1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/mohawk.h"
#include "mohawk/resource.h"
#include "mohawk/graphics.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/palette.h"
namespace Mohawk {
MohawkSurface::MohawkSurface() : _surface(0), _palette(0) {
_offsetX = 0;
_offsetY = 0;
}
MohawkSurface::MohawkSurface(Graphics::Surface *surface, byte *palette, int offsetX, int offsetY) : _palette(palette), _offsetX(offsetX), _offsetY(offsetY) {
assert(surface);
_surface = surface;
}
MohawkSurface::~MohawkSurface() {
free(_palette);
if (_surface) {
_surface->free();
delete _surface;
}
}
void MohawkSurface::convertToTrueColor() {
assert(_surface);
if (_surface->format.bytesPerPixel > 1)
return;
assert(_palette);
Graphics::Surface *surface = _surface->convertTo(g_system->getScreenFormat(), _palette);
// Free everything and set the new surface as the converted surface
_surface->free();
delete _surface;
free(_palette);
_palette = 0;
_surface = surface;
}
GraphicsManager::GraphicsManager() {
}
GraphicsManager::~GraphicsManager() {
clearCache();
}
void GraphicsManager::clearCache() {
for (Common::HashMap<uint16, MohawkSurface *>::iterator it = _cache.begin(); it != _cache.end(); it++)
delete it->_value;
for (Common::HashMap<uint16, Common::Array<MohawkSurface *> >::iterator it = _subImageCache.begin(); it != _subImageCache.end(); it++) {
Common::Array<MohawkSurface *> &array = it->_value;
for (uint i = 0; i < array.size(); i++)
delete array[i];
}
_cache.clear();
_subImageCache.clear();
}
MohawkSurface *GraphicsManager::findImage(uint16 id) {
if (!_cache.contains(id))
_cache[id] = decodeImage(id);
// TODO: Probably would be nice to limit the size of the cache
// Currently, this can't get large because it is freed on every
// card/stack change in Myst/Riven so I'm not worried about it.
// Doesn't mean this shouldn't be done in the future.
return _cache[id];
}
Common::Array<MohawkSurface *> GraphicsManager::decodeImages(uint16 id) {
error("decodeImages not implemented for this game");
}
void GraphicsManager::preloadImage(uint16 image) {
findImage(image);
}
void GraphicsManager::setPalette(uint16 id) {
Common::SeekableReadStream *tpalStream = getVM()->getResource(ID_TPAL, id);
uint16 colorStart = tpalStream->readUint16BE();
uint16 colorCount = tpalStream->readUint16BE();
byte *palette = new byte[colorCount * 3];
for (uint16 i = 0; i < colorCount; i++) {
palette[i * 3 + 0] = tpalStream->readByte();
palette[i * 3 + 1] = tpalStream->readByte();
palette[i * 3 + 2] = tpalStream->readByte();
tpalStream->readByte();
}
delete tpalStream;
getVM()->_system->getPaletteManager()->setPalette(palette, colorStart, colorCount);
delete[] palette;
}
void GraphicsManager::copyAnimImageToScreen(uint16 image, int left, int top) {
Graphics::Surface *surface = findImage(image)->getSurface();
Common::Rect srcRect(0, 0, surface->w, surface->h);
Common::Rect dstRect(left, top, left + surface->w, top + surface->h);
copyAnimImageSectionToScreen(image, srcRect, dstRect);
}
void GraphicsManager::copyAnimImageSectionToScreen(uint16 image, Common::Rect srcRect, Common::Rect dstRect) {
copyAnimImageSectionToScreen(findImage(image), srcRect, dstRect);
}
void GraphicsManager::copyAnimSubImageToScreen(uint16 image, uint16 subimage, int left, int top) {
if (!_subImageCache.contains(image))
_subImageCache[image] = decodeImages(image);
Common::Array<MohawkSurface *> &images = _subImageCache[image];
Graphics::Surface *surface = images[subimage]->getSurface();
Common::Rect srcRect(0, 0, surface->w, surface->h);
Common::Rect dstRect(left, top, left + surface->w, top + surface->h);
copyAnimImageSectionToScreen(images[subimage], srcRect, dstRect);
}
void GraphicsManager::getSubImageSize(uint16 image, uint16 subimage, uint16 &width, uint16 &height) {
if (!_subImageCache.contains(image))
_subImageCache[image] = decodeImages(image);
Common::Array<MohawkSurface *> &images = _subImageCache[image];
Graphics::Surface *surface = images[subimage]->getSurface();
width = surface->w;
height = surface->h;
}
void GraphicsManager::copyAnimImageSectionToScreen(MohawkSurface *image, Common::Rect srcRect, Common::Rect dstRect) {
uint16 startX = 0;
uint16 startY = 0;
assert(srcRect.isValidRect() && dstRect.isValidRect());
assert(srcRect.left >= 0 && srcRect.top >= 0);
// TODO: clip rect
if (dstRect.left < 0) {
startX -= dstRect.left;
dstRect.left = 0;
}
if (dstRect.top < 0) {
startY -= dstRect.top;
dstRect.top = 0;
}
if (dstRect.left >= getVM()->_system->getWidth())
return;
if (dstRect.top >= getVM()->_system->getHeight())
return;
Graphics::Surface *surface = image->getSurface();
if (startX >= surface->w)
return;
if (startY >= surface->h)
return;
if (srcRect.left > surface->w)
return;
if (srcRect.top > surface->h)
return;
if (srcRect.right > surface->w)
srcRect.right = surface->w;
if (srcRect.bottom > surface->h)
srcRect.bottom = surface->h;
uint16 width = MIN<int>(srcRect.right - srcRect.left - startX, getVM()->_system->getWidth() - dstRect.left);
uint16 height = MIN<int>(srcRect.bottom - srcRect.top - startY, getVM()->_system->getHeight() - dstRect.top);
byte *surf = (byte *)surface->getBasePtr(0, srcRect.top + startY);
Graphics::Surface *screen = getVM()->_system->lockScreen();
// image and screen should always be 8bpp
for (uint16 y = 0; y < height; y++) {
byte *dest = (byte *)screen->getBasePtr(dstRect.left, dstRect.top + y);
byte *src = surf + srcRect.left + startX;
// blit, with 0 being transparent
for (uint16 x = 0; x < width; x++) {
if (*src)
*dest = *src;
src++;
dest++;
}
surf += surface->pitch;
}
getVM()->_system->unlockScreen();
}
void GraphicsManager::addImageToCache(uint16 id, MohawkSurface *surface) {
if (_cache.contains(id))
error("Image %d already in cache", id);
_cache[id] = surface;
}
} // End of namespace Mohawk
|