActionCut:
warning("Unimplemented MacVenture Menu Action: Cut");
break;
case MacVenture::kMenuActionCopy:
warning("Unimplemented MacVenture Menu Action: Copy");
break;
case MacVenture::kMenuActionPaste:
warning("Unimplemented MacVenture Menu Action: Paste");
break;
case MacVenture::kMenuActionClear:
warning("Unimplemented MacVenture Menu Action: Clear");
break;
case MacVenture::kMenuActionCleanUp:
warning("Unimplemented MacVenture Menu Action: Clean Up");
break;
case MacVenture::kMenuActionMessUp:
warning("Unimplemented MacVenture Menu Action: Mess Up");
break;
case MacVenture::kMenuActionCommand:
warning("Unimplemented MacVenture Menu Action: GENERIC");
break;
default:
break;
}
}
/* CALLBACKS */
bool commandsWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
Gui *g = (Gui*)gui;
return g->processCommandEvents(click, event);
}
bool mainGameWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
Gui *g = (Gui*)gui;
return g->processMainGameEvents(click, event);
}
bool outConsoleWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
Gui *g = (Gui*)gui;
return g->processOutConsoleEvents(click, event);
}
bool selfWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
Gui *g = (Gui*)gui;
return g->processSelfEvents(click, event);
}
bool exitsWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
Gui *g = (Gui*)gui;
return g->processExitsEvents(click, event);
}
bool diplomaWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
Gui *g = (Gui*)gui;
return g->processDiplomaEvents(click, event);
}
bool inventoryWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
Gui *g = (Gui*)gui;
return g->processInventoryEvents(click, event);
}
void menuCommandsCallback(int action, Common::String &text, void *data) {
Gui *g = (Gui *)data;
g->handleMenuAction((MenuAction)action);
}
void Gui::invertWindowColors(WindowReference winID) {
Graphics::ManagedSurface *srf = findWindow(winID)->getSurface();
for (uint y = 0; y < srf->h; y++) {
for (uint x = 0; x < srf->w; x++) {
byte p = *(byte *)srf->getBasePtr(x, y);
*(byte *)srf->getBasePtr(x, y) =
(p == kColorWhite) ? kColorBlack : kColorGray;
}
}
}
bool Gui::tryCloseWindow(WindowReference winID) {
WindowData data = findWindowData(winID);
Graphics::MacWindow *win = findWindow(winID);
_wm.removeWindow(win);
if (winID < 0x80) {
removeInventoryWindow(winID);
}
return true;
}
Common::Point Gui::getObjMeasures(ObjID obj) {
ensureAssetLoaded(obj);
int w = _assets[obj]->getWidth();
int h = _assets[obj]->getHeight();
return Common::Point(w, h);
}
bool Gui::processEvent(Common::Event &event) {
bool processed = false;
processed |= _cursor->processEvent(event);
if (_dialog && _dialog->processEvent(event)) {
return true;
}
if (event.type == Common::EVENT_MOUSEMOVE) {
if (_draggedObj.id != 0) {
moveDraggedObject(event.mouse);
}
processed = true;
}
processed |= _wm.processEvent(event);
return (processed);
}
bool Gui::processCommandEvents(WindowClick click, Common::Event &event) {
if (event.type == Common::EVENT_LBUTTONUP) {
if (_engine->needsClickToContinue()) {
_engine->selectControl(kClickToContinue);
return true;
}
Common::Point position(
event.mouse.x - _controlsWindow->getDimensions().left,
event.mouse.y - _controlsWindow->getDimensions().top);
CommandButton data;
if (!_controlData)
return false;
Common::Array<CommandButton>::iterator it = _controlData->begin();
for (; it != _controlData->end(); ++it) {
if (it->isInsideBounds(position)) {
it->select();
data = *it;
} else {
it->unselect();
}
}
_engine->selectControl(data.getData().refcon);
_engine->refreshReady();
_engine->preparedToRun();
}
return false;
}
