1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_NEBULAR_SCENES7_H
#define MADS_NEBULAR_SCENES7_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
namespace Nebular {
class Scene7xx : public NebularScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
void sceneEntrySound();
public:
Scene7xx(MADSEngine *vm) : NebularScene(vm) {}
};
class Scene701 : public Scene7xx {
private:
int _fishingLineId;
public:
Scene701(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void preActions();
virtual void actions();
virtual void step();
};
class Scene702 : public Scene7xx {
public:
Scene702(MADSEngine *vm) : Scene7xx(vm) {}
virtual void setup();
virtual void enter();
virtual void preActions();
virtual void actions();
};
class Scene703 : public Scene7xx{
private:
int _monsterMode;
int _boatFrame;
int _curSequence;
int _boatDir;
bool _useBomb;
bool _startMonsterTimer;
bool _rexDeathFl;
bool _restartTrigger70Fl;
uint32 _lastFrameTime;
uint32 _monsterTime;
Conversation _dialog1;
void handleBottleInterface();
void setBottleSequence();
void handleFillBottle(int quote);
public:
Scene703(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene704 : public Scene7xx{
private:
int _bottleHotspotId;
int _boatCurrentFrame;
int _animationMode;
int _boatDirection;
bool _takeBottleFl;
Conversation _dialog1;
void handleFillBottle(int quote);
void setBottleSequence();
void handleBottleInterface();
public:
Scene704(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene705 : public Scene7xx{
private:
Conversation _dialog1;
void handleFillBottle(int quote);
void setBottleSequence();
void handleBottleInterface();
public:
Scene705(MADSEngine *vm) : Scene7xx(vm) {}
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene706 : public Scene7xx{
private:
int _vaseHotspotId;
int _vaseMode;
int _animationMode;
int _animationFrame;
bool _emptyPedestral;
void handleTakeVase();
void handleRexDeath();
public:
Scene706(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene707 : public SceneTeleporter {
public:
Scene707(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene710 : public Scene7xx {
public:
Scene710(MADSEngine *vm) : Scene7xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene711 : public SceneTeleporter {
public:
Scene711(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene751 : public Scene7xx{
private:
bool _rexHandingLine;
public:
Scene751(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene752 : public Scene7xx {
private:
int _cardId;
public:
Scene752(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES7_H */
|