1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_NEBULAR_SCENES8_H
#define MADS_NEBULAR_SCENES8_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
namespace Nebular {
class Scene8xx : public NebularScene {
protected:
/**
* Initial setup code shared by several scenes
*/
void setPlayerSpritesPrefix();
/**
* Initial setup code shared by several scenes
*/
void setAAName();
/**
* Common scene enter code used by multiple scenes
*/
void sceneEntrySound();
public:
Scene8xx(MADSEngine *vm) : NebularScene(vm) {}
};
class Scene801 : public Scene8xx{
private:
bool _walkThroughDoor;
public:
Scene801(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene802 : public Scene8xx{
public:
Scene802(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene803 : public Scene8xx{
public:
Scene803(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene804 : public Scene8xx {
private:
bool _messWithThrottle;
bool _movingThrottle;
bool _throttleGone;
bool _dontPullThrottleAgain;
bool _pullThrottleReally;
bool _alreadyOrgan;
bool _alreadyPop;
uint32 _throttleCounter;
int _resetFrame;
public:
Scene804(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene805 : public Scene8xx{
public:
Scene805(MADSEngine *vm) : Scene8xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene807 : public SceneTeleporter {
public:
Scene807(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene808 : public Scene8xx{
private:
bool _goingTo803;
public:
Scene808(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene810 : public Scene8xx{
private:
bool _moveAllowed;
public:
Scene810(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions() {};
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES8_H */
|