bool MacVenture::Gui::processMainGameEvents(WindowClick click, Common::Event &event) {
if (_engine->needsClickToContinue())
return true;
return false;
}
bool MacVenture::Gui::processOutConsoleEvents(WindowClick click, Common::Event &event) {
if (_engine->needsClickToContinue())
return true;
if (click == kBorderScrollUp && event.type == Common::EVENT_LBUTTONDOWN) {
_consoleText->scrollUp();
return true;
}
if (click == kBorderScrollDown && event.type == Common::EVENT_LBUTTONDOWN) {
_consoleText->scrollDown();
return true;
}
return getWindowData(kOutConsoleWindow).visible;
}
bool MacVenture::Gui::processSelfEvents(WindowClick click, Common::Event &event) {
if (_engine->needsClickToContinue())
return true;
if (event.type == Common::EVENT_LBUTTONUP) {
_engine->handleObjectSelect(1, kSelfWindow, false, false);
}
return true;
}
bool MacVenture::Gui::processExitsEvents(WindowClick click, Common::Event &event) {
if (event.type == Common::EVENT_LBUTTONUP) {
if (_engine->needsClickToContinue()) {
return true;
}
Common::Point position(
event.mouse.x - _exitsWindow->getDimensions().left,
event.mouse.y - _exitsWindow->getDimensions().top);
CommandButton button;
if (!_exitsData)
return false;
Common::Array<CommandButton>::iterator it = _exitsData->begin();
for (; it != _exitsData->end(); ++it) {
if (it->isInsideBounds(position)) {
it->select();
button = *it;
_engine->handleObjectSelect(button.getData().refcon, kExitsWindow, false, false);
return true;
} else {
it->unselect();
}
}
}
return getWindowData(kExitsWindow).visible;
}
bool MacVenture::Gui::processDiplomaEvents(WindowClick click, Common::Event &event) {
if (_engine->needsClickToContinue())
return true;
return getWindowData(kDiplomaWindow).visible;
}
bool Gui::processInventoryEvents(WindowClick click, Common::Event &event) {
if (event.type == Common::EVENT_LBUTTONDOWN && click == kBorderCloseButton) {
WindowReference ref = findWindowAtPoint(event.mouse);
if (ref == kNoWindow) {
return false;
}
if (click == kBorderCloseButton) {
removeInventoryWindow(ref);
return true;
}
}
if (_engine->needsClickToContinue())
return true;
if (event.type == Common::EVENT_LBUTTONDOWN) {
// Find the appropriate window
WindowReference ref = findWindowAtPoint(event.mouse);
if (ref == kNoWindow) {
return false;
}
WindowData &data = findWindowData((WindowReference) ref);
if (click == kBorderScrollUp) {
data.scrollPos.y = MAX(0, data.scrollPos.y - kScrollAmount);
}
if (click == kBorderScrollDown) {
data.scrollPos.y += kScrollAmount;
}
if (click == kBorderScrollLeft) {
data.scrollPos.x = MAX(0, data.scrollPos.x - kScrollAmount);
}
if (click == kBorderScrollRight) {
data.scrollPos.x += kScrollAmount;
}
}
return true;
}
void Gui::selectForDrag(Common::Point cursorPosition) {
WindowReference ref = findWindowAtPoint(cursorPosition);
if (ref == kNoWindow) {
return;
}
Graphics::MacWindow *win = findWindow(ref);
WindowData &data = findWindowData((WindowReference) ref);
Common::Rect clickRect = calculateClickRect(cursorPosition + data.scrollPos, win->getDimensions());
checkSelect(data, cursorPosition, clickRect, (WindowReference)ref);
}
void Gui::handleSingleClick() {
debugC(2, kMVDebugGUI, "Registered Single Click");
// HACK THERE HAS TO BE A MORE ELEGANT WAY
if (_dialog) {
return;
}
handleDragRelease(false, false);
}
void Gui::handleDoubleClick() {
debugC(2, kMVDebugGUI, "Registered Double Click");
if (_dialog) {
return;
}
handleDragRelease(false, true);
}
void Gui::ensureAssetLoaded(ObjID obj) {
if (!_assets.contains(obj)) {
_assets[obj] = new ImageAsset(obj, _graphics);
}
}
} // End of namespace MacVenture
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